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author hap <happppp@users.noreply.github.com>2017-02-17 19:48:05 +0100
committer hap <happppp@users.noreply.github.com>2017-02-17 19:48:28 +0100
commit776d89919b9f34b8fe373cec2a8bdb60a2383614 (patch)
treeda1d1fdbe364d7d176e6ea82267f6eab6b64573a
parentaf327dc4102874b3c3b8222a0bab9ec39ce61df8 (diff)
misc notes (nw)
-rw-r--r--src/mame/drivers/hh_cop400.cpp7
-rw-r--r--src/mame/drivers/hh_hmcs40.cpp2
-rw-r--r--src/mame/drivers/hh_pic16.cpp25
-rw-r--r--src/mame/layout/rockpin.lay2
-rw-r--r--src/mame/layout/touchme.lay8
5 files changed, 21 insertions, 23 deletions
diff --git a/src/mame/drivers/hh_cop400.cpp b/src/mame/drivers/hh_cop400.cpp
index db326f0230e..704414517e2 100644
--- a/src/mame/drivers/hh_cop400.cpp
+++ b/src/mame/drivers/hh_cop400.cpp
@@ -586,14 +586,13 @@ MACHINE_CONFIG_END
LJN I Took a Lickin' From a Chicken
* COP421 MCU label ~/005 COP421-NJC/N
- * 11 leds, 1-bit sound, motor to a rubber chicken with a pulley in the middle
+ * 11 leds, 1-bit sound, motor to a chicken on a spring
This toy includes 4 games: Tic Tac Toe, Chicken Sez, and Total Recall I/II.
known releases:
- - USA: I Took a Lickin' From a Chicken (KMart Corporation/LJN?)
- - Japan: Professor Chicken's Genius Classroom 「にわとり博士の天才教室」,
- distributed by Bandai
+ - USA: I Took a Lickin' From a Chicken
+ - Japan: Professor Chicken's Genius Classroom 「にわとり博士の天才教室」, distributed by Bandai
***************************************************************************/
diff --git a/src/mame/drivers/hh_hmcs40.cpp b/src/mame/drivers/hh_hmcs40.cpp
index f00ea4eaecb..7b942510906 100644
--- a/src/mame/drivers/hh_hmcs40.cpp
+++ b/src/mame/drivers/hh_hmcs40.cpp
@@ -63,6 +63,8 @@
35 HD44801B 1983, Alpha 8302 protection MCU (see 8201)
42 HD44801B 1984, Alpha 8303 protection MCU (see 8201)
+
+ *89 HD44801C 1985, CXG Advanced Portachess
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
diff --git a/src/mame/drivers/hh_pic16.cpp b/src/mame/drivers/hh_pic16.cpp
index 46e7f4ccb0b..90a01e74385 100644
--- a/src/mame/drivers/hh_pic16.cpp
+++ b/src/mame/drivers/hh_pic16.cpp
@@ -10,16 +10,18 @@
-----------------------------------------------------------
*020 1650 19??, GI Economega IV TV PPL Tuning System Control
@024 1655 1979, Toytronic? Football
- @033 1655A 1979, Toytronic Football
+ @033 1655A 1979, Toytronic Football (newer)
@036 1655A 1979, Ideal Maniac
- *043 1655A 1979, Calfax/Caprice Pro-Action Baseball (have dump)
+ *043 1655A 1979, Caprice Pro-Action Baseball (have dump)
*051 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
@053 1655A 1979, Atari Touch Me
+ @0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label)
@061 1655A 1980, Lakeside Le Boom
+ *081 1655A 19??, Ramtex Space Invaders/Block Buster
@094 1655A 1980, GAF Melody Madness
@110 1650A 1979, Tiger/Tandy Rocket Pinball
- *133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
- *144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (have dump)
+ *133 1650A 1981, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
+ *144 1650A 1981, U.S. Games Football/Tandy 2-Player Football (have dump)
*192 1650 19??, <unknown> phone dialer (have dump)
*255 1655 19??, <unknown> talking clock (have dump)
*518 1650A 19??, GI Teleview Control Chip (features differ per program)
@@ -28,10 +30,6 @@
*533 1650A 19??, "
*536 1650 1982, GI Teleview Autodialer/Terminal Identifier
- inconsistent:
-
- @<none> 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball
-
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
@@ -617,8 +615,9 @@ MACHINE_CONFIG_END
* 1 led, 1-bit sound with RC circuit for volume decay
This is a tabletop timebomb defusion game. It's shaped like an aerial bomb,
- and starts 'ticking' when the player opens the keypad door. To begin, select
- the game mode, rows(keypad size), and fuse duration.
+ colored black on USA version, yellow on dual-language Canadian version.
+ The game starts 'ticking' when the player opens the keypad door. To begin,
+ select the game mode, rows(keypad size), and fuse duration.
Game modes as described on the box:
1: Eliminate the buttons one by one in the order set out by the computer. Press
@@ -996,7 +995,7 @@ MACHINE_CONFIG_END
Toytronic Football
* PIC1655-024 or PIC1655A-033
- * 4511 7seg decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound
+ * 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound
Hello and welcome to another Mattel Football clone, there are so many of these.
The PIC1655-024 one came from an unbranded handheld, but comparison suggests
@@ -1045,7 +1044,7 @@ WRITE8_MEMBER(ttfball_state::write_b)
// B0,B1,B3,B7: input mux low
m_inp_mux = (m_inp_mux & 0x10) | (~data & 3) | (~data >> 1 & 4) | (~data >> 4 & 8);
- // B0-B7: led select
+ // B0-B7: led select (see above)
m_b = data;
prepare_display();
}
@@ -1058,7 +1057,7 @@ WRITE8_MEMBER(ttfball_state::write_c)
// C7: input mux high
m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10);
- // C0-C7: led data/select, 4511
+ // C0-C7: led data/select (see above)
m_c = data;
prepare_display();
}
diff --git a/src/mame/layout/rockpin.lay b/src/mame/layout/rockpin.lay
index ef98c46b901..635d555b223 100644
--- a/src/mame/layout/rockpin.lay
+++ b/src/mame/layout/rockpin.lay
@@ -49,7 +49,7 @@
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="2.01" right="21.99" top="6.01" bottom="49.99" />
+ <bounds left="2.01" right="21.99" top="10.25" bottom="49.99" />
<!-- bezel -->
diff --git a/src/mame/layout/touchme.lay b/src/mame/layout/touchme.lay
index 36eb37760a1..00745eaa252 100644
--- a/src/mame/layout/touchme.lay
+++ b/src/mame/layout/touchme.lay
@@ -6,7 +6,6 @@
<element name="static_black"><rect><color red="0" green="0" blue="0" /></rect></element>
<element name="static_blue"><rect><color red="0.2" green="0.25" blue="0.9" /></rect></element>
<element name="static_yellow"><rect><color red="0.9" green="0.9" blue="0.2" /></rect></element>
- <element name="static_yellow2"><rect><color red="0.8" green="0.6" blue="0.1" /></rect></element>
<element name="static_red"><rect><color red="0.9" green="0.1" blue="0.15" /></rect></element>
<element name="static_green"><rect><color red="0.2" green="0.9" blue="0.3" /></rect></element>
<element name="static_orange1"><rect><color red="0.9" green="0.4" blue="0.15" /></rect></element>
@@ -54,14 +53,13 @@
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="1.41" right="10.89" top="4.7" bottom="19.3" />
+ <bounds left="1.41" right="10.89" top="5" bottom="19.3" />
- <bezel name="digit0" element="digit"><bounds x="5.15" y="5.3" width="1" height="1.5" /></bezel>
- <bezel name="digit1" element="digit"><bounds x="6.15" y="5.3" width="1" height="1.5" /></bezel>
+ <bezel name="digit0" element="digit"><bounds x="5.15" y="5.6" width="1" height="1.5" /></bezel>
+ <bezel name="digit1" element="digit"><bounds x="6.15" y="5.6" width="1" height="1.5" /></bezel>
<!-- bezel (also allow clicking it) -->
- <bezel element="static_yellow2"><bounds x="1.4" y="7.4" width="9.5" height="1" /></bezel>
<bezel element="static_gray"><bounds x="1.4" y="7.7" width="9.5" height="12" /></bezel>
<bezel element="static_black"><bounds x="1.7" y="9.7" width="8.9" height="8.9" /></bezel>