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author Angelo Salese <angelosa@users.noreply.github.com>2020-02-08 15:36:00 +0100
committer GitHub <noreply@github.com>2020-02-08 15:36:00 +0100
commit2c817fc2b85c00081d6cd20a46a6a16a057e28ed (patch)
tree9f71ec60ad844cf083599471e1987fd2944af1fa
parent839f09e7c31c821ad88c5237479d1472e42b9ee6 (diff)
QA stuff for gekisou (nw)
-rw-r--r--src/mame/drivers/equites.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mame/drivers/equites.cpp b/src/mame/drivers/equites.cpp
index a6f634c9f35..a510802602e 100644
--- a/src/mame/drivers/equites.cpp
+++ b/src/mame/drivers/equites.cpp
@@ -105,9 +105,13 @@ Notes:
- similarly, splndrbt hardware only appears to be capable of displaying 24 sprites.
This time, they are consecutive in RAM.
-- gekisou doesn't have dip switches, but battery backed RAM. To enter the Settings
- menu, press F1. The settings menu is VERY spartan, with no indication of what the
- settings do.
+- gekisou doesn't have dip-switches but battery backed RAM.
+ By pressing service button (F2) at any time after POST operator can access to
+ a simple config menu with no setting OSD indication about what they do but just a
+ laconic number for each, basically mimicking an actual dip bank.
+ END arrows indicates where to exit and return back to title screen, basically
+ giving the operator to either read or rewrite all the settings.
+ Defaults are all ON.
Settings: 1 2 3 4 5 6 7 8
COIN 1 1 Coin / 1 Play ON ON
@@ -151,7 +155,9 @@ TODO:
- gekisou: there is a small glitch during the text intro at the beginning of player
2 game in cocktail mode: a white line spills out from the text box as characters
in the last line are written. This might well be a bug in the original.
-
+ Update: background is actually misaligned one line, cfr. the blue buildings
+ that are near the status bar (missing on the other side).
+
- splndrbt, hvoltage: the interpretation of the scaling PROMs might be wrong.
The sprite x scaling is not used at all because I couldn't figure it out.
Sprite y scaling is slightly wrong and leaves gaps in tall objects.