diff options
author | 2020-10-24 07:44:24 +0200 | |
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committer | 2020-10-24 07:44:24 +0200 | |
commit | 6bac5bb8c2b3081b1fbe95d8ca48261d18f8e835 (patch) | |
tree | e2dc1de205236a6a0ef5b5ed01eb33fbc58f9de5 | |
parent | f21bb19990ebade8a70971a46983f53e4332588f (diff) |
enigma2.cpp: added PCB infos, dip locations, corrected colors [Guru]
-rw-r--r-- | src/mame/drivers/enigma2.cpp | 130 |
1 files changed, 115 insertions, 15 deletions
diff --git a/src/mame/drivers/enigma2.cpp b/src/mame/drivers/enigma2.cpp index 6537fa57d92..53350bda7d3 100644 --- a/src/mame/drivers/enigma2.cpp +++ b/src/mame/drivers/enigma2.cpp @@ -2,7 +2,7 @@ // copyright-holders:Pierpaolo Prazzoli, Tomasz Slanina /******************************************************************** -Enigma 2 (c) Zilec Electronics +Enigma 2 (C) Game Plan / Zilec Electronics driver by Pierpaolo Prazzoli and Tomasz Slanina @@ -12,7 +12,7 @@ enigma2 (1981) Original dedicated board enigma2a (1984?) - Conversion applied to a Taito Space Invaders Part II board set with 1984 copyrighy. hack / Bootleg ? + Conversion applied to a Taito Space Invaders Part II board set with 1984 copyright. hack / Bootleg ? enigma2b (1981) Conversion like enigma2a, but boots with 1981 copyright and Phantoms II title @@ -21,6 +21,106 @@ TODO: - enigma2 - Star blinking frequency - enigma2a + enigma2b - bad sound ROM? + +********************************************************************* +Enigma II, Game Plan, 1981 +PCB hardware notes by Guru + +GAME PLAN (C) 1981 +|------------------------------------------------------------------------------------------------------------| +| 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 | +| LS157 LS32 LS283 LS86 LS86 LS86 LS86 LS27 LS32 LS02 LS161 LS161 LS161 LS161 LS74 LS107 LS04 A| +| 10MHz| +| |---| | +| LS165 LS10 LS157 LS157 LS157 LS157 LS42 2114 2114 2114 2114 2114 2114 2114 2114 | | B| +| |Z80| LS161 | +| | | | +| LS08 2114 2114 2114 2114 2114 2114 2114 2114 | | C| +| LS165 |---| LS161 | +| | +| LS74 6.13D 5.11D 4.10D 3.8D 2.7D 1.5D LS138 LS244 LS04 D| +| LS245 | +| | +| LS42 |---| LS32 E| +| DIPSW(8) | A | | +| | Y | 9.2F | +|2 LS240 LS21 LS04 LS08 8.13F 7.11F LS244 | 3 | F| +|2 | 8 | 2114 | +|W LS175 LS04 | 9 | | +|A LS240 LS07 LS08 LS157 LS08 LS174 | 1 | 2114 G| +|Y | 0 | LS42 | +| |---| |----------| | +| LS164 | Z80 | H| +| LM380N VOLUME LS02 4040 |----------| | +| | +|------------------------------------------------------------------------------------------------------------| +Notes: (all IC's shown) + Z80 - Clock 2.5MHz (both) [10/4] + AY3-8910 - Clock 1.25MHz [10/8] + LM380N - 2.5w Audio Power Amp IC (DIP14) + 2114 - 1kx4-bit SRAM + 1.xx to 8.xx - 2716 EPROM + 9.2F - 2532 EPROM + HSync - 15.0539kHz + VSync - measured between 52Hz and 53Hz (moving) + + +Edge Connector +-------------- + + Parts Solder + ------|------ + +5V 1 | A +5V + +5V 2 | B +5V + - 3 | C - + 2P THRUST 4 | D - + - 5 | E - + - 6 | F 2P RIGHT + 2P LEFT 7 | H 2P FIRE + 1P THRUST 8 | J 1P START + 2P START 9 | K COIN + - 10 | L 1P RIGHT + 1P LEFT 11 | M 1P FIRE + BLUE 12 | N GREEN + SYNC 13 | P RED +COMPOSITE VIDEO 14 | R - + - 15 | S - + - 16 | T - + SLAM 17 | U - + - 18 | V - + SPEAKER+ 19 | W SPEAKER- + +12V 20 | X +12V + GND 21 | Y GND + GND 22 | Z GND + +DIP Switches +------------ + ++-----------------+---+---+---+---+---+---+---+---+ +| Default=* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ++-----------------+---+---+---+---+---+---+---+---+ +|Coinage 1C 1P* | |ON | | +| 2C 1P | |OFF| | ++-----------------+-------+---+---+---------------+ +|Cabinet Upright* | |ON | | +| Cocktail | |OFF| | ++-----------------+---+---+---+-------------------+ +|Lives 3* |ON |ON | | +| 4 |OFF|ON | | +| 5 |ON |OFF| | +| 6 |OFF|OFF| | ++-----------------+---+---+-----------+---+---+---+ +|Difficulty 1 | |OFF|ON |OFF| +| 2 | |OFF|ON |ON | +| 3* | |OFF|OFF|OFF| +| 4 | |OFF|OFF|ON | +| 5 | |ON |OFF|OFF| +| 6 | |ON |OFF|ON | ++-----------------+---------------+---+---+---+---+ +|# OF INVADERS 16*| |OFF| | +| 32 | |ON | | ++-----------------+---------------+---+-----------+ + *********************************************************************/ #include "emu.h" @@ -34,7 +134,7 @@ TODO: #define LOG_PROT (0) /* these values provide a fairly low refresh rate of around 53Hz, but - they were derived from the schemtics. The horizontal synch chain + they were derived from the schematics. The horizontal synch chain counts from 0x0c0-0x1ff and the vertical one from 0x0d8-0x1ff. */ #define MASTER_CLOCK (10000000) @@ -513,25 +613,25 @@ static INPUT_PORTS_START( enigma2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW") - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW:1,2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) - PORT_DIPNAME( 0x1c, 0x00, "Skill level" ) + PORT_DIPNAME( 0x1c, 0x00, "Skill Level" ) PORT_DIPLOCATION("DSW:6,7,8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x14, "6" ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x40, 0x40, "Number of invaders" ) + PORT_DIPNAME( 0x40, 0x40, "Number of Invaders" ) PORT_DIPLOCATION("DSW:5") PORT_DIPSETTING( 0x40, "16" ) PORT_DIPSETTING( 0x00, "32" ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW:4") PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) @@ -569,25 +669,25 @@ static INPUT_PORTS_START( enigma2a ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW") - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW:1,2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) - PORT_DIPNAME( 0x1c, 0x00, "Skill level" ) + PORT_DIPNAME( 0x1c, 0x00, "Skill Level" ) PORT_DIPLOCATION("DSW:6,7,8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x14, "6" ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW:4") PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) @@ -621,7 +721,7 @@ void enigma2_state::enigma2(machine_config &config) m_screen->set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART); m_screen->set_screen_update(FUNC(enigma2_state::screen_update_enigma2)); - PALETTE(config, m_palette, palette_device::BGR_3BIT); + PALETTE(config, m_palette, palette_device::GBR_3BIT); /* audio hardware */ SPEAKER(config, "mono").front_center(); @@ -671,7 +771,7 @@ ROM_START( enigma2 ) ROM_LOAD( "6.13d", 0x4800, 0x0800, CRC(240a9d4b) SHA1(ca1c69fafec0471141ce1254ddfaef54fecfcbf0) ) ROM_REGION( 0x10000, "audiocpu", 0 ) - ROM_LOAD( "enigma2.s", 0x0000, 0x1000, CRC(68fd8c54) SHA1(69996d5dfd996f0aacb26e397bef314204a2a88a) ) + ROM_LOAD( "9.2f", 0x0000, 0x1000, CRC(68fd8c54) SHA1(69996d5dfd996f0aacb26e397bef314204a2a88a) ) ROM_REGION( 0x0800, "colors", 0 ) ROM_LOAD( "7.11f", 0x0000, 0x0800, CRC(409b5aad) SHA1(1b774a70f725637458ed68df9ed42476291b0e43) ) |