diff options
author | algestam <henrik@algestam.se> | 2019-07-17 14:52:34 +0200 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-07-17 14:52:34 +0200 |
commit | 31b0a7b4b42b0c9347706b6d80c6eb0f0295f9ea (patch) | |
tree | bb3895354c87b841f08756c268ba65d622cb75c4 | |
parent | 82404081d6447ac0895a4fd0e83c6af7734acc0e (diff) |
New working machine added (#5354)
----------
Game & Watch: Safe Buster [algestam, Ryan Holtz]
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 102 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
2 files changed, 101 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 46c59d6bbf5..ae91c9e21de 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -25,7 +25,7 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp, - gnw_gcliff, gnw_zelda + gnw_gcliff, gnw_sbuster, gnw_zelda **************************************************************************** @@ -73,7 +73,7 @@ PB-59* ms SM511? Pinball BJ-60 ms SM512 Black Jack MG-61 ms SM510 Squish BD-62* ms SM512 Bomb Sweeper -JB-63* ms SM511? Safe Buster +JB-63 ms SM511 Safe Buster MV-64 ms SM512 Gold Cliff ZL-65 ms SM512 Zelda CJ-71* tt SM511? Donkey Kong Jr. @@ -3128,6 +3128,103 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Safe Buster (model JB-63) + * PCB label JB-63 + * Sharp SM511 label JB-63 8841 B (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_sbuster_state : public hh_sm510_state +{ +public: + gnw_sbuster_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_sbuster(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_sbuster ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // " + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_sbuster_state::gnw_sbuster(machine_config &config) +{ + /* basic machine hardware */ + SM511(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG)); + screen_top.set_refresh_hz(60); + screen_top.set_size(1920/2, 1246/2); + screen_top.set_visarea_full(); + + screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG)); + screen_bottom.set_refresh_hz(60); + screen_bottom.set_size(1920/2, 1269/2); + screen_bottom.set_visarea_full(); + + config.set_default_layout(layout_gnw_dualv); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_sbuster ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "jb-63.program", 0x0000, 0x1000, CRC(231d358d) SHA1(c748788da125e77b9d0fe1228f64de71f41af42b) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "jb-63.melody", 0x000, 0x100, BAD_DUMP CRC(28cb2914) SHA1(52d34265611f786b597653193752d16563dd5e82) ) // decap needed for verification + + ROM_REGION( 221735, "screen_top", 0) + ROM_LOAD( "gnw_sbuster_top.svg", 0, 221735, CRC(38b8e39c) SHA1(2e07ea057b2c78c956898ee2587926188498dfc0) ) + + ROM_REGION( 282423, "screen_bottom", 0) + ROM_LOAD( "gnw_sbuster_bottom.svg", 0, 282423, CRC(89659f2a) SHA1(47db203908249cb96a949799cf85fbd1af601874) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Game & Watch: Gold Cliff (model MV-64) * PCB label MV-64 * Sharp SM512 label MV-64 9027 A (no decap) @@ -9454,6 +9551,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE) CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE) CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE ) +CONS( 1988, gnw_sbuster, 0, 0, gnw_sbuster, gnw_sbuster, gnw_sbuster_state, empty_init, "Nintendo", "Game & Watch: Safe Buster", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE ) CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 656b08da72a..44ffc49cafe 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15280,6 +15280,7 @@ gnw_opanic // Nintendo gnw_pchute // Nintendo gnw_popeye // Nintendo gnw_rshower // Nintendo +gnw_sbuster // Nintendo gnw_smb // Nintendo gnw_squish // Nintendo gnw_stennis // Nintendo |