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author David Haywood <mamehaze@users.noreply.github.com>2013-07-22 20:52:05 +0000
committer David Haywood <mamehaze@users.noreply.github.com>2013-07-22 20:52:05 +0000
commiteb69cb006ee414c376ad45755cfec70f5c271d83 (patch)
tree1e8c59f715a80c455577ac460596b498c34118f7
parentc8a6f1d9c609ff4b239e2c190cfcbe4409aabc63 (diff)
change this note a bit (nw)
-rw-r--r--src/mame/drivers/deco32.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/deco32.c b/src/mame/drivers/deco32.c
index d354edd0de4..17091962c04 100644
--- a/src/mame/drivers/deco32.c
+++ b/src/mame/drivers/deco32.c
@@ -890,7 +890,8 @@ static ADDRESS_MAP_START( dragngun_map, AS_PROGRAM, 32, dragngun_state )
AM_RANGE(0x1000000, 0x1000007) AM_READ(dragngun_unk_video_r)
AM_RANGE(0x1000100, 0x1007fff) AM_RAM
AM_RANGE(0x10b0000, 0x10b01ff) AM_RAM
- AM_RANGE(0x1400000, 0x1ffffff) AM_ROM AM_REGION("dvi", 0x00000) // reads from here during boss battles when the videos should be displayed at the offsets where the DVI headers are.. however if we have the data in what looks like the right endian it crashes the game so I'm loading it wrong intentionally
+ AM_RANGE(0x1400000, 0x1ffffff) AM_ROM AM_REGION("dvi", 0x00000) // reads from here during boss battles when the videos should be displayed at the offsets where the DVI headers are
+ // as a result it ends up writing what looks like pointers to the frame data in the ram area above
ADDRESS_MAP_END