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author Angelo Salese <angelosa@users.noreply.github.com>2019-07-26 19:37:35 +0200
committer GitHub <noreply@github.com>2019-07-26 19:37:35 +0200
commit7b624b9ba8d7e7ff9188c1708733bef76c773620 (patch)
treeebf9698782fc66a78f906e903a640193f1906b19
parent5c99d23a60d37c7866a44344698dfa26e57c19cb (diff)
taito_f3.cpp: Darius Gaiden sprite trail note (nw)
-rw-r--r--src/mame/video/taito_f3.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mame/video/taito_f3.cpp b/src/mame/video/taito_f3.cpp
index 1280d21d234..58b7293944d 100644
--- a/src/mame/video/taito_f3.cpp
+++ b/src/mame/video/taito_f3.cpp
@@ -2769,6 +2769,9 @@ void taito_f3_state::get_sprite_info(const u16 *spriteram16_ptr)
/* cntrl & 0x1000 = disabled? (From F2 driver, doesn't seem used anywhere)
cntrl & 0x0010 = ???
cntrl & 0x0020 = ???
+ cntrl & 0x0002 = enabled when Darius Gaiden sprite trail effect should occur (MT #1922)
+ Notice that sprites also completely disappear due of a bug/missing feature in the
+ alpha routines.
*/
m_sprite_extra_planes = (cntrl & 0x0300) >> 8; // 0 = 4bpp, 1 = 5bpp, 2 = unused?, 3 = 6bpp