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author | hap <happppp@users.noreply.github.com> | 2019-12-18 01:32:42 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-12-18 01:32:42 +0100 |
commit | 048cdb5fbac5e18bf0ddc97fb88e3ef7d34de582 (patch) | |
tree | 1586968ebb156d66091e20304b3ec1a4b95bc9eb | |
parent | e7f55bc227815a73e027870493f7b6665de54dd1 (diff) |
cgang: add note (nw)
-rw-r--r-- | src/mame/drivers/cgang.cpp | 1 | ||||
-rw-r--r-- | src/mame/layout/cgang.lay | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/cgang.cpp b/src/mame/drivers/cgang.cpp index e13424bc2c2..b5504d1706d 100644 --- a/src/mame/drivers/cgang.cpp +++ b/src/mame/drivers/cgang.cpp @@ -14,6 +14,7 @@ Or, configure the gun aim inputs and share them with the trigger. For example use Z,X,C,V,B for the gun aims, and "Z or X or C or V or B" for the trigger. TODO: +- dump/add Japanese version - game can't be played properly within MAME's constraints (mechanical stuff, and the lightguns linked to it) diff --git a/src/mame/layout/cgang.lay b/src/mame/layout/cgang.lay index 02956627c2f..cd13a2ea9d4 100644 --- a/src/mame/layout/cgang.lay +++ b/src/mame/layout/cgang.lay @@ -483,7 +483,7 @@ <!-- boss spotlights are behind the led panel --> <element name="spot_lamp2" ref="spotr"><bounds x="22.5" y="82.5" width="8.5" height="3" /></element> <element name="spot_lamp0" ref="spotr"><bounds x="31.0" y="82.5" width="8.5" height="3" /></element> - <element name="spot_lamp1" ref="spotr"><bounds x="26.75" y="82.5" width="8.5" height="3" /></element> + <element name="spot_lamp1" ref="spotr"><bounds x="28.166" y="82.5" width="5.666" height="3" /></element> <repeat count="8"> <param name="x" start="23.5" increment="2" /> |