diff options
author | Michaël Banaan Ananas <happppp@users.noreply.github.com> | 2012-02-03 16:47:33 +0000 |
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committer | Michaël Banaan Ananas <happppp@users.noreply.github.com> | 2012-02-03 16:47:33 +0000 |
commit | d652cbe57631ea85401204c713e09de47df9f86d (patch) | |
tree | 2be4e8c8ee83f365a0c869890ec67582dae5f8b9 | |
parent | 7b1fa7644643d908bfe1690386fa8dc9bafce9f2 (diff) |
small typofix (hello GuyveR800 :P)
-rw-r--r-- | src/emu/drawgfx.c | 4 | ||||
-rw-r--r-- | src/emu/drawgfx.h | 4 | ||||
-rw-r--r-- | src/emu/tilemap.h | 2 | ||||
-rw-r--r-- | src/mame/video/seta.c | 2 | ||||
-rw-r--r-- | src/mame/video/zaxxon.c | 2 |
5 files changed, 7 insertions, 7 deletions
diff --git a/src/emu/drawgfx.c b/src/emu/drawgfx.c index d06d1d69c7a..1abd59f6315 100644 --- a/src/emu/drawgfx.c +++ b/src/emu/drawgfx.c @@ -1820,7 +1820,7 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip /*------------------------------------------------- copyscrollbitmap - copy from one bitmap to another, copying all unclipped pixels, and - applying scrolling to one or more rows/colums + applying scrolling to one or more rows/columns -------------------------------------------------*/ void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect) @@ -1842,7 +1842,7 @@ void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, con copyscrollbitmap_trans - copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying - scrolling to one or more rows/colums + scrolling to one or more rows/columns -------------------------------------------------*/ template<class _BitmapClass> diff --git a/src/emu/drawgfx.h b/src/emu/drawgfx.h index 44d9b89030b..6a80d16ebb4 100644 --- a/src/emu/drawgfx.h +++ b/src/emu/drawgfx.h @@ -313,11 +313,11 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip scrolls as a whole in at least one direction. */ -/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/colums */ +/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/columns */ void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect); void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect); -/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/colums */ +/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/columns */ void copyscrollbitmap_trans(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen); void copyscrollbitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen); diff --git a/src/emu/tilemap.h b/src/emu/tilemap.h index 192f2879eda..4d29edc7765 100644 --- a/src/emu/tilemap.h +++ b/src/emu/tilemap.h @@ -571,7 +571,7 @@ private: // scroll information UINT32 m_scrollrows; // number of independently scrolled rows - UINT32 m_scrollcols; // number of independently scrolled colums + UINT32 m_scrollcols; // number of independently scrolled columns INT32 * m_rowscroll; // array of rowscroll values INT32 * m_colscroll; // array of colscroll values INT32 m_dx; // global horizontal scroll offset diff --git a/src/mame/video/seta.c b/src/mame/video/seta.c index 31e029d637b..ba918cf1098 100644 --- a/src/mame/video/seta.c +++ b/src/mame/video/seta.c @@ -69,7 +69,7 @@ Note: if MAME_DEBUG is defined, pressing Z with: [ Floating Tilemap ] - There's a floating tilemap made of vertical colums composed of 2x16 + There's a floating tilemap made of vertical columns composed of 2x16 "sprites". Each 32 consecutive "sprites" define a column. For column I: diff --git a/src/mame/video/zaxxon.c b/src/mame/video/zaxxon.c index b1c74284be2..0f8f3d474ae 100644 --- a/src/mame/video/zaxxon.c +++ b/src/mame/video/zaxxon.c @@ -359,7 +359,7 @@ static void draw_background(running_machine &machine, bitmap_ind16 &bitmap, cons srcy = vf + ((state->m_bg_position << 1) ^ 0xfff) + 1; src = &pixmap.pix16(srcy & ymask); - /* loop over visible colums */ + /* loop over visible columns */ for (x = cliprect.min_x; x <= cliprect.max_x; x++) { /* start with HF = flipped H signals */ |