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author hap <happppp@users.noreply.github.com>2019-04-17 20:42:22 +0200
committer hap <happppp@users.noreply.github.com>2019-04-17 20:42:37 +0200
commit320677695062222adfefc501fb384af86b863033 (patch)
treeaf15815541f2b4c5566e0f0231d5c6ea5f6d9feb
parentbfa1dacd178e7b4d09ae9282ef10c2e5e058f06a (diff)
stopthief: added buttons to layout (nw)
-rw-r--r--src/devices/cpu/ucom4/ucom4.cpp10
-rw-r--r--src/mame/drivers/hh_cop400.cpp2
-rw-r--r--src/mame/drivers/hh_tms1k.cpp7
-rw-r--r--src/mame/layout/ctntune.lay8
-rw-r--r--src/mame/layout/stopthief.lay179
5 files changed, 182 insertions, 24 deletions
diff --git a/src/devices/cpu/ucom4/ucom4.cpp b/src/devices/cpu/ucom4/ucom4.cpp
index cf98c1d61e2..58f1f92a58f 100644
--- a/src/devices/cpu/ucom4/ucom4.cpp
+++ b/src/devices/cpu/ucom4/ucom4.cpp
@@ -27,13 +27,13 @@
// uCOM-43 products: 2000x8 ROM, 96x4 RAM, supports full instruction set
-DEFINE_DEVICE_TYPE(NEC_D546, upd546_cpu_device, "upd546", "NEC uPD546") // 42-pin PMOS, 35 pins for I/O
-DEFINE_DEVICE_TYPE(NEC_D553, upd553_cpu_device, "upd553", "NEC uPD553") // 42-pin PMOS, 35 pins for I/O, high voltage
-DEFINE_DEVICE_TYPE(NEC_D557L, upd557l_cpu_device, "upd557l", "NEC uPD557L") // 28-pin PMOS, 21 pins for I/O
-DEFINE_DEVICE_TYPE(NEC_D650, upd650_cpu_device, "upd650", "NEC uPD650") // 42-pin CMOS, 35 pins for I/O
+DEFINE_DEVICE_TYPE(NEC_D546, upd546_cpu_device, "upd546", "NEC uPD546") // 42-pin PMOS, 35 pins for I/O, max rated 440kHz
+DEFINE_DEVICE_TYPE(NEC_D553, upd553_cpu_device, "upd553", "NEC uPD553") // 42-pin PMOS, 35 pins for I/O, high voltage, max rated 440kHz
+DEFINE_DEVICE_TYPE(NEC_D557L, upd557l_cpu_device, "upd557l", "NEC uPD557L") // 28-pin PMOS, 21 pins for I/O, max rated 180kHz
+DEFINE_DEVICE_TYPE(NEC_D650, upd650_cpu_device, "upd650", "NEC uPD650") // 42-pin CMOS, 35 pins for I/O, max rated 440kHz
// uCOM-44 products: 1000x8 ROM, 64x4 RAM, 1-level stack, does not support external interrupt
-DEFINE_DEVICE_TYPE(NEC_D552, upd552_cpu_device, "upd552", "NEC uPD552") // 42-pin PMOS, 35 pins for I/O, high voltage
+DEFINE_DEVICE_TYPE(NEC_D552, upd552_cpu_device, "upd552", "NEC uPD552") // 42-pin PMOS, 35 pins for I/O, high voltage, max rated 440kHz
// uCOM-45 products: 1000x8 or 640x8 ROM, 32x4 RAM, 1-level stack
//..
diff --git a/src/mame/drivers/hh_cop400.cpp b/src/mame/drivers/hh_cop400.cpp
index d0a1da69a42..ff72e840fcf 100644
--- a/src/mame/drivers/hh_cop400.cpp
+++ b/src/mame/drivers/hh_cop400.cpp
@@ -1207,7 +1207,7 @@ READ8_MEMBER(mdallas_state::read_in)
/* physical button layout and labels is like this:
< ON> [YES] [NO] [NEXT]
- [W] [N] [S] [E]
+ [<W] [^N] [Sv] [E>]
[7] [8] [9] [STATUS]
[4] [5] [6] [ASSETS]
[1] [2] [3] [START]
diff --git a/src/mame/drivers/hh_tms1k.cpp b/src/mame/drivers/hh_tms1k.cpp
index e459c79bfc8..d1b59dc3fb3 100644
--- a/src/mame/drivers/hh_tms1k.cpp
+++ b/src/mame/drivers/hh_tms1k.cpp
@@ -139,6 +139,7 @@
- some of the games rely on the fact that faster/longer strobed leds appear brighter,
eg. tc4/h2hfootb(offense), bankshot(cue ball), f3in1(ball), ...
- 7in1ss: in 2-player mode, game select and skill select can be configured after selecting a game?
+ Possibly BTANB, players are expected to quickly press the "First Up" button after the alarm sound.
- bship discrete sound, netlist is documented
- finish bshipb SN76477 sound
- improve elecbowl driver
@@ -220,7 +221,7 @@
#include "ssimon.lh" // clickable
#include "ssports4.lh"
#include "starwbc.lh" // clickable
-#include "stopthief.lh"
+#include "stopthief.lh" // clickable
#include "tandy12.lh" // clickable
#include "tbreakup.lh"
#include "tc4.lh"
@@ -10546,8 +10547,8 @@ CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, emp
CONS( 1977, cnsector, 0, 0, cnsector, cnsector, cnsector_state, empty_init, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // ***
CONS( 1978, merlin, 0, 0, merlin, merlin, merlin_state, empty_init, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
-CONS( 1979, stopthief, 0, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE ) // ***
-CONS( 1979, stopthiefp, stopthief, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE ) // ***
+CONS( 1979, stopthief, 0, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
+CONS( 1979, stopthiefp, stopthief, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1980, bankshot, 0, 0, bankshot, bankshot, bankshot_state, empty_init, "Parker Brothers", "Bank Shot - Electronic Pool", MACHINE_SUPPORTS_SAVE )
CONS( 1980, splitsec, 0, 0, splitsec, splitsec, splitsec_state, empty_init, "Parker Brothers", "Split Second", MACHINE_SUPPORTS_SAVE )
CONS( 1982, mmerlin, 0, 0, mmerlin, mmerlin, mmerlin_state, empty_init, "Parker Brothers", "Master Merlin", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/layout/ctntune.lay b/src/mame/layout/ctntune.lay
index e275c1a6570..56ca49ce4a8 100644
--- a/src/mame/layout/ctntune.lay
+++ b/src/mame/layout/ctntune.lay
@@ -140,18 +140,18 @@
<bezel element="whited"><bounds x="107" y="57" width="106" height="106" /></bezel>
<bezel element="yellow"><bounds x="110" y="60" width="100" height="100" /></bezel>
- <bezel element="text_by1"><bounds x="133" y="68" width="54" height="28" /></bezel>
+ <bezel element="text_by1"><bounds x="133" y="71" width="54" height="28" /></bezel>
<bezel element="text_by2"><bounds x="120" y="96" width="80" height="28" /></bezel>
- <bezel element="text_by3"><bounds x="133" y="124" width="54" height="28" /></bezel>
+ <bezel element="text_by3"><bounds x="133" y="121" width="54" height="28" /></bezel>
<bezel element="hl" inputtag="IN.2" inputmask="0x08"><bounds x="110" y="60" width="100" height="100" /><color alpha="0.2" /></bezel>
<bezel name="0.7" element="hl2"><bounds x="110" y="60" width="100" height="100" /><color alpha="0.33" /></bezel>
<bezel name="0.7" element="hl3"><bounds x="110" y="60" width="100" height="100" /><color alpha="0.25" /></bezel>
<bezel element="whited"><bounds x="360" y="112" width="106" height="106" /></bezel>
<bezel element="red"><bounds x="363" y="115" width="100" height="100" /></bezel>
- <bezel element="text_br1"><bounds x="386" y="123" width="54" height="28" /></bezel>
+ <bezel element="text_br1"><bounds x="386" y="126" width="54" height="28" /></bezel>
<bezel element="text_br2"><bounds x="373" y="151" width="80" height="28" /></bezel>
- <bezel element="text_br3"><bounds x="386" y="179" width="54" height="28" /></bezel>
+ <bezel element="text_br3"><bounds x="386" y="176" width="54" height="28" /></bezel>
<bezel element="hl" inputtag="IN.3" inputmask="0x08"><bounds x="363" y="115" width="100" height="100" /><color alpha="0.2" /></bezel>
<bezel name="0.8" element="hl2"><bounds x="363" y="115" width="100" height="100" /><color alpha="0.33" /></bezel>
<bezel name="0.8" element="hl3"><bounds x="363" y="115" width="100" height="100" /><color alpha="0.25" /></bezel>
diff --git a/src/mame/layout/stopthief.lay b/src/mame/layout/stopthief.lay
index eaf1dd1a662..96a07494a24 100644
--- a/src/mame/layout/stopthief.lay
+++ b/src/mame/layout/stopthief.lay
@@ -3,28 +3,185 @@
<!-- define elements -->
+ <element name="white"><rect><color red="0.8" green="0.8" blue="0.8" /></rect></element>
+ <element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
+
+ <element name="text_off">
+ <rect><color red="0.8" green="0.8" blue="0.8" /></rect>
+ <text string="OFF"><color red="0.1" green="0.6" blue="0.35" /></text>
+ </element>
+ <element name="text_on">
+ <rect><color red="0.8" green="0.8" blue="0.8" /></rect>
+ <text string="ON"><color red="0.8" green="0.2" blue="0.1" /></text>
+ </element>
+
+ <element name="red"><rect><color red="0.8" green="0.2" blue="0.1" /></rect></element>
+ <element name="text_t1">
+ <rect><color red="0.8" green="0.2" blue="0.1" /></rect>
+ <text string="T"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_t2">
+ <rect><color red="0.8" green="0.2" blue="0.1" /></rect>
+ <text string="TIP"><color red="0.1" green="0.1" blue="0.1" /></text>
+ </element>
+
+ <element name="orange"><rect><color red="0.8" green="0.4" blue="0.1" /></rect></element>
+ <element name="text_a1">
+ <rect><color red="0.8" green="0.4" blue="0.1" /></rect>
+ <text string="A"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_a2">
+ <rect><color red="0.8" green="0.4" blue="0.1" /></rect>
+ <text string="ARREST"><color red="0.1" green="0.1" blue="0.1" /></text>
+ </element>
+
+ <element name="yellow"><rect><color red="0.8" green="0.7" blue="0.1" /></rect></element>
+ <element name="text_c1">
+ <rect><color red="0.8" green="0.7" blue="0.1" /></rect>
+ <text string="C"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_c2">
+ <rect><color red="0.8" green="0.7" blue="0.1" /></rect>
+ <text string="CLUE"><color red="0.1" green="0.1" blue="0.1" /></text>
+ </element>
+
+ <element name="yellow_orange1">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.8" green="0.7" blue="0.1" /></rect>
+ <rect><bounds x="0" y="0.5" width="1" height="0.5" /><color red="0.8" green="0.58" blue="0.1" /></rect>
+ <text string="1"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="yellow_orange2">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.8" green="0.7" blue="0.1" /></rect>
+ <rect><bounds x="0" y="0.5" width="1" height="0.5" /><color red="0.8" green="0.58" blue="0.1" /></rect>
+ <text string="2"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+
+ <element name="orange_red1">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.8" green="0.4" blue="0.1" /></rect>
+ <rect><bounds x="0" y="0.5" width="1" height="0.5" /><color red="0.8" green="0.2" blue="0.1" /></rect>
+ <text string="3"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="orange_red2">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.8" green="0.4" blue="0.1" /></rect>
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+ <text string="4"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+
+ <element name="red_magenta1">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.8" green="0.12" blue="0.22" /></rect>
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+ <text string="5"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
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+ <text string="8"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
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+
+ <element name="blue_green1">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.2" green="0.5" blue="0.8" /></rect>
+ <rect><bounds x="0" y="0.5" width="1" height="0.5" /><color red="0.15" green="0.7" blue="0.4" /></rect>
+ <text string="9"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="blue_green2">
+ <rect><bounds x="0" y="0" width="1" height="0.6" /><color red="0.2" green="0.5" blue="0.8" /></rect>
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+ <text string="0"><bounds x="0" y="0" width="1" height="1" /><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+
<element name="digit" defstate="0">
- <led7seg><color red="1.0" green="0.22" blue="0.18" /></led7seg>
+ <led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
</element>
- <element name="text_bldg"><text string="BLDG."><color red="0.7" green="0.7" blue="0.7" /></text></element>
- <element name="text_street"><text string="STREET"><color red="0.7" green="0.7" blue="0.7" /></text></element>
- <element name="text_loc"><text string="LOC."><color red="0.7" green="0.7" blue="0.7" /></text></element>
+ <element name="hl" defstate="0">
+ <text string=" " />
+ <rect state="1"><color red="0.0" green="0.0" blue="0.0" /></rect>
+ </element>
+
+ <element name="text_l1a"><text string="BLDG."><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l1b"><text string="STREET"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l2"><text string="LOC."><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l3"><text string="ELECTRONIC"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l4"><text string="CRIME SCANNER"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="0" right="80" top="0" bottom="15" />
+ <bounds left="5.5" right="94.5" top="1.5" bottom="217.5" />
+ <bezel element="white"><bounds x="9" y="5" width="82" height="52" /></bezel>
+ <bezel element="black"><bounds x="10" y="6" width="80" height="23" /></bezel>
+ <bezel element="black"><bounds x="10" y="30" width="80" height="2" /></bezel>
+ <bezel element="black"><bounds x="10" y="33" width="80" height="23" /></bezel>
+
+ <bezel element="text_l3"><bounds x="0" y="37" width="100" height="8" /></bezel>
+ <bezel element="text_l4"><bounds x="0" y="44" width="100" height="8" /></bezel>
+
+ <bezel name="digit2" element="digit"><bounds x="30" y="10" width="10" height="15" /></bezel>
+ <bezel name="digit1" element="digit"><bounds x="50" y="10" width="10" height="15" /></bezel>
+ <bezel name="digit0" element="digit"><bounds x="60" y="10" width="10" height="15" /></bezel>
+
+ <bezel element="text_l1a"><bounds x="10" y="11.5" width="20" height="5.5" /></bezel>
+ <bezel element="text_l1b"><bounds x="10" y="17.5" width="20" height="5.5" /></bezel>
+ <bezel element="white"><bounds x="12" y="17.1" width="15.6" height="0.5" /></bezel>
+ <bezel element="text_l2"><bounds x="69" y="14.5" width="20" height="5.5" /></bezel>
+
+ <!-- button panel -->
+
+ <bezel element="yellow_orange1"><bounds x="9" y="70" width="25" height="26" /></bezel>
+ <bezel element="yellow_orange2"><bounds x="37.5" y="70" width="25" height="26" /></bezel>
+ <bezel element="white"><bounds x="66" y="70" width="25" height="26" /></bezel>
+ <bezel element="text_off"><bounds x="67" y="77.5" width="23" height="11" /></bezel>
+
+ <bezel element="orange_red1"><bounds x="9" y="99.5" width="25" height="26" /></bezel>
+ <bezel element="orange_red2"><bounds x="37.5" y="99.5" width="25" height="26" /></bezel>
+ <bezel element="white"><bounds x="66" y="99.5" width="25" height="26" /></bezel>
+ <bezel element="text_on"><bounds x="67" y="107" width="23" height="11" /></bezel>
+
+ <bezel element="red_magenta1"><bounds x="9" y="129" width="25" height="26" /></bezel>
+ <bezel element="red_magenta2"><bounds x="37.5" y="129" width="25" height="26" /></bezel>
+ <bezel element="red"><bounds x="66" y="129" width="25" height="26" /></bezel>
+ <bezel element="text_t1"><bounds x="67" y="129.1" width="23" height="23" /></bezel>
+ <bezel element="text_t2"><bounds x="67" y="149" width="23" height="4.5" /></bezel>
- <bezel name="digit2" element="digit"><bounds x="20" y="0" width="10" height="15" /></bezel>
- <bezel name="digit1" element="digit"><bounds x="40" y="0" width="10" height="15" /></bezel>
- <bezel name="digit0" element="digit"><bounds x="50" y="0" width="10" height="15" /></bezel>
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- <bezel element="text_loc"><bounds x="60" y="4.5" width="20" height="5.5" /></bezel>
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