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author 0kmg <9137159+0kmg@users.noreply.github.com>2022-05-21 12:53:02 -0800
committer GitHub <noreply@github.com>2022-05-22 06:53:02 +1000
commit9b571e77a5dbee2e528d68debc08750e227e7105 (patch)
tree715164666c7bfb8355a6541da9442d0542d5981b
parentddf5d55ef02eaa8b7d1faafea4ea7b2b7f727ab4 (diff)
Corrected various Wonder Boy title descriptions (MT08321). (#9798)
-rw-r--r--hash/pcecd.xml2
-rw-r--r--hash/sms.xml4
-rw-r--r--hash/vgmplay.xml6
-rw-r--r--src/mame/drivers/system1.cpp20
4 files changed, 16 insertions, 16 deletions
diff --git a/hash/pcecd.xml b/hash/pcecd.xml
index eced19e8ec3..3600320b49d 100644
--- a/hash/pcecd.xml
+++ b/hash/pcecd.xml
@@ -3508,7 +3508,7 @@ license:CC0
</software>
<software name="mlairj" cloneof="mlair">
- <description>Monster Lair - Wonderboy III (CD)(Jpn)</description>
+ <description>Wonder Boy III - Monster Lair (CD)(Jpn)</description>
<year>1989</year>
<publisher>Hudson</publisher>
<info name="serial" value="HCD9006"/>
diff --git a/hash/sms.xml b/hash/sms.xml
index 612309f0d7a..bc7fd11eed7 100644
--- a/hash/sms.xml
+++ b/hash/sms.xml
@@ -7632,7 +7632,7 @@ license:CC0
<!-- Notes: FM support -->
<software name="wboymlndp" cloneof="wboymlnd">
- <description>Wonder Boy in Monster Land (prototype)</description>
+ <description>Super Wonder Boy - Monster Land (prototype)</description>
<year>1988</year>
<publisher>Sega</publisher>
<part name="cart" interface="sms_cart">
@@ -7661,7 +7661,7 @@ license:CC0
<!-- From Bock: "This hack does two things: force the game to run in Japanese mode (with an harder difficulty level), and allows to
Pause the game by pressing LEFT+RIGHT+Button 2 on joypad 1 (a combination that cannot be done on a normal SMS joypad). -->
<software name="wboymlnda" cloneof="wboymlnd">
- <description>Wonder Boy in Monster Land (Euro, USA, Hacked?)</description>
+ <description>Super Wonder Boy - Monster World (Japan, hacked?)</description>
<year>1988</year>
<publisher>Sega</publisher>
<part name="cart" interface="sms_cart">
diff --git a/hash/vgmplay.xml b/hash/vgmplay.xml
index 0d838c8045c..3e2b893eb5f 100644
--- a/hash/vgmplay.xml
+++ b/hash/vgmplay.xml
@@ -383653,7 +383653,7 @@ license:CC0
</software>
<software name="wboymlnd_smsfm">
- <description>Wonder Boy In Monster Land (SMS-FM)</description>
+ <description>Wonder Boy in Monster Land (SMS-FM)</description>
<year>1988</year>
<publisher>Sega</publisher>
<info name="cores" value="YM2413"/>
@@ -383720,7 +383720,7 @@ license:CC0
</software>
<software name="wboymlnd_sms">
- <description>Wonder Boy In Monster Land (SMS-PSG)</description>
+ <description>Wonder Boy in Monster Land (SMS-PSG)</description>
<year>1988</year>
<publisher>Sega</publisher>
<info name="cores" value="SN76496"/>
@@ -383787,7 +383787,7 @@ license:CC0
</software>
<software name="wboymwld_sms">
- <description>Wonder Boy In Monster World (SMS)</description>
+ <description>Wonder Boy in Monster World (SMS)</description>
<year>1993</year>
<publisher>Sega</publisher>
<info name="cores" value="SN76496"/>
diff --git a/src/mame/drivers/system1.cpp b/src/mame/drivers/system1.cpp
index 9e2918c99c1..e674221e6d5 100644
--- a/src/mame/drivers/system1.cpp
+++ b/src/mame/drivers/system1.cpp
@@ -5714,16 +5714,16 @@ GAME( 1986, wboysys2, wboy, sys2_315_5177, wboysys2, system1_state, i
GAME( 1986, wboysys2a, wboy, sys2_315_5176, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 2, 315-5176)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisens, 0, sys2xb, tokisens, system1_state, init_tokisens, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisensa, tokisens, sys2, tokisensa, system1_state, init_bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (prototype?)", MACHINE_SUPPORTS_SAVE ) // or bootleg?
-GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE)
-GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE )
-GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE )
-GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version
-GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE)
+GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy - Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy - Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE )
+GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy - Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE )
+GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version
+GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, dakkochn, 0, sys2xb, dakkochn, system1_state, init_dakkochn, ROT0, "White Board", "DakkoChan House (MC-8123B, 317-5014)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, blockgalb, blockgal, sys2x, blockgalb, system1_state, init_bootleg, ROT90, "bootleg", "Block Gal (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, ufosensi, 0, sys2rowxb, ufosensi, system1_state, init_wbml, ROT0, "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", MACHINE_SUPPORTS_SAVE )