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author Vas Crabb <vas@vastheman.com>2020-09-16 16:47:29 +1000
committer Vas Crabb <vas@vastheman.com>2020-09-16 16:47:29 +1000
commit0c05da59fd4032fdbbf0f4cd4e120ca11f5bfc7a (patch)
tree96c23b1fb0eebf6e2bd871f26383eefb3ed85298
parentb1f32927f352db803325c7534a6824d778481648 (diff)
Fix artwork labeld for tisub buttons
-rw-r--r--docs/source/usingmame/defaultkeys.rst6
-rw-r--r--src/mame/drivers/statriv2.cpp32
-rw-r--r--src/mame/layout/tisub.lay6
3 files changed, 22 insertions, 22 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index bcec4c24b98..fad002e3b90 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -412,9 +412,9 @@ Default Gambling Keys
All the keys below are fully configurable in the user interface. This list shows
the standard keyboard configuration.
-Note that many gambling games use a buttons for multiple functions. For example
-a slots game may use the Start button to stop all reels, lacking a dedicated
-Stop All Reels button, or a poker game may use the hold buttons to control the
+Note that many gambling games use buttons for multiple functions. For example a
+slots game may use the Start button to stop all reels, lacking a dedicated Stop
+All Reels button, or a poker game may use the hold buttons to control the
double-up bonus game, lacking dedicated Take Score, Double Up, High and Low
buttons.
diff --git a/src/mame/drivers/statriv2.cpp b/src/mame/drivers/statriv2.cpp
index 30616b98abb..2f0723f76a4 100644
--- a/src/mame/drivers/statriv2.cpp
+++ b/src/mame/drivers/statriv2.cpp
@@ -375,9 +375,9 @@ INPUT_PORTS_END
static INPUT_PORTS_START( funcsino )
PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Deal")
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1 / Horse 1 / Point")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2 / Horse 2")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3 / Horse 3")
@@ -385,7 +385,7 @@ static INPUT_PORTS_START( funcsino )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / Horse 5 / No Point")
PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_4)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Select Game") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(statriv2_state, latched_coin_r)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -411,9 +411,9 @@ INPUT_PORTS_END
static INPUT_PORTS_START( tripdraw )
PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Deal")
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw") PORT_CODE(KEYCODE_3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1 / Lo")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3 / Double")
@@ -421,7 +421,7 @@ static INPUT_PORTS_START( tripdraw )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / Hi")
PORT_START("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_4)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(statriv2_state, latched_coin_r)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -447,14 +447,14 @@ INPUT_PORTS_END
static INPUT_PORTS_START( bigcsino ) // flyer shows 8 buttons on the cabinet
PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Play")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_3)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Select Joker Poker / Discard 1 / Horse 1 / Point")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Select Blackjack / Discard 2 / Horse 2")
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Select Baccarat / Discard 3 / Horse 3")
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Select Craps / Discard 4 / Horse 4")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Select Race Time / Discard 5 / Horse 5 / No Point")
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_CODE(KEYCODE_3)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Select Joker Poker / Discard 1 / Horse 1 / Point")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Select Blackjack / Discard 2 / Horse 2")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Select Baccarat / Discard 3 / Horse 3")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Select Craps / Discard 4 / Horse 4")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Select Race Time / Discard 5 / Horse 5 / No Point")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -1748,7 +1748,7 @@ GAME( 1985, cs5_ssp, 0, statusbj, funcsino, statriv2_state, init_lase
GAME( 1988, cs6_sps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VI (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 1985, cs6_ssp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VI (Shooting Game version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 1986, cs8_ssp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Shooting Game version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
-GAME( 1985, cs8_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
+GAME( 1985, cs8_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 1988, cs8_sps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip VIII (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 1992, cs9_qps, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Quantum Industries", "Casino Strip IX (Poker version, for Sony LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 1985, cs9_spp, 0, statusbj, funcsino, statriv2_state, init_laserdisc, ROT0, "Status Games", "Casino Strip IX (Poker version, for Pioneer LD)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
diff --git a/src/mame/layout/tisub.lay b/src/mame/layout/tisub.lay
index 8b8baa1c6c4..4a04406b81c 100644
--- a/src/mame/layout/tisub.lay
+++ b/src/mame/layout/tisub.lay
@@ -10,7 +10,7 @@ license:CC0
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
- <text string="HOLD 1">
+ <text string="STOP 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
@@ -23,7 +23,7 @@ license:CC0
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
- <text string="HOLD 2">
+ <text string="STOP 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.4" />
</text>
@@ -40,7 +40,7 @@ license:CC0
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
- <text string="HOLD 3">
+ <text string="STOP 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.4" />
</text>