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author angelosa <lordkale4@gmail.com>2022-03-14 11:49:50 +0100
committer angelosa <lordkale4@gmail.com>2022-03-14 11:49:50 +0100
commit344d4b723c27111fe8db366caf17dc69bca024bb (patch)
treef6e67418819ecc3969bd2f07f13ee300b2a55f7c
parent686bd835a6a809d65316c493f65ae0f6bc2a2062 (diff)
vamphalf.cpp: note addition
-rw-r--r--src/mame/drivers/vamphalf.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/drivers/vamphalf.cpp b/src/mame/drivers/vamphalf.cpp
index 07cff6c2b91..4cc3eb01fa3 100644
--- a/src/mame/drivers/vamphalf.cpp
+++ b/src/mame/drivers/vamphalf.cpp
@@ -536,6 +536,7 @@ void vamphalf_state::qs1000_p3_w(u8 data)
* \- then it tries 0xcfddfbbf / 0xeefff6e7 at $340 (PC=f9d6)
* If protection check fails then game intentionally add massive refresh hiccups
* after aforementioned 15 minutes.
+ * It doesn't seem to matter if game is being played or is left in attract during this time.
*/
u16 vamphalf_state::misncrft_prot_r(offs_t offset)
{