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author Ivan Vangelista <mesgnet@yahoo.it>2020-09-29 16:12:17 +0200
committer GitHub <noreply@github.com>2020-09-29 16:12:17 +0200
commit002ae2ff9cebd121ffd5deae943c73a4438c668b (patch)
tree99be715ad28aca8951533b9e96fd0e446d87f8c7
parentc2c22491ef063c533f9c915228aa18fe4c06feaf (diff)
imagetek_i4100.cpp: initialized a couple of variables
-rw-r--r--src/devices/video/imagetek_i4100.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/devices/video/imagetek_i4100.cpp b/src/devices/video/imagetek_i4100.cpp
index c742407f9fb..8c0eaff1011 100644
--- a/src/devices/video/imagetek_i4100.cpp
+++ b/src/devices/video/imagetek_i4100.cpp
@@ -59,7 +59,7 @@
8 to 64 (independently for width and height) with an 8 pixel
granularity. The "tile" address is a multiple of 8x8 pixels.
- Each sprite can be shrinked to ~1/4 or enlarged to ~32x following
+ Each sprite can be shrunk to ~1/4 or enlarged to ~32x following
an exponential curve of sizes (with one zoom value for both width
and height)
@@ -295,7 +295,7 @@ imagetek_i4300_device::imagetek_i4300_device(const machine_config &mconfig, cons
//-------------------------------------------------
// device_add_mconfig - device-specific machine
-// configuration addiitons
+// configuration additions
//-------------------------------------------------
void imagetek_i4100_device::device_add_mconfig(machine_config &config)
@@ -331,6 +331,10 @@ void imagetek_i4100_device::expand_gfx1()
void imagetek_i4100_device::device_start()
{
m_inited_hack = false;
+
+ m_screen_blank = false;
+ m_screen_flip = false;
+
save_item(NAME(m_rombank));
save_item(NAME(m_crtc_unlock));
save_item(NAME(m_sprite_count));
@@ -395,7 +399,7 @@ void imagetek_i4100_device::vram_2_w(offs_t offset, uint16_t data, uint16_t mem_
/* Some game uses almost only the blitter to write to the tilemaps.
The CPU can only access a "window" of 512x256 pixels in the upper
left corner of the big tilemap */
-// TODO: Puzzlet, Sankokushi & Lady Killer contradicts with aformentioned description (more like RMW?)
+// TODO: Puzzlet, Sankokushi & Lady Killer contradicts with aforementioned description (more like RMW?)
static inline offs_t RMW_OFFS(offs_t offset)
{