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author Brian Troha <briantro@users.noreply.github.com>2021-04-11 14:09:26 -0500
committer Brian Troha <briantro@users.noreply.github.com>2021-04-11 14:09:26 -0500
commit08e0cb28996b33c0f1ce44119a435156960f6742 (patch)
tree5fbc46cc273418ed1277ae23ef0acb31092bd714
parent2e80fdd6d9e26c4a06fea45b198e0e3a6258745a (diff)
midyunit.cpp: Don't split the PCB layout information.
-rw-r--r--src/mame/drivers/midyunit.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mame/drivers/midyunit.cpp b/src/mame/drivers/midyunit.cpp
index 6747764dc00..4d244e28a3b 100644
--- a/src/mame/drivers/midyunit.cpp
+++ b/src/mame/drivers/midyunit.cpp
@@ -31,13 +31,6 @@
table from the UTILITIES menu. It's best to do a FULL FACTORY RESTORE
-Super High Impact
-Midway, 1991
-
-This game runs on (typical) Midway Y-Unit hardware. The PCB is a base
-board 'system' that can run other Y-Unit games by swapping ROMs and
-the protection chip.
-
*************************************************************************
Notes for NARC based on source code release:
@@ -137,6 +130,12 @@ ARTWORK, ANIMATIONS, CLAY SCULPTING: JACK E. HAEGER
*************************************************************************
+Super High Impact
+Midway, 1991
+
+This game runs on (typical) Midway Y-Unit hardware. The PCB is a base
+board 'system' that can run other Y-Unit games by swapping ROMs and
+the protection chip.
PCB Layout
----------