diff options
author | 2020-12-07 17:25:54 +0100 | |
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committer | 2020-12-07 17:25:54 +0100 | |
commit | 1c1355655531bbe0995ae6b7136503e920115c9e (patch) | |
tree | 67451dac3646789c47fb4e1a0084ccc992622232 | |
parent | 6a1cfbf74defc4675d6d32b4778c80b666950ed6 (diff) |
fungames.cpp: added infos on undumped games [gregf]
-rw-r--r-- | src/mame/drivers/fungames.cpp | 49 |
1 files changed, 47 insertions, 2 deletions
diff --git a/src/mame/drivers/fungames.cpp b/src/mame/drivers/fungames.cpp index f205070be1f..ac6d561eaf6 100644 --- a/src/mame/drivers/fungames.cpp +++ b/src/mame/drivers/fungames.cpp @@ -125,6 +125,29 @@ ROM_START( biplane ) ROM_END +/* + +Both Fun Games BiPlane and Mirco Sky War have similar PCB design set up with four PROMs located on the +'memory' PCB. Mirco Sky War 'memory' PCB part number is 3701. Mirco Sky War schematics show PROM id being +the same, but the PROMs are located on a different row on the 'memory' PCB. Their listed locations are 6J, +7J, 8J and 9J. Fun Games starts with letter first. For continuity, staying with Fun Games method instead of +Mirco since Mirco's game is probably a licensed clone. Besides the PROM id number, the chip type is probably +the same. + + +ROM_START( skywar ) + ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) + + ROM_REGION( 0x0400, "roms", ROMREGION_ERASE00 ) // most likely 82s115 PROMs as well + ROM_LOAD( "12355.j6", 0x0000, 0x0200, CRC(15e9067a) SHA1(d9a5eb558bcf9c1846b2090247bd7940aa6e2d5a) ) + ROM_LOAD( "12356.j7", 0x0000, 0x0200, CRC(c02c66cb) SHA1(8f7f7b8e5f48e49cb1fd01b456a2bf659ba68047) ) + ROM_LOAD( "12357.j8", 0x0000, 0x0200, CRC(a57a1c43) SHA1(64d8e609415bc0fe51581bfea2e777106505c761) ) + ROM_LOAD( "12358.j9", 0x0000, 0x0200, CRC(40415f2a) SHA1(8a5d4cfb7713fc42ab12e3af61230255c5dffbf2) ) +ROM_END + +*/ + + ROM_START( biplane4 ) ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) @@ -145,8 +168,30 @@ ROM_START( take5 ) ROM_LOAD( "take5.i2", 0x0000, 0x0200, CRC(25ff4f82) SHA1(6b3b9071591ca5126cce556007c12e4bf2cb3d51) ) ROM_END + +/* + +Fun Games Tankers has a similar PCB design set up with four PROMs located only on the 'memory' PCB just like +Fun Games BiPlane. The chip type is probably the same type used with Fun Games BiPlane and +Fun Games BiPlane 4. + +ROM_START( tankers ) + ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) + + ROM_REGION( 0x0400, "roms", ROMREGION_ERASE00 ) // most likely 82s115 PROMs as well + ROM_LOAD( "12345.h6", 0x0000, 0x0200, CRC() SHA1() ) + ROM_LOAD( "12346.h7", 0x0000, 0x0200, CRC() SHA1() ) + ROM_LOAD( "12347.h8", 0x0000, 0x0200, CRC() SHA1() ) + ROM_LOAD( "12348.h9", 0x0000, 0x0200, CRC() SHA1() ) +ROM_END + +*/ + } // Anonymous namespace -GAME( 1975, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane [TTL]", MACHINE_IS_SKELETON ) + +GAME( 1975, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane [TTL]", MACHINE_IS_SKELETON ) +//GAME( 1975, skywar, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Mirco Games", "Sky War [TTL]", MACHINE_IS_SKELETON ) GAME( 1976, biplane4, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane 4 [TTL]", MACHINE_IS_SKELETON ) -GAME( 1975, take5, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Take 5 [TTL]", MACHINE_IS_SKELETON ) +GAME( 1975, take5, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Take 5 [TTL]", MACHINE_IS_SKELETON ) +//GAME( 1975, tankers, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Tankers [TTL]", MACHINE_IS_SKELETON ) |