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author Angelo Salese <angelosa@users.noreply.github.com>2011-12-23 16:44:48 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2011-12-23 16:44:48 +0000
commit67213dd55330e6bae63c1d44629eb697d68bb4c0 (patch)
treea5852282a4c4bde02ff70a903f1dd3ba7e65f2e5
parent6e1fa2461cf500e3dfd7c9920d431bd5eeb6d0af (diff)
skeleton from # to G
-rw-r--r--src/mame/drivers/aces1.c36
-rw-r--r--src/mame/drivers/acesp.c124
-rw-r--r--src/mame/drivers/allied.c22
-rw-r--r--src/mame/drivers/alvg.c16
-rw-r--r--src/mame/drivers/astrafr.c366
-rw-r--r--src/mame/drivers/astropc.c16
-rw-r--r--src/mame/drivers/atari_s1.c12
-rw-r--r--src/mame/drivers/atronic.c60
-rw-r--r--src/mame/drivers/bfm_sc5.c3100
-rw-r--r--src/mame/drivers/bfm_swp.c8
-rw-r--r--src/mame/drivers/bfmsys83.c4
-rw-r--r--src/mame/drivers/bgt.c8
-rw-r--r--src/mame/drivers/bingo.c48
-rw-r--r--src/mame/drivers/by17.c20
-rw-r--r--src/mame/drivers/by35.c148
-rw-r--r--src/mame/drivers/by6803.c40
-rw-r--r--src/mame/drivers/by68701.c12
-rw-r--r--src/mame/drivers/byvid.c4
-rw-r--r--src/mame/drivers/capcom.c28
-rw-r--r--src/mame/drivers/castle.c4
-rw-r--r--src/mame/drivers/cupidon.c14
-rw-r--r--src/mame/drivers/ddz.c2
-rw-r--r--src/mame/drivers/de_1.c4
-rw-r--r--src/mame/drivers/de_2.c16
-rw-r--r--src/mame/drivers/de_3.c102
-rw-r--r--src/mame/drivers/de_3b.c50
-rw-r--r--src/mame/drivers/dfruit.c2
-rw-r--r--src/mame/drivers/ecoinf1.c6
-rw-r--r--src/mame/drivers/extrema.c20
-rw-r--r--src/mame/drivers/flicker.c2
-rw-r--r--src/mame/drivers/funkball.c2
-rw-r--r--src/mame/drivers/g627.c2
32 files changed, 2149 insertions, 2149 deletions
diff --git a/src/mame/drivers/aces1.c b/src/mame/drivers/aces1.c
index 6e62d375818..f129d3dc629 100644
--- a/src/mame/drivers/aces1.c
+++ b/src/mame/drivers/aces1.c
@@ -243,22 +243,22 @@ DRIVER_INIT( aces1 )
{
}
-GAME( 199?, ac1cshtw ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Cash Towers (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1clbmn ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Money (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1gogld ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Go For Gold (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1hotpf ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Hot Profit (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1pster ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Pound Sterling (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1pstrt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Pcp", "Pound Stretcher (Pcp) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1primt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Primetime (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1taklv ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Take It Or Leave It (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 199?, ac1cshtw ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Cash Towers (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbmn ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Money (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1gogld ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Go For Gold (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1hotpf ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Hot Profit (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1pster ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Pound Sterling (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1pstrt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Pcp", "Pound Stretcher (Pcp) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1primt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Primetime (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1taklv ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Take It Or Leave It (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
// guessed hw
-GAME( 199?, ac1bbclb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Big Break Club (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1clbsv ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Sovereign (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1clbxt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Xtra (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1piaca ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Play It Again Casino (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // Same ROMs were in 'Play It Again Deluxe'
-GAME( 199?, ac1piacl ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1prmcl ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1rundx ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Runner Deluxe Club (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1totb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Top Of The Bill (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1sptb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Pcp", "Simply the Best (Pcp) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, ac1shid ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Super Hi De Hi (Ace) (ACESYS1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 199?, ac1bbclb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Big Break Club (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbsv ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Sovereign (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1clbxt ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Club Xtra (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1piaca ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Play It Again Casino (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL ) // Same ROMs were in 'Play It Again Deluxe'
+GAME( 199?, ac1piacl ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Play It Again Club (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1prmcl ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Premier Club (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1rundx ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Runner Deluxe Club (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1totb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Top Of The Bill (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1sptb ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Pcp", "Simply the Best (Pcp) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, ac1shid ,0 ,aces1 ,aces1 ,aces1 ,ROT0 ,"Ace", "Super Hi De Hi (Ace) (ACESYS1)",GAME_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/acesp.c b/src/mame/drivers/acesp.c
index a49b4064eeb..326514b3681 100644
--- a/src/mame/drivers/acesp.c
+++ b/src/mame/drivers/acesp.c
@@ -1246,70 +1246,70 @@ DRIVER_INIT( ace_sp )
}
-GAME( 199?, sp_cbowl ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Cash Bowl (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_crime ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Crime Watch (Ace) (sp.ACE, set 1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_cw ,sp_crime ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Crime Watch (Ace) (sp.ACE, set 2)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // roms all contain Emmerdale strings??
-GAME( 199?, sp_emmrd ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Emmerdale (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_goldm ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Mile (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_gnat ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Grand National (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_gprix ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Grand Prix (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_hideh ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Hi De Hi (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_hifly ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Hi Flyer (Ace) [Mps] (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_juras ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Jurassic Trial (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_openb ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Open The Box (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_payrs ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Payrise (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_playa ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 1)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_playaa ,sp_playa ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 2)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // set was marked as a BWB set
-GAME( 199?, sp_playab ,sp_playa ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 3)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_spell ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Spellbound (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_swop ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Swop Shop (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_timem ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Time Machine (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_tz ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_tzbwb ,sp_tz ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone (Ace/Bwb?) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // set marked as Bwb
-GAME( 199?, sp_tzfe ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 199?, sp_cbowl ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Cash Bowl (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_crime ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Crime Watch (Ace) (sp.ACE, set 1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_cw ,sp_crime ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Crime Watch (Ace) (sp.ACE, set 2)",GAME_IS_SKELETON_MECHANICAL ) // roms all contain Emmerdale strings??
+GAME( 199?, sp_emmrd ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Emmerdale (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_goldm ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Mile (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_gnat ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Grand National (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_gprix ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Grand Prix (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_hideh ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Hi De Hi (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_hifly ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Hi Flyer (Ace) [Mps] (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_juras ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Jurassic Trial (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_openb ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Open The Box (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_payrs ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Payrise (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_playa ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 1)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_playaa ,sp_playa ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 2)",GAME_IS_SKELETON_MECHANICAL ) // set was marked as a BWB set
+GAME( 199?, sp_playab ,sp_playa ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Play It Again (Ace) (sp.ACE, set 3)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_spell ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Spellbound (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_swop ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Swop Shop (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_timem ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Time Machine (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_tz ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_tzbwb ,sp_tz ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone (Ace/Bwb?) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL ) // set marked as Bwb
+GAME( 199?, sp_tzfe ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
// these look like sp.ACE roms too
-GAME( 199?, sp_beau ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Beau Peep (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_bigbd ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Big Break Deluxe Club (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_brkbk ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Break The Bank (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_camel ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Camelot (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_clbna ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Club National (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_coder ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Code Red (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_criss ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Criss Cross Cash (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_daytr ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Daytripper (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_donky ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Donkey Derby (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_dyour ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Double Your Money (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_festi ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Festival (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_beau2 ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_ghost ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Ghost Trapper (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_globe ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Globe Trotter (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_gol ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Gol (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_golda ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Arrow Club (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_golds ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Streak (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_goldt ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Touch (Golden Streak?) (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_here ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Here We Go (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_holid ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Holiday Club (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_lotto ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Lotto (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_magmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Magic Money (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_megmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Mega Money (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_monma ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Money Magic (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_monmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Money Mountain (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_nudex ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Nudge Explosion (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_onbox ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "On The Box (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_piste ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "On The Piste (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_pound ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Pound For Pound (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_przna ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Prize National (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_road ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Road To Hell (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_skylm ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Sky's The Limit Club, The (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_tkpik ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Take Your Pick (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, sp_woolp ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Woolpack (Emmerdale?) (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // roms all contain Emmerdale strings??
-GAME( 199?, sp_zigzg ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Zig Zag (Emmerdale?) (Ace) (sp.ACE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // roms all contain Emmerdale strings??
-
-GAME( 199?, sp_carry ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Pcp", "Carry On (Pcp) (sp.ACE?)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // not sure.. looks like 6303 code to me
-GAME( 199?, sp_front ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Bwb", "Final Frontier (Bwb) (sp.ACE?)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // not sure.. looks like 6303 code to me
+GAME( 199?, sp_beau ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Beau Peep (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_bigbd ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Big Break Deluxe Club (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_brkbk ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Break The Bank (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_camel ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Camelot (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_clbna ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Club National (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_coder ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Code Red (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_criss ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Criss Cross Cash (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_daytr ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Daytripper (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_donky ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Donkey Derby (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_dyour ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Double Your Money (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_festi ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Festival (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_beau2 ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_ghost ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Ghost Trapper (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_globe ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Globe Trotter (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_gol ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Gol (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_golda ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Arrow Club (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_golds ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Streak (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_goldt ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Golden Touch (Golden Streak?) (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_here ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Here We Go (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_holid ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Holiday Club (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_lotto ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Lotto (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_magmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Magic Money (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_megmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Mega Money (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_monma ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Money Magic (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_monmo ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Money Mountain (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_nudex ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Nudge Explosion (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_onbox ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "On The Box (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_piste ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "On The Piste (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_pound ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Pound For Pound (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_przna ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Prize National (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_road ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Road To Hell (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_skylm ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Sky's The Limit Club, The (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_tkpik ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Take Your Pick (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, sp_woolp ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Woolpack (Emmerdale?) (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL ) // roms all contain Emmerdale strings??
+GAME( 199?, sp_zigzg ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Ace", "Zig Zag (Emmerdale?) (Ace) (sp.ACE)",GAME_IS_SKELETON_MECHANICAL ) // roms all contain Emmerdale strings??
+
+GAME( 199?, sp_carry ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Pcp", "Carry On (Pcp) (sp.ACE?)",GAME_IS_SKELETON_MECHANICAL ) // not sure.. looks like 6303 code to me
+GAME( 199?, sp_front ,0 ,ace_sp ,ace_sp ,ace_sp ,ROT0 ,"Bwb", "Final Frontier (Bwb) (sp.ACE?)",GAME_IS_SKELETON_MECHANICAL ) // not sure.. looks like 6303 code to me
// I'm not 100% sure if these are Space hardware.. but they seem to be 6303 code at least
-GAME(199?, sp_atw ,0 ,ace_sp ,ace_sp ,ace_sp, ROT0, "Crystal","Around The World In Eighty Days (Crystal) (sp.ACE?)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME(199?, sp_crun ,0 ,ace_sp ,ace_sp ,ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME(199?, sp_five ,0 ,ace_sp ,ace_sp ,ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME(199?, sp_atw ,0 ,ace_sp ,ace_sp ,ace_sp, ROT0, "Crystal","Around The World In Eighty Days (Crystal) (sp.ACE?)",GAME_IS_SKELETON_MECHANICAL )
+GAME(199?, sp_crun ,0 ,ace_sp ,ace_sp ,ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?)",GAME_IS_SKELETON_MECHANICAL )
+GAME(199?, sp_five ,0 ,ace_sp ,ace_sp ,ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?)",GAME_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/allied.c b/src/mame/drivers/allied.c
index 27c7eaebcfc..4ac46217b95 100644
--- a/src/mame/drivers/allied.c
+++ b/src/mame/drivers/allied.c
@@ -66,14 +66,14 @@ ROM_END
GAME(1977, allied, 0, allied, allied, allied, ROT0, "Allied Leisure", "Allied System", GAME_IS_BIOS_ROOT)
-GAME(1977, suprpick, allied, allied, allied, allied, ROT0, "Allied Leisure", "Super Picker", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1977, royclark, allied, allied, allied, allied, ROT0, "Fascination Int.", "Roy Clark - The Entertainer", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1977, thndbolt, allied, allied, allied, allied, ROT0, "Allied Leisure", "Thunderbolt", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1978, hoedown, allied, allied, allied, allied, ROT0, "Allied Leisure", "Hoe Down", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1978, takefive, allied, allied, allied, allied, ROT0, "Allied Leisure", "Take Five", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1978, heartspd, allied, allied, allied, allied, ROT0, "Allied Leisure", "Hearts & Spades", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1978, foathens, allied, allied, allied, allied, ROT0, "Allied Leisure", "Flame of Athens", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1979, disco79, allied, allied, allied, allied, ROT0, "Allied Leisure", "Disco '79", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1979, erosone, allied, allied, allied, allied, ROT0, "Fascination Int.", "Eros One", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1979, circa33, allied, allied, allied, allied, ROT0, "Fascination Int.", "Circa 1933", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1979, starshot, allied, allied, allied, allied, ROT0, "Allied Leisure", "Star Shooter", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1977, suprpick, allied, allied, allied, allied, ROT0, "Allied Leisure", "Super Picker", GAME_IS_SKELETON_MECHANICAL)
+GAME(1977, royclark, allied, allied, allied, allied, ROT0, "Fascination Int.", "Roy Clark - The Entertainer", GAME_IS_SKELETON_MECHANICAL)
+GAME(1977, thndbolt, allied, allied, allied, allied, ROT0, "Allied Leisure", "Thunderbolt", GAME_IS_SKELETON_MECHANICAL)
+GAME(1978, hoedown, allied, allied, allied, allied, ROT0, "Allied Leisure", "Hoe Down", GAME_IS_SKELETON_MECHANICAL)
+GAME(1978, takefive, allied, allied, allied, allied, ROT0, "Allied Leisure", "Take Five", GAME_IS_SKELETON_MECHANICAL)
+GAME(1978, heartspd, allied, allied, allied, allied, ROT0, "Allied Leisure", "Hearts & Spades", GAME_IS_SKELETON_MECHANICAL)
+GAME(1978, foathens, allied, allied, allied, allied, ROT0, "Allied Leisure", "Flame of Athens", GAME_IS_SKELETON_MECHANICAL)
+GAME(1979, disco79, allied, allied, allied, allied, ROT0, "Allied Leisure", "Disco '79", GAME_IS_SKELETON_MECHANICAL)
+GAME(1979, erosone, allied, allied, allied, allied, ROT0, "Fascination Int.", "Eros One", GAME_IS_SKELETON_MECHANICAL)
+GAME(1979, circa33, allied, allied, allied, allied, ROT0, "Fascination Int.", "Circa 1933", GAME_IS_SKELETON_MECHANICAL)
+GAME(1979, starshot, allied, allied, allied, allied, ROT0, "Allied Leisure", "Star Shooter", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/alvg.c b/src/mame/drivers/alvg.c
index 1886e69142c..ea459fd0eba 100644
--- a/src/mame/drivers/alvg.c
+++ b/src/mame/drivers/alvg.c
@@ -240,11 +240,11 @@ ROM_START(usafootb)
ROM_END
-GAME(1991, agsoccer, 0, alvg, alvg, alvg, ROT0, "Alvin G", "A.G. Soccer Ball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, wrldtour, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, wrldtour2, wrldtour, alvg, alvg, alvg, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour R02b", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, usafootb, 0, alvg, alvg, alvg, ROT0, "Alvin G", "U.S.A. Football", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, mystcast, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Mystery Castle", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, pstlpkr, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Pistol Poker", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, punchy, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Punchy The Clown", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, dinoeggs, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Dinosaur Eggs", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1991, agsoccer, 0, alvg, alvg, alvg, ROT0, "Alvin G", "A.G. Soccer Ball", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, wrldtour, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, wrldtour2, wrldtour, alvg, alvg, alvg, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour R02b", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, usafootb, 0, alvg, alvg, alvg, ROT0, "Alvin G", "U.S.A. Football", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, mystcast, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Mystery Castle", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, pstlpkr, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Pistol Poker", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, punchy, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Punchy The Clown", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, dinoeggs, 0, alvg, alvg, alvg, ROT0, "Alvin G", "Dinosaur Eggs", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/astrafr.c b/src/mame/drivers/astrafr.c
index bf99c16927f..135ee37757e 100644
--- a/src/mame/drivers/astrafr.c
+++ b/src/mame/drivers/astrafr.c
@@ -1786,203 +1786,203 @@ static DRIVER_INIT( astradec_sml_dual )
}
// Single games?
-GAME( 200?, as_srb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V004)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_srba, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V100)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_srbb, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V101)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_srbc, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V201)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_srbd, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V202)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_srbe, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V203)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_srb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V004)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_srba, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V100)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_srbb, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V101)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_srbc, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V201)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_srbd, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V202)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_srbe, as_srb , astra_single, astrafr, 0, ROT0, "Astra", "Super Ring a Bell (Astra, V203)", GAME_IS_SKELETON_MECHANICAL)
// Linked games (single rom per CPU with master/slave?)
-GAME( 200?, as_party, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V105)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_partya, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V110)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_partyb, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V112)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_partyc, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V206)" ,GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_partyd, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V401)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // significantly different set
-GAME( 200?, as_partye, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V907)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_partyf, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V906)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_party, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V105)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_partya, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V110)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_partyb, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V112)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_partyc, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V206)" ,GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_partyd, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V401)", GAME_IS_SKELETON_MECHANICAL) // significantly different set
+GAME( 200?, as_partye, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V907)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_partyf, as_party , astrafr_dual, astrafr, 0, ROT0, "Astra", "Party Time (Astra, V906)", GAME_IS_SKELETON_MECHANICAL)
-GAME( 200?, as_letsp, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Let's Party (Astra, V904)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_letsp, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Let's Party (Astra, V904)", GAME_IS_SKELETON_MECHANICAL)
-GAME( 200?, as_topsl, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V103)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_topsla, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V104)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_topslb, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V201)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_topslc, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V203)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_topsld, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V205)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_topsl, 0 , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V103)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_topsla, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V104)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_topslb, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V201)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_topslc, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V203)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_topsld, as_topsl , astrafr_dual, astrafr, 0, ROT0, "Astra", "Top Slot (Astra, V205)", GAME_IS_SKELETON_MECHANICAL)
// Other HW? (has u1/u2 pairing)
-GAME( 200?, as_bigtm, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "Big Time (Astra, V003)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_acp, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "unknown Astra 'ACP' (Astra, V403)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // no sound data in here?
-GAME( 200?, as_celeb, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V100)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_celeba, as_celeb , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V101)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_celebb, as_celeb , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V201)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_bigtm, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "Big Time (Astra, V003)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_acp, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "unknown Astra 'ACP' (Astra, V403)", GAME_IS_SKELETON_MECHANICAL) // no sound data in here?
+GAME( 200?, as_celeb, 0 , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V100)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_celeba, as_celeb , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V101)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_celebb, as_celeb , astra_single , astrafr, astradec, ROT0, "Astra", "Celebration (Astra, V201)", GAME_IS_SKELETON_MECHANICAL)
// u1/u2 pairing and Linked?
-GAME( 200?, as_hc, 0 , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V107)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hca, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V109)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hcb, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V110)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hcc, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V111)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hcd, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V909)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_hc, 0 , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V107)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hca, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V109)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hcb, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V110)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hcc, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V111)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hcd, as_hc , astrafr_dual , astrafr, astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V909)", GAME_IS_SKELETON_MECHANICAL)
// Non-Astra, same hw?
-GAME( 200?, as_cshah, 0 , astra_single , astrafr, astradec, ROT0, "Lowen", "Cash Ahoi (Lowen, V105)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-
-GAME( 200?, as_big10, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V500)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BB96
-GAME( 200?, as_big10a, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V503)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BB96
-GAME( 200?, as_big10b, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V507)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BB96
-GAME( 200?, as_big10c, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V601)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BB96
-GAME( 200?, as_big10d, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V605)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BB96
-GAME( 200?, as_big15, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big 15 (Astra, V101)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // DL98
-GAME( 200?, as_bigcs, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big Cash (Astra, V101)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CF97/CF98
-GAME( 200?, as_bigcsa, as_bigcs , astra_single, astrafr, 0, ROT0, "Astra", "Big Cash (Astra, V103)", GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CF97/CF98
-
-GAME( 200?, as_bbr, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FA00/CU98
-GAME( 200?, as_bbra, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V102,alt)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FA00/CU98
-GAME( 200?, as_bbrb, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V201)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FA00/CU98
-GAME( 200?, as_bbrc, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V003)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CU98
-GAME( 200?, as_bbrd, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CU98
-GAME( 200?, as_bbre, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V105)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FG01
-GAME( 200?, as_bbrf, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V004)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FN01
-
-GAME( 200?, as_dblcs, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V110)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BR97
-GAME( 200?, as_dblcsa, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V112)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BR97
-GAME( 200?, as_dblcsb, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V108)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // BR97
-GAME( 200?, as_dblcsc, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V109)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CN97
-GAME( 200?, as_dblcsd, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // CN97
-GAME( 200?, as_dblcse, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FB00
-GAME( 200?, as_dblcsf, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V100)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FB00
-GAME( 200?, as_dblcsg, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V100, alt)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // DN98
-GAME( 200?, as_dblcsh, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V004)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // FO01
-
-GAME( 200?, as_fortn, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Fortune Teller (Astra, V009)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-GAME( 200?, as_gof, 0 , astra_single, astrafr, astradec, ROT0, "Lowen", "Game Of Fortune (Lowen, V208)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hog, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Hearts Of Gold (Astra, V002)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hxr, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Hot Cross Run (Astra, V108)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_hr, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Hot Reel (Astra, V004)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-GAME( 200?, as_djp, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Double Jackpot (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_djpa, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Double Jackpot (Astra, V004)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_djpb, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Double Jackpot (Astra, V109)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_cshcs, 0 , astra_single, astrafr, 0, ROT0, "Lowen", "Cash Castle (Lowen, V006)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_colmn, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Colour Of Money (Astra, V200)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_colmna, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_colmnb, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V108)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_colmnc, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V109)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_colmnd, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V908)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jackb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jackpot Bell (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jpx, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V100)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jpxa, as_jpx , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jpxb, as_jpx , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V002)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jolly, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jolly Roger (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jmpj, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jumping Jackpots (Astra, V100)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jmpja, as_jmpj , astra_single, astrafr, 0, ROT0, "Astra", "Jumping Jackpots (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjive, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjivea, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjiveb, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjivec, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjived, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjivee, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V101, alt)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjivef, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V004)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_jjiveg, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V005)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_kingc, 0 , astra_single, astrafr, 0, ROT0, "Astra", "King Cash (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_kingca, as_kingc , astra_single, astrafr, 0, ROT0, "Astra", "King Cash (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_koc, 0 , astra_single, astrafr, 0, ROT0, "Astra", "King Of Clubs (Astra, V200)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_koca, as_koc , astra_single, astrafr, 0, ROT0, "Astra", "King Of Clubs (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_lbt, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Little Big 10 (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_lbta, as_lbt , astra_single, astrafr, 0, ROT0, "Astra", "Little Big 10 (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-GAME( 200?, as_ldl, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V700)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ldla, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V600)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ldlb, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V312)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ldlc, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V003)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ldld, as_ldl , astra_single, astrafr, 0, ROT0, "Astra", "Little Devils (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ldle, as_ldl , astra_single, astrafr, 0, ROT0, "Astra", "Little Devils (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_mp, 0 , astra_single, astrafr, astradec, ROT0, "Lowen", "Mission Possible (Lowen, V118)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_mp2, 0 , astra_single, astrafr, 0, ROT0, "Lowen", "Mission Possible 2 (Lowen, V114)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_otr, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_otra, as_otr , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // incomplete set
-GAME( 200?, as_ptf, 0 , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // strange extra sound(?) roms in here
-GAME( 200?, as_ptfa, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V803)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ptfb, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V905)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ptfc, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_pia, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V202)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_piaa, as_pia , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V206)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_piab, as_pia , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V904)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_pharg, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V005)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_pharga, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_phargb, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_phargc, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_phargd, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_pharge, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_pb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Piggy Banking (Astra, V105)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 200?, as_cshah, 0 , astra_single , astrafr, astradec, ROT0, "Lowen", "Cash Ahoi (Lowen, V105)", GAME_IS_SKELETON_MECHANICAL)
+
+
+GAME( 200?, as_big10, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V500)", GAME_IS_SKELETON_MECHANICAL) // BB96
+GAME( 200?, as_big10a, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V503)", GAME_IS_SKELETON_MECHANICAL) // BB96
+GAME( 200?, as_big10b, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V507)", GAME_IS_SKELETON_MECHANICAL) // BB96
+GAME( 200?, as_big10c, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V601)", GAME_IS_SKELETON_MECHANICAL) // BB96
+GAME( 200?, as_big10d, as_big10 , astra_single, astrafr, 0, ROT0, "Astra", "Big 10 (Astra, V605)", GAME_IS_SKELETON_MECHANICAL) // BB96
+GAME( 200?, as_big15, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big 15 (Astra, V101)", GAME_IS_SKELETON_MECHANICAL) // DL98
+GAME( 200?, as_bigcs, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Big Cash (Astra, V101)", GAME_IS_SKELETON_MECHANICAL) // CF97/CF98
+GAME( 200?, as_bigcsa, as_bigcs , astra_single, astrafr, 0, ROT0, "Astra", "Big Cash (Astra, V103)", GAME_IS_SKELETON_MECHANICAL) // CF97/CF98
+
+GAME( 200?, as_bbr, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL) // FA00/CU98
+GAME( 200?, as_bbra, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V102,alt)" , GAME_IS_SKELETON_MECHANICAL) // FA00/CU98
+GAME( 200?, as_bbrb, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V201)" , GAME_IS_SKELETON_MECHANICAL) // FA00/CU98
+GAME( 200?, as_bbrc, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V003)" , GAME_IS_SKELETON_MECHANICAL) // CU98
+GAME( 200?, as_bbrd, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL) // CU98
+GAME( 200?, as_bbre, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V105)" , GAME_IS_SKELETON_MECHANICAL) // FG01
+GAME( 200?, as_bbrf, as_bbr , astra_single, astrafr, 0, ROT0, "Astra", "Bullion Bars (Astra, V004)" , GAME_IS_SKELETON_MECHANICAL) // FN01
+
+GAME( 200?, as_dblcs, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V110)" , GAME_IS_SKELETON_MECHANICAL) // BR97
+GAME( 200?, as_dblcsa, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V112)" , GAME_IS_SKELETON_MECHANICAL) // BR97
+GAME( 200?, as_dblcsb, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V108)" , GAME_IS_SKELETON_MECHANICAL) // BR97
+GAME( 200?, as_dblcsc, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V109)" , GAME_IS_SKELETON_MECHANICAL) // CN97
+GAME( 200?, as_dblcsd, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL) // CN97
+GAME( 200?, as_dblcse, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL) // FB00
+GAME( 200?, as_dblcsf, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V100)" , GAME_IS_SKELETON_MECHANICAL) // FB00
+GAME( 200?, as_dblcsg, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V100, alt)" , GAME_IS_SKELETON_MECHANICAL) // DN98
+GAME( 200?, as_dblcsh, as_dblcs , astra_single, astrafr, 0, ROT0, "Astra", "Double Cash (Astra, V004)" , GAME_IS_SKELETON_MECHANICAL) // FO01
+
+GAME( 200?, as_fortn, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Fortune Teller (Astra, V009)" , GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 200?, as_gof, 0 , astra_single, astrafr, astradec, ROT0, "Lowen", "Game Of Fortune (Lowen, V208)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hog, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Hearts Of Gold (Astra, V002)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hxr, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Hot Cross Run (Astra, V108)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_hr, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Hot Reel (Astra, V004)" , GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 200?, as_djp, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Double Jackpot (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_djpa, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Double Jackpot (Astra, V004)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_djpb, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Double Jackpot (Astra, V109)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_cshcs, 0 , astra_single, astrafr, 0, ROT0, "Lowen", "Cash Castle (Lowen, V006)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_colmn, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Colour Of Money (Astra, V200)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_colmna, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_colmnb, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V108)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_colmnc, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V109)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_colmnd, as_colmn , astra_single, astrafr, 0, ROT0, "Astra", "Colour Of Money (Astra, V908)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jackb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jackpot Bell (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jpx, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V100)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jpxa, as_jpx , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jpxb, as_jpx , astra_single, astrafr, astradec, ROT0, "Astra", "Jackpot X (Astra, V002)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jolly, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jolly Roger (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jmpj, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Jumping Jackpots (Astra, V100)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jmpja, as_jmpj , astra_single, astrafr, 0, ROT0, "Astra", "Jumping Jackpots (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjive, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjivea, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjiveb, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjivec, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjived, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjivee, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V101, alt)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjivef, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V004)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_jjiveg, as_jjive , astra_single, astrafr, astradec, ROT0, "Astra", "Jungle Jive (Astra, V005)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_kingc, 0 , astra_single, astrafr, 0, ROT0, "Astra", "King Cash (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_kingca, as_kingc , astra_single, astrafr, 0, ROT0, "Astra", "King Cash (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_koc, 0 , astra_single, astrafr, 0, ROT0, "Astra", "King Of Clubs (Astra, V200)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_koca, as_koc , astra_single, astrafr, 0, ROT0, "Astra", "King Of Clubs (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_lbt, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Little Big 10 (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_lbta, as_lbt , astra_single, astrafr, 0, ROT0, "Astra", "Little Big 10 (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 200?, as_ldl, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V700)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ldla, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V600)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ldlb, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V312)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ldlc, as_ldl , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Little Devils (Astra, V003)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ldld, as_ldl , astra_single, astrafr, 0, ROT0, "Astra", "Little Devils (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ldle, as_ldl , astra_single, astrafr, 0, ROT0, "Astra", "Little Devils (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_mp, 0 , astra_single, astrafr, astradec, ROT0, "Lowen", "Mission Possible (Lowen, V118)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_mp2, 0 , astra_single, astrafr, 0, ROT0, "Lowen", "Mission Possible 2 (Lowen, V114)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_otr, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_otra, as_otr , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL) // incomplete set
+GAME( 200?, as_ptf, 0 , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL) // strange extra sound(?) roms in here
+GAME( 200?, as_ptfa, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V803)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ptfb, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra, V905)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ptfc, as_ptf , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Astra", "Party Fruits (Astra)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_pia, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V202)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_piaa, as_pia , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V206)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_piab, as_pia , astra_single, astrafr, 0, ROT0, "Astra", "Pay It Again (Astra, V904)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_pharg, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V005)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_pharga, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_phargb, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_phargc, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_phargd, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_pharge, as_pharg , astra_single, astrafr, astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_pb, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Piggy Banking (Astra, V105)" , GAME_IS_SKELETON_MECHANICAL)
// this might be another mix of master / slave sets, and multiple games....
-GAME( 200?, as_rtr, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtra, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 1)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrb, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 2)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrc, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 3)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrd, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, )" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtre, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, alt)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrf, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V200)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrg, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V200, alt)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rtrh, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V202)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-GAME( 200?, as_rab, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V105)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_raba, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rabb, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rabc, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbg, 0 , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V304)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbga, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V303)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbgb, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbgc, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbgd, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbge, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V008)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rbglo, 0 , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Lowen", "River Boat Gambler (Lowen, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_rox, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Roll X (Astra, V006)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_csv, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Slot Slant (?) (Astra, V202)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_sltcl, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Slots Classic (?) (Astra)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_stp, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_stpa, as_stp , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_stpb, as_stp , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V105)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_siu, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Step It Up (Astra, V202)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // extra sound roms(?) in this set
-GAME( 200?, as_siua, as_siu , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Step It Up (Astra, V203)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_sld, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V700)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_slda, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V600)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_sldb, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V500)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_sldc, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V400)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_sldd, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V200)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_slde, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tem, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Temptation (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tema, as_tem , astra_single, astrafr, astradec, ROT0, "Astra", "Temptation (Astra, V006)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tbl, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tbla, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V105)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tblb, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tblc, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tbld, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V304)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tble, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V303)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_tblf, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V301)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_td, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Twin Dragons (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-
-GAME( 200?, as_twp, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Twin Pots (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_twpa, as_twp , astra_single, astrafr, 0, ROT0, "Astra", "Twin Pots (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vn, 0 , astrafr_dual, astrafr, astradec_dual, ROT0, "Astra", "Vegas Nights (Astra, V205)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcv, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V005)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcva, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V107)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcvb, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V106)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcvc, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcvd, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_vcve, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V101)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ww, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V203)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_wwa, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V204)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_wwb, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V205)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_wwc, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V104)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_wwd, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V103)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_wwe, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V102)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 200?, as_ws, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Win Streak (Astra, V100)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // incomplete dump
+GAME( 200?, as_rtr, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtra, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 1)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrb, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 2)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrc, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 3)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrd, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, )" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtre, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, alt)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrf, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V200)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrg, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V200, alt)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rtrh, as_rtr , astra_single, astrafr, astradec, ROT0, "Astra", "Ready To Roll (Astra, V202)" , GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 200?, as_rab, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V105)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_raba, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rabb, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rabc, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "Ring A Bell (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbg, 0 , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V304)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbga, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V303)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbgb, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbgc, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbgd, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbge, as_rab , astra_single, astrafr, 0, ROT0, "Astra", "River Boat Gambler (Astra, V008)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rbglo, 0 , astrafr_dual, astrafr, astradec_sml_dual, ROT0, "Lowen", "River Boat Gambler (Lowen, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_rox, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Roll X (Astra, V006)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_csv, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Slot Slant (?) (Astra, V202)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_sltcl, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Slots Classic (?) (Astra)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_stp, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_stpa, as_stp , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_stpb, as_stp , astra_single, astrafr, astradec, ROT0, "Astra", "Stampede (Astra, V105)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_siu, 0 , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Step It Up (Astra, V202)" , GAME_IS_SKELETON_MECHANICAL) // extra sound roms(?) in this set
+GAME( 200?, as_siua, as_siu , astra_single, astrafr, astradec_sml, ROT0, "Astra", "Step It Up (Astra, V203)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_sld, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V700)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_slda, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V600)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_sldb, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V500)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_sldc, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V400)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_sldd, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V200)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_slde, as_sld , astra_single, astrafr, 0, ROT0, "Astra", "Super Little Devil (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tem, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Temptation (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tema, as_tem , astra_single, astrafr, astradec, ROT0, "Astra", "Temptation (Astra, V006)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tbl, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tbla, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V105)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tblb, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tblc, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tbld, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V304)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tble, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V303)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_tblf, as_tbl , astra_single, astrafr, 0, ROT0, "Astra", "Triple Bells (Astra, V301)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_td, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Twin Dragons (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 200?, as_twp, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Twin Pots (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_twpa, as_twp , astra_single, astrafr, 0, ROT0, "Astra", "Twin Pots (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vn, 0 , astrafr_dual, astrafr, astradec_dual, ROT0, "Astra", "Vegas Nights (Astra, V205)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcv, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V005)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcva, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V107)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcvb, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V106)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcvc, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcvd, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_vcve, as_vcv , astra_single, astrafr, astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V101)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ww, 0 , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V203)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_wwa, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V204)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_wwb, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V205)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_wwc, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V104)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_wwd, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V103)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_wwe, as_ww , astra_single, astrafr, 0, ROT0, "Astra", "Wicked Willy (Astra, V102)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 200?, as_ws, 0 , astra_single, astrafr, astradec, ROT0, "Astra", "Win Streak (Astra, V100)" , GAME_IS_SKELETON_MECHANICAL) // incomplete dump
diff --git a/src/mame/drivers/astropc.c b/src/mame/drivers/astropc.c
index 25c7d6d951e..dae34c924ab 100644
--- a/src/mame/drivers/astropc.c
+++ b/src/mame/drivers/astropc.c
@@ -159,15 +159,15 @@ static DRIVER_INIT(astropc)
}
-GAME( 2002, blackbd, 0, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 1)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 2002, blackbda, blackbd, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 2)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 2002, blackbdb, blackbd, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 3)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 2002, blackbd, 0, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 1)", GAME_IS_SKELETON )
+GAME( 2002, blackbda, blackbd, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 2)", GAME_IS_SKELETON )
+GAME( 2002, blackbdb, blackbd, astropc, astropc, astropc, ROT0, "Astro", "Black Beard (Russia, set 3)", GAME_IS_SKELETON )
-GAME( 2002, dslayrr, 0, astropc, astropc, astropc, ROT0, "Astro", "Dragon Slayer (Russia, set 1)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 2002, dslayrra, dslayrr, astropc, astropc, astropc, ROT0, "Astro", "Dragon Slayer (Russia, set 2)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 2002, dslayrr, 0, astropc, astropc, astropc, ROT0, "Astro", "Dragon Slayer (Russia, set 1)", GAME_IS_SKELETON )
+GAME( 2002, dslayrra, dslayrr, astropc, astropc, astropc, ROT0, "Astro", "Dragon Slayer (Russia, set 2)", GAME_IS_SKELETON )
-GAME( 2002, hawaii, 0, astropc, astropc, astropc, ROT0, "Astro", "Hawaii (Russia)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 2002, hawaii, 0, astropc, astropc, astropc, ROT0, "Astro", "Hawaii (Russia)", GAME_IS_SKELETON )
-GAME( 2002, oligam, 0, astropc, astropc, astropc, ROT0, "Astro", "Olympian Games (Russia)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 2002, oligam, 0, astropc, astropc, astropc, ROT0, "Astro", "Olympian Games (Russia)", GAME_IS_SKELETON )
-GAME( 2002, rasce, 0, astropc, astropc, astropc, ROT0, "Astro", "Ra Sceptor (Russia)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 2002, rasce, 0, astropc, astropc, astropc, ROT0, "Astro", "Ra Sceptor (Russia)", GAME_IS_SKELETON )
diff --git a/src/mame/drivers/atari_s1.c b/src/mame/drivers/atari_s1.c
index e5cff8aad7a..979c2cca773 100644
--- a/src/mame/drivers/atari_s1.c
+++ b/src/mame/drivers/atari_s1.c
@@ -106,9 +106,9 @@ ROM_START(spcrider)
ROM_END
-GAME( 1976, atarians, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","The Atarians", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-//GAME( 2002, atarianb, atarians, atari_s1, atari_s1, atari_s1, ROT0, "Atari / Gaston","The Atarians (working bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, time2000, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Time 2000", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, aavenger, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Airborne Avenger", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, midearth, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Middle Earth", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, spcrider, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Space Riders", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME( 1976, atarians, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","The Atarians", GAME_IS_SKELETON_MECHANICAL)
+//GAME( 2002, atarianb, atarians, atari_s1, atari_s1, atari_s1, ROT0, "Atari / Gaston","The Atarians (working bootleg)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, time2000, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Time 2000", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, aavenger, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Airborne Avenger", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, midearth, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Middle Earth", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, spcrider, 0, atari_s1, atari_s1, atari_s1, ROT0, "Atari","Space Riders", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/atronic.c b/src/mame/drivers/atronic.c
index 6eb7bf5387b..3bb714d8063 100644
--- a/src/mame/drivers/atronic.c
+++ b/src/mame/drivers/atronic.c
@@ -791,33 +791,33 @@ ROM_END
-GAME( 1999, atronic, 0, atronic, atronic, 0, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 1)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 1999, atronica, atronic, atronic, atronic, 0, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 2)", GAME_NOT_WORKING|GAME_NO_SOUND)
-
-GAME( 2002, atlantca, 0, atronic, atronic, 0, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, atlantcaa, atlantca, atronic, atronic, 0, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, baboshka, 0, atronic, atronic, 0, ROT0, "Atronic", "Baboshka (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, cfblue, 0, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, cfbluea, cfblue, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, cfgreen, 0, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Green (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, chicken, 0, atronic, atronic, 0, ROT0, "Atronic", "Chicken (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, aclown, 0, atronic, atronic, 0, ROT0, "Atronic", "Clown (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, goldglen, 0, atronic, atronic, 0, ROT0, "Atronic", "Golden Glenn (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, iccash, 0, atronic, atronic, 0, ROT0, "Atronic", "I C Cash (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, shpinxii, 0, atronic, atronic, 0, ROT0, "Atronic", "Sphinx II (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, bearnec, 0, atronic, atronic, 0, ROT0, "Atronic", "Bear Necessities (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, beachpt, 0, atronic, atronic, 0, ROT0, "Atronic", "Beach Patrol (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, beetleup, 0, atronic, atronic, 0, ROT0, "Atronic", "Beetles Unplugged (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, abigchs, 0, atronic, atronic, 0, ROT0, "Atronic", "Big Cheese (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, bigblue, 0, atronic, atronic, 0, ROT0, "Atronic", "Big Blue (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, castaway, 0, atronic, atronic, 0, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, castawaya, castaway, atronic, atronic, 0, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, dncsprt, 0, atronic, atronic, 0, ROT0, "Atronic", "Dancing Spirit (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, drmmake, 0, atronic, atronic, 0, ROT0, "Atronic", "Dream Maker (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, goldcity, 0, atronic, atronic, 0, ROT0, "Atronic", "Gold City (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, jumpjkpt, 0, atronic, atronic, 0, ROT0, "Atronic", "Jumping Jackpots (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, mushmagi, 0, atronic, atronic, 0, ROT0, "Atronic", "Mushroom Magic (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, santam, 0, atronic, atronic, 0, ROT0, "Atronic", "Santa Maria (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, splmastr, 0, atronic, atronic, 0, ROT0, "Atronic", "Spell Master (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, tajmah, 0, atronic, atronic, 0, ROT0, "Atronic", "Tajmahal (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 2002, 3wishrd, 0, atronic, atronic, 0, ROT0, "Atronic", "Three Wishes Red (Russia) (Atronic)", GAME_NOT_WORKING|GAME_NO_SOUND)
+GAME( 1999, atronic, 0, atronic, atronic, 0, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 1)", GAME_IS_SKELETON)
+GAME( 1999, atronica, atronic, atronic, atronic, 0, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 2)", GAME_IS_SKELETON)
+
+GAME( 2002, atlantca, 0, atronic, atronic, 0, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 1)", GAME_IS_SKELETON)
+GAME( 2002, atlantcaa, atlantca, atronic, atronic, 0, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 2)", GAME_IS_SKELETON)
+GAME( 2002, baboshka, 0, atronic, atronic, 0, ROT0, "Atronic", "Baboshka (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, cfblue, 0, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 1)", GAME_IS_SKELETON)
+GAME( 2002, cfbluea, cfblue, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 2)", GAME_IS_SKELETON)
+GAME( 2002, cfgreen, 0, atronic, atronic, 0, ROT0, "Atronic", "Crazy Fruits Green (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, chicken, 0, atronic, atronic, 0, ROT0, "Atronic", "Chicken (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, aclown, 0, atronic, atronic, 0, ROT0, "Atronic", "Clown (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, goldglen, 0, atronic, atronic, 0, ROT0, "Atronic", "Golden Glenn (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, iccash, 0, atronic, atronic, 0, ROT0, "Atronic", "I C Cash (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, shpinxii, 0, atronic, atronic, 0, ROT0, "Atronic", "Sphinx II (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, bearnec, 0, atronic, atronic, 0, ROT0, "Atronic", "Bear Necessities (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, beachpt, 0, atronic, atronic, 0, ROT0, "Atronic", "Beach Patrol (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, beetleup, 0, atronic, atronic, 0, ROT0, "Atronic", "Beetles Unplugged (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, abigchs, 0, atronic, atronic, 0, ROT0, "Atronic", "Big Cheese (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, bigblue, 0, atronic, atronic, 0, ROT0, "Atronic", "Big Blue (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, castaway, 0, atronic, atronic, 0, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 1)", GAME_IS_SKELETON)
+GAME( 2002, castawaya, castaway, atronic, atronic, 0, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 2)", GAME_IS_SKELETON)
+GAME( 2002, dncsprt, 0, atronic, atronic, 0, ROT0, "Atronic", "Dancing Spirit (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, drmmake, 0, atronic, atronic, 0, ROT0, "Atronic", "Dream Maker (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, goldcity, 0, atronic, atronic, 0, ROT0, "Atronic", "Gold City (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, jumpjkpt, 0, atronic, atronic, 0, ROT0, "Atronic", "Jumping Jackpots (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, mushmagi, 0, atronic, atronic, 0, ROT0, "Atronic", "Mushroom Magic (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, santam, 0, atronic, atronic, 0, ROT0, "Atronic", "Santa Maria (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, splmastr, 0, atronic, atronic, 0, ROT0, "Atronic", "Spell Master (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, tajmah, 0, atronic, atronic, 0, ROT0, "Atronic", "Tajmahal (Russia) (Atronic)", GAME_IS_SKELETON)
+GAME( 2002, 3wishrd, 0, atronic, atronic, 0, ROT0, "Atronic", "Three Wishes Red (Russia) (Atronic)", GAME_IS_SKELETON)
diff --git a/src/mame/drivers/bfm_sc5.c b/src/mame/drivers/bfm_sc5.c
index 2597bfe11e3..2d90da5636f 100644
--- a/src/mame/drivers/bfm_sc5.c
+++ b/src/mame/drivers/bfm_sc5.c
@@ -11814,2150 +11814,2150 @@ DRIVER_INIT( sc5 )
}
// PR2437 28 PLAYS LATER TEDL SOUNDS NITH
-GAME( 200?, sc5plays ,0, sc5, sc5, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5playsa ,sc5plays, sc5, sc5, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5plays ,0, sc5, sc5, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5playsa ,sc5plays, sc5, sc5, sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3214 AWP ANT N DECS SNT GRAB THE ADS S5 PR3214 SNT GRAB THE ADS SOUNDS11 GRAB THE ADS S.SITE
-GAME( 200?, sc5adga ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adgaa ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adgab ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adgac ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5adga ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgaa ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgab ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgac ,sc5adga, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3214 AWP ANT N DECS GRAB THE CASH S5 PR3214 GRAB THE CASH SOUNDS11 GRAB THE CASH S.SITE
-GAME( 200?, sc5adgtc ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adgtca ,sc5adgtc, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5adgtc ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adgtca ,sc5adgtc, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// Z053 BANKJOB PR000053 BANKJOB 1 BANKJOB AWP (this numbering looks more like QPS)
-GAME( 200?, sc5bjob ,0, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjoba ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobb ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobc ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobd ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobe ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobf ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobg ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobh ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bjobi ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bjob ,0, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjoba ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobb ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobc ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobd ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobe ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobf ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobg ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobh ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bjobi ,sc5bjob, sc5, sc5, sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR2077KING X KING X MAZ BARKX SOUNDS KING X
-GAME( 200?, sc5bkngx ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bkngxa ,sc5bkngx, sc5, sc5, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bkngx ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bkngxa ,sc5bkngx, sc5, sc5, sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3216 AWP BUCKANEERS SCORP5 PR3216 BUCKANEERS SOUNDS11 BUCKANEERS S.SITE
-GAME( 200?, sc5bucc ,0, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bucca ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5buccb ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5buccc ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5buccd ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bucce ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bucc ,0, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bucca ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccb ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccc ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5buccd ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bucce ,sc5bucc, sc5, sc5, sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3205 AWP BULLSEYE POUNDS FOR POINTS S5 PR3205 BULLYS PNDSFPTS SOUNDS11 POUNDS FOR POINT S.SITE
-GAME( 200?, sc5bpfpb ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bpfpba ,sc5bpfpb, sc5, sc5, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bpfpb ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpfpba ,sc5bpfpb, sc5, sc5, sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1914 AWP THREE IN A BED BULLSEYE SCORP5 PR1914 THREE I A BED B SOUNDS11 3IAB BULLSEYE S.SITE
-GAME( 200?, sc5btiab ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5btiab ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR1744 BULLSEYE TRIPLE BULLSEYE TRIPLE ARCADE PR1743 CASINO BULLSEYE SOUNDS11
-GAME( 200?, sc5btrip ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5btripa ,sc5btrip, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5btrip ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5btripa ,sc5btrip, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2197 BUNNY MONEY BUNNY MONEY BUNN SOUNDS BUNNY MONEY
-GAME( 200?, sc5bunny ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bunnya ,sc5bunny, sc5, sc5, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bunny ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bunnya ,sc5bunny, sc5, sc5, sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// Z054 CANNON PR000054 CANNON 1 CANNON AWP (looks more like a QPS header)
-GAME( 200?, sc5cbrun ,0, sc5, sc5, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cbruna ,sc5cbrun, sc5, sc5, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cbrun ,0, sc5, sc5, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbruna ,sc5cbrun, sc5, sc5, sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1681 181104 CASH FACTOR PR1681 CASH FACTOR 1 CASH FACTOR AWP
-GAME( 200?, sc5cfact ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfacta ,sc5cfact, sc5, sc5, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cfact ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfacta ,sc5cfact, sc5, sc5, sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3204 AWP CASH OF THE TITANS S5 PR3204 CASH TITANS SOUNDS11 CASH OF TITANS S.SITE
-GAME( 200?, sc5ctit ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ctita ,sc5ctit, sc5, sc5, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ctit ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctita ,sc5ctit, sc5, sc5, sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2343 CASH RAIDER RAID SOUNDS NITH
-GAME( 200?, sc5craid ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5craida ,sc5craid, sc5, sc5, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5craid ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5craida ,sc5craid, sc5, sc5, sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1610 AWP CASH VEGAS PR1610 CASH VEGAS SOUNDS11 CASH VEGAS S.SITE
-GAME( 200?, sc5cvega ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cvegaa ,sc5cvega, sc5, sc5, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cvega ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cvegaa ,sc5cvega, sc5, sc5, sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2210 CHOP 'N' CHANGE CHOP SOUNDS CHOP 'N' CHANGE
-GAME( 200?, sc5chopc ,0, sc5, sc5, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chopca ,sc5chopc, sc5, sc5, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5chopc ,0, sc5, sc5, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chopca ,sc5chopc, sc5, sc5, sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2422 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE
-GAME( 200?, sc5cbar7 ,0, sc5, sc5, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cbar7a ,sc5cbar7, sc5, sc5, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cbar7 ,0, sc5, sc5, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cbar7a ,sc5cbar7, sc5, sc5, sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2495 CLUEDO CLUEDO SOUNDS CLUEDO
-GAME( 200?, sc5clu70 ,0, sc5, sc5, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clu70a ,sc5clu70, sc5, sc5, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clu70 ,0, sc5, sc5, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clu70a ,sc5clu70, sc5, sc5, sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2339 CLUEDO CASINO CLUEDO CASINO MAZ CCLU SOUNDS GET A CLUE
-GAME( 200?, sc5clcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clcasa ,sc5clcas, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clcasa ,sc5clcas, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3320 AWP CLUEDO NOTORIOUS S5 PR3320 CLUEDO SOUNDS11 CLUEDO NOTORIOUS S.SITE
-GAME( 200?, sc5clnot ,0, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnota ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnotb ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnotc ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnotd ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnote ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnotf ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clnotg ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clnot ,0, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnota ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotb ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotc ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotd ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnote ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotf ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clnotg ,sc5clnot, sc5, sc5, sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2332 CLUEDO THE USUAL SUSPECTS CTUS SOUNDS CLUEDO CTUL
-GAME( 200?, sc5clus ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusa ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusb ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusc ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusd ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cluse ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusf ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusg ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clush ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusi ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusj ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clusk ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clus ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusa ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusb ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusc ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusd ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluse ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusf ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusg ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clush ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusi ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusj ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clusk ,sc5clus, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR3317 AWP THE COLOUR OF MONEY S5 PR3317 COLOUR OF MONEY SOUNDS11 COLOUR OF MONEY S.SITE
-GAME( 200?, sc5colmo ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5colmoa ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5colmob ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5colmoc ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5colmo ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmoa ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmob ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5colmoc ,sc5colmo, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3502 AWP THE COLOUR OF MONEY NEW S5 PR3502 C OF M TEN SOUNDS11 COLOUR OF MONEY2 S.SITE
-GAME( 200?, sc5newcm ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5newcma ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5newcmb ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5newcmc ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5newcm ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcma ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcmb ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5newcmc ,sc5newcm, sc5, sc5, sc5, ROT0, "BFM","Colour Of Money New, The (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3506 AWP COPS AND ROBBERS ON THE RUN S5 PR3506 C & R ON T RUN SOUNDS11 ON THE RUN S.SITE
-GAME( 200?, sc5crotr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crotra ,sc5crotr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crotr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crotra ,sc5crotr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3427 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB
-GAME( 200?, sc5crsgc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsgca ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crsgc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgca ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB
-GAME( 200?, sc5crsgcb ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsgcc ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crsgcb ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgcc ,sc5crsgc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB (same ident as some of the sc5crsgc sets..)
-GAME( 200?, sc5crsgr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsgra ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsgrb ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsgrc ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crsgr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgra ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrb ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsgrc ,sc5crsgr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3521 AWP CORONATION STREET SCORP5 PR3521 CORRONATION ST SOUNDS11 CORONATION ST S.SITE
-GAME( 200?, sc5corst ,0, sc5, sc5, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corsta ,sc5corst, sc5, sc5, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5corst ,0, sc5, sc5, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corsta ,sc5corst, sc5, sc5, sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3417 AWP CRAZYFRUIT AND NUTCASE SCORP5 PR3417 CF NUTCASE SOUNDS11 CF& NUTCASE S.SITE
-GAME( 200?, sc5cfnc ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfnca ,sc5cfnc, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cfnc ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfnca ,sc5cfnc, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2", GAME_IS_SKELETON_MECHANICAL )
// PR3436 CRAZY FRUITS COMMUNITY PARTY CRAZY FRUITS CP ARCADE PR3436 CF COMMUNITY P SOUNDS11
-GAME( 200?, sc5cfcp ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfcpa ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfcpb ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfcpc ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfcpd ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfcpe ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cfcp ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpa ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpb ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpc ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpd ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfcpe ,sc5cfcp, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1359 CASINO CRAZY FRUITS PARTY PR1359 CRAZY F PARTY SOUNDS11
-GAME( 200?, sc5cfpt ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfpta ,sc5cfpt, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cfptb ,sc5cfpt, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cfpt ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfpta ,sc5cfpt, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cfptb ,sc5cfpt, sc5, sc5, sc5, ROT0, "BFM","Crazy Fruits Party Time (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
// PR3418 AWP CRAZY KNIGHTS SCORP5 PR3418 CRAZY KNIGHTS SOUNDS11 CRAZY KNIGHTS S.SITE
-GAME( 200?, sc5cknig ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ckniga ,sc5cknig, sc5, sc5, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cknig ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ckniga ,sc5cknig, sc5, sc5, sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1741 CRAZY PAYS SCORP5 PR1741 CRAZY PAYS SOUNDS11 CRAZY PAYS S.SITE
-GAME( 200?, sc5cpays ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cpaysa ,sc5cpays, sc5, sc5, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cpays ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpaysa ,sc5cpays, sc5, sc5, sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3409 AWP DEAL OR NO DEAL BANKERS BONUS S5 PR3409 BANKERS BONUS SOUNDS11 BANKERS BONUS S.SITE
-GAME( 200?, sc5dndbo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndboa ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbob ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndboc ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbod ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndboe ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbof ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbog ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndboh ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndboi ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboa ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbob ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboc ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbod ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboe ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbof ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbog ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboh ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndboi ,sc5dndbo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3068 CLUB BEAT THE BANKER BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11
-GAME( 200?, sc5dndbl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbla ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblb ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblc ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbld ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndble ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblf ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblg ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblh ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbli ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblj ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblk ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbll ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblm ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbln ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndblo ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbla ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblb ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblc ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbld ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndble ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblf ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblg ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblh ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbli ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblj ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblk ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbll ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblm ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbln ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndblo ,sc5dndbl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
// these contain no 'PROJECT NUMBER' ident string.
-GAME( 200?, sc5dndbq ,0, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbqa ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbqb ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbqc ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbqd ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbqe ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbq ,0, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqa ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqb ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqc ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqd ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbqe ,sc5dndbq, sc5, sc5, sc5, ROT0, "Qps","Deal Or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3503 AWP DEAL OR NO DEAL COPS AND ROBBERS S5 PR3503 DOND CNR SOUNDS11 DOND COPS S.SITE
-GAME( 200?, sc5dndcr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcra ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcrb ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcrc ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndcr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcra ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcrb ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcrc ,sc5dndcr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3545 AWP DESERT ISLAND DEAL S5 PR3545 DOND D I D SOUNDS11 DESERT ISLAND DL S.SITE
-GAME( 200?, sc5dndde ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddea ,sc5dndde, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndde ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddea ,sc5dndde, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3420 AWP DIAMOND DOND S5 PR3420 DIAMOND DOND SOUNDS11 DIAMOND DOND S.SITE
-GAME( 200?, sc5dnddi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddia ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddib ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddic ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddia ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddib ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddic ,sc5dnddi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3313 AWP DEAL OR NO DEAL DOUBLE TAKE S5 PR3313 DOUBLE TAKE SOUNDS11 DOUBLE TAKE S.SITE
-GAME( 200?, sc5dnddt ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddta ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddtb ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddtc ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddtd ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddte ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddtf ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddt ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddta ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtb ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtc ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtd ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddte ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddtf ,sc5dnddt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
// PR3316 AWP DOND DREAM OFFER S5 PR3316 DREAM OFFER SOUNDS11 DREAM OFFER S.SITE
-GAME( 200?, sc5dnddo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddoa ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddob ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddoc ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddoa ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddob ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddoc ,sc5dnddo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3432 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE
-GAME( 200?, sc5dndfl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndfla ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndfl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfla ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3309 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE
-GAME( 200?, sc5dndflb ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndflc ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndfld ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndfle ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndflb ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndflc ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfld ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndfle ,sc5dndfl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3501 AWP DEAL OR NO DEAL GAME ON SCORP5 PR3501 DOND GAME ON SOUNDS11 DOND GAME ON S.SITE
-GAME( 200?, sc5dndgo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndgoa ,sc5dndgo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndgo ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgoa ,sc5dndgo, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3310 AWP DEAL OR NO DEAL GOLD S5 PR3310 DOND GOLD SOUNDS11 DOND GOLD S.SITE
-GAME( 200?, sc5dndgl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndgla ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglb ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglc ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndgld ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndgle ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglf ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglg ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglh ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndgli ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglj ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndglk ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndgl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgla ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglb ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglc ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgld ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgle ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglf ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglg ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglh ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndgli ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglj ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndglk ,sc5dndgl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR3415 AWP DEAL OR NO DEAL LIVE THE DREAM S5 PR3415 LIVE THE DREAM SOUNDS11 LIVE THE DREAM S.SITE
-GAME( 200?, sc5dndld ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlda ,sc5dndld, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndld ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlda ,sc5dndld, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3407 AWP DEAL OR NO DEAL MAKE OR BREAK S5 PR3407 MAKE OR BREAK SOUNDS11 MAKE OR BREAK S.SITE
-GAME( 200?, sc5dndmb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmba ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbb ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbc ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbd ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbe ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbf ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbg ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbh ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbi ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbj ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmbk ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndmb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmba ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbb ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbc ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbd ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbe ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbf ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbg ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbh ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbi ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbj ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmbk ,sc5dndmb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR3411 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE
-GAME( 200?, sc5dndmd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmda ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdd ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmde ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdf ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdi ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndmd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmda ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdd ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmde ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdf ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdi ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3496 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE
-GAME( 200?, sc5dndmdb ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdc ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdg ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndmdh ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndmdb ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdc ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdg ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndmdh ,sc5dndmd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Mega Deal Or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3404 AWP DEAL OR NO DEAL PLAY IT AGAIN SCORP5 PR3404 PLAY IT AGAIN SOUNDS11 PLAY IT AGAIN S.SITE
-GAME( 200?, sc5dndpa ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpaa ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpab ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpac ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndpa ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpaa ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpab ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpac ,sc5dndpa, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3505 AWP DEAL OR NO DEAL PLAY THE GAME S5 PR3505 PLAY THE GAME SOUNDS11 PLAY THE GAME S.SITE
-GAME( 200?, sc5ddptg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddptga ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddptgb ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddptgc ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ddptg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptga ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptgb ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddptgc ,sc5ddptg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE
-GAME( 200?, sc5ddply ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddplya ,sc5ddply, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ddply ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddplya ,sc5ddply, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3419 AWP DOND ROAD TO RICHES SCORP5 PR3419 ROAD TO RICHES SOUNDS11 ROAD TO RICHES S.SITE
-GAME( 200?, sc5dndrr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrra ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrrb ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrrc ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndrr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrra ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrrb ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrrc ,sc5dndrr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3239 AWP SIMPLY DEAL OR NO DEAL SCORP5 PR3219 SIMPLY DOND SOUNDS11 SIMPLY DOND S.SITE
-GAME( 200?, sc5dndsi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndsia ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndsib ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndsic ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndsid ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndsi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsia ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsib ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsic ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndsid ,sc5dndsi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Simply Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// PR3405 AWP DEAL OR NO DEAL THE BANKER RINGS TWICE S5 PR3405 DOND BANKER SOUNDS11 DOND THE BANKER S.SITE
-GAME( 200?, sc5dndrt ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrta ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrtb ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrtc ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrtd ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrte ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndrt ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrta ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtb ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtc ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrtd ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrte ,sc5dndrt, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3412 AWP DEAL OR NO DEAL THE PERFECT DEAL SCORP5 PR3412 PERFECT DEAL SOUNDS11 THE PERFECT DEAL S.SITE
-GAME( 200?, sc5dndpd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpda ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpdb ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpdc ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndpd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpda ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpdb ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpdc ,sc5dndpd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE
-GAME( 200?, sc5dndpc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpca ,sc5dndpc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndpc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpca ,sc5dndpc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3416 AWP DEAL OR NO DEAL THINK BIG SCORP5 PR3416 DOND THINK BIG SOUNDS11 DOND THINK BIG S.SITE
-GAME( 200?, sc5dndtb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtba ,sc5dndtb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndtb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtba ,sc5dndtb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2323 DEVIL OF A DEAL DOAD SOUNDS DEVIL OF A DEAL S.SITE
-GAME( 200?, sc5devil ,0, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5devila ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5devilb ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5devilc ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5devil ,0, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devila ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devilb ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5devilc ,sc5devil, sc5, sc5, sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3007 AWP DRAC PACK SCORP5 PR3007 DRACPACK SOUNDS11 DRAC PACK S.SITE
-GAME( 200?, sc5dracp ,0, sc5, sc5, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dracpa ,sc5dracp, sc5, sc5, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dracp ,0, sc5, sc5, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dracpa ,sc5dracp, sc5, sc5, sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3306 AWP FAMILY GUY BOOZE HOUND SCORP5 PR3306 BOOZE HOUND SOUNDS11 BOOZE HOUND S.SITE
-GAME( 200?, sc5fgbh ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fgbha ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fgbhb ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fgbhc ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fgbh ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbha ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbhb ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fgbhc ,sc5fgbh, sc5, sc5, sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3301 AWP FAMILY GUY GRIFFIN PLUMBING S5 PR3301 GRIFFIN PLUMB SOUNDS11 GRIFFIN PLUMBING S.SITE
-GAME( 200?, sc5fggp ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpa ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpb ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpc ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpd ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpe ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpf ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fggpg ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fggp ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpa ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpb ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpc ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpd ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpe ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpf ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fggpg ,sc5fggp, sc5, sc5, sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR IT FAST CASH FASTCASHSOUND FAST CASH
-GAME( 200?, sc5fast ,0, sc5, sc5, sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fast ,0, sc5, sc5, sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR3061 CLUB FIGHT NIGHT FIGHT NIGHT CLUB PR3061 CLUB FIGHT NIGHT SOUNDS11 CLUB FIGHT NIGHT
-GAME( 200?, sc5fnclb ,0, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fnclba ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fnclbb ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fnclbc ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fnclbd ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fnclbe ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fnclb ,0, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclba ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbb ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbc ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbd ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fnclbe ,sc5fnclb, sc5, sc5, sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1939 FIRE N DICE PR1919 FIRE N DICE SOUNDS11 FIRE N DICE S.SITE
-GAME( 200?, sc5fdice ,0, sc5, sc5, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fdicea ,sc5fdice, sc5, sc5, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fdice ,0, sc5, sc5, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fdicea ,sc5fdice, sc5, sc5, sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1602 AWP FIRESTARTER SCORP5 PR1602 FIRESTARTER SOUNDS11 FIRESTARTER S.SITE
-GAME( 200?, sc5fires ,0, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5firesa ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5firesb ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5firesc ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fires ,0, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesa ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesb ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5firesc ,sc5fires, sc5, sc5, sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2418 FLASH THE CASH FLASHCASH SOUNDS FLASHTHECASH
-GAME( 200?, sc5ftcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ftcasa ,sc5ftcas, sc5, sc5, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ftcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ftcasa ,sc5ftcas, sc5, sc5, sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2319 FRUIT LOOP FLOOP SOUNDS FRUIT LOOP
-GAME( 200?, sc5floop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5floopa ,sc5floop, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5floop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5floopa ,sc5floop, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1404 GET RICH QUICK PR1404 GET RICH QUICK SOUNDS11
-GAME( 200?, sc5grq ,0, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5grqa ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5grqb ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5grqc ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5grq ,0, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqa ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqb ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5grqc ,sc5grq, sc5, sc5, sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1403 GOLD FEVER PR1403 GOLD FEVER SOUNDS11
-GAME( 200?, sc5gldfv ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfva ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfvb ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfvc ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfvd ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfve ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfvf ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldfvg ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gldfv ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfva ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvb ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvc ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvd ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfve ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvf ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldfvg ,sc5gldfv, sc5, sc5, sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR3410 AWP GOLDEN GOALS SCORP5 PR3410 GOLDEN GOALS SOUNDS11 GOLDEN GOALS S.SITE
-GAME( 200?, sc5gldgo ,0, sc5, sc5, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldgoa ,sc5gldgo, sc5, sc5, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gldgo ,0, sc5, sc5, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldgoa ,sc5gldgo, sc5, sc5, sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2203 GOLDEN SPINNER GSPINSND (top box?)
-GAME( 200?, sc5gldsp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gldsp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2546 GOLDEN SPINNER Bingo Version 011 GSPINSND GOLDEN SPINNER
-GAME( 200?, sc5gldspa ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspb ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspc ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspe ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspg ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspi ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspj ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspk ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspl ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspm ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspo ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gldspa ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspb ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspc ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspe ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspg ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspi ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspj ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspk ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspl ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspm ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspo ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
// PR2546 GOLDEN SPINNER Arcade Version 061 GSPINSND GOLDEN SPINNER
-GAME( 200?, sc5gldspd ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspf ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldsph ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspn ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gldspp ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gldspd ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspf ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldsph ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspn ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gldspp ,sc5gldsp, sc5, sc5, sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// Z052 GRANDMASTER PR000052 GRANDMASTER 1 GRANDMASTER AWP (looks like a QPS header)
-GAME( 200?, sc5gmclb ,0, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gmclba ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gmclbb ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gmclbc ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gmclb ,0, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclba ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclbb ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gmclbc ,sc5gmclb, sc5, sc5, sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2318 HI ROLLER HIROLL SOUNDS HIGH ROLLER
-GAME( 200?, sc5hirol ,0, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hirola ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hirolb ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hirolc ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hirold ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hirole ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hirol ,0, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirola ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirolb ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirolc ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirold ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hirole ,sc5hirol, sc5, sc5, sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1405 THE HULK PR1405 THE HULK SOUNDS11
-GAME( 200?, sc5hulk ,0, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulka ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkb ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkc ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkd ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulke ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkf ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkg ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulkh ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hulki ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hulk ,0, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulka ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkb ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkc ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkd ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulke ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkf ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkg ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulkh ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hulki ,sc5hulk, sc5, sc5, sc5, ROT0, "BFM","Hulk, The (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR2316 IT'S A BULLSEYE ITSBULLSEYE SOUNDS IT'S A BULLSEYE
-GAME( 200?, sc5iab ,0, sc5, sc5, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5iaba ,sc5iab, sc5, sc5, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5iab ,0, sc5, sc5, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5iaba ,sc5iab, sc5, sc5, sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2450 ITALIAN JOB BTDO ITLY SOUNDS NITH
-GAME( 200?, sc5ijbdo ,0, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijbdoa ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijbdob ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijbdoc ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ijbdo ,0, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdoa ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdob ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijbdoc ,sc5ijbdo, sc5, sc5, sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2077KING X KING X MAZ BARKX SOUNDS KING X 3
-GAME( 200?, sc5kingx ,0, sc5, sc5, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5kingxa ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5kingx ,0, sc5, sc5, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxa ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2336KING X KING X MAZ BARKX SOUNDS KING X 3P
-GAME( 200?, sc5kingxc ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5kingxe ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5kingxc ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxe ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2279 KING X TRIPLE BARKX SOUNDS + +
-GAME( 200?, sc5kingxb ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5kingxd ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5kingxb ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5kingxd ,sc5kingx, sc5, sc5, sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2344 TOSSTHEMONKEY TOSTM SOUNDS TOSS THE MONKEY
-GAME( 200?, sc5monky ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5monkya ,sc5monky, sc5, sc5, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5monky ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monkya ,sc5monky, sc5, sc5, sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3431 AWP MONOPOLY BOOM OR BUST CLASSIC S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE
-GAME( 200?, sc5mobob ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5moboba ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobd ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobe ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mobob ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moboba ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobd ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobe ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3307 AWP MONOPOLY BOOM OR BUST S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE
-GAME( 200?, sc5mobobb ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobc ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobf ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobg ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobh ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mobobi ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mobobb ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobc ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobf ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobg ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobh ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mobobi ,sc5mobob, sc5, sc5, sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3504 AWP MONOPOLY AUCTION SCORP5 PR3504 MPOLY AUCTION SOUNDS11 MONO AUCTION S.SITE
-GAME( 200?, sc5mogta ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mogtaa ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mogtab ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mogtac ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mogta ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtaa ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtab ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mogtac ,sc5mogta, sc5, sc5, sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3311 AWP MONOPOLY MILLIONAIRE SCORP5 PR3311 MPOLY MILL SOUNDS11 MILLIONAIRE S.SITE
-GAME( 200?, sc5momil ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momila ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momilb ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momilc ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momild ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momile ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5momil ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momila ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momilb ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momilc ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momild ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momile ,sc5momil, sc5, sc5, sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1945 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL
-GAME( 200?, sc5mombc ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Money Bags Club (PR1945) (Deal or No Deal?) (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mombc ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Money Bags Club (PR1945) (Deal or No Deal?) (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2496 MONOPOLY MONEY SPINNER MONY SOUNDS NITH
-GAME( 200?, sc5moms ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momsa ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momsc ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momsd ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5moms ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsa ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsc ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momsd ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2395 MONEY SPINNER MONY SOUNDS NITH (== sc5monsp code?)
-GAME( 200?, sc5momsb ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5momse ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5momsb ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5momse ,sc5moms, sc5, sc5, sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3408 AWP MONOPOLY PROPERTY LADDER S5 PR3408 MPOLY PROP LAD SOUNDS11 PROPERTY LADDER S.SITE
-GAME( 200?, sc5mopl ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mopla ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5moplb ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5moplc ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mopl ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mopla ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplb ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5moplc ,sc5mopl, sc5, sc5, sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mor2r ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mor2ra ,sc5mor2r, sc5, sc5, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mor2r ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mor2ra ,sc5mor2r, sc5, sc5, sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2449 PR2449,MONOPOLY WA MONOPOLY WA MAZ
-GAME( 200?, sc5monwa ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5monwaa ,sc5monwa, sc5, sc5, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5monwa ,0, sc5, sc5, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monwaa ,sc5monwa, sc5, sc5, sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2485 CLUB MONTE CARLO OR BUST CLUB MONTE CARLO CLUB CLUB MONTE SOUNDS CLUB MONTE CARLO
-GAME( 200?, sc5cmcob ,0, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmcoba ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmcobb ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmcobc ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cmcob ,0, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcoba ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcobb ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmcobc ,sc5cmcob, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES
-GAME( 200?, sc5nunsb ,0, sc5, sc5, sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5nunsb ,0, sc5, sc5, sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR3315 AWP OVER THE RAINBOW SCORP5 PR3315 OV THE RAINBOW SOUNDS11 OVER THE RAINBOW S.SITE
-GAME( 200?, sc5rainb ,0, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rainba ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rainbb ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rainbc ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rainbd ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rainbe ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rainb ,0, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainba ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbb ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbc ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbd ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rainbe ,sc5rainb, sc5, sc5, sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3015 AWP PARROTS OF THE CARIBBEAN SCORP5 PR3015 P CARIBBEAN SOUNDS11 PARROT CARIBBEAN S.SITE
-GAME( 200?, sc5parot ,0, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parota ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parotb ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parotc ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parotd ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parote ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parotf ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5parotg ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5parot ,0, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parota ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotb ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotc ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotd ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parote ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotf ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5parotg ,sc5parot, sc5, sc5, sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2411 PILEONTHEPOUNDS PILE SOUNDS PILE
-GAME( 200?, sc5pilep ,0, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pilepa ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pilepb ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pilepc ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pilep ,0, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepa ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepb ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pilepc ,sc5pilep, sc5, sc5, sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2306 POTS OF LUCK POTSOFLUCKSOUNDS POTS OF LUCK
-GAME( 200?, sc5potsm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potsma ,sc5potsm, sc5, sc5, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5potsm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potsma ,sc5potsm, sc5, sc5, sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3528 CLUB PUBLIC ENEMY S5 PR3528 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY S.SITE
-GAME( 200?, sc5cpen1 ,0, sc5, sc5, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cpen1a ,sc5cpen1, sc5, sc5, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cpen1 ,0, sc5, sc5, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cpen1a ,sc5cpen1, sc5, sc5, sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1406 QUALITY STREAK PR1406 QUALITY STREAK SOUNDS11
-GAME( 200?, sc5qual ,0, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quala ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualb ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualc ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quald ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quale ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualf ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualg ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualh ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quali ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualj ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualk ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quall ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5qualm ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5qual ,0, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quala ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualb ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualc ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quald ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quale ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualf ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualg ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualh ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quali ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualj ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualk ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quall ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5qualm ,sc5qual, sc5, sc5, sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
// PR2169 REEL SPIN SHADY TRSS SOUNDS REEL SPIN SHADY
-GAME( 200?, sc5rssh ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rssha ,sc5rssh, sc5, sc5, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rssh ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rssha ,sc5rssh, sc5, sc5, sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3208 AWP ROAD HOG S5 PR3208 ROAD HOG SOUNDS11 ROAD HOG S.SITE
-GAME( 200?, sc5hog ,0, sc5, sc5, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hoga ,sc5hog, sc5, sc5, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hog ,0, sc5, sc5, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hoga ,sc5hog, sc5, sc5, sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3248 ROAD HOG SCORP5 ROAD HOG CLUB PR3248 ROAD HOG SOUNDS11 ROAD HOG
-GAME( 200?, sc5rhclb ,0, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhclba ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhclbb ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhclbc ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhclbd ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhclbe ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rhclb ,0, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclba ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbb ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbc ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbd ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhclbe ,sc5rhclb, sc5, sc5, sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1774 181104 SHARP SHOOTER PR1774 SHARP SHOOTER 1 SHARP SHOOTER AWP
-GAME( 200?, sc5sharp ,0, sc5, sc5, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sharpa ,sc5sharp, sc5, sc5, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sharp ,0, sc5, sc5, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sharpa ,sc5sharp, sc5, sc5, sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// Z056 SHOOTSTARS PR000056 SHOOTSTARS 1 SHOOTSTARS AWP (Qps header?)
-GAME( 200?, sc5sfts ,0, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sftsa ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sftsb ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sftsc ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sfts ,0, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsa ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsb ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sftsc ,sc5sfts, sc5, sc5, sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2466 SNAKE RATTLE AND ROLL SNAKERR SOUNDS SNAKE R AND ROLL
-GAME( 200?, sc5srrqp ,0, sc5, sc5, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5srrqpa ,sc5srrqp, sc5, sc5, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5srrqp ,0, sc5, sc5, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrqpa ,sc5srrqp, sc5, sc5, sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3223 AWP SPINIT TO WINIT S5 PR3203 SPIN IT TO W IT SOUNDS11 SPINIT TO WINIT S.SITE
-GAME( 200?, sc5sitwi ,0, sc5, sc5, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sitwia ,sc5sitwi, sc5, sc5, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sitwi ,0, sc5, sc5, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sitwia ,sc5sitwi, sc5, sc5, sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2205 SPINNING AROUND SPIN SOUNDS SPINNING AROUND
-GAME( 200?, sc5spnrn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5spnrna ,sc5spnrn, sc5, sc5, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5spnrn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spnrna ,sc5spnrn, sc5, sc5, sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR0003 RACE02
-GAME( 200?, sc5srace ,0, sc5, sc5, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sracea ,sc5srace, sc5, sc5, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5srace ,0, sc5, sc5, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sracea ,sc5srace, sc5, sc5, sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2355 SUPER SLEUTH SSLEUTH SOUNDS SUPER SLEUTH
-GAME( 200?, sc5sleut ,0, sc5, sc5, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sleuta ,sc5sleut, sc5, sc5, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sleut ,0, sc5, sc5, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sleuta ,sc5sleut, sc5, sc5, sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1630 TRICK SHOT MULTI PLAYER TRICK SHOT MULTI ARCADE PR1630 TRICKSHOTMULT SOUNDS11
-GAME( 200?, sc5tsmp ,0, sc5, sc5, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tsmpa ,sc5tsmp, sc5, sc5, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5tsmp ,0, sc5, sc5, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tsmpa ,sc5tsmp, sc5, sc5, sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1606 UP POMPAY PR1636 UP POMPAY SOUNDS11 UP POMPAY S.SITE
-GAME( 200?, sc5pompa ,0, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pompaa ,sc5pompa, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pompab ,sc5pompa, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5pompa ,0, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pompaa ,sc5pompa, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pompab ,sc5pompa, sc5, sc5, sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
// PR2402 VAMPIREPAYER VAMP SOUNDS VAMP
-GAME( 200?, sc5vamp ,0, sc5, sc5, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5vampa ,sc5vamp, sc5, sc5, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5vamp ,0, sc5, sc5, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vampa ,sc5vamp, sc5, sc5, sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2176 VIPER ACTIVE VIPA SOUNDS VIPER ACTIVE
-GAME( 200?, sc5viper ,0, sc5, sc5, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5vipera ,sc5viper, sc5, sc5, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5viper ,0, sc5, sc5, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vipera ,sc5viper, sc5, sc5, sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2358 VIZ VIZ SOUNDS VIZ
-GAME( 200?, sc5viz ,0, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5viza ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5vizb ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5vizc ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5viz ,0, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5viza ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vizb ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vizc ,sc5viz, sc5, sc5, sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3305 AWP WACKY RACES SCORP5 PR3330 WACKY RACES SOUNDS11 WACKY RACES S.SITE
-GAME( 200?, sc5wacky ,0, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wackya ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wackyb ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wackyc ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wacky ,0, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackya ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackyb ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wackyc ,sc5wacky, sc5, sc5, sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2213 WAR OF THE WORLDS WADS SOUNDS
-GAME( 200?, sc5wotw ,0, sc5, sc5, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wotwa ,sc5wotw, sc5, sc5, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wotw ,0, sc5, sc5, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wotwa ,sc5wotw, sc5, sc5, sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2196 WILD REELS WILD REELS MAZ WIDR SOUNDS WILD REELS
-GAME( 200?, sc5wild ,0, sc5, sc5, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wilda ,sc5wild, sc5, sc5, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wild ,0, sc5, sc5, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wilda ,sc5wild, sc5, sc5, sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY WINCANALLEYSND WIN CAN ALLEY
-GAME( 200?, sc5wca ,0, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcaa ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcad ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcaf ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcah ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcai ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcal ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcan ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wca ,0, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaa ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcad ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaf ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcah ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcai ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcal ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcan ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY 5 pound 10p Version WINCANALLEYSND WIN CAN ALLEY
-GAME( 200?, sc5wcab ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcae ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcaj ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcam ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wcab ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcae ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcaj ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcam ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2552 WIN CAN ALLEY 5 pound 10p Arcade Version WINCANALLEYSND
-GAME( 200?, sc5wcac ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcag ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcak ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wcao ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wcac ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcag ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcak ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wcao ,sc5wca, sc5, sc5, sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3218 AWP WOK N ROLL S5 PR3218 WOK N ROLL SOUNDS11 WOK N ROLL S.SITE
-GAME( 200?, sc5wok ,0, sc5, sc5, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5woka ,sc5wok, sc5, sc5, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wok ,0, sc5, sc5, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5woka ,sc5wok, sc5, sc5, sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2556 RED HOT REELS RHRL SOUNDS RED HOT REELS
-GAME( 200?, sc5rhr ,0, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhra ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhrb ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhrc ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhrd ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhre ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rhr ,0, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhra ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrb ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrc ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhrd ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhre ,sc5rhr, sc5, sc5, sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2458 CLUB SNAKE RATTLE AND ROLL CLUB SRAR CLUB CLUB SRAR SND CLUB SNAKE RATTLE AND ROLL
-GAME( 200?, sc5srrcl ,0, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5srrcla ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5srrclb ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5srrclc ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5srrcl ,0, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrcla ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrclb ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5srrclc ,sc5srrcl, sc5, sc5, sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3422 CLUB THE PRIZE IS RIGHT S5 PR3422 PRIZE IS RIGHT SOUNDS11 THE PRIZE IS RIGHT S.SITE
-GAME( 200?, sc5pircl ,0, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pircla ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pirclb ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pirclc ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pircl ,0, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pircla ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclb ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pirclc ,sc5pircl, sc5, sc5, sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mrrcl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mrrcla ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mrrclb ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mrrclc ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mrrcl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrcla ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrclb ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrrclc ,sc5mrrcl, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// these contained sc4/sc5/ad5 stuff, split by platform
// BFGP1234..............G95427832.RAZY_.PR3436 CF COMMUNITY P SOUNDS11. (non-standard header, seems to indicate that these are actually Crazy Fruits Community Parts?)
-GAME( 200?, sc5crcpt ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crcpta ,sc5crcpt, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crcpt ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crcpta ,sc5crcpt, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3009 AWP ANT N DECS JIGGY BANK S5 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE
-GAME( 200?, sc5adjb ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjba ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbb ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbc ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbd ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbe ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbf ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbg ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbh ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbi ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbj ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbk ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbl ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbm ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbn ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbo ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbp ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbq ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adjbr ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5adjb ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjba ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbb ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbc ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbd ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbe ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbf ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbg ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbh ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbi ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbj ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbk ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbl ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbm ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbn ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbo ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbp ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbq ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adjbr ,sc5adjb, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
// PR1920 AWP ANT N DECS WTAD S5 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE
-GAME( 200?, sc5adwta ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adwtaa ,sc5adwta, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5adwta ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adwtaa ,sc5adwta, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD
-GAME( 200?, sc5a40 ,0, sc5, sc5, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5a40a ,sc5a40, sc5, sc5, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5a40 ,0, sc5, sc5, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5a40a ,sc5a40, sc5, sc5, sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA
-GAME( 200?, sc5bantm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bantma ,sc5bantm, sc5, sc5, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bantm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bantma ,sc5bantm, sc5, sc5, sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1447 BAR7S PR1492 CAS BAR SEVENS SOUNDS11 BAR 7S M.SITE
-GAME( 200?, sc5bar7 ,0, sc5, sc5, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7a ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bar7 ,0, sc5, sc5, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7a ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3064 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE
-GAME( 200?, sc5bar7b ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7c ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7d ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7e ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7f ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bar7g ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bar7b ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7c ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7d ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7e ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7f ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bar7g ,sc5bar7, sc5, sc5, sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1704 AWP BATTLESHIPS AND CRUISERS PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE
-GAME( 200?, sc5batl ,0, sc5, sc5, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5batla ,sc5batl, sc5, sc5, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5batl ,0, sc5, sc5, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5batla ,sc5batl, sc5, sc5, sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER
-GAME( 200?, sc5bob ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5boba ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bobb ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bobc ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bob ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5boba ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bobb ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bobc ,sc5bob, sc5, sc5, sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1702 AWP BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE
-GAME( 200?, sc5bull ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bulla ,sc5bull, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bull ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bulla ,sc5bull, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1719 AWP SUPER BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 SUPER BULLSEYE S.SITE
-GAME( 200?, sc5sbull ,0, sc5, sc5, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sbulla ,sc5sbull, sc5, sc5, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sbull ,0, sc5, sc5, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sbulla ,sc5sbull, sc5, sc5, sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3318 AWP BULLSEYE 5 REELS S5 PR3318 BULLSEYE SOUNDS11 BULLSEYE S.SITE
-GAME( 200?, sc5bull5 ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bull5a ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bull5b ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bull5c ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bull5 ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5a ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5b ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bull5c ,sc5bull5, sc5, sc5, sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1910 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S5 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE
-GAME( 200?, sc5butch ,0, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5butcha ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5butchb ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5butchc ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5butchd ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5butche ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5butch ,0, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butcha ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchb ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchc ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butchd ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5butche ,sc5butch, sc5, sc5, sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER
-GAME( 200?, sc5cabin ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cabina ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cabinb ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cabinc ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cabin ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabina ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabinb ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cabinc ,sc5cabin, sc5, sc5, sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH
-GAME( 200?, sc5cari ,0, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5caria ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5carib ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5caric ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5carid ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5carie ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5carif ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5carig ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cari ,0, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5caria ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carib ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5caric ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carid ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carie ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carif ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5carig ,sc5cari, sc5, sc5, sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR1683 BLAS14
-GAME( 200?, sc5cblas ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cblasa ,sc5cblas, sc5, sc5, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cblas ,0, sc5, sc5, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cblasa ,sc5cblas, sc5, sc5, sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA
-GAME( 200?, sc5casxt ,0, sc5, sc5, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5casxta ,sc5casxt, sc5, sc5, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5casxt ,0, sc5, sc5, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5casxta ,sc5casxt, sc5, sc5, sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1711 AWP CHAV IT SCORP5 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE
-GAME( 200?, sc5chavi ,0, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavia ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavib ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavic ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavid ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavie ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5chavi ,0, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavia ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavib ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavic ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavid ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavie ,sc5chavi, sc5, sc5, sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2305 CHAVVY CHASE CHVY SOUNDS
-GAME( 200?, sc5chavy ,0, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavya ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavyb ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chavyc ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5chavy ,0, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavya ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavyb ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chavyc ,sc5chavy, sc5, sc5, sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2230 CLUEDO CLUE SOUNDS CLUEDO
-GAME( 200?, sc5clue ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cluea ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clueb ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cluec ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clue ,0, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluea ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clueb ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cluec ,sc5clue, sc5, sc5, sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11
-GAME( 200?, sc5cmani ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmania ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmanib ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cmanic ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cmani ,0, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmania ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmanib ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cmanic ,sc5cmani, sc5, sc5, sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE
-GAME( 200?, sc5cj ,0, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cja ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjb ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjc ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjd ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cje ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cj ,0, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cja ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjb ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjc ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjd ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cje ,sc5cj, sc5, sc5, sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11
-GAME( 200?, sc5ctl ,0, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ctla ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ctlb ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ctlc ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ctl ,0, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctla ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctlb ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ctlc ,sc5ctl, sc5, sc5, sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3005 AWP COPS AND ROBBERS SAFE CRACKER S5 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE
-GAME( 200?, sc5crsc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsca ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscb ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscc ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscd ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsce ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscf ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscg ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsch ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsci ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscj ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsck ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscl ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscm ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscn ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsco ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscp ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscq ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscr ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscs ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crsct ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crscu ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crsc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsca ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscb ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscc ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscd ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsce ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscf ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscg ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsch ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsci ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscj ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsck ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscl ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscm ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscn ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsco ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscp ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscq ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscr ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscs ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crsct ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crscu ,sc5crsc, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )
// PROJECT NUMBER PR2252 CORONATION ST CORRY SOUNDS CORONATION ST
-GAME( 200?, sc5coro ,0, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corom ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coroy ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coro0 ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coro ,0, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corom ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroy ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coro0 ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2552 CORONATION ST COROST_SINGLE CORONATION ST
-GAME( 200?, sc5coroe ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corof ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corog ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coroh ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coroq ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coror ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coros ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corot ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coroe ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corof ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corog ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroh ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroq ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coror ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coros ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corot ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION ST TRIPLE COROST SOUNDS (top box maybe?)
-GAME( 200?, sc5coroa ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coroa ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS
-GAME( 200?, sc5corok ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corol ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corow ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corox ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5corok ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corol ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corow ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corox ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Arcade Version 061 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5corob ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coron ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5corob ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coron ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Arcade Version 063 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroj ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corov ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coroj ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corov ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Bingo Version 012 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroc ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corod ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coroi ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coroo ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corop ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5corou ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coroc ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corod ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroi ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coroo ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corop ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5corou ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2249 CORONATION STREET Bingo Version 013 COROST_TRIPLE SOUNDS CORONATION ST
-GAME( 200?, sc5coroz ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5coro1 ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5coroz ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5coro1 ,sc5coro, sc5, sc5, sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1909 AWP COUNTDOWN S5 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE
-GAME( 200?, sc5count ,0, sc5, sc5, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5counta ,sc5count, sc5, sc5, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5count ,0, sc5, sc5, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5counta ,sc5count, sc5, sc5, sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2387. T FRUIT CRAZY T FRUIT CRAZY QPS GOLD X TRIPLE (but contains Crazy Keys strings as well?)
-GAME( 200?, sc5czfr ,0, sc5, sc5, sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5czfr ,0, sc5, sc5, sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2388 FRUIT CRAZY SINGLE FRUIT CRAZY CRZ SOUNDS PR2388 FRUIT CRAZY FRUIT CRAZY MAZ (not a standard header)
-GAME( 200?, sc5frcrz ,0, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5frcrza ,sc5czfr, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5frcrz ,0, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5frcrza ,sc5czfr, sc5, sc5, sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1608 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE
-GAME( 200?, sc5crnjw ,0, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crnjwa ,sc5crnjw, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5crnjwb ,sc5crnjw, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5crnjw ,0, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crnjwa ,sc5crnjw, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5crnjwb ,sc5crnjw, sc5, sc5, sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
// Z055 CJEWELS PR000055 CJEWELS 1 CJEWELS AWP
-GAME( 200?, sc5cjqps ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjqpsa ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjqpsb ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5cjqpsc ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5cjqps ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsa ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsb ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5cjqpsc ,sc5crnjw, sc5, sc5, sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1907 AWP DEAL OR NO DEAL S5 PR1907 DEAL OR NO DEAL SOUNDS11 DEALORNODEAL S.SITE
-GAME( 200?, sc5dnd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnda ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndb ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndc ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndd ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnde ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndf ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndg ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndh ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndi ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndj ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndk ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndl ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndm ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndn ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndo ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndp ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndq ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndr ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnds ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndt ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnda ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndb ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndc ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndd ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnde ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndf ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndg ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndh ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndi ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndj ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndk ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndl ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndm ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndn ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndo ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndp ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndq ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndr ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnds ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndt ,sc5dnd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
// PR1954 CASINO DOND REELS CASINO DOND ARCADE PR1954 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndcs ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsa ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsb ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsc ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsd ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcse ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsf ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsg ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsh ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsi ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcsj ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-
-GAME( 200?, sc5dndc2 ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
-GAME( 200?, sc5dndc2a ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2b ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-
-GAME( 200?, sc5dndc2c ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2d ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-
-GAME( 200?, sc5dndc2e ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE
-GAME( 200?, sc5dndc2f ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2g ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2h ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc2i ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2j ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2k ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2l ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2m ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2n ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2o ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12
-GAME( 200?, sc5dndc2p ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-
-GAME( 200?, sc5dndc2q ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc2r ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2s ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2t ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2u ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12
-GAME( 200?, sc5dndc2v ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// ^^
-GAME( 200?, sc5dndc2w ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
-
-GAME( 200?, sc5dndc3 ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
-GAME( 200?, sc5dndc3a ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc3b ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5dndc3c ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
+GAME( 200?, sc5dndcs ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsa ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsb ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsc ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsd ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcse ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsf ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsg ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsh ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsi ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcsj ,sc5dndcs, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+
+GAME( 200?, sc5dndc2 ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
+GAME( 200?, sc5dndc2a ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2b ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+
+GAME( 200?, sc5dndc2c ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2d ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+
+GAME( 200?, sc5dndc2e ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE
+GAME( 200?, sc5dndc2f ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2g ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2h ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc2i ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2j ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2k ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2l ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2m ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2n ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2o ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12
+GAME( 200?, sc5dndc2p ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^
+
+GAME( 200?, sc5dndc2q ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc2r ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2s ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2t ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2u ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12
+GAME( 200?, sc5dndc2v ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", GAME_IS_SKELETON_MECHANICAL )// ^^
+GAME( 200?, sc5dndc2w ,sc5dndc2, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", GAME_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE
+
+GAME( 200?, sc5dndc3 ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
+GAME( 200?, sc5dndc3a ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc3b ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5dndc3c ,sc5dndc3, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
// PR3209 AWP DEAL OR NO DEAL BREAK THE BANK SCORP5 PR3209 BREAK THE BANK SOUNDS11 BREAK THE BANK S.SITE
-GAME( 200?, sc5dndbb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbba ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbb ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbc ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbd ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbe ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbf ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbbg ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbba ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbb ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbc ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbd ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbe ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbf ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbbg ,sc5dndbb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR???? CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR3068 BEAT THE BANKER SOUNDS11 DEAL OR NO DEAL
-GAME( 200?, sc5dndcl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcla ,sc5dndcl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndcl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcla ,sc5dndcl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR???? CLUB DEAL OR NO DEAL BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 (there were in the Walk of Wealth sets)
-GAME( 200?, sc5dndcb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcba ,sc5dndcb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndcb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcba ,sc5dndcb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3215 AWP DEAL OR NO DEAL DOUBLE S5 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE
-GAME( 200?, sc5dnddd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddda ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndddb ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndddc ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndddd ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddde ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndddf ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndddg ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddda ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddb ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddc ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddd ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddde ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddf ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndddg ,sc5dnddd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR3008 DEAL OR NO DEAL HALL OF FAME SCORP5 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE
-GAME( 200?, sc5dndhf ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfa ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfb ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfc ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfd ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfe ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhff ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfg ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfh ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfi ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfj ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfk ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfl ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfm ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfn ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfo ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfp ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfq ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfr ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndhfs ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndhf ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfa ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfb ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfc ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfd ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfe ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhff ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfg ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfh ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfi ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfj ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfk ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfl ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfm ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfn ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfo ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfp ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfq ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfr ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndhfs ,sc5dndhf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
// PR3207 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP5 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE
-GAME( 200?, sc5dndys ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysa ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysb ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysc ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysd ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndyse ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysf ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndysg ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndys ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysa ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysb ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysc ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysd ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndyse ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysf ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndysg ,sc5dndys, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR3232 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP5 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE
-GAME( 200?, sc5dndlp ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpa ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpb ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpc ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpd ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpe ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpf ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpg ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlph ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpi ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpj ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpk ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpl ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpm ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpn ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpo ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpp ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpq ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpr ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlps ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpt ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndlpu ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndlp ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpa ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpb ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpc ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpd ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpe ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpf ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpg ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlph ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpi ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpj ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpk ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpl ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpm ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpn ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpo ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpp ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpq ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpr ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlps ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpt ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndlpu ,sc5dndlp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )
// PR3201 AWP DEAL OR NO DEAL RED ALERT SCORP5 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE
-GAME( 200?, sc5dndra ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndraa ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrab ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrac ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrad ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrae ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndraf ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrag ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrah ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrai ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndraj ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndrak ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndra ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraa ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrab ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrac ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrad ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrae ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraf ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrag ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrah ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrai ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndraj ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndrak ,sc5dndra, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR3210 AWP DEAL OR NO DEAL THE BIG DEAL SCORP5 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE
-GAME( 200?, sc5dndbd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbda ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdb ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdc ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdd ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbde ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdf ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdg ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdh ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbdi ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbda ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdb ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdc ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdd ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbde ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdf ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdg ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdh ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbdi ,sc5dndbd, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3011 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE
-GAME( 200?, sc5dndbr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbra ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrd ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrf ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrg ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrj ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrl ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrm ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrn ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbro ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrp ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrq ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrr ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrs ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrt ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbru ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrv ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrw ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbra ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrd ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrf ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrg ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrj ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrl ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrm ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrn ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbro ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrp ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrq ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrr ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrs ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrt ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbru ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrv ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrw ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
// PR3018 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE
-GAME( 200?, sc5dndbrb ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrc ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbre ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrh ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbri ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbrk ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbrb ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrc ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbre ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrh ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbri ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbrk ,sc5dndbr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3017 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP5 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE
-GAME( 200?, sc5dndcc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcca ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccb ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccc ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccd ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcce ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccf ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccg ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcch ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcci ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccj ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcck ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccl ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccm ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccn ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcco ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccp ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccq ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndccr ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndcc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcca ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccb ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccc ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccd ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcce ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccf ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccg ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcch ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcci ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccj ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcck ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccl ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccm ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccn ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcco ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccp ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccq ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndccr ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
// PR3250 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3250 THE CRAZY CHAIR SOUNDS11
-GAME( 200?, sc5dndca ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcaa ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcab ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcac ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndca ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcaa ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcab ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcac ,sc5dndca, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3362 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3362 THE CRAZY CHAIR SOUNDS11
-GAME( 200?, sc5dndcad ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndcae ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndcad ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndcae ,sc5dndcc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3013 AWP THE DEAL WHEEL S5 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE
-GAME( 200?, sc5dnddw ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwa ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwb ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwc ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwd ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwe ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwf ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwg ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwh ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddwi ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddw ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwa ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwb ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwc ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwd ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwe ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwf ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwg ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwh ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddwi ,sc5dnddw, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3014 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP5 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE
-GAME( 200?, sc5dnddf ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfa ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfb ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfc ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfd ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfe ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddff ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfg ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfh ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfi ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfj ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfk ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfl ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfm ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dnddfn ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dnddf ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfa ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfb ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfc ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfd ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfe ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddff ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfg ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfh ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfi ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfj ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfk ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfl ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfm ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dnddfn ,sc5dnddf, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
// PR3220 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE
-GAME( 200?, sc5dndpg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpga ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgb ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgc ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgd ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpge ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgf ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgg ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgh ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgi ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgj ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgk ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgl ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgm ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgn ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgo ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgp ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgq ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgr ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgs ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgt ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpgu ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndpg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpga ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgb ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgc ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgd ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpge ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgf ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgg ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgh ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgi ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgj ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgk ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgl ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgm ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgn ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgo ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgp ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgq ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgr ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgs ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgt ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpgu ,sc5dndpg, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )
// PR3403 AWP CLASSIC DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE
-GAME( 200?, sc5dndpl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndpla ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndplb ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndplc ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndpl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndpla ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndplb ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndplc ,sc5dndpl, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3003 AWP DOND THE POWER 5 SCORP5 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE
-GAME( 200?, sc5dndtp ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpa ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpb ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpc ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpd ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpe ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpf ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpg ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtph ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpi ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpj ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpk ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpl ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpm ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpn ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpo ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpp ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpq ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpr ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtps ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpt ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtpu ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndtp ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpa ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpb ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpc ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpd ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpe ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpf ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpg ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtph ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpi ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpj ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpk ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpl ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpm ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpn ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpo ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpp ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpq ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpr ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtps ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpt ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtpu ,sc5dndtp, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )
// PR3036 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
-GAME( 200?, sc5dndww ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwa ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwb ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwc ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwd ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwe ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwf ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwg ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwh ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwi ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwj ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwk ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwl ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwm ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwn ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwo ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwp ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwwq ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndww ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwa ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwb ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwc ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwd ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwe ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwf ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwg ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwh ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwi ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwj ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwk ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwl ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwm ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwn ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwo ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwp ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwwq ,sc5dndww, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
// PR3026 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
-GAME( 200?, sc5dndwc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwca ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwcb ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwcc ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwcd ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwce ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwcf ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwcg ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndwc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwca ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcb ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcc ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcd ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwce ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcf ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwcg ,sc5dndwc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR3304 DOND THINK RED S5 PR3304 THINK RED SOUNDS11 THINK RED S.SITE
-GAME( 200?, sc5dndtr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtra ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrb ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrc ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrd ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtre ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrf ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrg ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrh ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtri ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrj ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndtrk ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndtr ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtra ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrb ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrc ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrd ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtre ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrf ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrg ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrh ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtri ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrj ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndtrk ,sc5dndtr, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR1962 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP5 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE
-GAME( 200?, sc5dndwb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwba ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbb ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbc ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbd ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbe ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbf ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbg ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbh ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbi ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbj ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbk ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbl ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbm ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbn ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbo ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbp ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbq ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbr ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwbs ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndwb ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwba ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbb ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbc ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbd ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbe ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbf ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbg ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbh ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbi ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbj ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbk ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbl ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbm ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbn ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbo ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbp ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbq ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbr ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwbs ,sc5dndwb, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
// PR3071 CASINO DOND WIYB REELS CASINO DOND ARCADE PR3071 W IN YOUR BOX SOUNDS11
-GAME( 200?, sc5dndwi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwia ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwib ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwic ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwid ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwie ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwif ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndwig ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndwi ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwia ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwib ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwic ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwid ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwie ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwif ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndwig ,sc5dndwi, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11
-GAME( 200?, sc5dmine ,0, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminea ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dmineb ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminec ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dmined ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminee ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminef ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dmineg ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dmineh ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminei ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dmine ,0, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminea ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dmineb ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminec ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dmined ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminee ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminef ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dmineg ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dmineh ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminei ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 DIAMOND MINE S.SITE
-GAME( 200?, sc5dminej ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminek ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dminel ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dminej ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminek ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dminel ,sc5dmine, sc5, sc5, sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
// PR1394 AWP DOCTOR DOSH SCORP5 PR1309 DOCTOR DOSH SOUNDS11
-GAME( 200?, sc5ddosh ,0, sc5, sc5, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddosha ,sc5ddosh, sc5, sc5, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ddosh ,0, sc5, sc5, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddosha ,sc5ddosh, sc5, sc5, sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1716 AWP DOUGH HO HO S5 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE
-GAME( 200?, sc5dhh ,0, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhha ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhb ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhc ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhd ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhe ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhf ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dhhg ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5dhh ,0, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhha ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhb ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhc ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhd ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhe ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhf ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dhhg ,sc5dhh, sc5, sc5, sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
// PR1615 AWP DOUGH SELECTA SCORP5 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE
-GAME( 200?, sc5dough ,0, sc5, sc5, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dougha ,sc5dough, sc5, sc5, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dough ,0, sc5, sc5, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dougha ,sc5dough, sc5, sc5, sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD
-GAME( 200?, sc5ducks ,0, sc5, sc5, sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ducks ,0, sc5, sc5, sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2313 EMMERDALE EMMR SOUNDS EMMERDALE
-GAME( 200?, sc5emmer ,0, sc5, sc5, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5emmera ,sc5emmer, sc5, sc5, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5emmer ,0, sc5, sc5, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5emmera ,sc5emmer, sc5, sc5, sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3213 AWP FAMILY GUY S5 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE
-GAME( 200?, sc5fguy ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fguya ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fguyb ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fguyc ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fguyd ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fguye ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fguy ,0, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguya ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyb ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyc ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguyd ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fguye ,sc5fguy, sc5, sc5, sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1701 AWP FAT BOY SPIN SCORP5 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE
-GAME( 200?, sc5fbspn ,0, sc5, sc5, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fbspna ,sc5fbspn, sc5, sc5, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fbspn ,0, sc5, sc5, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fbspna ,sc5fbspn, sc5, sc5, sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT
-GAME( 200?, sc5fmj ,0, sc5, sc5, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5fmja ,sc5fmj, sc5, sc5, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5fmj ,0, sc5, sc5, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5fmja ,sc5fmj, sc5, sc5, sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2255 GLADIATOR GLAD SOUNDS GLADIATOR
-GAME( 200?, sc5glad ,0, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5glada ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gladb ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gladc ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5glad ,0, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5glada ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gladb ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gladc ,sc5glad, sc5, sc5, sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3509 AWP GOLD DIGGER SCORP5 PR3509 GOLD DIGGER SOUNDS11 GOLD DIGGER S.SITE
-GAME( 200?, sc5gd ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gda ,sc5gd, sc5, sc5, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gd ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gda ,sc5gd, sc5, sc5, sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2325 GOLD DIGGERS GOLD SOUNDS GOLD DIGGERS
-GAME( 200?, sc5gdmz ,0, sc5, sc5, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdmza ,sc5gdmz, sc5, sc5, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gdmz ,0, sc5, sc5, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdmza ,sc5gdmz, sc5, sc5, sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1137 CLUB GOLD DIGGER CLUB GOLD DIGGER CLUB PR1137 GOLDD CL SOUNDS11
-GAME( 200?, sc5gdclb ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdclba ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdclbb ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdclbc ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdclbd ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gdclbe ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gdclb ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclba ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbb ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbc ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbd ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gdclbe ,sc5gdclb, sc5, sc5, sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE (same as the SC4 version)
-GAME( 200?, sc5gball ,0, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gballa ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gballb ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gballc ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gball ,0, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballa ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballb ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gballc ,sc5gball, sc5, sc5, sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2208 GOLDEN GAME PLASMA GOLDEN GAME MAZ BARX SOUNDS
-GAME( 200?, sc5ggame ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ggamea ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ggameb ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ggamec ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ggamed ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ggame ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamea ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggameb ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamec ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ggamed ,sc5ggame, sc5, sc5, sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
-GAME( 200?, sc5ggg ,0, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE
-GAME( 200?, sc5ggga ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5gggb ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME
-GAME( 200?, sc5gggc ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
+GAME( 200?, sc5ggg ,0, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE
+GAME( 200?, sc5ggga ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5gggb ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME
+GAME( 200?, sc5gggc ,sc5ggg, sc5, sc5, sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
// PR3016 AWP THE GUNPOWDER SLOT S5 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE
-GAME( 200?, sc5gunp ,0, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpa ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpb ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpc ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpd ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpe ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpf ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpg ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunph ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpi ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpj ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpk ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5gunpl ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5gunp ,0, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpa ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpb ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpc ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpd ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpe ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpf ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpg ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunph ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpi ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpj ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpk ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5gunpl ,sc5gunp, sc5, sc5, sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
// PR1388 AWP HAPPY NOTES SCORP5 PR1306 HAPPY NOTES SOUNDS11
-GAME( 200?, sc5hapnt ,0, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapnta ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapntb ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapntc ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapntd ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapnte ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapntf ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hapntg ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hapnt ,0, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapnta ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntb ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntc ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntd ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapnte ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntf ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hapntg ,sc5hapnt, sc5, sc5, sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR1402 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11
-GAME( 200?, sc5hellb ,0, sc5, sc5, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hellba ,sc5hellb, sc5, sc5, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hellb ,0, sc5, sc5, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hellba ,sc5hellb, sc5, sc5, sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1613 AWP HILLBILLIONAIRE SCORP5 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE
-GAME( 200?, sc5hill ,0, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hilla ,sc5hill, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hillb ,sc5hill, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hill ,0, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hilla ,sc5hill, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hillb ,sc5hill, sc5, sc5, sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
// PR2176 HISSING QUID VIPA SOUNDS HISSING QUID
-GAME( 200?, sc5hiss ,0, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hissa ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hissb ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hissc ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hiss ,0, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissa ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissb ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hissc ,sc5hiss, sc5, sc5, sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1936 AWP HOT DOG SCORP5 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE
-GAME( 200?, sc5hotdg ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotdga ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotdgb ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotdgc ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotdgd ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotdge ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hotdg ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdga ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgb ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgc ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdgd ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotdge ,sc5hotdg, sc5, sc5, sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1733 AWP HOT ROD SCORP5 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE
-GAME( 200?, sc5hotrd ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotrda ,sc5hotrd, sc5, sc5, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hotrd ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotrda ,sc5hotrd, sc5, sc5, sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3211 AWP HOT SHOT SCORP5 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE
-GAME( 200?, sc5hotsh ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotsha ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshb ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshc ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshd ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshe ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshf ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshg ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshh ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshi ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshj ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshk ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshl ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshm ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshn ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotsho ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshp ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotshq ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hotsh ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotsha ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshb ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshc ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshd ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshe ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshf ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshg ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshh ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshi ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshj ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshk ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshl ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshm ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshn ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotsho ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshp ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotshq ,sc5hotsh, sc5, sc5, sc5, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11
-GAME( 200?, sc5hotwd ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwda ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwdb ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwdc ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwdd ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwde ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwdf ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5hotwdg ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5hotwd ,0, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwda ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdb ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdc ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdd ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwde ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdf ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5hotwdg ,sc5hotwd, sc5, sc5, sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE
-GAME( 200?, sc5celeb ,0, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5celeba ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5celebb ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5celebc ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5celebd ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5celeb ,0, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celeba ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebb ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebc ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5celebd ,sc5celeb, sc5, sc5, sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN
-GAME( 200?, sc5inspn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5inspna ,sc5inspn, sc5, sc5, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5inspn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5inspna ,sc5inspn, sc5, sc5, sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2366 AWP THE ITALIAN JOB S5 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE
-GAME( 200?, sc5ijob ,0, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijoba ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobb ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobc ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobd ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobe ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobf ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobg ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobh ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ijobi ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ijob ,0, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijoba ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobb ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobc ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobd ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobe ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobf ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobg ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobh ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ijobi ,sc5ijob, sc5, sc5, sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE
-GAME( 200?, sc5jjok ,0, sc5, sc5, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5jjoka ,sc5jjok, sc5, sc5, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5jjok ,0, sc5, sc5, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5jjoka ,sc5jjok, sc5, sc5, sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL
-GAME( 200?, sc5ldvl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ldvla ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ldvlb ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ldvlc ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ldvld ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ldvle ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ldvl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvla ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvlb ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvlc ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvld ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ldvle ,sc5ldvl, sc5, sc5, sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1413 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE
-GAME( 200?, sc5lotrr ,0, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrra ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrb ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrc ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrd ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrre ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrf ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrg ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrrh ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5lotrri ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5lotrr ,0, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrra ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrb ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrc ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrd ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrre ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrf ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrg ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrrh ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5lotrri ,sc5lotrr, sc5, sc5, sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3004 AWP MANIC MINER SCORP5 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE
-GAME( 200?, sc5manic ,0, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manica ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicb ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicc ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicd ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manice ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicf ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicg ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manich ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manici ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicj ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manick ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicl ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicm ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicn ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manico ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicp ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicq ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicr ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manics ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manict ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicu ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicv ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5manicw ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5manic ,0, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manica ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicb ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicc ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicd ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manice ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicf ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicg ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manich ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manici ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicj ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manick ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicl ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicm ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicn ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manico ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicp ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicq ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicr ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manics ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manict ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicu ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicv ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5manicw ,sc5manic, sc5, sc5, sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", GAME_IS_SKELETON_MECHANICAL )
// PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS
-GAME( 200?, sc5mmm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmma ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmmb ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmmc ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mmm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmma ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmmb ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmmc ,sc5mmm, sc5, sc5, sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS
-GAME( 200?, sc5mmad ,0, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmada ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmadb ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmadc ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mmad ,0, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmada ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmadb ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmadc ,sc5mmad, sc5, sc5, sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2395 MONEY SPINNER MONY SOUNDS NITH
-GAME( 200?, sc5monsp ,0, sc5, sc5, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5monspa ,sc5monsp, sc5, sc5, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5monsp ,0, sc5, sc5, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5monspa ,sc5monsp, sc5, sc5, sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PROJECT NUMBER PR0_0_ MONOPOLY P_S_E_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _U_A_S_U_D_ _ _ _ _ _ _ _ _ _ _ _ _ _T_I_K_P_N_ _ _ _
-GAME( 200?, sc5monop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // incomplete pairing
+GAME( 200?, sc5monop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
-GAME( 200?, sc5mcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY
-GAME( 200?, sc5mcasa ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
-GAME( 200?, sc5mcasb ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY
-GAME( 200?, sc5mcasc ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // ^^
+GAME( 200?, sc5mcas ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY
+GAME( 200?, sc5mcasa ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
+GAME( 200?, sc5mcasb ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY
+GAME( 200?, sc5mcasc ,sc5mcas, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
// PR3308 AWP MONOPOLY DOUBLE MONEY S5 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE
-GAME( 200?, sc5mdm ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mdma ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mdmb ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mdmc ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mdm ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdma ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdmb ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mdmc ,sc5mdm, sc5, sc5, sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH
-GAME( 200?, sc5mhn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhna ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhnb ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhnc ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhnd ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhne ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mhn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhna ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnb ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnc ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhnd ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhne ,sc5mhn, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2345 AWP MONOPOLY HOT PROPERTY S5 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE
-GAME( 200?, sc5mhp ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpa ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpb ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpc ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpd ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpe ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpf ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpg ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhph ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mhpi ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mhp ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpa ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpb ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpc ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpd ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpe ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpf ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpg ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhph ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mhpi ,sc5mhp, sc5, sc5, sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3413 AWP MONOPOLY MONEYBAGS S5 PR3413 MONEYBAGS SOUNDS11 MONEYBAGS S.SITE
-GAME( 200?, sc5mmb ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmba ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmbb ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmbc ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mmb ,0, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmba ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbb ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbc ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1911 AWP MONOLOLY MONEY BAGS SCORP5 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE
-GAME( 200?, sc5mmbd ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mmbe ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mmbd ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mmbe ,sc5mmb, sc5, sc5, sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2363 RED HOT MONOP RED HOT MONOPOLY MAZ MONO SOUNDS MONOPOLY
-GAME( 200?, sc5mrh ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mrha ,sc5mrh, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mrh ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mrha ,sc5mrh, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES
-GAME( 200?, sc5mr2r ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mr2ra ,sc5mr2r, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mr2r ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mr2ra ,sc5mr2r, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES
-GAME( 200?, sc5mr2rb ,sc5mr2r, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mr2rb ,sc5mr2r, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2190 MONOPOLY WOW MONOPOLY WOW MAZ TWOW SOUNDS
-GAME( 200?, sc5mww ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mwwa ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mwwb ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mwwc ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mww ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwa ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwb ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mwwc ,sc5mww, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR3002 AWP NIGHTMARE ON ELM STREET S5 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE
-GAME( 200?, sc5nmare ,0, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nmarea ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nmareb ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nmarec ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5nmare ,0, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmarea ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmareb ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nmarec ,sc5nmare, sc5, sc5, sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE
-GAME( 200?, sc5potp ,0, sc5, sc5, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potpa ,sc5potp, sc5, sc5, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5potp ,0, sc5, sc5, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potpa ,sc5potp, sc5, sc5, sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER
-GAME( 200?, sc5pp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppa ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppb ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppc ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppd ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppe ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppf ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppg ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppa ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppb ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppc ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppd ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppe ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppf ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppg ,sc5pp, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS
-GAME( 200?, sc5ppcr ,0, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppcrb ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppcrc ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppcrd ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ppcr ,0, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrb ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrc ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppcrd ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2279 CLOUSEAUS REVENGE REVENGE SOUNDS
-GAME( 200?, sc5ppcra ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ppcra ,sc5ppcr, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2407 AWP PINK PANTHER CRACK THE CODE SCORP5 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE
-GAME( 200?, sc5ppctc ,0, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctca ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctcb ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctcc ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctcd ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctce ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctcf ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctcg ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppctch ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ppctc ,0, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctca ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcb ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcc ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcd ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctce ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcf ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctcg ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppctch ,sc5ppctc, sc5, sc5, sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
// PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMN SOUNDS PINK PANTHER DYM
-GAME( 200?, sc5ppdym ,0, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppdyma ,sc5ppdym, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ppdym ,0, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppdyma ,sc5ppdym, sc5, sc5, sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN
-GAME( 200?, sc5ppsag ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppsaga ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppsagb ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppsagc ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppsagd ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ppsage ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ppsag ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsaga ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagb ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagc ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsagd ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ppsage ,sc5ppsag, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE
-GAME( 200?, sc5pony ,0, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ponya ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ponyb ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ponyc ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ponyd ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pony ,0, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponya ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyb ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyc ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ponyd ,sc5pony, sc5, sc5, sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2417 AWP POPEYE S5 PR2417 POPEYE SOUNDS11 POPEYE S.SITE
-GAME( 200?, sc5popey ,0, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5popeya ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5popeyb ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5popeyc ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5popey ,0, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeya ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyb ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5popeyc ,sc5popey, sc5, sc5, sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1918 AWP POTS OF GOLD SCORP5 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE
-GAME( 200?, sc5pog ,0, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5poga ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pogb ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pogc ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pogd ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5poge ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pog ,0, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5poga ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogb ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogc ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pogd ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5poge ,sc5pog, sc5, sc5, sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// Z050 POTOFGLD PR000050 POTOFGLD 1 POTOFGLD AWP
-GAME( 200?, sc5potog ,0, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potoga ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potogb ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potogc ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potogd ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potoge ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potogf ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5potogg ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5potog ,0, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potoga ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogb ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogc ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogd ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potoge ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogf ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5potogg ,sc5potog, sc5, sc5, sc5, ROT0, "QPS","Pot Of Gold (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2272 POWER PLAY PPLY SOUNDS
-GAME( 200?, sc5pwrpl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pwrpla ,sc5pwrpl, sc5, sc5, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pwrpl ,0, sc5, sc5, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrpla ,sc5pwrpl, sc5, sc5, sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11
-GAME( 200?, sc5pwrbl ,0, sc5, sc5, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5pwrbla ,sc5pwrbl, sc5, sc5, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5pwrbl ,0, sc5, sc5, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5pwrbla ,sc5pwrbl, sc5, sc5, sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS
-GAME( 200?, sc5quidv ,0, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidva ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidvb ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidvc ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidvd ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidve ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidvf ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5quidvg ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5quidv ,0, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidva ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvb ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvc ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvd ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidve ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvf ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5quidvg ,sc5quidv, sc5, sc5, sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR2077 RED HOT X SDRDX SOUNDS
-GAME( 200?, sc5rhx ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rhx ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
// PR2077 RED HOT X SDRDX SOUNDS
-GAME( 200?, sc5rhxa ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxb ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxc ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxd ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxe ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxf ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rhxa ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxb ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxc ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxd ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxe ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxf ,sc5rhx, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
// PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X
-GAME( 200?, sc5rhxcs ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rhxcsa ,sc5rhxcs, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rhxcs ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rhxcsa ,sc5rhxcs, sc5, sc5, sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2557 RED SQUARE REDS SOUNDS RED SQUARE
-GAME( 200?, sc5redsq ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5redsqa ,sc5redsq, sc5, sc5, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5redsq ,0, sc5, sc5, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5redsqa ,sc5redsq, sc5, sc5, sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3257 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP5 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN
-GAME( 200?, sc5rosts ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rostsa ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rostsb ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rostsc ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rostsd ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rostse ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rosts ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsa ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsb ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsc ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostsd ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rostse ,sc5rosts, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN
-GAME( 200?, sc5rovrt ,0, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rovrta ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rovrtb ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5rovrtc ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5rovrt ,0, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrta ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrtb ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5rovrtc ,sc5rovrt, sc5, sc5, sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2280 SHOW ME THE MONEY SMTM SOUNDS
-GAME( 200?, sc5smtm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5smtma ,sc5smtm, sc5, sc5, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5smtm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5smtma ,sc5smtm, sc5, sc5, sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3013 AWP SHOW TIME S5 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE
-GAME( 200?, sc5showt ,0, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showta ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtb ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtc ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtd ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showte ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtf ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtg ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showth ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showti ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtj ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtk ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtl ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtm ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtn ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showto ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtp ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5showtq ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5showt ,0, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showta ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtb ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtc ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtd ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showte ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtf ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtg ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showth ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showti ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtj ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtk ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtl ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtm ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtn ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showto ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtp ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5showtq ,sc5showt, sc5, sc5, sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
// PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11
-GAME( 200?, sc5slad ,0, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5slada ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sladb ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sladc ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5slad ,0, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5slada ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladb ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladc ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 SNAKES N LADDERS S.SITE
-GAME( 200?, sc5sladd ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5slade ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sladf ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sladg ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sladd ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5slade ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladf ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sladg ,sc5slad, sc5, sc5, sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR1901 AWP SPICE IT UP SCORP5 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE
-GAME( 200?, sc5spice ,0, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5spiceb ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5spice ,0, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spiceb ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE (this header is incorrect, these are SCORP 5 sets, they use opcodes not present in the SC4 cpu and have the 'SC5' at the start of the ROM)
-GAME( 200?, sc5spicea ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5spicec ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5spiced ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5spicee ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5spicea ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spicec ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spiced ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5spicee ,sc5spice, sc5, sc5, sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS
-GAME( 200?, sc5swywm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5swywma ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5swywmb ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5swywmc ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5swywm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywma ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywmb ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swywmc ,sc5swywm, sc5, sc5, sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP H
-GAME( 200?, sc5sumit ,0, sc5, sc5, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5sumita ,sc5sumit, sc5, sc5, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sumit ,0, sc5, sc5, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5sumita ,sc5sumit, sc5, sc5, sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR
-GAME( 200?, sc5sus ,0, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5susa ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5susb ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5susc ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5sus ,0, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susa ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susb ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5susc ,sc5sus, sc5, sc5, sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK
-GAME( 200?, sc5swbak ,0, sc5, sc5, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5swbaka ,sc5swbak, sc5, sc5, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5swbak ,0, sc5, sc5, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5swbaka ,sc5swbak, sc5, sc5, sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1714 AWP TAKE THE PIECE S5 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE
-GAME( 200?, sc5ttpie ,0, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpiea ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpieb ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpiec ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpied ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpiee ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpief ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpieg ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpieh ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ttpiei ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ttpie ,0, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiea ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieb ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiec ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpied ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiee ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpief ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieg ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpieh ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ttpiei ,sc5ttpie, sc5, sc5, sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR3001 AWP TAKE YOUR PICK S5 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE
-GAME( 200?, sc5typ ,0, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5typa ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5typb ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5typc ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5typ ,0, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typa ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typb ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5typc ,sc5typ, sc5, sc5, sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR2140 MONOPOLY X SDMON SOUNDS (are these really a game called Top Box, or are they Top Box roms for Monopoly?)
-GAME( 200?, sc5tbox ,0, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxa, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxb, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxc, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxd, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxe, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxf, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxg, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxh, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxi, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxj, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxk, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxl, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxm, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxn, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxo, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxp, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tboxq, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5tbox ,0, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxa, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxb, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxc, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxd, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxe, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxf, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxg, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxh, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxi, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxj, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxk, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxl, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxm, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxn, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxo, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxp, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tboxq, sc5tbox, sc5, sc5, sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", GAME_IS_SKELETON_MECHANICAL )
// PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS
-GAME( 200?, sc5tpsht ,0, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tpshta ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tpshtb ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tpshtc ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5tpshtd ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5tpsht ,0, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshta ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtb ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtc ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5tpshtd ,sc5tpsht, sc5, sc5, sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
// PR2175 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER
-GAME( 200?, sc5trail ,0, sc5, sc5, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5traila ,sc5trail, sc5, sc5, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5trail ,0, sc5, sc5, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5traila ,sc5trail, sc5, sc5, sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR3010 AWP VIVA MEXICO SCORP5 PR3010 VIVA MEXICO SOUNDS11 VIVA MEXICO S.SITE
-GAME( 200?, sc5vivam ,0, sc5, sc5, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5vivama ,sc5vivam, sc5, sc5, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5vivam ,0, sc5, sc5, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5vivama ,sc5vivam, sc5, sc5, sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2341 WILD JACKPOTS WILDJACK SOUNDS WILD JACKPOTS
-GAME( 200?, sc5wldjk ,0, sc5, sc5, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5wldjka ,sc5wldjk, sc5, sc5, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5wldjk ,0, sc5, sc5, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5wldjka ,sc5wldjk, sc5, sc5, sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE
-GAME( 200?, sc5adsnt ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5adsnta ,sc5adsnt, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5adsnt ,0, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5adsnta ,sc5adsnt, sc5, sc5, sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1708 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE
-GAME( 200?, sc5bpb ,0, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bpbb ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bpbd ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bpbe ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bpb ,0, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbb ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbd ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbe ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1708 AWP BULLY'S PRIZE BOARD S5 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE
-GAME( 200?, sc5bpba ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bpbc ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bpba ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bpbc ,sc5bpb, sc5, sc5, sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR3010 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE
-GAME( 200?, sc5bsp ,0, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspa ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspb ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspc ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspd ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspe ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspf ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspg ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bsph ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspi ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspl ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspm ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspn ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspo ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bsp ,0, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspa ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspb ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspc ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspd ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspe ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspf ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspg ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bsph ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspi ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspl ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspm ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspn ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspo ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", GAME_IS_SKELETON_MECHANICAL )
// PR3012 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE
-GAME( 200?, sc5bspj ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5bspk ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5bspj ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5bspk ,sc5bsp, sc5, sc5, sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR1312 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11
-GAME( 200?, sc5chain ,0, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chaina ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chainb ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chainc ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chaind ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5chaine ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5chain ,0, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaina ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chainb ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chainc ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaind ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5chaine ,sc5chain, sc5, sc5, sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// PR1707 AWP CLOWN AROUND SCORP5 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE
-GAME( 200?, sc5clown ,0, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clowna ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clownb ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5clownc ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5clown ,0, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clowna ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clownb ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5clownc ,sc5clown, sc5, sc5, sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
// PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE
-GAME( 200?, sc5copsr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsra ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrb ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrc ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrd ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsre ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrf ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrg ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsrh ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5copsri ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5copsr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsra ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrb ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrc ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrd ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsre ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrf ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrg ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsrh ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5copsri ,sc5copsr, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
// PR1915 AWP DEAL OR NO DEAL BEAT THE BANKER S5 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE
-GAME( 200?, sc5dndbe ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbea ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbeb ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbec ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbed ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbee ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbef ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbeg ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbeh ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbei ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbej ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbek ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbel ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbem ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndben ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbe ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbea ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeb ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbec ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbed ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbee ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbef ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeg ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbeh ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbei ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbej ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbek ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbel ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbem ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndben ,sc5dndbe, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", GAME_IS_SKELETON_MECHANICAL )
// PR3063 CASINO DOND CAN YOU BEAT THE BANKER CASINO DOND ARCADE PR3063 BEAT THE BANKER SOUNDS11
-GAME( 200?, sc5ddbbc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbca ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbcb ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbcc ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbcd ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbce ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbcf ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5ddbbcg ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5ddbbc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbca ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcb ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcc ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcd ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbce ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcf ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5ddbbcg ,sc5ddbbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
// PR3312 AWP DEAL OR NO DEAL BOX CLEVER SCORP5 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE
-GAME( 200?, sc5dndbc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbca ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcb ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcc ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcd ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbce ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcf ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcg ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbch ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbci ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbcj ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5dndbck ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5dndbc ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbca ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcb ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcc ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcd ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbce ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcf ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcg ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbch ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbci ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbcj ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5dndbck ,sc5dndbc, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", GAME_IS_SKELETON_MECHANICAL )
// PR1706 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE
-GAME( 200?, sc5mowow ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5mowowb ,sc5mowow, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5mowow ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5mowowb ,sc5mowow, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
// PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES
-GAME( 200?, sc5nunsm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nunsma ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nunsmb ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nunsmc ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nunsmd ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, sc5nunsme ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, sc5nunsm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsma ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmb ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmc ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsmd ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, sc5nunsme ,sc5nunsm, sc5, sc5, sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", GAME_IS_SKELETON_MECHANICAL )
// Adder 5
-GAME( 200?, ad5bpfpm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5btc ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5cmons ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Money (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5dndpl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5eyes ,0, sc5, sc5, sc5, ROT0, "Mazooma","Eyes Down (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5gldmn ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Mine (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5gldwn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Winner (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5hir ,0, sc5, sc5, sc5, ROT0, "BFM","Hi Roller (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5hircl ,0, sc5, sc5, sc5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5jckmo ,0, sc5, sc5, sc5, ROT0, "Mazooma","Jackpot Monopoly (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5mcob ,0, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5ppbtb ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Break The Bank (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5pking ,0, sc5, sc5, sc5, ROT0, "BFM","Poker King (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rsnw ,0, sc5, sc5, sc5, ROT0, "Mazooma","Random Spin 'n' Win (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rspin ,0, sc5, sc5, sc5, ROT0, "BFM","Random Spinner (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rsclb ,0, sc5, sc5, sc5, ROT0, "BFM","Random Spinner Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rwclb ,0, sc5, sc5, sc5, ROT0, "BFM","Random Winner Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rapid ,0, sc5, sc5, sc5, ROT0, "BFM","Rapid Pay (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rcash ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Cash (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rroul ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Roulette (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rsrm ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5rsrr ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Ronnie (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5tornc ,0, sc5, sc5, sc5, ROT0, "BFM","Tornado Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5vpa ,0, sc5, sc5, sc5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5vlv ,0, sc5, sc5, sc5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5u1337 ,0, sc5, sc5, sc5, ROT0, "Mazooma","unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-
-GAME( 200?, ad5crcpt ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5bull ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5crsc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5dnd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5dndcl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5dnddd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5dndpg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5evol ,0, sc5, sc5, sc5, ROT0, "Qps","Evolution (Qps) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5monop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5mr2r ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5mww ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5pp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5sslam ,0, sc5, sc5, sc5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5copsr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 200?, ad5mowow ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Adder 5)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 200?, ad5bpfpm ,0, sc5, sc5, sc5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5btc ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye Triple Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5cmons ,0, sc5, sc5, sc5, ROT0, "BFM","Crazy Money (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5dndpl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5eyes ,0, sc5, sc5, sc5, ROT0, "Mazooma","Eyes Down (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5gldmn ,0, sc5, sc5, sc5, ROT0, "BFM","Gold Mine (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5gldwn ,0, sc5, sc5, sc5, ROT0, "Mazooma","Golden Winner (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5hir ,0, sc5, sc5, sc5, ROT0, "BFM","Hi Roller (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5hircl ,0, sc5, sc5, sc5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5jckmo ,0, sc5, sc5, sc5, ROT0, "Mazooma","Jackpot Monopoly (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5mcob ,0, sc5, sc5, sc5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5ppbtb ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther Break The Bank (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5pking ,0, sc5, sc5, sc5, ROT0, "BFM","Poker King (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rsnw ,0, sc5, sc5, sc5, ROT0, "Mazooma","Random Spin 'n' Win (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rspin ,0, sc5, sc5, sc5, ROT0, "BFM","Random Spinner (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rsclb ,0, sc5, sc5, sc5, ROT0, "BFM","Random Spinner Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rwclb ,0, sc5, sc5, sc5, ROT0, "BFM","Random Winner Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rapid ,0, sc5, sc5, sc5, ROT0, "BFM","Rapid Pay (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rcash ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Cash (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rroul ,0, sc5, sc5, sc5, ROT0, "Mazooma","Reel Roulette (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rsrm ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5rsrr ,0, sc5, sc5, sc5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Ronnie (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5tornc ,0, sc5, sc5, sc5, ROT0, "BFM","Tornado Club (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5vpa ,0, sc5, sc5, sc5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5vlv ,0, sc5, sc5, sc5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5u1337 ,0, sc5, sc5, sc5, ROT0, "Mazooma","unknown Scorpion '39211337' (Mazooma) (Scorpion 5, Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+
+GAME( 200?, ad5crcpt ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5bull ,0, sc5, sc5, sc5, ROT0, "BFM","Bullseye (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5crsc ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5dnd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5dndcl ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5dnddd ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5dndpg ,0, sc5, sc5, sc5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5evol ,0, sc5, sc5, sc5, ROT0, "Qps","Evolution (Qps) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5monop ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5mr2r ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5mww ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5pp ,0, sc5, sc5, sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5sslam ,0, sc5, sc5, sc5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5copsr ,0, sc5, sc5, sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 200?, ad5mowow ,0, sc5, sc5, sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Adder 5)", GAME_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/bfm_swp.c b/src/mame/drivers/bfm_swp.c
index 1e3ef364a36..655ff1c35c2 100644
--- a/src/mame/drivers/bfm_swp.c
+++ b/src/mame/drivers/bfm_swp.c
@@ -246,7 +246,7 @@ ROM_END
-GAME( 199?, c3_rtime , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Radio Times (Bellfruit) (Cobra 3)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 199?, c3_telly , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Telly Addicts (Bellfruit) (Cobra 3)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 199?, c3_totp , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Top of the Pops (Bellfruit) (Cobra 3?)", GAME_NOT_WORKING|GAME_NO_SOUND )
-GAME( 199?, c3_ppays , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "The Phrase That Pays (Bellfruit) (Cobra 3?)", GAME_NOT_WORKING|GAME_NO_SOUND )
+GAME( 199?, c3_rtime , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Radio Times (Bellfruit) (Cobra 3)", GAME_IS_SKELETON )
+GAME( 199?, c3_telly , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Telly Addicts (Bellfruit) (Cobra 3)", GAME_IS_SKELETON )
+GAME( 199?, c3_totp , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "Top of the Pops (Bellfruit) (Cobra 3?)", GAME_IS_SKELETON )
+GAME( 199?, c3_ppays , 0 , bfm_swp, bfm_swp, 0, ROT0, "Maygay", "The Phrase That Pays (Bellfruit) (Cobra 3?)", GAME_IS_SKELETON )
diff --git a/src/mame/drivers/bfmsys83.c b/src/mame/drivers/bfmsys83.c
index 5187a9d2771..25900902d13 100644
--- a/src/mame/drivers/bfmsys83.c
+++ b/src/mame/drivers/bfmsys83.c
@@ -59,5 +59,5 @@ ROM_START( b83cops ) // was marked as sys85, but I think this is the sys83 set?
ROM_LOAD( "cops.p4", 0x8000, 0x2000, CRC(ce573b35) SHA1(f2ba22f0d55f882dd91b37e80e4bb14effd9113a) )
ROM_END
-GAME( 198?, b83catms , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 198?, b83cops , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 198?, b83catms , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 198?, b83cops , 0 , bfmsys83 , bfmsys83 , 0 , 0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/bgt.c b/src/mame/drivers/bgt.c
index 644e3eebc63..2683835b667 100644
--- a/src/mame/drivers/bgt.c
+++ b/src/mame/drivers/bgt.c
@@ -89,7 +89,7 @@ ROM_START( bg_maxa )
ROM_END
-GAME( 199?, bg_ddb, 0, bgt, bgt, 0, ROT0, "BGT", "Ding Dong Bells (BGT)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, bg_barmy, 0, bgt, bgt, 0, ROT0, "BGT", "Barmy Army (BGT)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, bg_max, 0, bgt, bgt, 0, ROT0, "BGT", "Max A Million (BGT) (set 1)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
-GAME( 199?, bg_maxa, bg_max, bgt, bgt, 0, ROT0, "BGT", "Max A Million (BGT) (set 2)", GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 199?, bg_ddb, 0, bgt, bgt, 0, ROT0, "BGT", "Ding Dong Bells (BGT)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, bg_barmy, 0, bgt, bgt, 0, ROT0, "BGT", "Barmy Army (BGT)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, bg_max, 0, bgt, bgt, 0, ROT0, "BGT", "Max A Million (BGT) (set 1)", GAME_IS_SKELETON_MECHANICAL )
+GAME( 199?, bg_maxa, bg_max, bgt, bgt, 0, ROT0, "BGT", "Max A Million (BGT) (set 2)", GAME_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/bingo.c b/src/mame/drivers/bingo.c
index 9035a41d8ff..5cd89bb3be9 100644
--- a/src/mame/drivers/bingo.c
+++ b/src/mame/drivers/bingo.c
@@ -292,27 +292,27 @@ ROM_START(tripjok)
ROM_END
-GAME(1980, cntinntl, 0, bingo, bingo, bingo, ROT0, "Bally", "Continental (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, goldgame, 0, splin, splin, splin, ROT0, "Splin", "Golden Game (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, goldgkitb, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Kit Bingo Stake 6/10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, goldgstake, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Bingo Stake 6/10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, goldgnew, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Bingo New (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, goldgkit1, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Kit 1 Generation (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, michigan, 0, splin, splin, splin, ROT0, "Splin", "Michigan (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, michkit1, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo Kit 1 Generation (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, michkitb, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Kit Bingo Stake 6/10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, michstake, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo Stake 6/10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, michnew, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo New (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, montana, 0, splin, splin, splin, ROT0, "Splin", "Montana Bingo Stake 6/10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, topgame, 0, splin, splin, splin, ROT0, "Splin", "Top Game Laser L10 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, topgamet, topgame, splin, splin, splin, ROT0, "Splin", "Top Game Turbo (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, penalty, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Penalty (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, brooklyn, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Brooklyn (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, brooklyna, brooklyn, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Brooklyn (alternate set)(Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, newdixie, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "New Dixieland (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, superdix, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Super Dixieland (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, cntine31, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Continental 3 in 1 (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, domino2, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Domino II (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, tripjok, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Triple Joker (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, ggate, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Golden Gate (Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(19??, ggatea, ggate, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Golden Gate (alternate set)(Bingo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1980, cntinntl, 0, bingo, bingo, bingo, ROT0, "Bally", "Continental (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, goldgame, 0, splin, splin, splin, ROT0, "Splin", "Golden Game (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, goldgkitb, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Kit Bingo Stake 6/10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, goldgstake, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Bingo Stake 6/10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, goldgnew, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Bingo New (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, goldgkit1, goldgame, splin, splin, splin, ROT0, "Splin", "Golden Game Kit 1 Generation (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, michigan, 0, splin, splin, splin, ROT0, "Splin", "Michigan (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, michkit1, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo Kit 1 Generation (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, michkitb, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Kit Bingo Stake 6/10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, michstake, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo Stake 6/10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, michnew, michigan, splin, splin, splin, ROT0, "Splin", "Michigan Bingo New (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, montana, 0, splin, splin, splin, ROT0, "Splin", "Montana Bingo Stake 6/10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, topgame, 0, splin, splin, splin, ROT0, "Splin", "Top Game Laser L10 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, topgamet, topgame, splin, splin, splin, ROT0, "Splin", "Top Game Turbo (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, penalty, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Penalty (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, brooklyn, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Brooklyn (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, brooklyna, brooklyn, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Brooklyn (alternate set)(Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, newdixie, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "New Dixieland (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, superdix, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Super Dixieland (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, cntine31, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Continental 3 in 1 (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, domino2, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Domino II (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, tripjok, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Triple Joker (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, ggate, 0, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Golden Gate (Bingo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(19??, ggatea, ggate, seeben, seeben, seeben, ROT0, "Seeben (Belgium)", "Golden Gate (alternate set)(Bingo)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/by17.c b/src/mame/drivers/by17.c
index 593500149d1..b5f9b938419 100644
--- a/src/mame/drivers/by17.c
+++ b/src/mame/drivers/by17.c
@@ -157,13 +157,13 @@ ROM_START(stk_sprs)
ROM_END
-GAME( 1978, blackjck, 0, by17, by17, by17, ROT0, "Bally","Black Jack (Pinball)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1976, bowarrow, 0, by17, by17, by17, ROT0, "Bally","Bow & Arrow (Prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, eightbll, 0, by17, by17, by17, ROT0, "Bally","Eight Ball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, evelknie, 0, by17, by17, by17, ROT0, "Bally","Evel Knievel", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, freedom, 0, by17, by17, by17, ROT0, "Bally","Freedom", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, matahari, 0, by17, by17, by17, ROT0, "Bally","Mata Hari", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, nightrdr, 0, by17, by17, by17, ROT0, "Bally","Night Rider (rev. 21)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1977, nightr20, nightrdr, by17, by17, by17, ROT0, "Bally","Night Rider (rev. 20)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, pwerplay, 0, by17, by17, by17, ROT0, "Bally","Power Play (Pinball)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, stk_sprs, 0, by17, by17, by17, ROT0, "Bally","Strikes and Spares", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME( 1978, blackjck, 0, by17, by17, by17, ROT0, "Bally","Black Jack (Pinball)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1976, bowarrow, 0, by17, by17, by17, ROT0, "Bally","Bow & Arrow (Prototype)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, eightbll, 0, by17, by17, by17, ROT0, "Bally","Eight Ball", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, evelknie, 0, by17, by17, by17, ROT0, "Bally","Evel Knievel", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, freedom, 0, by17, by17, by17, ROT0, "Bally","Freedom", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, matahari, 0, by17, by17, by17, ROT0, "Bally","Mata Hari", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, nightrdr, 0, by17, by17, by17, ROT0, "Bally","Night Rider (rev. 21)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1977, nightr20, nightrdr, by17, by17, by17, ROT0, "Bally","Night Rider (rev. 20)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, pwerplay, 0, by17, by17, by17, ROT0, "Bally","Power Play (Pinball)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, stk_sprs, 0, by17, by17, by17, ROT0, "Bally","Strikes and Spares", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/by35.c b/src/mame/drivers/by35.c
index c40eddbddf2..d056461d07b 100644
--- a/src/mame/drivers/by35.c
+++ b/src/mame/drivers/by35.c
@@ -1282,77 +1282,77 @@ ROM_START(suprbowl)
ROM_END
-GAME( 1986, bullseye, 0, by35, by35, by35, ROT0, "Grand Products","301/Bullseye", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, blakpyra, 0, by35, by35, by35, ROT0, "Bally","Black Pyramid", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, bmx, 0, by35, by35, by35, ROT0, "Bally","BMX", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, centaur, 0, by35, by35, by35, ROT0, "Bally","Centaur", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, cosflash, flashgdn, by35, by35, by35, ROT0, "Bell Games","Cosmic Flash", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, cybrnaut, 0, by35, by35, by35, ROT0, "Bally","Cybernaut", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, dollyptn, 0, by35, by35, by35, ROT0, "Bally","Dolly Parton", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, eballdlx, 0, by35, by35, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 15)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, eballd14, eballdlx, by35, by35, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 14)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, elektra, 0, by35, by35, by35, ROT0, "Bally","Elektra", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, embryon, 0, by35, by35, by35, ROT0, "Bally","Embryon", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, fathom, 0, by35, by35, by35, ROT0, "Bally","Fathom", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, fbclass, 0, by35, by35, by35, ROT0, "Bally","Fireball Classic", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, fball_ii, 0, by35, by35, by35, ROT0, "Bally","Fireball II", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, flashgdn, 0, by35, by35, by35, ROT0, "Bally","Flash Gordon", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, flashgdnf, flashgdn, by35, by35, by35, ROT0, "Bally","Flash Gordon (French)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, flashgdnv, flashgdn, by35, by35, by35, ROT0, "Bally","Flash Gordon (Vocalizer sound)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, frontier, 0, by35, by35, by35, ROT0, "Bally","Frontier", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, futurspa, 0, by35, by35, by35, ROT0, "Bally","Future Spa", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, goldball, 0, by35, by35, by35, ROT0, "Bally","Gold Ball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, goldballn, goldball, by35, by35, by35, ROT0, "Bally / Oliver","Gold Ball (alternate set)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, granslam, 0, by35, by35, by35, ROT0, "Bally","Grand Slam", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, granslam4, granslam, by35, by35, by35, ROT0, "Bally","Grand Slam (4 Players)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, hglbtrtr, 0, by35, by35, by35, ROT0, "Bally","Harlem Globetrotters On Tour", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, hotdoggn, 0, by35, by35, by35, ROT0, "Bally","Hotdoggin'", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, kosteel, 0, by35, by35, by35, ROT0, "Bally","Kings of Steel", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, kiss, 0, by35, by35, by35, ROT0, "Bally","Kiss", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, lostwrlp, 0, by35, by35, by35, ROT0, "Bally","Lost World", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1981, medusa, 0, by35, by35, by35, ROT0, "Bally","Medusa", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, m_mpac, 0, by35, by35, by35, ROT0, "Bally","Mr. and Mrs. PacMan", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, mystic, 0, by35, by35, by35, ROT0, "Bally","Mystic", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, myststar, 0, by35, by35, by35, ROT0, "Bally","Mystic Star", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, newwave, blakpyra, by35, by35, by35, ROT0, "Bell Games","New Wave", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, ngndshkr, 0, by35, by35, by35, ROT0, "Bally","Nitro Ground Shaker", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, paragon, 0, by35, by35, by35, ROT0, "Bally","Paragon", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, playboy , 0, by35, by35, by35, ROT0, "Bally","Playboy", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, rapidfip, 0, by35, by35, by35, ROT0, "Bally","Rapid Fire", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, rollston, 0, by35, by35, by35, ROT0, "Bally","Rolling Stones", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, saturn2, spyhuntr, by35, by35, by35, ROT0, "Bell Games","Saturn 2", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, slbmania, 0, by35, by35, by35, ROT0, "Bally","Silverball Mania", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, skatebll, 0, by35, by35, by35, ROT0, "Bally","Skateball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, spacehaw, cybrnaut, by35, by35, by35, ROT0, "Nuova Bell Games","Space Hawks", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, spaceinv, 0, by35, by35, by35, ROT0, "Bally","Space Invaders", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, speakesy, 0, by35, by35, by35, ROT0, "Bally","Speakeasy", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, speakesy4p, speakesy, by35, by35, by35, ROT0, "Bally","Speakeasy 4 Player", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, spectrm, 0, by35, by35, by35, ROT0, "Bally","Spectrum", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, spectrm4, spectrm, by35, by35, by35, ROT0, "Bally","Spectrum (ver 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, spyhuntr, 0, by35, by35, by35, ROT0, "Bally","Spy Hunter (Pinball)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, startrep, 0, by35, by35, by35, ROT0, "Bally","Star Trek (Pinball)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1979, sst, 0, by35, by35, by35, ROT0, "Bally","Supersonic", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, smman, 0, by35, by35, by35, ROT0, "Bally","Six Million Dollar Man", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1984, tigerrag, kosteel, by35, by35, by35, ROT0, "Bell Games","Tiger Rag", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1982, vector, 0, by35, by35, by35, ROT0, "Bally","Vector", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, viking, 0, by35, by35, by35, ROT0, "Bally","Viking", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1978, voltan, 0, by35, by35, by35, ROT0, "Bally","Voltan Escapes Cosmic Doom", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1983, xsandos, 0, by35, by35, by35, ROT0, "Bally","X's & O's", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, xenon, 0, by35, by35, by35, ROT0, "Bally","Xenon", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1980, xenonf, xenon, by35, by35, by35, ROT0, "Bally","Xenon (French)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, worlddef, 0, by35, by35, by35, ROT0, "Bell Games","World Defender", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, darkshad, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Dark Shadow", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-
-GAME( 1986, skflight, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Skill Flight", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, cobrap, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Cobra", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, futrquen, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Future Queen", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, f1gpp, 0, by35, by35, by35, ROT0, "Nuova Bell Games","F1 Grand Prix", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, toppin, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Top Pin", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, uboat65, 0, by35, by35, by35, ROT0, "Nuova Bell Games","U-boat 65", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-
-GAME( 1988, bbbowlin, 0, by35, by35, by35, ROT0, "United","Big Ball Bowling (Bowler)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, monrobwl, 0, by35, by35, by35, ROT0, "Monroe Bowling Co.","Stars & Strikes (Bowler)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, mdntmrdr, 0, by35, by35, by35, ROT0, "Bally Midway","Midnight Marauders (Gun game)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, blbeauty, 0, by35, by35, by35, ROT0, "Stern","Black Beauty (Shuffle)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-
-GAME( 1984, suprbowl, xsandos, by35, by35, by35, ROT0, "Bell Games","Super Bowl", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME( 1986, bullseye, 0, by35, by35, by35, ROT0, "Grand Products","301/Bullseye", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, blakpyra, 0, by35, by35, by35, ROT0, "Bally","Black Pyramid", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, bmx, 0, by35, by35, by35, ROT0, "Bally","BMX", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, centaur, 0, by35, by35, by35, ROT0, "Bally","Centaur", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, cosflash, flashgdn, by35, by35, by35, ROT0, "Bell Games","Cosmic Flash", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, cybrnaut, 0, by35, by35, by35, ROT0, "Bally","Cybernaut", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, dollyptn, 0, by35, by35, by35, ROT0, "Bally","Dolly Parton", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, eballdlx, 0, by35, by35, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 15)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, eballd14, eballdlx, by35, by35, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 14)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, elektra, 0, by35, by35, by35, ROT0, "Bally","Elektra", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, embryon, 0, by35, by35, by35, ROT0, "Bally","Embryon", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, fathom, 0, by35, by35, by35, ROT0, "Bally","Fathom", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, fbclass, 0, by35, by35, by35, ROT0, "Bally","Fireball Classic", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, fball_ii, 0, by35, by35, by35, ROT0, "Bally","Fireball II", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, flashgdn, 0, by35, by35, by35, ROT0, "Bally","Flash Gordon", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, flashgdnf, flashgdn, by35, by35, by35, ROT0, "Bally","Flash Gordon (French)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, flashgdnv, flashgdn, by35, by35, by35, ROT0, "Bally","Flash Gordon (Vocalizer sound)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, frontier, 0, by35, by35, by35, ROT0, "Bally","Frontier", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, futurspa, 0, by35, by35, by35, ROT0, "Bally","Future Spa", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, goldball, 0, by35, by35, by35, ROT0, "Bally","Gold Ball", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, goldballn, goldball, by35, by35, by35, ROT0, "Bally / Oliver","Gold Ball (alternate set)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, granslam, 0, by35, by35, by35, ROT0, "Bally","Grand Slam", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, granslam4, granslam, by35, by35, by35, ROT0, "Bally","Grand Slam (4 Players)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, hglbtrtr, 0, by35, by35, by35, ROT0, "Bally","Harlem Globetrotters On Tour", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, hotdoggn, 0, by35, by35, by35, ROT0, "Bally","Hotdoggin'", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, kosteel, 0, by35, by35, by35, ROT0, "Bally","Kings of Steel", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, kiss, 0, by35, by35, by35, ROT0, "Bally","Kiss", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, lostwrlp, 0, by35, by35, by35, ROT0, "Bally","Lost World", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1981, medusa, 0, by35, by35, by35, ROT0, "Bally","Medusa", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, m_mpac, 0, by35, by35, by35, ROT0, "Bally","Mr. and Mrs. PacMan", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, mystic, 0, by35, by35, by35, ROT0, "Bally","Mystic", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, myststar, 0, by35, by35, by35, ROT0, "Bally","Mystic Star", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, newwave, blakpyra, by35, by35, by35, ROT0, "Bell Games","New Wave", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, ngndshkr, 0, by35, by35, by35, ROT0, "Bally","Nitro Ground Shaker", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, paragon, 0, by35, by35, by35, ROT0, "Bally","Paragon", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, playboy , 0, by35, by35, by35, ROT0, "Bally","Playboy", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, rapidfip, 0, by35, by35, by35, ROT0, "Bally","Rapid Fire", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, rollston, 0, by35, by35, by35, ROT0, "Bally","Rolling Stones", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, saturn2, spyhuntr, by35, by35, by35, ROT0, "Bell Games","Saturn 2", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, slbmania, 0, by35, by35, by35, ROT0, "Bally","Silverball Mania", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, skatebll, 0, by35, by35, by35, ROT0, "Bally","Skateball", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, spacehaw, cybrnaut, by35, by35, by35, ROT0, "Nuova Bell Games","Space Hawks", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, spaceinv, 0, by35, by35, by35, ROT0, "Bally","Space Invaders", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, speakesy, 0, by35, by35, by35, ROT0, "Bally","Speakeasy", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, speakesy4p, speakesy, by35, by35, by35, ROT0, "Bally","Speakeasy 4 Player", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, spectrm, 0, by35, by35, by35, ROT0, "Bally","Spectrum", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, spectrm4, spectrm, by35, by35, by35, ROT0, "Bally","Spectrum (ver 4)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, spyhuntr, 0, by35, by35, by35, ROT0, "Bally","Spy Hunter (Pinball)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, startrep, 0, by35, by35, by35, ROT0, "Bally","Star Trek (Pinball)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1979, sst, 0, by35, by35, by35, ROT0, "Bally","Supersonic", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, smman, 0, by35, by35, by35, ROT0, "Bally","Six Million Dollar Man", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1984, tigerrag, kosteel, by35, by35, by35, ROT0, "Bell Games","Tiger Rag", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1982, vector, 0, by35, by35, by35, ROT0, "Bally","Vector", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, viking, 0, by35, by35, by35, ROT0, "Bally","Viking", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1978, voltan, 0, by35, by35, by35, ROT0, "Bally","Voltan Escapes Cosmic Doom", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1983, xsandos, 0, by35, by35, by35, ROT0, "Bally","X's & O's", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, xenon, 0, by35, by35, by35, ROT0, "Bally","Xenon", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1980, xenonf, xenon, by35, by35, by35, ROT0, "Bally","Xenon (French)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, worlddef, 0, by35, by35, by35, ROT0, "Bell Games","World Defender", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, darkshad, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Dark Shadow", GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 1986, skflight, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Skill Flight", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, cobrap, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Cobra", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, futrquen, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Future Queen", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, f1gpp, 0, by35, by35, by35, ROT0, "Nuova Bell Games","F1 Grand Prix", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, toppin, 0, by35, by35, by35, ROT0, "Nuova Bell Games","Top Pin", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, uboat65, 0, by35, by35, by35, ROT0, "Nuova Bell Games","U-boat 65", GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 1988, bbbowlin, 0, by35, by35, by35, ROT0, "United","Big Ball Bowling (Bowler)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, monrobwl, 0, by35, by35, by35, ROT0, "Monroe Bowling Co.","Stars & Strikes (Bowler)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, mdntmrdr, 0, by35, by35, by35, ROT0, "Bally Midway","Midnight Marauders (Gun game)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, blbeauty, 0, by35, by35, by35, ROT0, "Stern","Black Beauty (Shuffle)", GAME_IS_SKELETON_MECHANICAL)
+
+GAME( 1984, suprbowl, xsandos, by35, by35, by35, ROT0, "Bell Games","Super Bowl", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/by6803.c b/src/mame/drivers/by6803.c
index 3dac7b06169..0e0ed079849 100644
--- a/src/mame/drivers/by6803.c
+++ b/src/mame/drivers/by6803.c
@@ -317,23 +317,23 @@ ROM_START(trucksp2)
ROM_END
-GAME( 1989, atlantip, 0, by6803, by6803, by6803, ROT0, "Bally","Atlantis", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, beatclck, 0, by6803, by6803, by6803, ROT0, "Bally","Beat the Clock", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, blackblt, 0, by6803, by6803, by6803, ROT0, "Bally","Black Belt", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, black100, 0, by6803, by6803, by6803, ROT0, "Bally","Blackwater 100", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, black100s, black100, by6803, by6803, by6803, ROT0, "Bally","Blackwater 100 (Single Ball Play)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, cityslck, 0, by6803, by6803, by6803, ROT0, "Bally","City Slicker", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, dungdrag, 0, by6803, by6803, by6803, ROT0, "Bally","Dungeons & Dragons", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1985, eballchp, 0, by6803, by6803, by6803, ROT0, "Bally","Eight Ball Champ", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, esclwrld, 0, by6803, by6803, by6803, ROT0, "Bally","Escape from the Lost World", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, esclwrldg, esclwrld, by6803, by6803, by6803, ROT0, "Bally","Escape from the Lost World (German)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, hardbody, 0, by6803, by6803, by6803, ROT0, "Bally","Hardbody", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, hardbodyg, hardbody, by6803, by6803, by6803, ROT0, "Bally","Hardbody (German)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, hvymetap, 0, by6803, by6803, by6803, ROT0, "Bally","Heavy Metal Meltdown", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, ladyluck, 0, by6803, by6803, by6803, ROT0, "Bally","Lady Luck", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, motrdome, 0, by6803, by6803, by6803, ROT0, "Bally","MotorDome", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1987, prtyanim, 0, by6803, by6803, by6803, ROT0, "Bally","Party Animal", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, specforc, 0, by6803, by6803, by6803, ROT0, "Bally","Special Force", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1986, strngsci, 0, by6803, by6803, by6803, ROT0, "Bally","Strange Science", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, trucksp3, 0, by6803, by6803, by6803, ROT0, "Bally","Truck Stop (P-3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME( 1988, trucksp2, trucksp3, by6803, by6803, by6803, ROT0, "Bally","Truck Stop (P-2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME( 1989, atlantip, 0, by6803, by6803, by6803, ROT0, "Bally","Atlantis", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, beatclck, 0, by6803, by6803, by6803, ROT0, "Bally","Beat the Clock", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, blackblt, 0, by6803, by6803, by6803, ROT0, "Bally","Black Belt", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, black100, 0, by6803, by6803, by6803, ROT0, "Bally","Blackwater 100", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, black100s, black100, by6803, by6803, by6803, ROT0, "Bally","Blackwater 100 (Single Ball Play)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, cityslck, 0, by6803, by6803, by6803, ROT0, "Bally","City Slicker", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, dungdrag, 0, by6803, by6803, by6803, ROT0, "Bally","Dungeons & Dragons", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1985, eballchp, 0, by6803, by6803, by6803, ROT0, "Bally","Eight Ball Champ", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, esclwrld, 0, by6803, by6803, by6803, ROT0, "Bally","Escape from the Lost World", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, esclwrldg, esclwrld, by6803, by6803, by6803, ROT0, "Bally","Escape from the Lost World (German)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, hardbody, 0, by6803, by6803, by6803, ROT0, "Bally","Hardbody", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, hardbodyg, hardbody, by6803, by6803, by6803, ROT0, "Bally","Hardbody (German)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, hvymetap, 0, by6803, by6803, by6803, ROT0, "Bally","Heavy Metal Meltdown", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, ladyluck, 0, by6803, by6803, by6803, ROT0, "Bally","Lady Luck", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, motrdome, 0, by6803, by6803, by6803, ROT0, "Bally","MotorDome", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1987, prtyanim, 0, by6803, by6803, by6803, ROT0, "Bally","Party Animal", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, specforc, 0, by6803, by6803, by6803, ROT0, "Bally","Special Force", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1986, strngsci, 0, by6803, by6803, by6803, ROT0, "Bally","Strange Science", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, trucksp3, 0, by6803, by6803, by6803, ROT0, "Bally","Truck Stop (P-3)", GAME_IS_SKELETON_MECHANICAL)
+GAME( 1988, trucksp2, trucksp3, by6803, by6803, by6803, ROT0, "Bally","Truck Stop (P-2)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/by68701.c b/src/mame/drivers/by68701.c
index 24e565d170c..bf654b3bb0c 100644
--- a/src/mame/drivers/by68701.c
+++ b/src/mame/drivers/by68701.c
@@ -127,9 +127,9 @@ ROM_START(eballdlxp4)
ROM_END
-GAME(1981, flashgdnp1, flashgdn, by68701, by68701, by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1981, flashgdnp2, flashgdn, by68701, by68701, by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1981, eballdlxp1, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1981, eballdlxp2, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1981, eballdlxp3, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1981, eballdlxp4, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1981, flashgdnp1, flashgdn, by68701, by68701, by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 1)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1981, flashgdnp2, flashgdn, by68701, by68701, by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 2)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1981, eballdlxp1, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 1)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1981, eballdlxp2, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 2)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1981, eballdlxp3, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 3)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1981, eballdlxp4, eballdlx, by68701, by68701, by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 4)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/byvid.c b/src/mame/drivers/byvid.c
index 0f070d181cb..fbf6ce4a7f2 100644
--- a/src/mame/drivers/byvid.c
+++ b/src/mame/drivers/byvid.c
@@ -99,5 +99,5 @@ ROM_START(granny)
ROM_END
-GAME(1982, babypac, 0, by133, by133, by133, ROT0, "Bally", "Baby Pacman (Video/Pinball Combo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1984, granny, 0, by133, by133, by133, ROT0, "Bally", "Granny and the Gators (Video/Pinball Combo)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1982, babypac, 0, by133, by133, by133, ROT0, "Bally", "Baby Pacman (Video/Pinball Combo)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1984, granny, 0, by133, by133, by133, ROT0, "Bally", "Granny and the Gators (Video/Pinball Combo)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/capcom.c b/src/mame/drivers/capcom.c
index d619bdacf22..649e75f21a3 100644
--- a/src/mame/drivers/capcom.c
+++ b/src/mame/drivers/capcom.c
@@ -288,17 +288,17 @@ ROM_START(ghv101)
ROM_END
-GAME(1996, abv106, 0, capcom, capcom, capcom, ROT0, "Capcom", "Airborne", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, abv106r, abv106, capcom, capcom, capcom, ROT0, "Capcom", "Airborne (Redemption)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bbb109, 0, capcom, capcom, capcom, ROT0, "Capcom", "Big Bang Bar (Beta 1.9 US)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bbb108, bbb109, capcom, capcom, capcom, ROT0, "Capcom", "Big Bang Bar (Beta 1.8 US)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bsv103, 0, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bsv100r, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Redemption 1.0)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bsv102r, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Redemption 1.2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, bsb105, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Beta)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, ffv104, 0, capcom, capcom, capcom, ROT0, "Capcom", "Flipper Football (v1.04)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, ffv101, ffv104, capcom, capcom, capcom, ROT0, "Capcom", "Flipper Football (v1.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, kpv106, 0, capcom, capcom, capcom, ROT0, "Capcom", "Kingpin", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, pmv112, 0, capcom, capcom, capcom, ROT0, "Capcom", "Pinball Magic", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, pmv112r, pmv112, capcom, capcom, capcom, ROT0, "Capcom", "Pinball Magic (Redemption)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, ghv101, 0, capcom, capcom, capcom, ROT0, "Romstar", "Goofy Hoops", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1996, abv106, 0, capcom, capcom, capcom, ROT0, "Capcom", "Airborne", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, abv106r, abv106, capcom, capcom, capcom, ROT0, "Capcom", "Airborne (Redemption)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bbb109, 0, capcom, capcom, capcom, ROT0, "Capcom", "Big Bang Bar (Beta 1.9 US)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bbb108, bbb109, capcom, capcom, capcom, ROT0, "Capcom", "Big Bang Bar (Beta 1.8 US)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bsv103, 0, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bsv100r, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Redemption 1.0)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bsv102r, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Redemption 1.2)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, bsb105, bsv103, capcom, capcom, capcom, ROT0, "Capcom", "Breakshot (Beta)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, ffv104, 0, capcom, capcom, capcom, ROT0, "Capcom", "Flipper Football (v1.04)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, ffv101, ffv104, capcom, capcom, capcom, ROT0, "Capcom", "Flipper Football (v1.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, kpv106, 0, capcom, capcom, capcom, ROT0, "Capcom", "Kingpin", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, pmv112, 0, capcom, capcom, capcom, ROT0, "Capcom", "Pinball Magic", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, pmv112r, pmv112, capcom, capcom, capcom, ROT0, "Capcom", "Pinball Magic (Redemption)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, ghv101, 0, capcom, capcom, capcom, ROT0, "Romstar", "Goofy Hoops", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/castle.c b/src/mame/drivers/castle.c
index b25e45794a8..1f6daaafe74 100644
--- a/src/mame/drivers/castle.c
+++ b/src/mame/drivers/castle.c
@@ -112,7 +112,7 @@ ROM_END
// 4.00 JACKPOT. VERSION 1 (for revision E CPU) Written by and copyright of David John Powell - 25th February 1987
-GAME( 1987, castrev, 0, castle_V1rvE, castrev, 0, ROT0, "Castle","Revolution (Castle) (MACH2000 V1rvE)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 1987, castrev, 0, castle_V1rvE, castrev, 0, ROT0, "Castle","Revolution (Castle) (MACH2000 V1rvE)",GAME_IS_SKELETON_MECHANICAL )
// I'm *guessing* this is on MACH2000 V2rvA hardware, it contains strings saying 'MACH 2000 test' and is designed for a single CPU.
-GAME( 198?, castfpt, 0, castle_V2rvA, castrev, 0, ROT0, "Castle","Fortune Pot (Castle) (MACH2000 V2rvA)",GAME_NOT_WORKING|GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
+GAME( 198?, castfpt, 0, castle_V2rvA, castrev, 0, ROT0, "Castle","Fortune Pot (Castle) (MACH2000 V2rvA)",GAME_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/cupidon.c b/src/mame/drivers/cupidon.c
index 296480abe3f..d95b5756a15 100644
--- a/src/mame/drivers/cupidon.c
+++ b/src/mame/drivers/cupidon.c
@@ -93,13 +93,13 @@ DRIVER_INIT( cupidon )
}
/* (c) date is from string in ROM, revision date is noted next to sets - Spellings are as found in ROM */
-GAME( 2004, tsarevna ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Tsarevna (v1.29)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 12 Oct 2005
-GAME( 2004, tsarevnaa ,tsarevna, cupidon, cupidon, cupidon, ROT0, "Kupidon","Tsarevna (v1.31)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 17 Jan 2007
+GAME( 2004, tsarevna ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Tsarevna (v1.29)", GAME_IS_SKELETON ) // 12 Oct 2005
+GAME( 2004, tsarevnaa ,tsarevna, cupidon, cupidon, cupidon, ROT0, "Kupidon","Tsarevna (v1.31)", GAME_IS_SKELETON ) // 17 Jan 2007
-GAME( 2004, gangrose ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Gangster's Roses (v4.70)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 01 Sep 2004
+GAME( 2004, gangrose ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Gangster's Roses (v4.70)", GAME_IS_SKELETON ) // 01 Sep 2004
-GAME( 2004, funnyfm ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.17)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 02 Mar 2005
-GAME( 2004, funnyfma ,funnyfm, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.26)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 08 Aug 2005
-GAME( 2004, funnyfmb ,funnyfm, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.30)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 16 May 2006
+GAME( 2004, funnyfm ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.17)", GAME_IS_SKELETON ) // 02 Mar 2005
+GAME( 2004, funnyfma ,funnyfm, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.26)", GAME_IS_SKELETON ) // 08 Aug 2005
+GAME( 2004, funnyfmb ,funnyfm, cupidon, cupidon, cupidon, ROT0, "Kupidon","Funny Farm (v1.30)", GAME_IS_SKELETON ) // 16 May 2006
-GAME( 2005, cashtrn ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Cash Train (v1.10)", GAME_NOT_WORKING|GAME_NO_SOUND ) // 09 Jan 2006
+GAME( 2005, cashtrn ,0, cupidon, cupidon, cupidon, ROT0, "Kupidon","Cash Train (v1.10)", GAME_IS_SKELETON ) // 09 Jan 2006
diff --git a/src/mame/drivers/ddz.c b/src/mame/drivers/ddz.c
index 3671d7ec724..9709e85c9d9 100644
--- a/src/mame/drivers/ddz.c
+++ b/src/mame/drivers/ddz.c
@@ -100,4 +100,4 @@ ROM_START( ddz )
ROM_END
-GAME( 200?, ddz, 0, ddz, ddz, 0, ROT0, "IGS?", "Dou Di Zhu", GAME_NOT_WORKING )
+GAME( 200?, ddz, 0, ddz, ddz, 0, ROT0, "IGS?", "Dou Di Zhu", GAME_IS_SKELETON )
diff --git a/src/mame/drivers/de_1.c b/src/mame/drivers/de_1.c
index 6e05adddcf4..e32beee6446 100644
--- a/src/mame/drivers/de_1.c
+++ b/src/mame/drivers/de_1.c
@@ -74,5 +74,5 @@ ROM_START(lwar_e90)
ROM_END
-GAME(1987, lwar_a83, 0, de_1, de_1, de_1, ROT0, "Data East", "Laser War (8.3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1987, lwar_e90, lwar_a83, de_1, de_1, de_1, ROT0, "Data East", "Laser War (9.0 Europe)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1987, lwar_a83, 0, de_1, de_1, de_1, ROT0, "Data East", "Laser War (8.3)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1987, lwar_e90, lwar_a83, de_1, de_1, de_1, ROT0, "Data East", "Laser War (9.0 Europe)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/de_2.c b/src/mame/drivers/de_2.c
index 6bc54a73248..fda67eaa790 100644
--- a/src/mame/drivers/de_2.c
+++ b/src/mame/drivers/de_2.c
@@ -171,11 +171,11 @@ ROM_START(torp_e21)
ROM_RELOAD( 0x30000, 0x10000)
ROM_END
-GAME(1989, mnfb_c27, 0, de_2, de_2, de_2, ROT0, "Data East", "Monday Night Football (2.7, 50cts)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, poto_a32, 0, de_2, de_2, de_2, ROT0, "Data East", "The Phantom of the Opera (3.2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1989, play_a24, 0, de_2, de_2, de_2, ROT0, "Data East", "Playboy 35th Anniversary (2.4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1989, robo_a34, 0, de_2, de_2, de_2, ROT0, "Data East", "Robocop (3.4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1988, ssvc_a26, 0, de_2, de_2, de_2, ROT0, "Data East", "Secret Service (2.6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1988, tmac_a24, 0, de_2, de_2, de_2, ROT0, "Data East", "Time Machine (2.4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1988, tmac_a18, tmac_a24, de_2, de_2, de_2, ROT0, "Data East", "Time Machine (1.8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1988, torp_e21, 0, de_2, de_2, de_2, ROT0, "Data East", "Torpedo Alley (2.1, Europe)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1989, mnfb_c27, 0, de_2, de_2, de_2, ROT0, "Data East", "Monday Night Football (2.7, 50cts)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, poto_a32, 0, de_2, de_2, de_2, ROT0, "Data East", "The Phantom of the Opera (3.2)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1989, play_a24, 0, de_2, de_2, de_2, ROT0, "Data East", "Playboy 35th Anniversary (2.4)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1989, robo_a34, 0, de_2, de_2, de_2, ROT0, "Data East", "Robocop (3.4)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1988, ssvc_a26, 0, de_2, de_2, de_2, ROT0, "Data East", "Secret Service (2.6)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1988, tmac_a24, 0, de_2, de_2, de_2, ROT0, "Data East", "Time Machine (2.4)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1988, tmac_a18, tmac_a24, de_2, de_2, de_2, ROT0, "Data East", "Time Machine (1.8)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1988, torp_e21, 0, de_2, de_2, de_2, ROT0, "Data East", "Torpedo Alley (2.1, Europe)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/de_3.c b/src/mame/drivers/de_3.c
index 765cd5ccc58..f133c0dd23e 100644
--- a/src/mame/drivers/de_3.c
+++ b/src/mame/drivers/de_3.c
@@ -793,54 +793,54 @@ ROM_START(wwfr_103)
ROM_END
-GAME(1983, rab_320, 0, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (3.20)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, rab_130, rab_320, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (1.30)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, rab_103, rab_320, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (1.03 Spain)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, aar_101, 0, de_3, de_3, de_3, ROT0, "Data East", "Aaron Spelling (1.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, bttf_a27, 0, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, bttf_a20, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.0)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, bttf_a21, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To The Future (2.1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(199?, bttf_g27, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.7 Germany)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, btmn_103, 0, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.03)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, btmn_101, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, btmn_g13, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.03 Germany)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, btmn_106, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.06)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, ckpt_a17, 0, de_3, de_3, de_3, ROT0, "Data East", "Checkpoint (1.7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, gnr_300, 0, de_3, de_3, de_3, ROT0, "Data East", "Guns N Roses (3.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, hook_408, 0, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.08)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, hook_401, hook_408, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, hook_404, hook_408, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.04)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, jupk_513, 0, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.13)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, jupk_501, jupk_513, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, jupk_g51, jupk_513, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.01 Germany)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, lah_112, 0, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.12)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, lah_l104, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.04 Spain)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, lah_l108, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.08 Spain)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, lah_110, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, lw3_208, 0, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.08)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, lw3_207, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.07 Canada)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, lw3_205, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.05)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, lw3_200, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, trek_201, 0, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (2.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, trek_200, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (2.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, trek_120, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.20)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, trek_110, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, trek_11a, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.10 Alpha Display)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, stwr_103, 0, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.03)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, stwr_g11, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.01 Germany)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, stwr_a14, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (Display Rev.1.04)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, stwr_102, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.02)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1992, stwr_e12, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.02 England)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, tftc_303, 0, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.03)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, tftc_302, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.02 Dutch)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, tftc_300, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, tftc_200, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (2.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1993, tftc_104, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (1.04 Spain)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, tmnt_104, 0, de_3, de_3, de_3, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.04)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1991, tmnt_103, tmnt_104, de_3, de_3, de_3, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.03)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, simp_a27, 0, de_3, de_3, de_3, ROT0, "Data East", "The Simpsons (2.7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1990, simp_a20, simp_a27, de_3, de_3, de_3, ROT0, "Data East", "The Simpsons (2.0)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, tomy_400, 0, de_3, de_3, de_3, ROT0, "Data East", "The Who's Tommy Pinball Wizard (4.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, tomy_h30, tomy_400, de_3, de_3, de_3, ROT0, "Data East", "The Who's Tommy Pinball Wizard (3.00 Holland)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, wwfr_106, 0, de_3, de_3, de_3, ROT0, "Data East", "WWF Royal Rumble (1.06)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, wwfr_103, wwfr_106, de_3, de_3, de_3, ROT0, "Data East", "WWF Royal Rumble (1.03)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1983, rab_320, 0, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (3.20)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, rab_130, rab_320, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (1.30)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, rab_103, rab_320, de_3, de_3, de_3, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (1.03 Spain)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, aar_101, 0, de_3, de_3, de_3, ROT0, "Data East", "Aaron Spelling (1.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, bttf_a27, 0, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.7)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, bttf_a20, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.0)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, bttf_a21, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To The Future (2.1)", GAME_IS_SKELETON_MECHANICAL)
+GAME(199?, bttf_g27, bttf_a27, de_3, de_3, de_3, ROT0, "Data East", "Back To the Future (2.7 Germany)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, btmn_103, 0, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.03)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, btmn_101, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, btmn_g13, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.03 Germany)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, btmn_106, btmn_103, de_3, de_3, de_3, ROT0, "Data East", "Batman (1.06)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, ckpt_a17, 0, de_3, de_3, de_3, ROT0, "Data East", "Checkpoint (1.7)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, gnr_300, 0, de_3, de_3, de_3, ROT0, "Data East", "Guns N Roses (3.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, hook_408, 0, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.08)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, hook_401, hook_408, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, hook_404, hook_408, de_3, de_3, de_3, ROT0, "Data East", "Hook (4.04)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, jupk_513, 0, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.13)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, jupk_501, jupk_513, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, jupk_g51, jupk_513, de_3, de_3, de_3, ROT0, "Data East", "Jurassic Park (5.01 Germany)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, lah_112, 0, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.12)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, lah_l104, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.04 Spain)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, lah_l108, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.08 Spain)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, lah_110, lah_112, de_3, de_3, de_3, ROT0, "Data East", "Last Action Hero (1.10)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, lw3_208, 0, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.08)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, lw3_207, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.07 Canada)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, lw3_205, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.05)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, lw3_200, lw3_208, de_3, de_3, de_3, ROT0, "Data East", "Lethal Weapon 3 (2.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, trek_201, 0, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (2.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, trek_200, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (2.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, trek_120, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.20)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, trek_110, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.10)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, trek_11a, trek_201, de_3, de_3, de_3, ROT0, "Data East", "Star Trek 25th Anniversary (1.10 Alpha Display)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, stwr_103, 0, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.03)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, stwr_g11, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.01 Germany)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, stwr_a14, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (Display Rev.1.04)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, stwr_102, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.02)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1992, stwr_e12, stwr_103, de_3, de_3, de_3, ROT0, "Data East", "Star Wars (1.02 England)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, tftc_303, 0, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.03)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, tftc_302, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.02 Dutch)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, tftc_300, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (3.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, tftc_200, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (2.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1993, tftc_104, tftc_303, de_3, de_3, de_3, ROT0, "Data East", "Tales From the Crypt (1.04 Spain)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, tmnt_104, 0, de_3, de_3, de_3, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.04)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1991, tmnt_103, tmnt_104, de_3, de_3, de_3, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.03)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, simp_a27, 0, de_3, de_3, de_3, ROT0, "Data East", "The Simpsons (2.7)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1990, simp_a20, simp_a27, de_3, de_3, de_3, ROT0, "Data East", "The Simpsons (2.0)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, tomy_400, 0, de_3, de_3, de_3, ROT0, "Data East", "The Who's Tommy Pinball Wizard (4.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, tomy_h30, tomy_400, de_3, de_3, de_3, ROT0, "Data East", "The Who's Tommy Pinball Wizard (3.00 Holland)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, wwfr_106, 0, de_3, de_3, de_3, ROT0, "Data East", "WWF Royal Rumble (1.06)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, wwfr_103, wwfr_106, de_3, de_3, de_3, ROT0, "Data East", "WWF Royal Rumble (1.03)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/de_3b.c b/src/mame/drivers/de_3b.c
index f442c1d1882..d67579dbc06 100644
--- a/src/mame/drivers/de_3b.c
+++ b/src/mame/drivers/de_3b.c
@@ -399,28 +399,28 @@ ROM_START(detest)
ROM_END
-GAME(1995, batmanf, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (4.0)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, batmanf3, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (3.0)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_uk, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (English)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_cn, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Canadian)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_no, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Norwegian)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_sv, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Swedish)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_at, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Austrian)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_ch, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Swiss)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_de, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (German)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_be, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Belgian)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_fr, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (French)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_nl, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Dutch)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_it, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Italian)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_sp, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Spanish)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_jp, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Japanese)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, bmf_time, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Timed Play)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, baywatch, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Baywatch", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, frankst, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Mary Shelley's Frankenstein", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1995, frankstg, frankst, de_3b, de_3b, de_3b, ROT0, "Sega", "Mary Shelley's Frankenstein (Germany)",GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, mav_402, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.02)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, mav_401, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.01)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, mav_400, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1994, mav_100, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (1.00)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1998, detest, 0, de_3b, de_3b, de_3b, ROT0, "Data East", "Data East Test Chip", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
-GAME(1996, ctcheese, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Cut The Cheese (Redemption)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1995, batmanf, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (4.0)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, batmanf3, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (3.0)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_uk, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (English)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_cn, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Canadian)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_no, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Norwegian)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_sv, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Swedish)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_at, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Austrian)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_ch, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Swiss)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_de, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (German)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_be, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Belgian)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_fr, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (French)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_nl, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Dutch)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_it, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Italian)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_sp, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Spanish)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_jp, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Japanese)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, bmf_time, batmanf, de_3b, de_3b, de_3b, ROT0, "Sega", "Batman Forever (Timed Play)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, baywatch, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Baywatch", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, frankst, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Mary Shelley's Frankenstein", GAME_IS_SKELETON_MECHANICAL)
+GAME(1995, frankstg, frankst, de_3b, de_3b, de_3b, ROT0, "Sega", "Mary Shelley's Frankenstein (Germany)",GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, mav_402, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.02)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, mav_401, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.01)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, mav_400, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (Display Rev. 4.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1994, mav_100, mav_402, de_3b, de_3b, de_3b, ROT0, "Sega", "Maverick (1.00)", GAME_IS_SKELETON_MECHANICAL)
+GAME(1998, detest, 0, de_3b, de_3b, de_3b, ROT0, "Data East", "Data East Test Chip", GAME_IS_SKELETON_MECHANICAL)
+GAME(1996, ctcheese, 0, de_3b, de_3b, de_3b, ROT0, "Sega", "Cut The Cheese (Redemption)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/dfruit.c b/src/mame/drivers/dfruit.c
index 35aa5a5534c..ce7d86d0d3f 100644
--- a/src/mame/drivers/dfruit.c
+++ b/src/mame/drivers/dfruit.c
@@ -154,4 +154,4 @@ ROM_START( dfruit )
ROM_LOAD( "c2.ic10", 0x00000, 0x80000, CRC(d869ab24) SHA1(382e874a846855a7f6f8811625aaa30d9dfa1ce2) )
ROM_END
-GAME( 199?, dfruit, 0, dfruit, dfruit, 0, ROT0, "<unknown>", "Dream Fruit", GAME_NOT_WORKING | GAME_NO_SOUND )
+GAME( 199?, dfruit, 0, dfruit, dfruit, 0, ROT0, "<unknown>", "Dream Fruit", GAME_IS_SKELETON )
diff --git a/src/mame/drivers/ecoinf1.c b/src/mame/drivers/ecoinf1.c
index 924da24882c..e19fc4caf6d 100644
--- a/src/mame/drivers/ecoinf1.c
+++ b/src/mame/drivers/ecoinf1.c
@@ -335,6 +335,6 @@ DRIVER_INIT( ecoinf1 )
}
// Early HW Type
-GAME( 19??, ec_bar5, 0 , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Bar 5 (older PCB) (Electrocoin)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 19??, ec_barxo, ec_barx , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
-GAME( 19??, ec_casbxo, ec_casbx , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (?)" , GAME_NO_SOUND|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
+GAME( 19??, ec_bar5, 0 , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Bar 5 (older PCB) (Electrocoin)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 19??, ec_barxo, ec_barx , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin)" , GAME_IS_SKELETON_MECHANICAL)
+GAME( 19??, ec_casbxo, ec_casbx , ecoinf1_older, ecoinf1, ecoinf1, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (?)" , GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/extrema.c b/src/mame/drivers/extrema.c
index f7e3b83aef5..eff7f408c22 100644
--- a/src/mame/drivers/extrema.c
+++ b/src/mame/drivers/extrema.c
@@ -155,13 +155,13 @@ ROM_END
-GAME( 200?, maski, 0, extrema, extrema, 0, ROT0, "Extrema", "Maski Show (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, adults, 0, extrema, extrema, 0, ROT0, "Extrema", "Adults Only (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, bloto, 0, extrema, extrema, 0, ROT0, "Extrema", "Blits Loto (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, blpearl, 0, extrema, extrema, 0, ROT0, "Extrema", "Black Pearl (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, grancan, 0, extrema, extrema, 0, ROT0, "Extrema", "Grand Canyon (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, luckshel, 0, extrema, extrema, 0, ROT0, "Extrema", "Lucky Shell (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, exsafar, 0, extrema, extrema, 0, ROT0, "Extrema", "Safari (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, strlink, 0, extrema, extrema, 0, ROT0, "Extrema", "Strong Link (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, extrmth, 0, extrema, extrema, 0, ROT0, "Extrema", "Treasure Hunt (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
-GAME( 200?, extrmti, 0, extrema, extrema, 0, ROT0, "Extrema", "Treasure Island (Russia) (Extrema)", GAME_NOT_WORKING|GAME_NO_SOUND)
+GAME( 200?, maski, 0, extrema, extrema, 0, ROT0, "Extrema", "Maski Show (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, adults, 0, extrema, extrema, 0, ROT0, "Extrema", "Adults Only (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, bloto, 0, extrema, extrema, 0, ROT0, "Extrema", "Blits Loto (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, blpearl, 0, extrema, extrema, 0, ROT0, "Extrema", "Black Pearl (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, grancan, 0, extrema, extrema, 0, ROT0, "Extrema", "Grand Canyon (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, luckshel, 0, extrema, extrema, 0, ROT0, "Extrema", "Lucky Shell (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, exsafar, 0, extrema, extrema, 0, ROT0, "Extrema", "Safari (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, strlink, 0, extrema, extrema, 0, ROT0, "Extrema", "Strong Link (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, extrmth, 0, extrema, extrema, 0, ROT0, "Extrema", "Treasure Hunt (Russia) (Extrema)", GAME_IS_SKELETON)
+GAME( 200?, extrmti, 0, extrema, extrema, 0, ROT0, "Extrema", "Treasure Island (Russia) (Extrema)", GAME_IS_SKELETON)
diff --git a/src/mame/drivers/flicker.c b/src/mame/drivers/flicker.c
index 2172db9e2c3..08c0e63a181 100644
--- a/src/mame/drivers/flicker.c
+++ b/src/mame/drivers/flicker.c
@@ -61,4 +61,4 @@ ROM_START(flicker)
ROM_END
-GAME(1974, flicker, 0, flicker, flicker, flicker, ROT0, "Nutting Associates", "Flicker (Prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1974, flicker, 0, flicker, flicker, flicker, ROT0, "Nutting Associates", "Flicker (Prototype)", GAME_IS_SKELETON_MECHANICAL)
diff --git a/src/mame/drivers/funkball.c b/src/mame/drivers/funkball.c
index 890c28771fb..d0c4d97fce3 100644
--- a/src/mame/drivers/funkball.c
+++ b/src/mame/drivers/funkball.c
@@ -125,4 +125,4 @@ ROM_START( funkball )
ROM_END
-GAME(1998, funkball, 0, funkball, funkball, 0, ROT0, "dgPIX Entertainment Inc.", "Funky Ball", GAME_NO_SOUND|GAME_NOT_WORKING)
+GAME(1998, funkball, 0, funkball, funkball, 0, ROT0, "dgPIX Entertainment Inc.", "Funky Ball", GAME_IS_SKELETON)
diff --git a/src/mame/drivers/g627.c b/src/mame/drivers/g627.c
index cd3bdfd6226..8e6e8fdd28e 100644
--- a/src/mame/drivers/g627.c
+++ b/src/mame/drivers/g627.c
@@ -61,4 +61,4 @@ ROM_START(rotation)
ROM_END
-GAME(1978, rotation, 0, g627, g627, g627, ROT0, "Midway", "Rotation VIII", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
+GAME(1978, rotation, 0, g627, g627, g627, ROT0, "Midway", "Rotation VIII", GAME_IS_SKELETON_MECHANICAL)