diff options
author | hap <happppp@users.noreply.github.com> | 2017-02-17 23:55:15 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2017-02-17 23:55:36 +0100 |
commit | a032716dc9a2ae07e22ce37e3ab74d2e620ef013 (patch) | |
tree | 405ad6195d4cbbb279fac377cc3b59b8fee804de | |
parent | 182fc20c15ae58eb555de521d1e8b03d696bd323 (diff) |
New working machine added
--------
Tandy Electronic Basketball [hap, Sean Riddle]
-rw-r--r-- | src/mame/drivers/hh_pic16.cpp | 133 | ||||
-rw-r--r-- | src/mame/layout/tbaskb.lay | 92 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
3 files changed, 222 insertions, 4 deletions
diff --git a/src/mame/drivers/hh_pic16.cpp b/src/mame/drivers/hh_pic16.cpp index 90a01e74385..dffff4b2cd5 100644 --- a/src/mame/drivers/hh_pic16.cpp +++ b/src/mame/drivers/hh_pic16.cpp @@ -13,7 +13,7 @@ @033 1655A 1979, Toytronic Football (newer) @036 1655A 1979, Ideal Maniac *043 1655A 1979, Caprice Pro-Action Baseball (have dump) - *051 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump) + @051 1655A 1979, Tandy Electronic Basketball @053 1655A 1979, Atari Touch Me @0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label) @061 1655A 1980, Lakeside Le Boom @@ -36,6 +36,8 @@ TODO: - leboom discrete sound for volume decay (simulated for now) - ttfball/ttfballa: discrete sound part, for volume gating? + - what's the relation between hccbaskb and tbaskb? Is one the bootleg + of the other? Or are they both made by the same subcontractor? ***************************************************************************/ @@ -49,6 +51,7 @@ #include "maniac.lh" // clickable #include "melodym.lh" // clickable #include "rockpin.lh" +#include "tbaskb.lh" #include "touchme.lh" // clickable #include "ttfball.lh" @@ -767,6 +770,115 @@ MACHINE_CONFIG_END /*************************************************************************** + Tandy Electronic Basketball (model 60-2146) + * PIC1655A-51 + * 2 7seg LEDs + 21 other LEDs, 1-bit sound + + The ROM is nearly identical to hccbaskb, the shell/overlay is the same as + U.S. Games/Tandy Trick Shot Basketball. + +***************************************************************************/ + +class tbaskb_state : public hh_pic16_state +{ +public: + tbaskb_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_pic16_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_READ8_MEMBER(read_a); + DECLARE_WRITE8_MEMBER(write_b); + DECLARE_WRITE8_MEMBER(write_c); +}; + +// handlers + +void tbaskb_state::prepare_display() +{ + // B4,B5 are 7segs + set_display_segmask(0x30, 0x7f); + display_matrix(7, 6, m_c, m_b); +} + +READ8_MEMBER(tbaskb_state::read_a) +{ + // A2: skill switch, A3: multiplexed inputs + return m_inp_matrix[5]->read() | read_inputs(5) | 3; +} + +WRITE8_MEMBER(tbaskb_state::write_b) +{ + // B0: RTCC pin + m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); + + // B0-B4: input mux + m_inp_mux = ~data & 0x1f; + + // B0-B5: led select + m_b = data; + prepare_display(); +} + +WRITE8_MEMBER(tbaskb_state::write_c) +{ + // C7: speaker out + m_speaker->level_w(data >> 7 & 1); + + // C0-C6: led data + m_c = ~data; + prepare_display(); +} + + +// config + +static INPUT_PORTS_START( tbaskb ) + PORT_START("IN.0") // B0 port A3 + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY + + PORT_START("IN.1") // B1 port A3 + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY + + PORT_START("IN.2") // B2 port A3 + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY + + PORT_START("IN.3") // B3 port A3 + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY + + PORT_START("IN.4") // B4 port A3 + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) + + PORT_START("IN.5") // port A2 + PORT_CONFNAME( 0x04, 0x04, "Skill Level" ) + PORT_CONFSETTING( 0x04, "1" ) + PORT_CONFSETTING( 0x00, "2" ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( tbaskb, tbaskb_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", PIC1655, 1000000) // approximation - RC osc. R=18K, C=47pF + MCFG_PIC16C5x_READ_A_CB(READ8(tbaskb_state, read_a)) + MCFG_PIC16C5x_WRITE_B_CB(WRITE8(tbaskb_state, write_b)) + MCFG_PIC16C5x_READ_C_CB(CONSTANT(0xff)) + MCFG_PIC16C5x_WRITE_C_CB(WRITE8(tbaskb_state, write_c)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_pic16_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_tbaskb) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + Tiger Electronics Rocket Pinball (model 7-460) * PIC1650A-110, 69-11397 * 3 7seg LEDs + 44 other LEDs, 1-bit sound @@ -976,6 +1088,7 @@ static MACHINE_CONFIG_START( hccbaskb, hccbaskb_state ) MCFG_CPU_ADD("maincpu", PIC1655, 1000000) // approximation - RC osc. R=15K, C=47pF MCFG_PIC16C5x_READ_A_CB(READ8(hccbaskb_state, read_a)) MCFG_PIC16C5x_WRITE_B_CB(WRITE8(hccbaskb_state, write_b)) + MCFG_PIC16C5x_READ_C_CB(CONSTANT(0xff)) MCFG_PIC16C5x_WRITE_C_CB(WRITE8(hccbaskb_state, write_c)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_pic16_state, display_decay_tick, attotime::from_msec(1)) @@ -993,9 +1106,13 @@ MACHINE_CONFIG_END /*************************************************************************** - Toytronic Football - * PIC1655-024 or PIC1655A-033 + Toytronic Football (set 1) + * PIC1655A-033 * 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound + + (no brand) Football (set 2) + * PIC1655-024 + * rest same as above, 1 less button Hello and welcome to another Mattel Football clone, there are so many of these. The PIC1655-024 one came from an unbranded handheld, but comparison suggests @@ -1120,7 +1237,7 @@ INPUT_PORTS_END static MACHINE_CONFIG_START( ttfball, ttfball_state ) /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", PIC1655, 1000000) // approximation - RC osc. R=27K or 33K, C=68pF + MCFG_CPU_ADD("maincpu", PIC1655, 1000000) // approximation - RC osc. R=27K(set 1) or 33K(set 2), C=68pF MCFG_PIC16C5x_READ_A_CB(READ8(ttfball_state, read_a)) MCFG_PIC16C5x_WRITE_B_CB(WRITE8(ttfball_state, write_b)) MCFG_PIC16C5x_READ_C_CB(CONSTANT(0xff)) @@ -1169,6 +1286,12 @@ ROM_START( leboom ) ROM_END +ROM_START( tbaskb ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "pic1655a-051", 0x0000, 0x0400, CRC(92534b40) SHA1(7055e32846c913e68f7d35f279cd537f6325f4f2) ) +ROM_END + + ROM_START( rockpin ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic1650a-110_69-11397", 0x0000, 0x0400, CRC(d5396e77) SHA1(952feaff70fde53a9eda84c54704520d50749e78) ) @@ -1202,6 +1325,8 @@ CONS( 1979, maniac, 0, 0, maniac, maniac, driver_device, 0, "Ideal CONS( 1980, leboom, 0, 0, leboom, leboom, driver_device, 0, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_CLICKABLE_ARTWORK ) +CONS( 1979, tbaskb, 0, 0, tbaskb, tbaskb, driver_device, 0, "Tandy Radio Shack", "Electronic Basketball (Tandy)", MACHINE_SUPPORTS_SAVE ) + CONS( 1979, rockpin, 0, 0, rockpin, rockpin, driver_device, 0, "Tiger Electronics", "Rocket Pinball", MACHINE_SUPPORTS_SAVE ) CONS( 1979, hccbaskb, 0, 0, hccbaskb, hccbaskb, driver_device, 0, "Tiger Electronics", "Half Court Computer Basketball", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/layout/tbaskb.lay b/src/mame/layout/tbaskb.lay new file mode 100644 index 00000000000..185ce823abd --- /dev/null +++ b/src/mame/layout/tbaskb.lay @@ -0,0 +1,92 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="static_black"><rect><color red="0" green="0" blue="0" /></rect></element> + <element name="disk_black"><disk><color red="0" green="0" blue="0" /></disk></element> + <element name="static_white"><rect><color red="0.8" green="0.8" blue="0.8" /></rect></element> + <element name="disk_white"><disk><color red="0.8" green="0.8" blue="0.8" /></disk></element> + + <element name="text_l1"><text string="HOME" align="1"><color red="0.9" green="0.9" blue="0.9" /></text></element> + <element name="text_l2"><text string="VISITOR" align="2"><color red="0.9" green="0.9" blue="0.9" /></text></element> + + <element name="led" defstate="0"> + <disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk> + <disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk> + </element> + + <element name="digit" defstate="0"> + <led7seg><color red="1.0" green="0.2" blue="0.23" /></led7seg> + </element> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="3.26" right="21.74" top="-2.75" bottom="23.25" /> + + <!-- bezel --> + + <bezel element="static_white"><bounds x="3.25" y="5" width="18.5" height="23" /></bezel> + <bezel element="static_black"><bounds x="3.5" y="5.5" width="18" height="23" /></bezel> + + <bezel element="static_white"><bounds x="10" y="5.25" width="5" height="7.25" /></bezel> + <bezel element="static_white"><bounds x="9" y="7.5" width="7" height="0.25" /></bezel> + <bezel element="static_white"><bounds x="9" y="8.75" width="7" height="0.25" /></bezel> + <bezel element="static_white"><bounds x="9" y="10" width="7" height="0.25" /></bezel> + <bezel element="static_black"><bounds x="10.25" y="5.5" width="4.5" height="7.25" /></bezel> + + <bezel element="disk_white"><bounds x="10" y="10" width="5" height="5" /></bezel> + <bezel element="disk_black"><bounds x="10.25" y="10.25" width="4.5" height="4.5" /></bezel> + <bezel element="static_black"><bounds x="10.85" y="9.5" width="0.35" height="3" /></bezel> + <bezel element="static_black"><bounds x="12.25" y="9.5" width="0.5" height="3" /></bezel> + <bezel element="static_black"><bounds x="13.8" y="9.5" width="0.35" height="3" /></bezel> + <bezel element="static_white"><bounds x="10.1" y="12.25" width="4.8" height="0.25" /></bezel> + + <bezel element="disk_white"><bounds x="10" y="19.25" width="5" height="5" /></bezel> + <bezel element="disk_black"><bounds x="10.25" y="19.5" width="4.5" height="4.5" /></bezel> + <bezel element="static_white"><bounds x="3.3" y="21.65" width="18.4" height="5" /></bezel> + <bezel element="static_black"><bounds x="0" y="21.9" width="25" height="5" /></bezel> + <bezel element="static_black"><bounds x="0" y="0" width="25" height="5.25" /></bezel> + + <bezel element="static_white"><bounds x="9" y="1" width="7" height="0.25" /></bezel> + <bezel element="disk_white"><bounds x="10.75" y="2" width="3.5" height="2" /></bezel> + <bezel element="disk_black"><bounds x="11" y="2.25" width="3" height="1.5" /></bezel> + + <bezel element="text_l1"><bounds x="4" y="22" width="10" height="1" /></bezel> + <bezel element="text_l2"><bounds x="11" y="22" width="10" height="1" /></bezel> + + <!-- leds --> + + <bezel name="digit5" element="digit"><bounds x="11" y="-2" width="1.5" height="2.25" /></bezel> + <bezel name="digit4" element="digit"><bounds x="12.5" y="-2" width="1.5" height="2.25" /></bezel> + + <bezel name="0.5" element="led"><bounds x="12" y="2.5" width="1" height="1" /></bezel> + + <bezel name="3.0" element="led"><bounds x="4" y="6" width="1" height="1" /></bezel> + <bezel name="3.1" element="led"><bounds x="8" y="6" width="1" height="1" /></bezel> + <bezel name="3.2" element="led"><bounds x="12" y="6" width="1" height="1" /></bezel> + <bezel name="3.3" element="led"><bounds x="16" y="6" width="1" height="1" /></bezel> + <bezel name="3.4" element="led"><bounds x="20" y="6" width="1" height="1" /></bezel> + + <bezel name="2.0" element="led"><bounds x="4" y="10.75" width="1" height="1" /></bezel> + <bezel name="2.1" element="led"><bounds x="8" y="10.75" width="1" height="1" /></bezel> + <bezel name="2.2" element="led"><bounds x="12" y="10.75" width="1" height="1" /></bezel> + <bezel name="2.3" element="led"><bounds x="16" y="10.75" width="1" height="1" /></bezel> + <bezel name="2.4" element="led"><bounds x="20" y="10.75" width="1" height="1" /></bezel> + + <bezel name="1.0" element="led"><bounds x="4" y="15.5" width="1" height="1" /></bezel> + <bezel name="1.1" element="led"><bounds x="8" y="15.5" width="1" height="1" /></bezel> + <bezel name="1.2" element="led"><bounds x="12" y="15.5" width="1" height="1" /></bezel> + <bezel name="1.3" element="led"><bounds x="16" y="15.5" width="1" height="1" /></bezel> + <bezel name="1.4" element="led"><bounds x="20" y="15.5" width="1" height="1" /></bezel> + + <bezel name="0.0" element="led"><bounds x="4" y="20.25" width="1" height="1" /></bezel> + <bezel name="0.1" element="led"><bounds x="8" y="20.25" width="1" height="1" /></bezel> + <bezel name="0.2" element="led"><bounds x="12" y="20.25" width="1" height="1" /></bezel> + <bezel name="0.3" element="led"><bounds x="16" y="20.25" width="1" height="1" /></bezel> + <bezel name="0.4" element="led"><bounds x="20" y="20.25" width="1" height="1" /></bezel> + + </view> +</mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index acd18e3718b..b43a3d793f8 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -14322,6 +14322,7 @@ leboom // Lakeside maniac // Ideal melodym // GAF rockpin // Tiger Electronics +tbaskb // Tandy Radio Shack touchme // Atari ttfball // Toytronic ttfballa // Toytronic |