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author angelosa <salese_corp_ltd@email.it>2017-11-12 01:34:23 +0100
committer angelosa <salese_corp_ltd@email.it>2017-11-12 01:34:23 +0100
commit4bfcf494bf80e92143e4146c186ce5cbd77f1722 (patch)
tree8a11c1da09786b153d931cc3804a413f6348b8cb
parentf28ace97842148ea70985a8f9ff0e28300322a87 (diff)
inputs for Dobou-Chan (nw)
-rw-r--r--src/mame/drivers/bishi.cpp84
1 files changed, 77 insertions, 7 deletions
diff --git a/src/mame/drivers/bishi.cpp b/src/mame/drivers/bishi.cpp
index 2476288cfe2..81991928b82 100644
--- a/src/mame/drivers/bishi.cpp
+++ b/src/mame/drivers/bishi.cpp
@@ -166,6 +166,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( bishi )
/* Currently, this "IN0" is not read */
+ // TODO: leftover?
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
@@ -260,7 +261,6 @@ static INPUT_PORTS_START( bishi )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
INPUT_PORTS_END
-
/* The game will respond to the 'player 2' inputs from the normal
input define if mapped, however, the game will function in an abnormal way
as the game code isn't designed to handle it. The 'player 3' inputs from
@@ -361,6 +361,76 @@ static INPUT_PORTS_START( bishi2p )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) // 'p2' START
INPUT_PORTS_END
+static INPUT_PORTS_START( dobouchn )
+ PORT_INCLUDE( bishi )
+
+ PORT_MODIFY("IN0")
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("INPUTS")
+ PORT_BIT( 0x001f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Shoot")
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_MODIFY("SYSTEM")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("M. Ack") // ???
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2 (Medal)")
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("DSW")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x00, "5 Coins / 2 Credits" )
+ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" )
+ PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7")
+ PORT_DIPSETTING( 0x00, "15 Medals" )
+ PORT_DIPSETTING( 0x10, "13 Medals" )
+ PORT_DIPSETTING( 0x20, "11 Medals" )
+ PORT_DIPSETTING( 0x30, "9 Medals" )
+ PORT_DIPSETTING( 0x40, "7 Medals" )
+ PORT_DIPSETTING( 0x50, "5 Medals" )
+ PORT_DIPSETTING( 0x60, "3 Medals" )
+ PORT_DIPSETTING( 0x70, "2 Medals" )
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" )
+
+ PORT_DIPNAME( 0x0f00, 0x0f00, "Payout" ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x000, "90%" )
+ PORT_DIPSETTING( 0x100, "85%" )
+ PORT_DIPSETTING( 0x200, "80%" )
+ PORT_DIPSETTING( 0x300, "75%" )
+ PORT_DIPSETTING( 0x400, "70%" )
+ PORT_DIPSETTING( 0x500, "65%" )
+ PORT_DIPSETTING( 0x600, "60%" )
+ PORT_DIPSETTING( 0x700, "55%" )
+ PORT_DIPSETTING( 0x800, "50%" )
+ PORT_DIPSETTING( 0x900, "45%" )
+ PORT_DIPSETTING( 0xa00, "40%" )
+ PORT_DIPSETTING( 0xb00, "35%" )
+ PORT_DIPSETTING( 0xc00, "30%" )
+ PORT_DIPSETTING( 0xd00, "25%" )
+ PORT_DIPSETTING( 0xe00, "20%" )
+ PORT_DIPSETTING( 0xf00, "15%" )
+ PORT_DIPNAME( 0x3000, 0x3000, "Play Timer" ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0000, "30 seconds" )
+ PORT_DIPSETTING( 0x1000, "24 seconds" )
+ PORT_DIPSETTING( 0x2000, "18 seconds" )
+ PORT_DIPSETTING( 0x3000, "12 seconds" )
+ // TODO: needs NVRAM hookup and default hookup
+ PORT_DIPNAME( 0x4000, 0x0000, "Backup RAM clear" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+INPUT_PORTS_END
void bishi_state::machine_start()
{
@@ -415,7 +485,7 @@ static MACHINE_CONFIG_START( bishi )
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( dobouchn, bishi )
-// TODO: change accordingly (ASCII charset definitely not 8bpp)
+// TODO: change accordingly (ASCII charset definitely not 8bpp, 5bpp perhaps?)
MCFG_DEVICE_MODIFY("k056832")
// MCFG_K056832_CB(bishi_state, dobouchn_tile_callback)
MCFG_K056832_CONFIG("gfx1", K056832_BPP_8, 1, 0, "none")
@@ -530,8 +600,8 @@ ROM_START( dobouchn )
ROM_LOAD( "640-a02-4f.bin", 0x080000, 0x080000, CRC(ab6593f5) SHA1(95907ee4a2cdf3bf27b7c0c1283b2bc36b868d9d) )
ROM_END
-GAME( 1996, bishi, 0, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1998, sbishi, 0, bishi, bishi2p, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1998, sbishik, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1998, sbishika, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1996, dobouchn, 0, dobouchn, bishi, bishi_state, 0, ROT0, "Konami", "Dobou-Chan (ver JAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1996, bishi, 0, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1998, sbishi, 0, bishi, bishi2p, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver JAA, 2 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1998, sbishik, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAB, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1998, sbishika, sbishi, bishi, bishi, bishi_state, 0, ROT0, "Konami", "Super Bishi Bashi Championship (ver KAA, 3 Players)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1996, dobouchn, 0, dobouchn, dobouchn, bishi_state, 0, ROT0, "Konami", "Dobou-Chan (ver JAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )