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author | angelosa <lordkale4@gmail.com> | 2022-03-14 11:49:50 +0100 |
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committer | angelosa <lordkale4@gmail.com> | 2022-03-14 11:49:50 +0100 |
commit | 344d4b723c27111fe8db366caf17dc69bca024bb (patch) | |
tree | f6e67418819ecc3969bd2f07f13ee300b2a55f7c | |
parent | 686bd835a6a809d65316c493f65ae0f6bc2a2062 (diff) |
vamphalf.cpp: note addition
-rw-r--r-- | src/mame/drivers/vamphalf.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/drivers/vamphalf.cpp b/src/mame/drivers/vamphalf.cpp index 07cff6c2b91..4cc3eb01fa3 100644 --- a/src/mame/drivers/vamphalf.cpp +++ b/src/mame/drivers/vamphalf.cpp @@ -536,6 +536,7 @@ void vamphalf_state::qs1000_p3_w(u8 data) * \- then it tries 0xcfddfbbf / 0xeefff6e7 at $340 (PC=f9d6) * If protection check fails then game intentionally add massive refresh hiccups * after aforementioned 15 minutes. + * It doesn't seem to matter if game is being played or is left in attract during this time. */ u16 vamphalf_state::misncrft_prot_r(offs_t offset) { |