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author | cam900 <dbtlrchl@naver.com> | 2021-09-26 09:28:51 +0900 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-25 20:28:51 -0400 |
commit | 112f244824fdbdbf5a6e8944e78e219ba205935b (patch) | |
tree | e92874b6f4ff40359b535d3ad47f6f4dba2d574e | |
parent | 375f75bbbfa61dcbb86fa6a25b309d109ae19224 (diff) |
kikikai.cpp: Fix notes (#8483)
* kikikai.cpp: Fix video hardware notes
-rw-r--r-- | src/mame/video/kikikai.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mame/video/kikikai.cpp b/src/mame/video/kikikai.cpp index 9105d1f23b8..580b50700c8 100644 --- a/src/mame/video/kikikai.cpp +++ b/src/mame/video/kikikai.cpp @@ -23,9 +23,7 @@ uint32_t kikikai_state::screen_update_kicknrun(screen_device &screen, bitmap_ind int gfx_num, gfx_attr, gfx_offs; - /* Bubble Bobble doesn't have a real video RAM. All graphics (characters */ - /* and sprites) are stored in the same memory region, and information on */ - /* the background character columns is stored inthe area dd00-dd3f */ + // Similar as bublbobl.cpp, Video hardware generates sprite only. bitmap.fill(255, cliprect); sx = 0; |