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author hap <happppp@users.noreply.github.com>2019-07-07 16:01:41 +0200
committer hap <happppp@users.noreply.github.com>2019-07-07 16:02:04 +0200
commit4bfe2c29315d664f1cf433cdee4a8a45d911c1da (patch)
tree726a4bb683a427a323515a29dc3850fb5411040e
parent9b0b9a2f22049493d193a62ce897361e0b53914c (diff)
New clones added
-------------- Chessmate [hap] Chess Champion: MK II (ver. 2) [hap]
-rw-r--r--src/mame/drivers/chessmate.cpp108
-rw-r--r--src/mame/layout/chessmate.lay75
-rw-r--r--src/mame/layout/novag_mk2a.lay75
-rw-r--r--src/mame/mame.lst2
4 files changed, 233 insertions, 27 deletions
diff --git a/src/mame/drivers/chessmate.cpp b/src/mame/drivers/chessmate.cpp
index 0d046386a91..e951427e895 100644
--- a/src/mame/drivers/chessmate.cpp
+++ b/src/mame/drivers/chessmate.cpp
@@ -11,12 +11,14 @@ Microchess, originally made for the KIM-1. Jennings went on to co-found Personal
(later named VisiCorp, known for VisiCalc).
Jennings also licensed Chessmate to Novag, and they released it as the MK II. Funnily
-enough, MK I had a stronger program. The hardware is almost identical, and the software
-is the same(identical ROM labels). 2 designs were made, one jukebox shape, and one brick
-shape. The one in MAME came from the jukebox, it's assumed both are the same game.
+enough, MK I had a stronger program. MK II hardware is almost identical to Chessmate and
+the software is the same(identical ROM labels). 2 designs were made, one jukebox shape,
+and one brick shape. The one in MAME came from the jukebox, but both have the same ROMs.
TODO:
- XTAL is unknown, result frequency of 1MHz is correct
+- is there an older version of chmate? chips on pcb photos are dated 1979, but
+ the game is known to be released in 1978
*******************************************************************************
@@ -47,15 +49,17 @@ MOS MPS 6332 005 2179
#include "speaker.h"
// internal artwork
+#include "chessmate.lh" // clickable
#include "novag_mk2.lh" // clickable
+#include "novag_mk2a.lh" // clickable
namespace {
-class chessmate_state : public driver_device
+class chmate_state : public driver_device
{
public:
- chessmate_state(const machine_config &mconfig, device_type type, const char *tag) :
+ chmate_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_miot(*this, "miot"),
@@ -65,7 +69,9 @@ public:
{ }
// machine configs
- void chessmate(machine_config &config);
+ void chmate(machine_config &config);
+ void mk2(machine_config &config);
+ void mk2a(machine_config &config);
DECLARE_INPUT_CHANGED_MEMBER(reset_button);
@@ -78,7 +84,7 @@ private:
required_device<mos6530_device> m_miot;
required_device<pwm_display_device> m_display;
required_device<dac_bit_interface> m_dac;
- optional_ioport_array<4> m_inputs;
+ optional_ioport_array<5> m_inputs;
// address maps
void main_map(address_map &map);
@@ -94,7 +100,7 @@ private:
u8 m_led_data;
};
-void chessmate_state::machine_start()
+void chmate_state::machine_start()
{
// zerofill
m_inp_mux = 0;
@@ -107,7 +113,7 @@ void chessmate_state::machine_start()
save_item(NAME(m_led_data));
}
-INPUT_CHANGED_MEMBER(chessmate_state::reset_button)
+INPUT_CHANGED_MEMBER(chmate_state::reset_button)
{
// assume that NEW GAME button is tied to reset pin(s)
m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE);
@@ -123,19 +129,19 @@ INPUT_CHANGED_MEMBER(chessmate_state::reset_button)
// 6530 ports
-void chessmate_state::update_display()
+void chmate_state::update_display()
{
m_display->write_row(4, m_led_data);
m_display->matrix_partial(0, 4, 1 << m_inp_mux, m_7seg_data);
}
-WRITE8_MEMBER(chessmate_state::control_w)
+WRITE8_MEMBER(chmate_state::control_w)
{
// d0-d2: 74145 to input mux/digit select
m_inp_mux = data & 7;
// 74145 Q7: speaker out
- m_dac->write(BIT(1 << m_inp_mux, 7));
+ m_dac->write(BIT(1 << m_inp_mux, 7) & ~m_inputs[4].read_safe(0));
// d3-d5: leds (direct)
m_led_data = data >> 3 & 7;
@@ -146,13 +152,13 @@ WRITE8_MEMBER(chessmate_state::control_w)
m_maincpu->set_input_line(M6502_IRQ_LINE, (data & 0x80) ? CLEAR_LINE : ASSERT_LINE);
}
-WRITE8_MEMBER(chessmate_state::digit_w)
+WRITE8_MEMBER(chmate_state::digit_w)
{
m_7seg_data = data;
update_display();
}
-READ8_MEMBER(chessmate_state::input_r)
+READ8_MEMBER(chmate_state::input_r)
{
u8 data = 0;
@@ -161,7 +167,7 @@ READ8_MEMBER(chessmate_state::input_r)
{
// note that number/letter buttons are electronically the same
u8 i = m_inp_mux - 4;
- data = m_inputs[i]->read() | m_inputs[i | 2]->read();
+ data = m_inputs[i]->read() | m_inputs[i | 2].read_safe(0);
}
return ~data;
@@ -173,7 +179,7 @@ READ8_MEMBER(chessmate_state::input_r)
Address Maps
******************************************************************************/
-void chessmate_state::main_map(address_map &map)
+void chmate_state::main_map(address_map &map)
{
map.global_mask(0x1fff);
map(0x0000, 0x00ff).mirror(0x100).ram();
@@ -189,7 +195,7 @@ void chessmate_state::main_map(address_map &map)
Input Ports
******************************************************************************/
-static INPUT_PORTS_START( chessmate )
+static INPUT_PORTS_START( chmate )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / Skill Level")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / Stop Clock")
@@ -217,7 +223,29 @@ static INPUT_PORTS_START( chessmate )
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_START("RESET")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmate_state, reset_button, nullptr) PORT_NAME("New Game")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, chmate_state, reset_button, nullptr) PORT_NAME("New Game")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( mk2a )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_F) PORT_NAME("6 / F / Skill Level")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_E) PORT_NAME("5 / E / Stop Clock / Rook")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_D) PORT_NAME("4 / D / Display Time")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_C) PORT_NAME("3 / C / Chess Clock / Bishop")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_B) PORT_NAME("2 / B / Board Verify / Knight")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_A) PORT_NAME("1 / A / White / Pawn")
+
+ PORT_START("IN.1")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_H) PORT_NAME("8 / H / Black / Queen")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_G) PORT_NAME("7 / G / Game Moves")
+
+ PORT_START("IN.4")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_S) PORT_TOGGLE PORT_NAME("Sound Switch")
+
+ PORT_START("RESET")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, chmate_state, reset_button, nullptr) PORT_NAME("New Game")
INPUT_PORTS_END
@@ -226,21 +254,21 @@ INPUT_PORTS_END
Machine Configs
******************************************************************************/
-void chessmate_state::chessmate(machine_config &config)
+void chmate_state::chmate(machine_config &config)
{
/* basic machine hardware */
M6504(config, m_maincpu, 1000000);
- m_maincpu->set_addrmap(AS_PROGRAM, &chessmate_state::main_map);
+ m_maincpu->set_addrmap(AS_PROGRAM, &chmate_state::main_map);
MOS6530(config, m_miot, 1000000);
- m_miot->in_pa_callback().set(FUNC(chessmate_state::input_r));
- m_miot->out_pa_callback().set(FUNC(chessmate_state::digit_w));
- m_miot->out_pb_callback().set(FUNC(chessmate_state::control_w));
+ m_miot->in_pa_callback().set(FUNC(chmate_state::input_r));
+ m_miot->out_pa_callback().set(FUNC(chmate_state::digit_w));
+ m_miot->out_pb_callback().set(FUNC(chmate_state::control_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(4+1, 8);
- m_display->set_segmask(0xf, 0x7f);
- config.set_default_layout(layout_novag_mk2);
+ m_display->set_segmask(0xf, 0xff);
+ config.set_default_layout(layout_chessmate);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
@@ -248,18 +276,42 @@ void chessmate_state::chessmate(machine_config &config)
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
}
+void chmate_state::mk2(machine_config &config)
+{
+ chmate(config);
+ config.set_default_layout(layout_novag_mk2);
+}
+
+void chmate_state::mk2a(machine_config &config)
+{
+ chmate(config);
+ config.set_default_layout(layout_novag_mk2a);
+}
+
/******************************************************************************
ROM Definitions
******************************************************************************/
+ROM_START( chmate )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD("6530_024", 0x0c00, 0x0400, CRC(4f28c443) SHA1(e33f8b7f38e54d7a6e0f0763f2328cc12cb0eade) )
+ ROM_LOAD("6332_005", 0x1000, 0x1000, CRC(6f10991b) SHA1(90cdc5a15d9ad813ad20410f21081c6e3e481812) )
+ROM_END
+
ROM_START( ccmk2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("6530_024", 0x0c00, 0x0400, CRC(4f28c443) SHA1(e33f8b7f38e54d7a6e0f0763f2328cc12cb0eade) )
ROM_LOAD("6332_005", 0x1000, 0x1000, CRC(6f10991b) SHA1(90cdc5a15d9ad813ad20410f21081c6e3e481812) )
ROM_END
+ROM_START( ccmk2a )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD("6530_024", 0x0c00, 0x0400, CRC(4f28c443) SHA1(e33f8b7f38e54d7a6e0f0763f2328cc12cb0eade) )
+ ROM_LOAD("6332_005", 0x1000, 0x1000, CRC(6f10991b) SHA1(90cdc5a15d9ad813ad20410f21081c6e3e481812) )
+ROM_END
+
} // anonymous namespace
@@ -268,5 +320,7 @@ ROM_END
Drivers
******************************************************************************/
-// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
-CONS( 1979, ccmk2, 0, 0, chessmate, chessmate, chessmate_state, empty_init, "Novag", "Chess Champion: MK II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
+// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
+CONS( 1978, chmate, 0, 0, chmate, chmate, chmate_state, empty_init, "Commodore", "Chessmate", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
+CONS( 1979, ccmk2, chmate, 0, mk2, chmate, chmate_state, empty_init, "Novag", "Chess Champion: MK II (ver. 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // 1st version (jukebox model), aka version B
+CONS( 1979, ccmk2a, chmate, 0, mk2a, mk2a, chmate_state, empty_init, "Novag", "Chess Champion: MK II (ver. 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/layout/chessmate.lay b/src/mame/layout/chessmate.lay
new file mode 100644
index 00000000000..f240ab485c3
--- /dev/null
+++ b/src/mame/layout/chessmate.lay
@@ -0,0 +1,75 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- NOTE: no chesspieces simulation here, Novag MK II didn't have a built-in chessboard -->
+
+ <element name="digit" defstate="0">
+ <led7seg>
+ <color red="0.75" green="0.0" blue="0.0" />
+ </led7seg>
+ </element>
+
+ <element name="led" defstate="0">
+ <disk state="1">
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="0.09375" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+ <element name="ledi" defstate="0">
+ <disk state="0">
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="0.09375" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <element name="labels">
+ <text string="+">
+ <bounds x="0" y="65" width="8" height="8" />
+ </text>
+ <text string="LOSE">
+ <bounds x="31" y="65" width="16" height="8" />
+ </text>
+ <text string="BLACK">
+ <bounds x="66" y="65" width="16" height="8" />
+ </text>
+ <text string="WHITE">
+ <bounds x="100" y="65" width="16" height="8" />
+ </text>
+ </element>
+
+ <view name="Default Layout">
+ <bezel name="labels" element="labels">
+ <bounds left="0" top="65" right="133" bottom="73" />
+ </bezel>
+
+ <bezel name="digit0" element="digit">
+ <bounds x="24" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit1" element="digit">
+ <bounds x="53" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit2" element="digit">
+ <bounds x="82" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit3" element="digit">
+ <bounds x="111" y="0" width="22" height="27" />
+ </bezel>
+
+ <bezel name="4.0" element="led">
+ <bounds x="0" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.2" element="led">
+ <bounds x="39" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.1" element="led">
+ <bounds x="78" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.1" element="ledi">
+ <bounds x="116" y="75" width="5" height="5" />
+ </bezel>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/novag_mk2a.lay b/src/mame/layout/novag_mk2a.lay
new file mode 100644
index 00000000000..f240ab485c3
--- /dev/null
+++ b/src/mame/layout/novag_mk2a.lay
@@ -0,0 +1,75 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- NOTE: no chesspieces simulation here, Novag MK II didn't have a built-in chessboard -->
+
+ <element name="digit" defstate="0">
+ <led7seg>
+ <color red="0.75" green="0.0" blue="0.0" />
+ </led7seg>
+ </element>
+
+ <element name="led" defstate="0">
+ <disk state="1">
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="0.09375" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+ <element name="ledi" defstate="0">
+ <disk state="0">
+ <color red="0.75" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="0.09375" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <element name="labels">
+ <text string="+">
+ <bounds x="0" y="65" width="8" height="8" />
+ </text>
+ <text string="LOSE">
+ <bounds x="31" y="65" width="16" height="8" />
+ </text>
+ <text string="BLACK">
+ <bounds x="66" y="65" width="16" height="8" />
+ </text>
+ <text string="WHITE">
+ <bounds x="100" y="65" width="16" height="8" />
+ </text>
+ </element>
+
+ <view name="Default Layout">
+ <bezel name="labels" element="labels">
+ <bounds left="0" top="65" right="133" bottom="73" />
+ </bezel>
+
+ <bezel name="digit0" element="digit">
+ <bounds x="24" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit1" element="digit">
+ <bounds x="53" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit2" element="digit">
+ <bounds x="82" y="0" width="22" height="27" />
+ </bezel>
+ <bezel name="digit3" element="digit">
+ <bounds x="111" y="0" width="22" height="27" />
+ </bezel>
+
+ <bezel name="4.0" element="led">
+ <bounds x="0" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.2" element="led">
+ <bounds x="39" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.1" element="led">
+ <bounds x="78" y="75" width="5" height="5" />
+ </bezel>
+ <bezel name="4.1" element="ledi">
+ <bounds x="116" y="75" width="5" height="5" />
+ </bezel>
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 97e89ff6462..937f160ffe9 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -9838,6 +9838,8 @@ cheekyms // 8004 (c) [1980?]
@source:chessmate.cpp
ccmk2 // Chess Champion MK II
+ccmk2a //
+chmate //
@source:chessmst.cpp
chessmst //