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author Angelo Salese <angelosa@users.noreply.github.com>2013-02-07 05:30:50 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2013-02-07 05:30:50 +0000
commitc00cb4defca18f0e7cde75f938ef94815f32e46f (patch)
tree01c1f9604c78525ea537f559fc405c35cb95c1db
parente9e106a25e55579eac4ae2cc3413cff8da0a59f0 (diff)
Second round of previous commit, needs recompile
-rw-r--r--src/mame/includes/stv.h166
-rw-r--r--src/mame/video/stvvdp1.c116
-rw-r--r--src/mame/video/stvvdp2.c133
3 files changed, 211 insertions, 204 deletions
diff --git a/src/mame/includes/stv.h b/src/mame/includes/stv.h
index 172acf38b70..0c529332ec3 100644
--- a/src/mame/includes/stv.h
+++ b/src/mame/includes/stv.h
@@ -295,12 +295,73 @@ public:
INT32 u1, INT32 u2, INT32 slu1, INT32 slu2, INT32 *nu1, INT32 *nu2,
INT32 v1, INT32 v2, INT32 slv1, INT32 slv2, INT32 *nv1, INT32 *nv2,
INT32 _y1, INT32 y2);
+ void stv_vdp1_setup_shading_for_line(INT32 y, INT32 x1, INT32 x2,
+ INT32 r1, INT32 g1, INT32 b1,
+ INT32 r2, INT32 g2, INT32 b2);
+ void stv_vdp1_setup_shading_for_slope(
+ INT32 x1, INT32 x2, INT32 sl1, INT32 sl2, INT32 *nx1, INT32 *nx2,
+ INT32 r1, INT32 r2, INT32 slr1, INT32 slr2, INT32 *nr1, INT32 *nr2,
+ INT32 g1, INT32 g2, INT32 slg1, INT32 slg2, INT32 *ng1, INT32 *ng2,
+ INT32 b1, INT32 b2, INT32 slb1, INT32 slb2, INT32 *nb1, INT32 *nb2,
+ INT32 _y1, INT32 y2);
+ UINT16 stv_vdp1_apply_gouraud_shading( int x, int y, UINT16 pix );
void stv_vdp1_setup_shading(const struct spoint* q, const rectangle &cliprect);
UINT8 stv_read_gouraud_table( void );
+ void stv_clear_gouraud_shading(void);
+
void stv_clear_framebuffer( int which_framebuffer );
void stv_vdp1_state_save_postload( void );
int stv_vdp1_start ( void );
+ struct stv_vdp1_poly_scanline
+ {
+ INT32 x[2];
+ INT32 b[2];
+ INT32 g[2];
+ INT32 r[2];
+ INT32 db;
+ INT32 dg;
+ INT32 dr;
+ };
+
+ struct stv_vdp1_poly_scanline_data
+ {
+ INT32 sy, ey;
+ struct stv_vdp1_poly_scanline scanline[512];
+ };
+
+ struct stv_vdp1_poly_scanline_data* stv_vdp1_shading_data;
+
+ struct stv_vdp2_sprite_list
+ {
+ int CMDCTRL, CMDLINK, CMDPMOD, CMDCOLR, CMDSRCA, CMDSIZE, CMDGRDA;
+ int CMDXA, CMDYA;
+ int CMDXB, CMDYB;
+ int CMDXC, CMDYC;
+ int CMDXD, CMDYD;
+
+ int ispoly;
+
+ } stv2_current_sprite;
+
+ /* Gouraud shading */
+
+ struct _stv_gouraud_shading
+ {
+ /* Gouraud shading table */
+ UINT16 GA;
+ UINT16 GB;
+ UINT16 GC;
+ UINT16 GD;
+ } stv_gouraud_shading;
+
+ UINT16 m_sprite_colorbank;
+
+ /* VDP1 Framebuffer handling */
+ int stv_sprite_priorities_used[8];
+ int stv_sprite_priorities_usage_valid;
+ UINT8 stv_sprite_priorities_in_fb_line[512][8];
+
/* VDP2 */
@@ -333,8 +394,11 @@ public:
void stv_vdp2_copy_roz_bitmap(bitmap_rgb32 &bitmap, bitmap_rgb32 &roz_bitmap, const rectangle &cliprect, int iRP, int planesizex, int planesizey, int planerenderedsizex, int planerenderedsizey);
void stv_vdp2_fill_rotation_parameter_table( UINT8 rot_parameter );
UINT8 stv_vdp2_check_vram_cycle_pattern_registers( UINT8 access_command_pnmdr, UINT8 access_command_cpdr, UINT8 bitmap_enable );
- void stv_vdp2_draw_mosaic(bitmap_rgb32 &bitmap, const rectangle &cliprect, UINT8 is_roz);
+ UINT8 stv_vdp2_is_rotation_applied(void);
+ UINT8 stv_vdp2_are_map_registers_equal(void);
+ void stv_vdp2_get_map_page( int x, int y, int *_map, int *_page );
+ void stv_vdp2_draw_mosaic(bitmap_rgb32 &bitmap, const rectangle &cliprect, UINT8 is_roz);
void stv_vdp2_fade_effects( void );
void stv_vdp2_compute_color_offset( int *r, int *g, int *b, int cor );
void stv_vdp2_compute_color_offset_UINT32(UINT32 *rgb, int cor);
@@ -352,6 +416,106 @@ public:
void stv_vdp2_state_save_postload( void );
void stv_vdp2_exit ( void );
int stv_vdp2_start ( void );
+
+ UINT8 m_vdpdebug_roz;
+
+ struct stv_vdp2_tilemap_capabilities
+ {
+ UINT8 enabled;
+ UINT8 transparency;
+ UINT8 colour_calculation_enabled;
+ UINT8 colour_depth;
+ UINT8 alpha;
+ UINT8 tile_size;
+ UINT8 bitmap_enable;
+ UINT8 bitmap_size;
+ UINT8 bitmap_palette_number;
+ UINT8 bitmap_map;
+ UINT16 map_offset[16];
+ UINT8 map_count;
+
+ UINT8 pattern_data_size;
+ UINT8 character_number_supplement;
+ UINT8 special_priority_register;
+ UINT8 special_colour_control_register;
+ UINT8 supplementary_palette_bits;
+ UINT8 supplementary_character_bits;
+
+ INT16 scrollx;
+ INT16 scrolly;
+ UINT32 incx, incy;
+
+ UINT8 linescroll_enable;
+ UINT8 linescroll_interval;
+ UINT32 linescroll_table_address;
+ UINT8 vertical_linescroll_enable;
+ UINT8 linezoom_enable;
+
+ UINT8 plane_size;
+ UINT8 colour_ram_address_offset;
+ UINT8 fade_control;
+ UINT8 window_control;
+
+ UINT8 line_screen_enabled;
+ UINT8 mosaic_screen_enabled;
+
+ int layer_name; /* just to keep track */
+ } stv2_current_tilemap;
+
+ struct rotation_table
+ {
+ INT32 xst;
+ INT32 yst;
+ INT32 zst;
+ INT32 dxst;
+ INT32 dyst;
+ INT32 dx;
+ INT32 dy;
+ INT32 A;
+ INT32 B;
+ INT32 C;
+ INT32 D;
+ INT32 E;
+ INT32 F;
+ INT32 px;
+ INT32 py;
+ INT32 pz;
+ INT32 cx;
+ INT32 cy;
+ INT32 cz;
+ INT32 mx;
+ INT32 my;
+ INT32 kx;
+ INT32 ky;
+ UINT32 kast;
+ INT32 dkast;
+ INT32 dkax;
+
+ } stv_current_rotation_parameter_table;
+
+ struct _stv_vdp2_layer_data_placement
+ {
+ UINT32 map_offset_min;
+ UINT32 map_offset_max;
+ UINT32 tile_offset_min;
+ UINT32 tile_offset_max;
+ } stv_vdp2_layer_data_placement;
+
+ struct _stv_rbg_cache_data
+ {
+ UINT8 watch_vdp2_vram_writes;
+ UINT8 is_cache_dirty;
+
+ UINT32 map_offset_min[2];
+ UINT32 map_offset_max[2];
+ UINT32 tile_offset_min[2];
+ UINT32 tile_offset_max[2];
+
+ struct stv_vdp2_tilemap_capabilities layer_data[2];
+
+ } stv_rbg_cache_data;
+
+
};
#define MASTER_CLOCK_352 57272720
diff --git a/src/mame/video/stvvdp1.c b/src/mame/video/stvvdp1.c
index 803c4cd1ab8..2c5d62d421f 100644
--- a/src/mame/video/stvvdp1.c
+++ b/src/mame/video/stvvdp1.c
@@ -18,24 +18,6 @@ Framebuffer todo:
#define VDP1_LOG 0
-struct stv_vdp1_poly_scanline
-{
- INT32 x[2];
- INT32 b[2];
- INT32 g[2];
- INT32 r[2];
- INT32 db;
- INT32 dg;
- INT32 dr;
-};
-
-struct stv_vdp1_poly_scanline_data
-{
- INT32 sy, ey;
- struct stv_vdp1_poly_scanline scanline[512];
-};
-
-static struct stv_vdp1_poly_scanline_data* stv_vdp1_shading_data;
enum { FRAC_SHIFT = 16 };
@@ -501,30 +483,7 @@ the rest are data used by it
*/
-static struct stv_vdp2_sprite_list
-{
- int CMDCTRL, CMDLINK, CMDPMOD, CMDCOLR, CMDSRCA, CMDSIZE, CMDGRDA;
- int CMDXA, CMDYA;
- int CMDXB, CMDYB;
- int CMDXC, CMDYC;
- int CMDXD, CMDYD;
-
- int ispoly;
-
-} stv2_current_sprite;
-
-/* Gouraud shading */
-
-static struct _stv_gouraud_shading
-{
- /* Gouraud shading table */
- UINT16 GA;
- UINT16 GB;
- UINT16 GC;
- UINT16 GD;
-} stv_gouraud_shading;
-
-static void stv_clear_gouraud_shading(void)
+void saturn_state::stv_clear_gouraud_shading(void)
{
memset( &stv_gouraud_shading, 0, sizeof( stv_gouraud_shading ) );
}
@@ -559,7 +518,7 @@ INLINE INT32 _shading( INT32 color, INT32 correction )
return color;
}
-static UINT16 stv_vdp1_apply_gouraud_shading( int x, int y, UINT16 pix )
+UINT16 saturn_state::stv_vdp1_apply_gouraud_shading( int x, int y, UINT16 pix )
{
INT32 r,g,b, msb;
@@ -589,7 +548,7 @@ static UINT16 stv_vdp1_apply_gouraud_shading( int x, int y, UINT16 pix )
return msb | b << 10 | g << 5 | r;
}
-static void stv_vdp1_setup_shading_for_line(INT32 y, INT32 x1, INT32 x2,
+void saturn_state::stv_vdp1_setup_shading_for_line(INT32 y, INT32 x1, INT32 x2,
INT32 r1, INT32 g1, INT32 b1,
INT32 r2, INT32 g2, INT32 b2)
{
@@ -643,7 +602,7 @@ static void stv_vdp1_setup_shading_for_line(INT32 y, INT32 x1, INT32 x2,
}
}
-static void stv_vdp1_setup_shading_for_slope(
+void saturn_state::stv_vdp1_setup_shading_for_slope(
INT32 x1, INT32 x2, INT32 sl1, INT32 sl2, INT32 *nx1, INT32 *nx2,
INT32 r1, INT32 r2, INT32 slr1, INT32 slr2, INT32 *nr1, INT32 *nr2,
INT32 g1, INT32 g2, INT32 slg1, INT32 slg2, INT32 *ng1, INT32 *ng2,
@@ -866,9 +825,6 @@ to the framebuffer we CAN'T frameskip the vdp1 drawing as the hardware can READ
and if we skip the drawing the content could be incorrect when it reads it, although i have no idea
why they would want to */
-static UINT8* gfxdata;
-static UINT16 sprite_colorbank;
-
static void (*drawpixel)(running_machine &machine, int x, int y, int patterndata, int offsetcnt);
@@ -880,7 +836,7 @@ static void drawpixel_poly(running_machine &machine, int x, int y, int patternda
if(x >= 1024 || y >= 512)
return;
- state->m_vdp1.framebuffer_draw_lines[y][x] = stv2_current_sprite.CMDCOLR;
+ state->m_vdp1.framebuffer_draw_lines[y][x] = state->stv2_current_sprite.CMDCOLR;
}
static void drawpixel_8bpp_trans(running_machine &machine, int x, int y, int patterndata, int offsetcnt)
@@ -888,10 +844,10 @@ static void drawpixel_8bpp_trans(running_machine &machine, int x, int y, int pat
saturn_state *state = machine.driver_data<saturn_state>();
UINT16 pix;
- pix = gfxdata[patterndata+offsetcnt];
+ pix = state->m_vdp1.gfx_decode[patterndata+offsetcnt];
if ( pix & 0xff )
{
- state->m_vdp1.framebuffer_draw_lines[y][x] = pix | sprite_colorbank;
+ state->m_vdp1.framebuffer_draw_lines[y][x] = pix | state->m_sprite_colorbank;
}
}
@@ -900,9 +856,9 @@ static void drawpixel_4bpp_notrans(running_machine &machine, int x, int y, int p
saturn_state *state = machine.driver_data<saturn_state>();
UINT16 pix;
- pix = gfxdata[patterndata+offsetcnt/2];
+ pix = state->m_vdp1.gfx_decode[patterndata+offsetcnt/2];
pix = offsetcnt&1 ? (pix & 0x0f):((pix & 0xf0)>>4) ;
- state->m_vdp1.framebuffer_draw_lines[y][x] = pix | sprite_colorbank;
+ state->m_vdp1.framebuffer_draw_lines[y][x] = pix | state->m_sprite_colorbank;
}
static void drawpixel_4bpp_trans(running_machine &machine, int x, int y, int patterndata, int offsetcnt)
@@ -910,17 +866,17 @@ static void drawpixel_4bpp_trans(running_machine &machine, int x, int y, int pat
saturn_state *state = machine.driver_data<saturn_state>();
UINT16 pix;
- pix = gfxdata[patterndata+offsetcnt/2];
+ pix = state->m_vdp1.gfx_decode[patterndata+offsetcnt/2];
pix = offsetcnt&1 ? (pix & 0x0f):((pix & 0xf0)>>4) ;
if ( pix )
- state->m_vdp1.framebuffer_draw_lines[y][x] = pix | sprite_colorbank;
+ state->m_vdp1.framebuffer_draw_lines[y][x] = pix | state->m_sprite_colorbank;
}
static void drawpixel_generic(running_machine &machine, int x, int y, int patterndata, int offsetcnt)
{
saturn_state *state = machine.driver_data<saturn_state>();
- int pix,mode,transmask, spd = stv2_current_sprite.CMDPMOD & 0x40;
- int mesh = stv2_current_sprite.CMDPMOD & 0x100;
+ int pix,mode,transmask, spd = state->stv2_current_sprite.CMDPMOD & 0x40;
+ int mesh = state->stv2_current_sprite.CMDPMOD & 0x100;
int pix2;
if ( mesh && !((x ^ y) & 1) )
@@ -928,9 +884,9 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
return;
}
- if ( stv2_current_sprite.ispoly )
+ if ( state->stv2_current_sprite.ispoly )
{
- pix = stv2_current_sprite.CMDCOLR&0xffff;
+ pix = state->stv2_current_sprite.CMDCOLR&0xffff;
transmask = 0xffff;
if ( pix & 0x8000 )
@@ -944,23 +900,23 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
}
else
{
- switch (stv2_current_sprite.CMDPMOD&0x0038)
+ switch (state->stv2_current_sprite.CMDPMOD&0x0038)
{
case 0x0000: // mode 0 16 colour bank mode (4bits) (hanagumi blocks)
// most of the shienryu sprites use this mode
- pix = gfxdata[(patterndata+offsetcnt/2) & 0xfffff];
+ pix = state->m_vdp1.gfx_decode[(patterndata+offsetcnt/2) & 0xfffff];
pix = offsetcnt&1 ? (pix & 0x0f):((pix & 0xf0)>>4) ;
- pix = pix+((stv2_current_sprite.CMDCOLR&0xfff0));
+ pix = pix+((state->stv2_current_sprite.CMDCOLR&0xfff0));
mode = 0;
transmask = 0xf;
break;
case 0x0008: // mode 1 16 colour lookup table mode (4bits)
// shienryu explosisons (and some enemies) use this mode
- pix2 = gfxdata[(patterndata+offsetcnt/2) & 0xfffff];
+ pix2 = state->m_vdp1.gfx_decode[(patterndata+offsetcnt/2) & 0xfffff];
pix2 = offsetcnt&1 ? (pix2 & 0x0f):((pix2 & 0xf0)>>4);
pix = pix2&1 ?
- ((((state->m_vdp1_vram[(((stv2_current_sprite.CMDCOLR&0xffff)*8)>>2)+((pix2&0xfffe)/2)])) & 0x0000ffff) >> 0):
- ((((state->m_vdp1_vram[(((stv2_current_sprite.CMDCOLR&0xffff)*8)>>2)+((pix2&0xfffe)/2)])) & 0xffff0000) >> 16);
+ ((((state->m_vdp1_vram[(((state->stv2_current_sprite.CMDCOLR&0xffff)*8)>>2)+((pix2&0xfffe)/2)])) & 0x0000ffff) >> 0):
+ ((((state->m_vdp1_vram[(((state->stv2_current_sprite.CMDCOLR&0xffff)*8)>>2)+((pix2&0xfffe)/2)])) & 0xffff0000) >> 16);
mode = 5;
transmask = 0xffff;
@@ -978,25 +934,25 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
}
break;
case 0x0010: // mode 2 64 colour bank mode (8bits) (character select portraits on hanagumi)
- pix = gfxdata[(patterndata+offsetcnt) & 0xfffff];
+ pix = state->m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff];
mode = 2;
- pix = pix+(stv2_current_sprite.CMDCOLR&0xffc0);
+ pix = pix+(state->stv2_current_sprite.CMDCOLR&0xffc0);
transmask = 0x3f;
break;
case 0x0018: // mode 3 128 colour bank mode (8bits) (little characters on hanagumi use this mode)
- pix = gfxdata[(patterndata+offsetcnt) & 0xfffff];
- pix = pix+(stv2_current_sprite.CMDCOLR&0xff80);
+ pix = state->m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff];
+ pix = pix+(state->stv2_current_sprite.CMDCOLR&0xff80);
transmask = 0x7f;
mode = 3;
break;
case 0x0020: // mode 4 256 colour bank mode (8bits) (hanagumi title)
- pix = gfxdata[(patterndata+offsetcnt) & 0xfffff];
- pix = pix+(stv2_current_sprite.CMDCOLR&0xff00);
+ pix = state->m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff];
+ pix = pix+(state->stv2_current_sprite.CMDCOLR&0xff00);
transmask = 0xff;
mode = 4;
break;
case 0x0028: // mode 5 32,768 colour RGB mode (16bits)
- pix = gfxdata[(patterndata+offsetcnt*2+1) & 0xfffff] | (gfxdata[(patterndata+offsetcnt*2) & 0xfffff]<<8) ;
+ pix = state->m_vdp1.gfx_decode[(patterndata+offsetcnt*2+1) & 0xfffff] | (state->m_vdp1.gfx_decode[(patterndata+offsetcnt*2) & 0xfffff]<<8) ;
mode = 5;
transmask = -1; /* TODO: check me */
break;
@@ -1009,7 +965,7 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
// preliminary end code disable support
- if ( ((stv2_current_sprite.CMDPMOD & 0x80) == 0) &&
+ if ( ((state->stv2_current_sprite.CMDPMOD & 0x80) == 0) &&
((pix & transmask) == transmask) )
{
return;
@@ -1017,7 +973,7 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
}
/* MSBON */
- pix |= stv2_current_sprite.CMDPMOD & 0x8000;
+ pix |= state->stv2_current_sprite.CMDPMOD & 0x8000;
if ( mode != 5 )
{
if ( (pix & transmask) || spd )
@@ -1029,7 +985,7 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
{
if ( (pix & transmask) || spd )
{
- switch( stv2_current_sprite.CMDPMOD & 0x7 )
+ switch( state->stv2_current_sprite.CMDPMOD & 0x7 )
{
case 0: /* replace */
state->m_vdp1.framebuffer_draw_lines[y][x] = pix;
@@ -1054,7 +1010,7 @@ static void drawpixel_generic(running_machine &machine, int x, int y, int patter
}
break;
case 4: /* Gouraud shading */
- state->m_vdp1.framebuffer_draw_lines[y][x] = stv_vdp1_apply_gouraud_shading( x, y, pix );
+ state->m_vdp1.framebuffer_draw_lines[y][x] = state->stv_vdp1_apply_gouraud_shading( x, y, pix );
break;
default:
state->m_vdp1.framebuffer_draw_lines[y][x] = pix;
@@ -1073,8 +1029,6 @@ void saturn_state::stv_vdp1_set_drawpixel( void )
int mesh = stv2_current_sprite.CMDPMOD & 0x100;
int ecd = stv2_current_sprite.CMDPMOD & 0x80;
- gfxdata = m_vdp1.gfx_decode;
-
if ( mesh || !ecd || ((stv2_current_sprite.CMDPMOD & 0x7) != 0) )
{
drawpixel = drawpixel_generic;
@@ -1087,17 +1041,17 @@ void saturn_state::stv_vdp1_set_drawpixel( void )
}
else if ( (sprite_mode == 0x20) && !spd )
{
- sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xff00);
+ m_sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xff00);
drawpixel = drawpixel_8bpp_trans;
}
else if ((sprite_mode == 0x00) && spd)
{
- sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xfff0);
+ m_sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xfff0);
drawpixel = drawpixel_4bpp_notrans;
}
else if (sprite_mode == 0x00 && !spd )
{
- sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xfff0);
+ m_sprite_colorbank = (stv2_current_sprite.CMDCOLR&0xfff0);
drawpixel = drawpixel_4bpp_trans;
}
else
diff --git a/src/mame/video/stvvdp2.c b/src/mame/video/stvvdp2.c
index 33856311a1c..8c663dd3b96 100644
--- a/src/mame/video/stvvdp2.c
+++ b/src/mame/video/stvvdp2.c
@@ -2081,116 +2081,10 @@ bit-> /----15----|----14----|----13----|----12----|----11----|----10----|----09
\----------|----------|----------|----------|----------|----------|----------|---------*/
#define STV_VDP2_COBB (m_vdp2_regs[0x11e/2])
-/*For Debug purposes only*/
-static struct stv_vdp2_debugging
-{
- UINT8 l_en; /*For Layer enable/disable*/
- UINT8 win; /*Enters into Window effect debug menu*/
- UINT32 error; /*bits for VDP2 error logging*/
- UINT8 roz; /*Debug roz on screen*/
-} vdpdebug;
-
-/* Not sure if to use this for the rotating tilemaps as well or just use different draw functions, might add too much bloat */
-static struct stv_vdp2_tilemap_capabilities
-{
- UINT8 enabled;
- UINT8 transparency;
- UINT8 colour_calculation_enabled;
- UINT8 colour_depth;
- UINT8 alpha;
- UINT8 tile_size;
- UINT8 bitmap_enable;
- UINT8 bitmap_size;
- UINT8 bitmap_palette_number;
- UINT8 bitmap_map;
- UINT16 map_offset[16];
- UINT8 map_count;
-
- UINT8 pattern_data_size;
- UINT8 character_number_supplement;
- UINT8 special_priority_register;
- UINT8 special_colour_control_register;
- UINT8 supplementary_palette_bits;
- UINT8 supplementary_character_bits;
-
- INT16 scrollx;
- INT16 scrolly;
- UINT32 incx, incy;
-
- UINT8 linescroll_enable;
- UINT8 linescroll_interval;
- UINT32 linescroll_table_address;
- UINT8 vertical_linescroll_enable;
- UINT8 linezoom_enable;
-
- UINT8 plane_size;
- UINT8 colour_ram_address_offset;
- UINT8 fade_control;
- UINT8 window_control;
-
- UINT8 line_screen_enabled;
- UINT8 mosaic_screen_enabled;
-
-// UINT8 real_map_offset[16];
-
- int layer_name; /* just to keep track */
-} stv2_current_tilemap;
#define STV_VDP2_RBG_ROTATION_PARAMETER_A 1
#define STV_VDP2_RBG_ROTATION_PARAMETER_B 2
-static struct rotation_table
-{
- INT32 xst;
- INT32 yst;
- INT32 zst;
- INT32 dxst;
- INT32 dyst;
- INT32 dx;
- INT32 dy;
- INT32 A;
- INT32 B;
- INT32 C;
- INT32 D;
- INT32 E;
- INT32 F;
- INT32 px;
- INT32 py;
- INT32 pz;
- INT32 cx;
- INT32 cy;
- INT32 cz;
- INT32 mx;
- INT32 my;
- INT32 kx;
- INT32 ky;
- UINT32 kast;
- INT32 dkast;
- INT32 dkax;
-
-} stv_current_rotation_parameter_table;
-
-static struct _stv_vdp2_layer_data_placement
-{
- UINT32 map_offset_min;
- UINT32 map_offset_max;
- UINT32 tile_offset_min;
- UINT32 tile_offset_max;
-} stv_vdp2_layer_data_placement;
-
-static struct _stv_rbg_cache_data
-{
- UINT8 watch_vdp2_vram_writes;
- UINT8 is_cache_dirty;
-
- UINT32 map_offset_min[2];
- UINT32 map_offset_max[2];
- UINT32 tile_offset_min[2];
- UINT32 tile_offset_max[2];
-
- struct stv_vdp2_tilemap_capabilities layer_data[2];
-
-} stv_rbg_cache_data;
#define mul_fixed32( a, b ) mul_32x32_shift( a, b, 16 )
@@ -2251,18 +2145,19 @@ void saturn_state::stv_vdp2_fill_rotation_parameter_table( UINT8 rot_parameter )
if(LOG_ROZ == 1) logerror( "kast = %x, dkast = %x, dkax = %x\n", RP.kast, RP.dkast, RP.dkax );
/*Attempt to show on screen the rotation table*/
+ #if 0
if(LOG_ROZ == 2)
{
if(machine().input().code_pressed_once(JOYCODE_Y_UP_SWITCH))
- vdpdebug.roz++;
+ m_vdpdebug_roz++;
if(machine().input().code_pressed_once(JOYCODE_Y_DOWN_SWITCH))
- vdpdebug.roz--;
+ m_vdpdebug_roz--;
- if(vdpdebug.roz > 10)
- vdpdebug.roz = 10;
+ if(m_vdpdebug_roz > 10)
+ m_vdpdebug_roz = 10;
- switch(vdpdebug.roz)
+ switch(m_vdpdebug_roz)
{
case 0: popmessage( "Rotation parameter Table (%d)", rot_parameter ); break;
case 1: popmessage( "xst = %x, yst = %x, zst = %x", RP.xst, RP.yst, RP.zst ); break;
@@ -2277,10 +2172,11 @@ void saturn_state::stv_vdp2_fill_rotation_parameter_table( UINT8 rot_parameter )
case 10: break;
}
}
+ #endif
}
/* check if RGB layer has rotation applied */
-static UINT8 stv_vdp2_is_rotation_applied(void)
+UINT8 saturn_state::stv_vdp2_is_rotation_applied(void)
{
#define _FIXED_1 (0x00010000)
#define _FIXED_0 (0x00000000)
@@ -2306,7 +2202,7 @@ static UINT8 stv_vdp2_is_rotation_applied(void)
}
}
-static UINT8 stv_vdp2_are_map_registers_equal(void)
+UINT8 saturn_state::stv_vdp2_are_map_registers_equal(void)
{
int i;
@@ -3522,7 +3418,7 @@ map is always enabled?
*/
-static void stv_vdp2_get_map_page( int x, int y, int *_map, int *_page )
+void saturn_state::stv_vdp2_get_map_page( int x, int y, int *_map, int *_page )
{
int page = 0;
int map = 0;
@@ -6004,9 +5900,7 @@ VIDEO_START_MEMBER(saturn_state,stv_vdp2)
machine().primary_screen->register_screen_bitmap(m_tmpbitmap);
stv_vdp2_start();
stv_vdp1_start();
- vdpdebug.l_en = 0xff;
- vdpdebug.error = 0xffffffff;
- vdpdebug.roz = 0;
+ m_vdpdebug_roz = 0;
machine().gfx[0]->set_source(m_vdp2.gfx_decode);
machine().gfx[1]->set_source(m_vdp2.gfx_decode);
machine().gfx[2]->set_source(m_vdp2.gfx_decode);
@@ -6312,11 +6206,6 @@ int saturn_state::stv_vdp2_apply_window_on_layer(rectangle &cliprect)
}
}
-/* VDP1 Framebuffer handling */
-static int stv_sprite_priorities_used[8];
-static int stv_sprite_priorities_usage_valid;
-static UINT8 stv_sprite_priorities_in_fb_line[512][8];
-
void saturn_state::draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect, UINT8 pri)
{
int x,y,r,g,b;