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author hap <happppp@users.noreply.github.com>2019-12-18 01:32:42 +0100
committer hap <happppp@users.noreply.github.com>2019-12-18 01:32:42 +0100
commit048cdb5fbac5e18bf0ddc97fb88e3ef7d34de582 (patch)
tree1586968ebb156d66091e20304b3ec1a4b95bc9eb
parente7f55bc227815a73e027870493f7b6665de54dd1 (diff)
cgang: add note (nw)
-rw-r--r--src/mame/drivers/cgang.cpp1
-rw-r--r--src/mame/layout/cgang.lay2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/cgang.cpp b/src/mame/drivers/cgang.cpp
index e13424bc2c2..b5504d1706d 100644
--- a/src/mame/drivers/cgang.cpp
+++ b/src/mame/drivers/cgang.cpp
@@ -14,6 +14,7 @@ Or, configure the gun aim inputs and share them with the trigger. For example
use Z,X,C,V,B for the gun aims, and "Z or X or C or V or B" for the trigger.
TODO:
+- dump/add Japanese version
- game can't be played properly within MAME's constraints (mechanical stuff,
and the lightguns linked to it)
diff --git a/src/mame/layout/cgang.lay b/src/mame/layout/cgang.lay
index 02956627c2f..cd13a2ea9d4 100644
--- a/src/mame/layout/cgang.lay
+++ b/src/mame/layout/cgang.lay
@@ -483,7 +483,7 @@
<!-- boss spotlights are behind the led panel -->
<element name="spot_lamp2" ref="spotr"><bounds x="22.5" y="82.5" width="8.5" height="3" /></element>
<element name="spot_lamp0" ref="spotr"><bounds x="31.0" y="82.5" width="8.5" height="3" /></element>
- <element name="spot_lamp1" ref="spotr"><bounds x="26.75" y="82.5" width="8.5" height="3" /></element>
+ <element name="spot_lamp1" ref="spotr"><bounds x="28.166" y="82.5" width="5.666" height="3" /></element>
<repeat count="8">
<param name="x" start="23.5" increment="2" />