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author hap <happppp@users.noreply.github.com>2019-12-02 16:06:02 +0100
committer hap <happppp@users.noreply.github.com>2019-12-02 16:06:19 +0100
commit004f75e2c805f870cbb7aa017ea465146990e6cf (patch)
tree3405e7bc13f24b9369cb152f26c09d31cd4fa890
parent2d790b172f0f58dcb6f72b2edb6b2323136437b6 (diff)
New working machines
-------------------- La Régence [hap, anonymous]
-rw-r--r--scripts/target/mame/mess.lua15
-rw-r--r--src/mame/drivers/fidel_elite.cpp8
-rw-r--r--src/mame/drivers/regence.cpp224
-rw-r--r--src/mame/layout/regence.lay469
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/mess.flt1
6 files changed, 714 insertions, 6 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 1eb4d2deb51..e8a166ce9ea 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -1132,6 +1132,7 @@ function linkProjects_mame_mess(_target, _subtarget)
"fairlight",
"fidelity",
"force",
+ "francedr",
"fujitsu",
"funtech",
"galaxy",
@@ -1207,6 +1208,7 @@ function linkProjects_mame_mess(_target, _subtarget)
"osborne",
"osi",
"palm",
+ "parker",
"pc",
"pdp1",
"pel",
@@ -2273,6 +2275,11 @@ files {
MAME_DIR .. "src/mame/drivers/force68k.cpp",
}
+createMESSProjects(_target, _subtarget, "francedr")
+files {
+ MAME_DIR .. "src/mame/drivers/regence.cpp",
+}
+
createMESSProjects(_target, _subtarget, "fujitsu")
files {
MAME_DIR .. "src/mame/drivers/fmtowns.cpp",
@@ -2978,6 +2985,12 @@ files {
MAME_DIR .. "src/mame/drivers/palmz22.cpp",
}
+createMESSProjects(_target, _subtarget, "parker")
+files {
+ MAME_DIR .. "src/mame/drivers/talkingbb.cpp",
+ MAME_DIR .. "src/mame/drivers/talkingfb.cpp",
+}
+
createMESSProjects(_target, _subtarget, "pitronic")
files {
MAME_DIR .. "src/mame/drivers/beta.cpp",
@@ -4185,8 +4198,6 @@ files {
MAME_DIR .. "src/mame/drivers/sys9002.cpp",
MAME_DIR .. "src/mame/drivers/systec.cpp",
MAME_DIR .. "src/mame/drivers/systel1.cpp",
- MAME_DIR .. "src/mame/drivers/talkingbb.cpp",
- MAME_DIR .. "src/mame/drivers/talkingfb.cpp",
MAME_DIR .. "src/mame/drivers/tavernie.cpp",
MAME_DIR .. "src/mame/drivers/tecnbras.cpp",
MAME_DIR .. "src/mame/drivers/teleray10.cpp",
diff --git a/src/mame/drivers/fidel_elite.cpp b/src/mame/drivers/fidel_elite.cpp
index 484d9bacccd..46ead41491d 100644
--- a/src/mame/drivers/fidel_elite.cpp
+++ b/src/mame/drivers/fidel_elite.cpp
@@ -33,10 +33,10 @@ Note that EAS doesn't have a "new game" button, it is done through game options:
Press GAME CONTROL, then place/lift a piece on D6 to restart, or D8 to reset
with default settings, then press CL.
-Prestige Challenger (PC) hardware is very similar. They stripped the 8255 PPI,
-and added more RAM(7*TMM2016P). Some were released at 3.6MHz instead of 4MHz,
-perhaps due to hardware instability? Opening module PC16 was included by default,
-this module is the same as CB16 but at different form factor.
+Prestige Challenger (PC) hardware is very similar. It was released before EAS,
+it doesn't have the 8255 PPI, but has more RAM(7*TMM2016P). Some were released at
+3.6MHz instead of 4MHz, perhaps due to hardware instability? Opening module PC16 was
+included by default, this module is the same as CB16 but at different form factor.
Elite Avant Garde (models 6081,6088,6089) is on the same hardware as EAS.
diff --git a/src/mame/drivers/regence.cpp b/src/mame/drivers/regence.cpp
new file mode 100644
index 00000000000..db24d7ab27e
--- /dev/null
+++ b/src/mame/drivers/regence.cpp
@@ -0,0 +1,224 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+/******************************************************************************
+
+La Régence, French chess computer by "France Double R". German distribution
+by Sandy Electronic, who sub-titled it the TSB 4 (Turniersensorbrett).
+
+The chess engine is Richard Lang's Cyrus.
+
+Hardware notes:
+- PCB label: FRANCE DOUBLE R, MADE IN FRANCE
+- Sharp LH0080A Z80A @ 4 MHz (8MHz XTAL)
+- 2KB RAM (MSM5128-15RS), 3*4KB ROM
+- TTL, piezo, 8*8+4 LEDs, magnetic sensors
+
+TODO:
+- verify irq source/frequency, probably a 555 ic, current approximation is from
+ comparing led blink rate with a video recording
+- ARC0/ARC2 rom labels might be the wrong way around
+- French button labels(right side panel) aren't fully known
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "video/pwm.h"
+#include "speaker.h"
+
+// internal artwork
+#include "regence.lh" // clickable
+
+
+namespace {
+
+class regence_state : public driver_device
+{
+public:
+ regence_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_display(*this, "display"),
+ m_board(*this, "board"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ // machine drivers
+ void regence(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<cpu_device> m_maincpu;
+ required_device<pwm_display_device> m_display;
+ required_device<sensorboard_device> m_board;
+ required_device<dac_bit_interface> m_dac;
+ required_ioport_array<2> m_inputs;
+
+ // address maps
+ void main_map(address_map &map);
+
+ // I/O handlers
+ void update_display();
+ DECLARE_WRITE8_MEMBER(control_w);
+ DECLARE_WRITE8_MEMBER(leds_w);
+ DECLARE_READ8_MEMBER(input_r);
+
+ u8 m_inp_mux = 0;
+ u8 m_led_data = 0;
+};
+
+void regence_state::machine_start()
+{
+ // register for savestates
+ save_item(NAME(m_inp_mux));
+ save_item(NAME(m_led_data));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+void regence_state::update_display()
+{
+ m_display->matrix(1 << m_inp_mux, m_led_data);
+}
+
+WRITE8_MEMBER(regence_state::control_w)
+{
+ // d0-d3: input mux/led select
+ m_inp_mux = data & 0xf;
+ update_display();
+
+ // d7: speaker out
+ m_dac->write(BIT(data, 7));
+
+ // other: ?
+}
+
+WRITE8_MEMBER(regence_state::leds_w)
+{
+ // d0-d7: led data
+ m_led_data = data;
+ update_display();
+}
+
+READ8_MEMBER(regence_state::input_r)
+{
+ u8 data = 0;
+
+ // d0-d7: multiplexed inputs
+ // read chessboard sensors
+ if (m_inp_mux < 8)
+ data = m_board->read_file(m_inp_mux, true);
+
+ // read other buttons
+ else if (m_inp_mux < 10)
+ data = m_inputs[m_inp_mux - 8]->read();
+
+ return data;
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void regence_state::main_map(address_map &map)
+{
+ map(0x0000, 0x0fff).rom();
+ map(0x4000, 0x4fff).rom();
+ map(0x8000, 0x8fff).rom();
+ map(0xd000, 0xd7ff).ram();
+ map(0xf000, 0xf000).rw(FUNC(regence_state::input_r), FUNC(regence_state::control_w));
+ map(0xf800, 0xf800).w(FUNC(regence_state::leds_w));
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+static INPUT_PORTS_START( regence )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Set Up") // Changement de Position / Veränderung
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back") // Retour en Arriere / Zug Zurück
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") // Nouvelle Partie / Neues Spiel (press after setup)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("King")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Queen")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Rook")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Bishop")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Sound") // ? / Ton
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") // ? / Stufe
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_H) PORT_NAME("Move / Halt") // Jeu Auto/Arrêter? / Zug-Halt
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Black") // Noir / Schwarz
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White") // Blanc / Weiss
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Pawn")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Knight")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Drivers
+******************************************************************************/
+
+void regence_state::regence(machine_config &config)
+{
+ /* basic machine hardware */
+ Z80(config, m_maincpu, 8_MHz_XTAL/2);
+ m_maincpu->set_addrmap(AS_PROGRAM, &regence_state::main_map);
+
+ m_maincpu->set_periodic_int(FUNC(regence_state::irq0_line_hold), attotime::from_hz(400)); // approximation
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+
+ /* video hardware */
+ PWM_DISPLAY(config, m_display).set_size(10, 8);
+ config.set_default_layout(layout_regence);
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+ VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( regence )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD("arc0.ic13", 0x0000, 0x1000, CRC(ac6a0a67) SHA1(52b115c7cd372dfbad14b00854aa4f6f75a937d3) )
+ ROM_LOAD("arc1.ic12", 0x4000, 0x1000, CRC(5c2fb0c7) SHA1(811ab3d7cefcf872741eb2265115080aaf913f0f) )
+ ROM_LOAD("arc2.ic11", 0x8000, 0x1000, CRC(e4c39dbd) SHA1(b6a6d1d39f73a2ff1ade6205bdf180be13e84df3) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS */
+CONS( 1982, regence, 0, 0, regence, regence, regence_state, empty_init, "France Double R", "La Regence", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/layout/regence.lay b/src/mame/layout/regence.lay
new file mode 100644
index 00000000000..957a47b180b
--- /dev/null
+++ b/src/mame/layout/regence.lay
@@ -0,0 +1,469 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
+ </element>
+ <element name="led2" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
+ </element>
+
+ <element name="but" defstate="0">
+ <disk state="0"><color red="0.17" green="0.15" blue="0.15" /></disk>
+ <disk state="1"><color red="0.34" green="0.3" blue="0.3" /></disk>
+ </element>
+
+ <element name="text_1">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_2">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="2"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_3">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="3"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_4">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="4"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_5">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="5"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_6">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="6"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_7">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="7"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_8">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="8"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+
+ <element name="text_a">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="A"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_b">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="B"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_c">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="C"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_d">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="D"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_e">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="E"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_f">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="F"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_g">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="G"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_h">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="H"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+
+ <element name="text_p1"><image file="chess/wp.png"/></element>
+ <element name="text_p2"><image file="chess/wn.png"/></element>
+ <element name="text_p3"><image file="chess/wb.png"/></element>
+ <element name="text_p4"><image file="chess/wr.png"/></element>
+ <element name="text_p5"><image file="chess/wq.png"/></element>
+ <element name="text_p6"><image file="chess/wk.png"/></element>
+
+ <element name="text_r1"><text string="WHITE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r2"><text string="BLACK"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r3"><text string="CHECK"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r4"><text string="SET UP"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r5"><text string="TAKE BACK"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r6"><text string="NEW GAME"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r7"><text string="MOVE/HALT"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r8"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r9"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
+ <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.png" state="1"/>
+ <image file="chess/wn.png" state="2"/>
+ <image file="chess/wb.png" state="3"/>
+ <image file="chess/wr.png" state="4"/>
+ <image file="chess/wq.png" state="5"/>
+ <image file="chess/wk.png" state="6"/>
+
+ <image file="chess/bp.png" state="7"/>
+ <image file="chess/bn.png" state="8"/>
+ <image file="chess/bb.png" state="9"/>
+ <image file="chess/br.png" state="10"/>
+ <image file="chess/bq.png" state="11"/>
+ <image file="chess/bk.png" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.png" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
+
+ <!-- leds -->
+ <repeat count="8">
+ <param name="y" start="8.3" increment="10" />
+ <param name="i2" start="0" increment="1" />
+
+ <repeat count="8">
+ <param name="x" start="0.2" increment="10" />
+ <param name="i1" start="0" increment="1" />
+ <bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel>
+ </repeat>
+ </repeat>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+
+ <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
+ <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
+ <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
+
+ <!-- board -->
+ <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
+
+ <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
+ <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- spawn -->
+ <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
+
+ <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
+ <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+
+ <!-- hand -->
+ <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
+ <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
+ <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
+
+ <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
+ <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- undo -->
+ <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+
+ <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
+ <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
+ <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-13" right="102" top="-1.5" bottom="87.5" />
+
+ <bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel>
+ <bezel element="cwhite"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
+ <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group>
+
+ <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
+
+ <!-- chessboard coords -->
+
+ <bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel>
+ <bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel>
+ <bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel>
+ <bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel>
+ <bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel>
+ <bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel>
+ <bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel>
+ <bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel>
+
+ <bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel>
+
+ <!-- right side -->
+
+ <bezel element="but" inputtag="IN.0" inputmask="0x01"><bounds x="89" y="25" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x02"><bounds x="89" y="29" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x04"><bounds x="89" y="33" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x08"><bounds x="89" y="37" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x10"><bounds x="89" y="41" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x20"><bounds x="89" y="45" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x40"><bounds x="89" y="49" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x40"><bounds x="89" y="53" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x20"><bounds x="89" y="57" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x10"><bounds x="89" y="61" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x08"><bounds x="89" y="65" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x04"><bounds x="89" y="69" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x02"><bounds x="89" y="73" width="2" height="2" /></bezel>
+ <bezel element="but" inputtag="IN.1" inputmask="0x01"><bounds x="89" y="77" width="2" height="2" /></bezel>
+
+ <bezel name="8.2" element="led2"><bounds x="89.25" y="9.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="8.1" element="led2"><bounds x="89.25" y="13.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="8.3" element="led2"><bounds x="89.25" y="17.25" width="1.5" height="1.5" /></bezel>
+ <bezel name="8.0" element="led2"><bounds x="89.25" y="21.25" width="1.5" height="1.5" /></bezel>
+
+ <bezel element="text_r1"><bounds x="91.5" y="9" width="10" height="2" /></bezel>
+ <bezel element="text_r2"><bounds x="91.5" y="13" width="10" height="2" /></bezel>
+ <bezel element="text_r3"><bounds x="91.5" y="17" width="10" height="2" /></bezel>
+ <bezel element="text_r4"><bounds x="91.5" y="25" width="10" height="2" /></bezel>
+ <bezel element="text_r5"><bounds x="91.5" y="29" width="10" height="2" /></bezel>
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diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index a43d5c7c0b0..b3e5385c261 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -34075,6 +34075,9 @@ zerohour // 8011 (c) Universal
zerohoura // 8011 (c) Universal
zerohouri //
+@source:regence.cpp
+regence
+
@source:relief.cpp
relief // 136093 (c) 1992
relief2 // 136093 (c) 1992
diff --git a/src/mame/mess.flt b/src/mame/mess.flt
index c6c4a669f6a..df4b8d0ae5e 100644
--- a/src/mame/mess.flt
+++ b/src/mame/mess.flt
@@ -709,6 +709,7 @@ rc759.cpp
rcm32p.cpp
rd100.cpp
rd110.cpp
+regence.cpp
replicator.cpp
rex6000.cpp
riscpc.cpp