diff options
author | hap <happppp@users.noreply.github.com> | 2019-12-02 16:06:02 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-12-02 16:06:19 +0100 |
commit | 004f75e2c805f870cbb7aa017ea465146990e6cf (patch) | |
tree | 3405e7bc13f24b9369cb152f26c09d31cd4fa890 | |
parent | 2d790b172f0f58dcb6f72b2edb6b2323136437b6 (diff) |
New working machines
--------------------
La Régence [hap, anonymous]
-rw-r--r-- | scripts/target/mame/mess.lua | 15 | ||||
-rw-r--r-- | src/mame/drivers/fidel_elite.cpp | 8 | ||||
-rw-r--r-- | src/mame/drivers/regence.cpp | 224 | ||||
-rw-r--r-- | src/mame/layout/regence.lay | 469 | ||||
-rw-r--r-- | src/mame/mame.lst | 3 | ||||
-rw-r--r-- | src/mame/mess.flt | 1 |
6 files changed, 714 insertions, 6 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua index 1eb4d2deb51..e8a166ce9ea 100644 --- a/scripts/target/mame/mess.lua +++ b/scripts/target/mame/mess.lua @@ -1132,6 +1132,7 @@ function linkProjects_mame_mess(_target, _subtarget) "fairlight", "fidelity", "force", + "francedr", "fujitsu", "funtech", "galaxy", @@ -1207,6 +1208,7 @@ function linkProjects_mame_mess(_target, _subtarget) "osborne", "osi", "palm", + "parker", "pc", "pdp1", "pel", @@ -2273,6 +2275,11 @@ files { MAME_DIR .. "src/mame/drivers/force68k.cpp", } +createMESSProjects(_target, _subtarget, "francedr") +files { + MAME_DIR .. "src/mame/drivers/regence.cpp", +} + createMESSProjects(_target, _subtarget, "fujitsu") files { MAME_DIR .. "src/mame/drivers/fmtowns.cpp", @@ -2978,6 +2985,12 @@ files { MAME_DIR .. "src/mame/drivers/palmz22.cpp", } +createMESSProjects(_target, _subtarget, "parker") +files { + MAME_DIR .. "src/mame/drivers/talkingbb.cpp", + MAME_DIR .. "src/mame/drivers/talkingfb.cpp", +} + createMESSProjects(_target, _subtarget, "pitronic") files { MAME_DIR .. "src/mame/drivers/beta.cpp", @@ -4185,8 +4198,6 @@ files { MAME_DIR .. "src/mame/drivers/sys9002.cpp", MAME_DIR .. "src/mame/drivers/systec.cpp", MAME_DIR .. "src/mame/drivers/systel1.cpp", - MAME_DIR .. "src/mame/drivers/talkingbb.cpp", - MAME_DIR .. "src/mame/drivers/talkingfb.cpp", MAME_DIR .. "src/mame/drivers/tavernie.cpp", MAME_DIR .. "src/mame/drivers/tecnbras.cpp", MAME_DIR .. "src/mame/drivers/teleray10.cpp", diff --git a/src/mame/drivers/fidel_elite.cpp b/src/mame/drivers/fidel_elite.cpp index 484d9bacccd..46ead41491d 100644 --- a/src/mame/drivers/fidel_elite.cpp +++ b/src/mame/drivers/fidel_elite.cpp @@ -33,10 +33,10 @@ Note that EAS doesn't have a "new game" button, it is done through game options: Press GAME CONTROL, then place/lift a piece on D6 to restart, or D8 to reset with default settings, then press CL. -Prestige Challenger (PC) hardware is very similar. They stripped the 8255 PPI, -and added more RAM(7*TMM2016P). Some were released at 3.6MHz instead of 4MHz, -perhaps due to hardware instability? Opening module PC16 was included by default, -this module is the same as CB16 but at different form factor. +Prestige Challenger (PC) hardware is very similar. It was released before EAS, +it doesn't have the 8255 PPI, but has more RAM(7*TMM2016P). Some were released at +3.6MHz instead of 4MHz, perhaps due to hardware instability? Opening module PC16 was +included by default, this module is the same as CB16 but at different form factor. Elite Avant Garde (models 6081,6088,6089) is on the same hardware as EAS. diff --git a/src/mame/drivers/regence.cpp b/src/mame/drivers/regence.cpp new file mode 100644 index 00000000000..db24d7ab27e --- /dev/null +++ b/src/mame/drivers/regence.cpp @@ -0,0 +1,224 @@ +// license:BSD-3-Clause +// copyright-holders:hap +/****************************************************************************** + +La Régence, French chess computer by "France Double R". German distribution +by Sandy Electronic, who sub-titled it the TSB 4 (Turniersensorbrett). + +The chess engine is Richard Lang's Cyrus. + +Hardware notes: +- PCB label: FRANCE DOUBLE R, MADE IN FRANCE +- Sharp LH0080A Z80A @ 4 MHz (8MHz XTAL) +- 2KB RAM (MSM5128-15RS), 3*4KB ROM +- TTL, piezo, 8*8+4 LEDs, magnetic sensors + +TODO: +- verify irq source/frequency, probably a 555 ic, current approximation is from + comparing led blink rate with a video recording +- ARC0/ARC2 rom labels might be the wrong way around +- French button labels(right side panel) aren't fully known + +******************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "machine/sensorboard.h" +#include "sound/dac.h" +#include "sound/volt_reg.h" +#include "video/pwm.h" +#include "speaker.h" + +// internal artwork +#include "regence.lh" // clickable + + +namespace { + +class regence_state : public driver_device +{ +public: + regence_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_display(*this, "display"), + m_board(*this, "board"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) + { } + + // machine drivers + void regence(machine_config &config); + +protected: + virtual void machine_start() override; + +private: + // devices/pointers + required_device<cpu_device> m_maincpu; + required_device<pwm_display_device> m_display; + required_device<sensorboard_device> m_board; + required_device<dac_bit_interface> m_dac; + required_ioport_array<2> m_inputs; + + // address maps + void main_map(address_map &map); + + // I/O handlers + void update_display(); + DECLARE_WRITE8_MEMBER(control_w); + DECLARE_WRITE8_MEMBER(leds_w); + DECLARE_READ8_MEMBER(input_r); + + u8 m_inp_mux = 0; + u8 m_led_data = 0; +}; + +void regence_state::machine_start() +{ + // register for savestates + save_item(NAME(m_inp_mux)); + save_item(NAME(m_led_data)); +} + + + +/****************************************************************************** + I/O +******************************************************************************/ + +void regence_state::update_display() +{ + m_display->matrix(1 << m_inp_mux, m_led_data); +} + +WRITE8_MEMBER(regence_state::control_w) +{ + // d0-d3: input mux/led select + m_inp_mux = data & 0xf; + update_display(); + + // d7: speaker out + m_dac->write(BIT(data, 7)); + + // other: ? +} + +WRITE8_MEMBER(regence_state::leds_w) +{ + // d0-d7: led data + m_led_data = data; + update_display(); +} + +READ8_MEMBER(regence_state::input_r) +{ + u8 data = 0; + + // d0-d7: multiplexed inputs + // read chessboard sensors + if (m_inp_mux < 8) + data = m_board->read_file(m_inp_mux, true); + + // read other buttons + else if (m_inp_mux < 10) + data = m_inputs[m_inp_mux - 8]->read(); + + return data; +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ + +void regence_state::main_map(address_map &map) +{ + map(0x0000, 0x0fff).rom(); + map(0x4000, 0x4fff).rom(); + map(0x8000, 0x8fff).rom(); + map(0xd000, 0xd7ff).ram(); + map(0xf000, 0xf000).rw(FUNC(regence_state::input_r), FUNC(regence_state::control_w)); + map(0xf800, 0xf800).w(FUNC(regence_state::leds_w)); +} + + + +/****************************************************************************** + Input Ports +******************************************************************************/ + +static INPUT_PORTS_START( regence ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Set Up") // Changement de Position / Veränderung + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back") // Retour en Arriere / Zug Zurück + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") // Nouvelle Partie / Neues Spiel (press after setup) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("King") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Queen") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Rook") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Bishop") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED) + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Sound") // ? / Ton + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") // ? / Stufe + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_H) PORT_NAME("Move / Halt") // Jeu Auto/Arrêter? / Zug-Halt + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Black") // Noir / Schwarz + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White") // Blanc / Weiss + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Pawn") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Knight") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED) +INPUT_PORTS_END + + + +/****************************************************************************** + Machine Drivers +******************************************************************************/ + +void regence_state::regence(machine_config &config) +{ + /* basic machine hardware */ + Z80(config, m_maincpu, 8_MHz_XTAL/2); + m_maincpu->set_addrmap(AS_PROGRAM, ®ence_state::main_map); + + m_maincpu->set_periodic_int(FUNC(regence_state::irq0_line_hold), attotime::from_hz(400)); // approximation + + SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(150)); + + /* video hardware */ + PWM_DISPLAY(config, m_display).set_size(10, 8); + config.set_default_layout(layout_regence); + + /* sound hardware */ + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); + VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); +} + + + +/****************************************************************************** + ROM Definitions +******************************************************************************/ + +ROM_START( regence ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD("arc0.ic13", 0x0000, 0x1000, CRC(ac6a0a67) SHA1(52b115c7cd372dfbad14b00854aa4f6f75a937d3) ) + ROM_LOAD("arc1.ic12", 0x4000, 0x1000, CRC(5c2fb0c7) SHA1(811ab3d7cefcf872741eb2265115080aaf913f0f) ) + ROM_LOAD("arc2.ic11", 0x8000, 0x1000, CRC(e4c39dbd) SHA1(b6a6d1d39f73a2ff1ade6205bdf180be13e84df3) ) +ROM_END + +} // anonymous namespace + + + +/****************************************************************************** + Drivers +******************************************************************************/ + +/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS */ +CONS( 1982, regence, 0, 0, regence, regence, regence_state, empty_init, "France Double R", "La Regence", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/layout/regence.lay b/src/mame/layout/regence.lay new file mode 100644 index 00000000000..957a47b180b --- /dev/null +++ b/src/mame/layout/regence.lay @@ -0,0 +1,469 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="led" defstate="0"> + <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> + <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk> + </element> + <element name="led2" defstate="0"> + <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> + <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk> + </element> + + <element name="but" defstate="0"> + <disk state="0"><color red="0.17" green="0.15" blue="0.15" /></disk> + <disk state="1"><color red="0.34" green="0.3" blue="0.3" /></disk> + </element> + + <element name="text_1"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_2"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="2"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_3"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="3"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_4"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="4"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_5"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="5"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_6"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="6"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_7"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="7"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_8"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="8"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + <element name="text_a"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="A"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_b"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="B"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_c"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="C"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_d"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="D"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_e"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="E"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_f"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="F"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_g"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="G"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_h"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="H"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + <element name="text_p1"><image file="chess/wp.png"/></element> + <element name="text_p2"><image file="chess/wn.png"/></element> + <element name="text_p3"><image file="chess/wb.png"/></element> + <element name="text_p4"><image file="chess/wr.png"/></element> + <element name="text_p5"><image file="chess/wq.png"/></element> + <element name="text_p6"><image file="chess/wk.png"/></element> + + <element name="text_r1"><text string="WHITE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r2"><text string="BLACK"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r3"><text string="CHECK"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r4"><text string="SET UP"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r5"><text string="TAKE BACK"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r6"><text string="NEW GAME"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r7"><text string="MOVE/HALT"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r8"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r9"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element> + <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- leds --> + <repeat count="8"> + <param name="y" start="8.3" increment="10" /> + <param name="i2" start="0" increment="1" /> + + <repeat count="8"> + <param name="x" start="0.2" increment="10" /> + <param name="i1" start="0" increment="1" /> + <bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel> + </repeat> + </repeat> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="-13" right="102" top="-1.5" bottom="87.5" /> + + <bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel> + <bezel element="cwhite"><bounds x="3" y="2.5" width="81" height="81" /></bezel> + <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group> + + <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group> + + <!-- chessboard coords --> + + <bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel> + <bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel> + <bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel> + <bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel> + <bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel> + <bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel> + <bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel> + <bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel> + + <bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel> + + <!-- right side --> + + <bezel element="but" inputtag="IN.0" inputmask="0x01"><bounds x="89" y="25" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x02"><bounds x="89" y="29" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x04"><bounds x="89" y="33" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x08"><bounds x="89" y="37" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x10"><bounds x="89" y="41" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x20"><bounds x="89" y="45" width="2" height="2" /></bezel> + <bezel element="but" inputtag="IN.0" inputmask="0x40"><bounds x="89" y="49" width="2" height="2" /></bezel> + 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(c) Universal zerohouri // +@source:regence.cpp +regence + @source:relief.cpp relief // 136093 (c) 1992 relief2 // 136093 (c) 1992 diff --git a/src/mame/mess.flt b/src/mame/mess.flt index c6c4a669f6a..df4b8d0ae5e 100644 --- a/src/mame/mess.flt +++ b/src/mame/mess.flt @@ -709,6 +709,7 @@ rc759.cpp rcm32p.cpp rd100.cpp rd110.cpp +regence.cpp replicator.cpp rex6000.cpp riscpc.cpp |