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author hap <happppp@users.noreply.github.com>2021-05-23 00:13:06 +0200
committer hap <happppp@users.noreply.github.com>2021-05-23 00:13:06 +0200
commitfdb6d136e1fd6f11b6b7ebcbed4676756598aab9 (patch)
tree053790f2d136b9d2a56be3d473959e13cf3f72c9
parent97b65aaa0d0fd7ae059be7def1c5e2c38f54e9b0 (diff)
dai3wksi: update notes
-rw-r--r--src/mame/drivers/dai3wksi.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/dai3wksi.cpp b/src/mame/drivers/dai3wksi.cpp
index b6b52eba482..a8da534d0ea 100644
--- a/src/mame/drivers/dai3wksi.cpp
+++ b/src/mame/drivers/dai3wksi.cpp
@@ -26,7 +26,6 @@ TVG_24.7 [6cca323d]
TVG_25.8 [5aa6eb1e]
TVG_26.9 [840c1a75]
--------------------------
-
Warp 1
PCB: SIV-01-C, Taito logo
@@ -36,11 +35,12 @@ Z80 @ 2.5MHz
5*SN76477, dai3wksi has 6
--------------------------
-
TODO:
- Get rid of those big lookup tables, I see no proms on the PCB so it's hardcoded
- logic somehow? it's 3bpp colors, not b&w + color overlay
- Note: warp1 colors match the ones of dai3wksi according to flyer and game photos
+ logic somehow? it's 3bpp colors, not b&w + color overlay.
+ Note: warp1 colors match the ones of dai3wksi according to flyer and game photos.
+ DIP switch for changing cyan to white does not make sense.
+ PCB video of warp1 does not red-blink the 'fuel low' message.
- Two player games are automatically displayed in cocktail mode.
Is this by design (a cocktail only romset)?
- Discrete audio needs adding to replace hardcoded samples