diff options
author | hap <happppp@users.noreply.github.com> | 2017-02-17 19:48:05 +0100 |
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committer | hap <happppp@users.noreply.github.com> | 2017-02-17 19:48:28 +0100 |
commit | 776d89919b9f34b8fe373cec2a8bdb60a2383614 (patch) | |
tree | da1d1fdbe364d7d176e6ea82267f6eab6b64573a | |
parent | af327dc4102874b3c3b8222a0bab9ec39ce61df8 (diff) |
misc notes (nw)
-rw-r--r-- | src/mame/drivers/hh_cop400.cpp | 7 | ||||
-rw-r--r-- | src/mame/drivers/hh_hmcs40.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/hh_pic16.cpp | 25 | ||||
-rw-r--r-- | src/mame/layout/rockpin.lay | 2 | ||||
-rw-r--r-- | src/mame/layout/touchme.lay | 8 |
5 files changed, 21 insertions, 23 deletions
diff --git a/src/mame/drivers/hh_cop400.cpp b/src/mame/drivers/hh_cop400.cpp index db326f0230e..704414517e2 100644 --- a/src/mame/drivers/hh_cop400.cpp +++ b/src/mame/drivers/hh_cop400.cpp @@ -586,14 +586,13 @@ MACHINE_CONFIG_END LJN I Took a Lickin' From a Chicken * COP421 MCU label ~/005 COP421-NJC/N - * 11 leds, 1-bit sound, motor to a rubber chicken with a pulley in the middle + * 11 leds, 1-bit sound, motor to a chicken on a spring This toy includes 4 games: Tic Tac Toe, Chicken Sez, and Total Recall I/II. known releases: - - USA: I Took a Lickin' From a Chicken (KMart Corporation/LJN?) - - Japan: Professor Chicken's Genius Classroom 「にわとり博士の天才教室」, - distributed by Bandai + - USA: I Took a Lickin' From a Chicken + - Japan: Professor Chicken's Genius Classroom 「にわとり博士の天才教室」, distributed by Bandai ***************************************************************************/ diff --git a/src/mame/drivers/hh_hmcs40.cpp b/src/mame/drivers/hh_hmcs40.cpp index f00ea4eaecb..7b942510906 100644 --- a/src/mame/drivers/hh_hmcs40.cpp +++ b/src/mame/drivers/hh_hmcs40.cpp @@ -63,6 +63,8 @@ 35 HD44801B 1983, Alpha 8302 protection MCU (see 8201) 42 HD44801B 1984, Alpha 8303 protection MCU (see 8201) + + *89 HD44801C 1985, CXG Advanced Portachess (* denotes not yet emulated by MAME, @ denotes it's in this driver) diff --git a/src/mame/drivers/hh_pic16.cpp b/src/mame/drivers/hh_pic16.cpp index 46e7f4ccb0b..90a01e74385 100644 --- a/src/mame/drivers/hh_pic16.cpp +++ b/src/mame/drivers/hh_pic16.cpp @@ -10,16 +10,18 @@ ----------------------------------------------------------- *020 1650 19??, GI Economega IV TV PPL Tuning System Control @024 1655 1979, Toytronic? Football - @033 1655A 1979, Toytronic Football + @033 1655A 1979, Toytronic Football (newer) @036 1655A 1979, Ideal Maniac - *043 1655A 1979, Calfax/Caprice Pro-Action Baseball (have dump) + *043 1655A 1979, Caprice Pro-Action Baseball (have dump) *051 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump) @053 1655A 1979, Atari Touch Me + @0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label) @061 1655A 1980, Lakeside Le Boom + *081 1655A 19??, Ramtex Space Invaders/Block Buster @094 1655A 1980, GAF Melody Madness @110 1650A 1979, Tiger/Tandy Rocket Pinball - *133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump) - *144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (have dump) + *133 1650A 1981, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump) + *144 1650A 1981, U.S. Games Football/Tandy 2-Player Football (have dump) *192 1650 19??, <unknown> phone dialer (have dump) *255 1655 19??, <unknown> talking clock (have dump) *518 1650A 19??, GI Teleview Control Chip (features differ per program) @@ -28,10 +30,6 @@ *533 1650A 19??, " *536 1650 1982, GI Teleview Autodialer/Terminal Identifier - inconsistent: - - @<none> 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball - (* denotes not yet emulated by MAME, @ denotes it's in this driver) @@ -617,8 +615,9 @@ MACHINE_CONFIG_END * 1 led, 1-bit sound with RC circuit for volume decay This is a tabletop timebomb defusion game. It's shaped like an aerial bomb, - and starts 'ticking' when the player opens the keypad door. To begin, select - the game mode, rows(keypad size), and fuse duration. + colored black on USA version, yellow on dual-language Canadian version. + The game starts 'ticking' when the player opens the keypad door. To begin, + select the game mode, rows(keypad size), and fuse duration. Game modes as described on the box: 1: Eliminate the buttons one by one in the order set out by the computer. Press @@ -996,7 +995,7 @@ MACHINE_CONFIG_END Toytronic Football * PIC1655-024 or PIC1655A-033 - * 4511 7seg decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound + * 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound Hello and welcome to another Mattel Football clone, there are so many of these. The PIC1655-024 one came from an unbranded handheld, but comparison suggests @@ -1045,7 +1044,7 @@ WRITE8_MEMBER(ttfball_state::write_b) // B0,B1,B3,B7: input mux low m_inp_mux = (m_inp_mux & 0x10) | (~data & 3) | (~data >> 1 & 4) | (~data >> 4 & 8); - // B0-B7: led select + // B0-B7: led select (see above) m_b = data; prepare_display(); } @@ -1058,7 +1057,7 @@ WRITE8_MEMBER(ttfball_state::write_c) // C7: input mux high m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10); - // C0-C7: led data/select, 4511 + // C0-C7: led data/select (see above) m_c = data; prepare_display(); } diff --git a/src/mame/layout/rockpin.lay b/src/mame/layout/rockpin.lay index ef98c46b901..635d555b223 100644 --- a/src/mame/layout/rockpin.lay +++ b/src/mame/layout/rockpin.lay @@ -49,7 +49,7 @@ <!-- build screen --> <view name="Internal Layout"> - <bounds left="2.01" right="21.99" top="6.01" bottom="49.99" /> + <bounds left="2.01" right="21.99" top="10.25" bottom="49.99" /> <!-- bezel --> diff --git a/src/mame/layout/touchme.lay b/src/mame/layout/touchme.lay index 36eb37760a1..00745eaa252 100644 --- a/src/mame/layout/touchme.lay +++ b/src/mame/layout/touchme.lay @@ -6,7 +6,6 @@ <element name="static_black"><rect><color red="0" green="0" blue="0" /></rect></element> <element name="static_blue"><rect><color red="0.2" green="0.25" blue="0.9" /></rect></element> <element name="static_yellow"><rect><color red="0.9" green="0.9" blue="0.2" /></rect></element> - <element name="static_yellow2"><rect><color red="0.8" green="0.6" blue="0.1" /></rect></element> <element name="static_red"><rect><color red="0.9" green="0.1" blue="0.15" /></rect></element> <element name="static_green"><rect><color red="0.2" green="0.9" blue="0.3" /></rect></element> <element name="static_orange1"><rect><color red="0.9" green="0.4" blue="0.15" /></rect></element> @@ -54,14 +53,13 @@ <!-- build screen --> <view name="Internal Layout"> - <bounds left="1.41" right="10.89" top="4.7" bottom="19.3" /> + <bounds left="1.41" right="10.89" top="5" bottom="19.3" /> - <bezel name="digit0" element="digit"><bounds x="5.15" y="5.3" width="1" height="1.5" /></bezel> - <bezel name="digit1" element="digit"><bounds x="6.15" y="5.3" width="1" height="1.5" /></bezel> + <bezel name="digit0" element="digit"><bounds x="5.15" y="5.6" width="1" height="1.5" /></bezel> + <bezel name="digit1" element="digit"><bounds x="6.15" y="5.6" width="1" height="1.5" /></bezel> <!-- bezel (also allow clicking it) --> - <bezel element="static_yellow2"><bounds x="1.4" y="7.4" width="9.5" height="1" /></bezel> <bezel element="static_gray"><bounds x="1.4" y="7.7" width="9.5" height="12" /></bezel> <bezel element="static_black"><bounds x="1.7" y="9.7" width="8.9" height="8.9" /></bezel> |