diff options
author | hap <happppp@users.noreply.github.com> | 2021-02-04 16:37:04 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2021-02-04 16:37:20 +0100 |
commit | 10093f74dc5d63c1ad37e1000010b8331782794f (patch) | |
tree | c608277fa2262866276bfa5bb9f31b435bc5bb70 | |
parent | 4060ca0672d62530cc5ca48cb9383907754c9800 (diff) |
New working machines
--------------------
Funtronics: Tag [hap, Sean Riddle]
-rw-r--r-- | src/mame/drivers/hh_cop400.cpp | 164 | ||||
-rw-r--r-- | src/mame/layout/funjacks.lay | 45 | ||||
-rw-r--r-- | src/mame/layout/funrlgl.lay | 40 | ||||
-rw-r--r-- | src/mame/layout/funtag.lay | 60 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
5 files changed, 254 insertions, 56 deletions
diff --git a/src/mame/drivers/hh_cop400.cpp b/src/mame/drivers/hh_cop400.cpp index 292c60dff99..a5868547101 100644 --- a/src/mame/drivers/hh_cop400.cpp +++ b/src/mame/drivers/hh_cop400.cpp @@ -30,7 +30,8 @@ #include "ctstein.lh" // clickable #include "einvaderc.lh" #include "funjacks.lh" // clickable -#include "funrlgl.lh" +#include "funrlgl.lh" // clickable +#include "funtag.lh" // clickable #include "h2hbaskbc.lh" #include "h2hhockeyc.lh" #include "h2hsoccerc.lh" @@ -814,7 +815,7 @@ ROM_END /*************************************************************************** - Mattel Funtronics: Jacks + Mattel Funtronics: Jacks (model 1603) * COP410L MCU bonded directly to PCB (die label COP410L/B NGS) * 8 LEDs, 1-bit sound @@ -881,32 +882,32 @@ u8 funjacks_state::read_g() // config static INPUT_PORTS_START( funjacks ) - PORT_START("IN.0") // D0 port G - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_START("IN.0") // D0 port L + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_START("IN.1") // D1 port G - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) + PORT_START("IN.1") // D1 port L + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) - PORT_START("IN.2") // D2 port G - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise + PORT_START("IN.2") // D2 port L + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_START("IN.3") // port G PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) // speaker PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START ) - PORT_CONFNAME( 0x08, 0x00, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x08, "2" ) + PORT_CONFNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) + PORT_CONFSETTING( 0x08, "1" ) + PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void funjacks_state::funjacks(machine_config &config) { /* basic machine hardware */ - COP410(config, m_maincpu, 750000); // approximation - RC osc. R=47K, C=56pF - m_maincpu->set_config(COP400_CKI_DIVISOR_8, COP400_CKO_OSCILLATOR_OUTPUT, false); // guessed + COP410(config, m_maincpu, 850000); // approximation - RC osc. R=47K, C=56pF + m_maincpu->set_config(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false); // guessed m_maincpu->write_d().set(FUNC(funjacks_state::write_d)); m_maincpu->write_l().set(FUNC(funjacks_state::write_l)); m_maincpu->write_g().set(FUNC(funjacks_state::write_g)); @@ -935,7 +936,7 @@ ROM_END /*************************************************************************** - Mattel Funtronics: Red Light Green Light + Mattel Funtronics: Red Light Green Light (model 1604) * COP410L MCU bonded directly to PCB (die label COP410L/B NHZ) * 14 LEDs, 1-bit sound @@ -1005,8 +1006,8 @@ INPUT_PORTS_END void funrlgl_state::funrlgl(machine_config &config) { /* basic machine hardware */ - COP410(config, m_maincpu, 750000); // approximation - RC osc. R=51K, C=91pF - m_maincpu->set_config(COP400_CKI_DIVISOR_8, COP400_CKO_OSCILLATOR_OUTPUT, false); // guessed + COP410(config, m_maincpu, 800000); // approximation - RC osc. R=51K, C=91pF + m_maincpu->set_config(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false); // guessed m_maincpu->write_d().set(FUNC(funrlgl_state::write_d)); m_maincpu->write_l().set(FUNC(funrlgl_state::write_l)); m_maincpu->read_l_tristate().set_constant(0xff); @@ -1015,7 +1016,7 @@ void funrlgl_state::funrlgl(machine_config &config) /* video hardware */ PWM_DISPLAY(config, m_display).set_size(4, 4); - m_display->set_bri_levels(0.01, 0.1); // top led is brighter + m_display->set_bri_levels(0.005, 0.1); // top led is brighter config.set_default_layout(layout_funrlgl); /* sound hardware */ @@ -1036,6 +1037,126 @@ ROM_END /*************************************************************************** + Mattel Funtronics: Tag (model 1497) + * COP410L MCU bonded directly to PCB (die label COP410L/B GTJ) + * 7 LEDs, 7 buttons, 1-bit sound + +***************************************************************************/ + +class funtag_state : public hh_cop400_state +{ +public: + funtag_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_cop400_state(mconfig, type, tag) + { } + + void update_display(); + void write_d(u8 data); + void write_l(u8 data); + void write_g(u8 data); + u8 read_l(); + u8 read_g(); + void funtag(machine_config &config); +}; + +// handlers + +void funtag_state::update_display() +{ + m_display->matrix(m_d, m_l); +} + +void funtag_state::write_d(u8 data) +{ + // D: led grid + input mux + m_inp_mux = data; + m_d = ~data & 0xf; + update_display(); +} + +void funtag_state::write_l(u8 data) +{ + // L0,L1: led state + m_l = data & 3; + update_display(); +} + +void funtag_state::write_g(u8 data) +{ + // G2: speaker out + m_speaker->level_w(data >> 2 & 1); +} + +u8 funtag_state::read_l() +{ + // L2: difficulty switch + return m_inputs[4]->read() | 8; +} + +u8 funtag_state::read_g() +{ + // G0,G1: multiplexed inputs + // G3: start button + return read_inputs(3, 3) | m_inputs[3]->read() | 4; +} + +// config + +static INPUT_PORTS_START( funtag ) + PORT_START("IN.0") // D0 port G + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) + + PORT_START("IN.1") // D1 port G + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) + + PORT_START("IN.2") // D2 port G + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) + + PORT_START("IN.3") // port G + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) + + PORT_START("IN.4") // port L + PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) + PORT_CONFSETTING( 0x04, "1" ) + PORT_CONFSETTING( 0x00, "2" ) +INPUT_PORTS_END + +void funtag_state::funtag(machine_config &config) +{ + /* basic machine hardware */ + COP410(config, m_maincpu, 1000000); // approximation - RC osc. R=47K, C=91pF + m_maincpu->set_config(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false); // guessed + m_maincpu->write_d().set(FUNC(funtag_state::write_d)); + m_maincpu->write_l().set(FUNC(funtag_state::write_l)); + m_maincpu->write_g().set(FUNC(funtag_state::write_g)); + m_maincpu->read_l().set(FUNC(funtag_state::read_l)); + m_maincpu->read_g().set(FUNC(funtag_state::read_g)); + + /* video hardware */ + PWM_DISPLAY(config, m_display).set_size(4, 2); + config.set_default_layout(layout_funtag); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( funtag ) + ROM_REGION( 0x0200, "maincpu", 0 ) + ROM_LOAD( "cop410l_b_gtj", 0x0000, 0x0200, CRC(ce565da6) SHA1(34e5f39e32f220007d353c93787c1a6d117592c1) ) +ROM_END + + + + + +/*************************************************************************** + Mattel Dalla$ (J.R. handheld) * COP444 MCU label COP444L-HYN/N * 8-digit 7seg display, 1-bit sound @@ -1819,7 +1940,8 @@ CONS( 1980, unkeinv, 0, 0, unkeinv, unkeinv, unkeinv_state, e CONS( 1980, lchicken, 0, 0, lchicken, lchicken, lchicken_state, empty_init, "LJN", "I Took a Lickin' From a Chicken", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_MECHANICAL ) CONS( 1979, funjacks, 0, 0, funjacks, funjacks, funjacks_state, empty_init, "Mattel", "Funtronics: Jacks", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) -CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, funrlgl_state, empty_init, "Mattel", "Funtronics: Red Light Green Light", MACHINE_SUPPORTS_SAVE ) +CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, funrlgl_state, empty_init, "Mattel", "Funtronics: Red Light Green Light", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) +CONS( 1980, funtag, 0, 0, funtag, funtag, funtag_state, empty_init, "Mattel", "Funtronics: Tag", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1981, mdallas, 0, 0, mdallas, mdallas, mdallas_state, empty_init, "Mattel", "Dalla$ (J.R. handheld)", MACHINE_SUPPORTS_SAVE ) // *** CONS( 1980, plus1, 0, 0, plus1, plus1, plus1_state, empty_init, "Milton Bradley", "Plus One", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_CONTROLS ) // *** diff --git a/src/mame/layout/funjacks.lay b/src/mame/layout/funjacks.lay index db935ac2e09..687e40b7f14 100644 --- a/src/mame/layout/funjacks.lay +++ b/src/mame/layout/funjacks.lay @@ -6,8 +6,6 @@ license:CC0 <!-- define elements --> - <element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element> - <element name="led" defstate="0"> <disk state="0"><color red="0.2" green="0.05" blue="0.06" /></disk> <disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk> @@ -22,32 +20,37 @@ license:CC0 <disk state="1"><color red="0.25" green="0.25" blue="0.25" /></disk> </element> + <element name="switch" defstate="1"> + <rect><color red="0.12" green="0.12" blue="0.12" /></rect> + <text state="1" string="1" align="1"><color red="0.4" green="0.4" blue="0.42" /></text> + <text state="0" string="2" align="2"><color red="0.4" green="0.4" blue="0.42" /></text> + </element> + <!-- build screen --> <view name="Internal Layout"> <bounds left="0" right="11" top="0" bottom="11" /> - <element ref="static_black"> - <bounds left="0" right="11" top="0" bottom="11" /> - </element> - - <element name="3.0" ref="led"><bounds x="0.2" y="0.2" width="1" height="1" /></element> - <element name="3.1" ref="led"><bounds x="9.8" y="0.2" width="1" height="1" /></element> - <element name="2.1" ref="led"><bounds x="4" y="2" width="1" height="1" /></element> - <element name="2.0" ref="led"><bounds x="6" y="2" width="1" height="1" /></element> - <element name="1.0" ref="led"><bounds x="3" y="4" width="1" height="1" /></element> - <element name="0.0" ref="led"><bounds x="7" y="4" width="1" height="1" /></element> - <element name="1.1" ref="led"><bounds x="4" y="6" width="1" height="1" /></element> - <element name="0.1" ref="led"><bounds x="6" y="6" width="1" height="1" /></element> - - <element ref="butr" inputtag="IN.2" inputmask="0x10"><bounds x="3.3" y="0.4" width="1.2" height="1.2" /></element> - <element ref="butr" inputtag="IN.2" inputmask="0x20"><bounds x="6.5" y="0.4" width="1.2" height="1.2" /></element> - <element ref="butr" inputtag="IN.1" inputmask="0x20"><bounds x="1.3" y="3.9" width="1.2" height="1.2" /></element> - <element ref="butr" inputtag="IN.0" inputmask="0x20"><bounds x="8.5" y="3.9" width="1.2" height="1.2" /></element> - <element ref="butr" inputtag="IN.1" inputmask="0x10"><bounds x="3.3" y="7.4" width="1.2" height="1.2" /></element> - <element ref="butr" inputtag="IN.0" inputmask="0x10"><bounds x="6.5" y="7.4" width="1.2" height="1.2" /></element> + + <element name="3.1" ref="led"><bounds x="0.2" y="0.2" width="1" height="1" /></element> + <element name="3.0" ref="led"><bounds x="9.8" y="0.2" width="1" height="1" /></element> + <element name="2.0" ref="led"><bounds x="4" y="2" width="1" height="1" /></element> + <element name="2.1" ref="led"><bounds x="6" y="2" width="1" height="1" /></element> + <element name="1.1" ref="led"><bounds x="3" y="4" width="1" height="1" /></element> + <element name="0.1" ref="led"><bounds x="7" y="4" width="1" height="1" /></element> + <element name="1.0" ref="led"><bounds x="4" y="6" width="1" height="1" /></element> + <element name="0.0" ref="led"><bounds x="6" y="6" width="1" height="1" /></element> + + <element ref="butr" inputtag="IN.2" inputmask="0x20"><bounds x="3.3" y="0.4" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.2" inputmask="0x10"><bounds x="6.5" y="0.4" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.1" inputmask="0x10"><bounds x="1.3" y="3.9" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.0" inputmask="0x10"><bounds x="8.5" y="3.9" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.1" inputmask="0x20"><bounds x="3.3" y="7.4" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.0" inputmask="0x20"><bounds x="6.5" y="7.4" width="1.2" height="1.2" /></element> <element ref="butd" inputtag="IN.3" inputmask="0x04"><bounds x="4.8" y="9.2" width="1.4" height="1.4" /></element> + <element ref="switch" inputtag="IN.3" inputmask="0x08" inputraw="yes"><bounds x="8.5" y="10.0" width="1.2" height="0.6" /></element> + </view> </mamelayout> diff --git a/src/mame/layout/funrlgl.lay b/src/mame/layout/funrlgl.lay index 14cef718bd3..b43420f4ca3 100644 --- a/src/mame/layout/funrlgl.lay +++ b/src/mame/layout/funrlgl.lay @@ -6,8 +6,6 @@ license:CC0 <!-- define elements --> - <element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element> - <element name="ledr" defstate="0"> <disk state="0"><color red="0.14" green="0.02" blue="0.03" /></disk> <disk state="1"><color red="0.5" green="0.1" blue="0.11" /></disk> @@ -19,14 +17,22 @@ license:CC0 <disk state="2"><color red="0.2" green="1.0" blue="0.32" /></disk> </element> + <element name="but" defstate="0"> + <rect state="0"><color red="0.12" green="0.12" blue="0.12" /></rect> + <rect state="1"><color red="0.25" green="0.25" blue="0.25" /></rect> + </element> + + <element name="switch" defstate="1"> + <rect><color red="0.12" green="0.12" blue="0.12" /></rect> + <text state="1" string="1" align="1"><color red="0.4" green="0.4" blue="0.42" /></text> + <text state="0" string="2" align="2"><color red="0.4" green="0.4" blue="0.42" /></text> + </element> + <!-- build screen --> <view name="Internal Layout"> - <bounds left="-1" right="12" top="-0.2" bottom="12" /> - <element ref="static_black"> - <bounds left="-1" right="12" top="-0.2" bottom="12" /> - </element> + <bounds left="-1" right="10" top="-0.5" bottom="16.8" /> <element name="0.0" ref="ledr"><bounds x="0" y="0" width="1" height="1" /></element> <element name="1.0" ref="ledr"><bounds x="0" y="2" width="1" height="1" /></element> @@ -35,15 +41,21 @@ license:CC0 <element name="0.2" ref="ledr"><bounds x="0" y="8" width="1" height="1" /></element> <element name="1.2" ref="ledr"><bounds x="0" y="10" width="1" height="1" /></element> - <element name="2.2" ref="ledr"><bounds x="5" y="2" width="1" height="1" /></element> - <element name="3.3" ref="ledg"><bounds x="5" y="4" width="1" height="1" /></element> + <element name="2.2" ref="ledr"><bounds x="4" y="2" width="1" height="1" /></element> + <element name="3.3" ref="ledg"><bounds x="4" y="4" width="1" height="1" /></element> + + <element name="0.1" ref="ledr"><bounds x="8" y="0" width="1" height="1" /></element> + <element name="1.1" ref="ledr"><bounds x="8" y="2" width="1" height="1" /></element> + <element name="2.1" ref="ledr"><bounds x="8" y="4" width="1" height="1" /></element> + <element name="3.1" ref="ledr"><bounds x="8" y="6" width="1" height="1" /></element> + <element name="0.3" ref="ledr"><bounds x="8" y="8" width="1" height="1" /></element> + <element name="1.3" ref="ledr"><bounds x="8" y="10" width="1" height="1" /></element> + + <element ref="but" inputtag="IN.0" inputmask="0x01"><bounds x="-0.2" y="13" width="1.4" height="1.4" /></element> + <element ref="but" inputtag="RESET" inputmask="0x01"><bounds x="3.8" y="13" width="1.4" height="1.4" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x02"><bounds x="7.8" y="13" width="1.4" height="1.4" /></element> - <element name="0.1" ref="ledr"><bounds x="10" y="0" width="1" height="1" /></element> - <element name="1.1" ref="ledr"><bounds x="10" y="2" width="1" height="1" /></element> - <element name="2.1" ref="ledr"><bounds x="10" y="4" width="1" height="1" /></element> - <element name="3.1" ref="ledr"><bounds x="10" y="6" width="1" height="1" /></element> - <element name="0.3" ref="ledr"><bounds x="10" y="8" width="1" height="1" /></element> - <element name="1.3" ref="ledr"><bounds x="10" y="10" width="1" height="1" /></element> + <element ref="switch" inputtag="IN.0" inputmask="0x04" inputraw="yes"><bounds x="7.8" y="15.4" width="1.4" height="0.7" /></element> </view> </mamelayout> diff --git a/src/mame/layout/funtag.lay b/src/mame/layout/funtag.lay new file mode 100644 index 00000000000..0b5e6b86e78 --- /dev/null +++ b/src/mame/layout/funtag.lay @@ -0,0 +1,60 @@ +<?xml version="1.0"?> +<!-- +license:CC0 +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="text_start"> + <text string="START"><color red="0.4" green="0.4" blue="0.42" /></text> + </element> + + <element name="led" defstate="0"> + <disk state="0"><color red="0.2" green="0.05" blue="0.06" /></disk> + <disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk> + </element> + + <element name="butr" defstate="0"> + <rect state="0"><color red="0.12" green="0.12" blue="0.12" /></rect> + <rect state="1"><color red="0.25" green="0.25" blue="0.25" /></rect> + </element> + <element name="butd" defstate="0"> + <disk state="0"><color red="0.12" green="0.12" blue="0.12" /></disk> + <disk state="1"><color red="0.25" green="0.25" blue="0.25" /></disk> + </element> + + <element name="switch" defstate="1"> + <rect><color red="0.12" green="0.12" blue="0.12" /></rect> + <text state="1" string="1" align="1"><color red="0.4" green="0.4" blue="0.42" /></text> + <text state="0" string="2" align="2"><color red="0.4" green="0.4" blue="0.42" /></text> + </element> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="2.5" right="10.6" top="0.8" bottom="12.9" /> + + <element name="0.1" ref="led"><bounds x="3" y="3" width="1" height="1" /></element> + <element name="1.1" ref="led"><bounds x="6" y="3" width="1" height="1" /></element> + <element name="2.1" ref="led"><bounds x="9" y="3" width="1" height="1" /></element> + <element name="3.0" ref="led"><bounds x="6" y="5" width="1" height="1" /></element> + <element name="0.0" ref="led"><bounds x="3" y="7" width="1" height="1" /></element> + <element name="1.0" ref="led"><bounds x="6" y="7" width="1" height="1" /></element> + <element name="2.0" ref="led"><bounds x="9" y="7" width="1" height="1" /></element> + + <element ref="butr" inputtag="IN.0" inputmask="0x01"><bounds x="2.9" y="1.3" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.1" inputmask="0x01"><bounds x="5.9" y="1.3" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.2" inputmask="0x01"><bounds x="8.9" y="1.3" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.0" inputmask="0x02"><bounds x="2.9" y="8.5" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.1" inputmask="0x02"><bounds x="5.9" y="8.5" width="1.2" height="1.2" /></element> + <element ref="butr" inputtag="IN.2" inputmask="0x02"><bounds x="8.9" y="8.5" width="1.2" height="1.2" /></element> + + <element ref="butd" inputtag="IN.3" inputmask="0x08"><bounds x="5.85" y="10.85" width="1.3" height="1.3" /></element> + <element ref="text_start"><bounds x="5.75" y="12.2" width="1.5" height="0.6" /></element> + + <element ref="switch" inputtag="IN.4" inputmask="0x04" inputraw="yes"><bounds x="8.9" y="11.55" width="1.2" height="0.6" /></element> + + </view> +</mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index b1c439951ab..dcdca0e5263 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -16070,6 +16070,7 @@ ctstein // Castle Toy einvaderc // Entex funjacks // Mattel funrlgl // Mattel +funtag // Mattel h2hbaskbc // Coleco h2hhockeyc // Coleco h2hsoccerc // Coleco |