diff options
author | Ivan Vangelista <mesgnet@yahoo.it> | 2018-07-11 09:59:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-11 09:59:05 +0200 |
commit | 1ae7edd81a8f9238a1754085cacf00c7d06a464d (patch) | |
tree | c628f3be4eb4812a7bc346f43e055dd574102219 | |
parent | 566c96d15f258800a301d0bba81d953a9477628c (diff) |
namcos2.cpp: fixed finalap2 and finalap3 regression (nw)
finalap title screen regression still unresolved
-rw-r--r-- | src/mame/drivers/namcos2.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/namcos2.cpp b/src/mame/drivers/namcos2.cpp index 98c2dde0c83..1957f0a6f35 100644 --- a/src/mame/drivers/namcos2.cpp +++ b/src/mame/drivers/namcos2.cpp @@ -5930,8 +5930,8 @@ GAME( 1990, dsaber, 0, base3, base, namcos2_state, init_dsabe GAME( 1990, dsabera, dsaber, base3, base, namcos2_state, init_dsaber, ROT90, "Namco", "Dragon Saber (World, older?)", 0 ) GAME( 1990, dsaberj, dsaber, base3, base, namcos2_state, init_dsaberj, ROT90, "Namco", "Dragon Saber (Japan, Rev B)", 0 ) -GAMEL( 1990, finalap2, 0, finallap, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) -GAMEL( 1990, finalap2j, finalap2, finallap, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1990, finalap2, 0, finalap2, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1990, finalap2j, finalap2, finalap2, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAME( 1990, gollygho, 0, gollygho, gollygho, namcos2_state, init_gollygho, ROT180, "Namco", "Golly! Ghost!", MACHINE_REQUIRES_ARTWORK ) @@ -5950,11 +5950,11 @@ GAME( 1991, cosmogngj, cosmogng, base, base, namcos2_state, init_cosmo GAME( 1992, bubbletr, 0, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (World, Rev B)", MACHINE_REQUIRES_ARTWORK ) GAME( 1992, bubbletrj, bubbletr, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (Japan, Rev C)", MACHINE_REQUIRES_ARTWORK ) -GAMEL( 1992, finalap3, 0, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) -GAMEL( 1992, finalap3a, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) -GAMEL( 1992, finalap3j, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) -GAMEL( 1992, finalap3jc, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) -GAMEL( 1992, finalap3bl, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1992, finalap3, 0, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1992, finalap3a, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1992, finalap3j, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1992, finalap3jc, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) +GAMEL( 1992, finalap3bl, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAME( 1992, luckywld, 0, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild", 0 ) GAME( 1992, luckywldj, luckywld, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild (Japan)", 0 ) |