diff options
author | algestam <henrik@algestam.se> | 2020-07-20 09:46:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-20 09:46:50 +0200 |
commit | d55e7a32a8922a28abe7173d24cffef90c2f0f68 (patch) | |
tree | 6017330e59975aa467adfef1be18c3a0b0e404a0 | |
parent | 7fc035a52b996770a481a356945c352dbd899113 (diff) |
New working machine added (#6972)
* New working machine added
----------
Bassmate Computer [algestam, Mr. Do]
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 91 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
2 files changed, 88 insertions, 4 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 47642ac7c6d..9d944dc1560 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -29,10 +29,10 @@ TODO: - Currently there is no accurate way to dump the SM511/SM512 melody ROM electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) - verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern, - gnw_dkcirc, gnw_dkhockey, gnw_dkjrp, gnw_dkong3, gnw_gcliff, gnw_mariocmt, - gnw_mariotj, gnw_mbaway, gnw_mmousep, gnw_pinball, gnw_popeyep, gnw_sbuster, - gnw_snoopyp, gnw_zelda + verification is wanted for: bassmate, gnw_bfightn, gnw_bjack, gnw_bsweep, + gnw_climbern, gnw_dkcirc, gnw_dkhockey, gnw_dkjrp, gnw_dkong3, gnw_gcliff, + gnw_mariocmt, gnw_mariotj, gnw_mbaway, gnw_mmousep, gnw_pinball, gnw_popeyep, + gnw_sbuster, gnw_snoopyp, gnw_zelda **************************************************************************** @@ -4301,6 +4301,86 @@ ROM_END /*************************************************************************** + Telko Bassmate Computer (model BM-501) + * PCB label BM-501 + * Sharp SM511 label BM-501 556AA (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + + The Bassmate Computer was produced for Telko by Nintendo as an OEM product + and sold under different brands, i.e. Telko, KMV and Probe 2000. + + The hardware is identical as G&W Multi Screen, but it's not part of the game + series. + +***************************************************************************/ + +class bassmate_state : public hh_sm510_state +{ +public: + bassmate_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void bassmate(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( bassmate ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Compute") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Wind") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Cover") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time of Day") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Wtr. Temp F") + + PORT_START("IN.2") // S3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Wtr. Clarity") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Structure") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Wtr. Depth(FT)") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Season") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Skip Compute Animation (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + +void bassmate_state::bassmate(machine_config &config) +{ + sm511_dualv(config, 1920/2, 1253/2, 1920/2, 1273/2); +} + +// roms + +ROM_START( bassmate ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "bm-501.program", 0x0000, 0x1000, CRC(9bdd0501) SHA1(986b3b84184a987ae383c325700df21d8915f0e2) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "bm-501.melody", 0x000, 0x100, BAD_DUMP CRC(fbe15600) SHA1(8be64792fffe5b8913a55b9b2624dd57dc238be7) ) // decap needed for verification + + ROM_REGION( 42305, "screen_top", 0) + ROM_LOAD( "bassmate_top.svg", 0, 42305, CRC(0cc056fe) SHA1(4d0e5b115adf513f5b3148ca7e39e0acbafd925c) ) + + ROM_REGION( 19775, "screen_bottom", 0) + ROM_LOAD( "bassmate_bottom.svg", 0, 19775, CRC(9561d52d) SHA1(903ef3944810c0efdc02f46a619891c1ef17c483) ) +ROM_END + + + + + +/*************************************************************************** + Konami Double Dribble * Sharp SM510 under epoxy (die label CMS54C, KMS584) * lcd screen with custom segments, 1-bit sound @@ -9334,6 +9414,9 @@ CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing CONS( 1984, gnw_dkong3, 0, 0, gnw_dkong3, gnw_dkong3, gnw_dkong3_state, empty_init, "Nintendo", "Micro Vs. System: Donkey Kong 3", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1984, gnw_dkhockey, 0, 0, gnw_dkhockey, gnw_dkhockey, gnw_dkhockey_state, empty_init, "Nintendo", "Micro Vs. System: Donkey Kong Hockey", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) +// Nintendo G&W hardware licensed to other companies (not part of G&W series) +CONS( 1984, bassmate, 0, 0, bassmate, bassmate, bassmate_state, empty_init, "Telko / Nintendo", "Bassmate Computer", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) + // Konami CONS( 1989, kdribble, 0, 0, kdribble, kdribble, kdribble_state, empty_init, "Konami", "Double Dribble (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1989, ktopgun, 0, 0, ktopgun, ktopgun, ktopgun_state, empty_init, "Konami", "Top Gun (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index ac776a50e38..cd9bc87a16e 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15924,6 +15924,7 @@ us2pfball // US Games uspbball // US Games @source:hh_sm510.cpp +bassmate // Telko exospace // Elektronika gnw_ball // Nintendo gnw_bfight // Nintendo |