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author cam900 <dbtlrchl@naver.com>2021-09-26 09:28:51 +0900
committer GitHub <noreply@github.com>2021-09-25 20:28:51 -0400
commit112f244824fdbdbf5a6e8944e78e219ba205935b (patch)
treee92874b6f4ff40359b535d3ad47f6f4dba2d574e
parent375f75bbbfa61dcbb86fa6a25b309d109ae19224 (diff)
kikikai.cpp: Fix notes (#8483)
* kikikai.cpp: Fix video hardware notes
-rw-r--r--src/mame/video/kikikai.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mame/video/kikikai.cpp b/src/mame/video/kikikai.cpp
index 9105d1f23b8..580b50700c8 100644
--- a/src/mame/video/kikikai.cpp
+++ b/src/mame/video/kikikai.cpp
@@ -23,9 +23,7 @@ uint32_t kikikai_state::screen_update_kicknrun(screen_device &screen, bitmap_ind
int gfx_num, gfx_attr, gfx_offs;
- /* Bubble Bobble doesn't have a real video RAM. All graphics (characters */
- /* and sprites) are stored in the same memory region, and information on */
- /* the background character columns is stored inthe area dd00-dd3f */
+ // Similar as bublbobl.cpp, Video hardware generates sprite only.
bitmap.fill(255, cliprect);
sx = 0;