diff options
author | Ivan Vangelista <mesgnet@yahoo.it> | 2018-05-20 17:42:00 +0200 |
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committer | Ivan Vangelista <mesgnet@yahoo.it> | 2018-05-20 17:42:00 +0200 |
commit | 2b3de076971c0bf9126f09028c4d87016e4d103d (patch) | |
tree | 2995a470aad16ce36d56773d8f1b136b0b6902f3 | |
parent | ba6e4cdae04d1d33244faf618dda459d00530c45 (diff) |
luckglrn.cpp: removed erroneously c/p comment, fixed spelling, srccleaned (nw)
-rw-r--r-- | src/mame/drivers/luckgrln.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/luckgrln.cpp b/src/mame/drivers/luckgrln.cpp index 0d9f1ec3358..df6bf521113 100644 --- a/src/mame/drivers/luckgrln.cpp +++ b/src/mame/drivers/luckgrln.cpp @@ -153,21 +153,21 @@ void luckgrln_state::machine_start() save_item(NAME(m_nmi_enable)); } -template<uint8_t Reel> +template<uint8_t Reel> WRITE8_MEMBER(luckgrln_state::reel_ram_w) { m_reel_ram[Reel][offset] = data; m_reel_tilemap[Reel]->mark_tile_dirty(offset); } -template<uint8_t Reel> +template<uint8_t Reel> WRITE8_MEMBER(luckgrln_state::reel_attr_w) { m_reel_attr[Reel][offset] = data; m_reel_tilemap[Reel]->mark_tile_dirty(offset); } -template<uint8_t Reel> +template<uint8_t Reel> TILE_GET_INFO_MEMBER(luckgrln_state::get_reel_tile_info) { int code = m_reel_ram[Reel][tile_index]; @@ -212,10 +212,10 @@ uint32_t luckgrln_state::screen_update(screen_device &screen, bitmap_ind16 &bitm for (int i = 0; i < 64; i++) { - m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]); - m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]); - m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]); - m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]); + m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]); + m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]); + m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]); + m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]); } @@ -383,7 +383,7 @@ WRITE8_MEMBER(luckgrln_state::palette_w) } -/* Analizing the lamps, the game should have a 12-buttons control layout */ +/* Analyzing the lamps, the game should have a 12-buttons control layout */ WRITE8_MEMBER(luckgrln_state::lamps_a_w) { /* LAMPS A: @@ -417,7 +417,7 @@ WRITE8_MEMBER(luckgrln_state::lamps_b_w) xx-- ---- unused */ - for (int i = 0; i < 4; i++) // Lamps 8 - 15 + for (int i = 0; i < 4; i++) m_lamps[i + 8] = BIT(data, i); } |