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author mariuszw1 <mariuszw1@users.noreply.github.com>2010-05-04 16:45:52 +0000
committer mariuszw1 <mariuszw1@users.noreply.github.com>2010-05-04 16:45:52 +0000
commitcb65166849d1e49d1b7e71d9e03ab4469806d65f (patch)
tree7d2237b77361145b663300ca2bbae9af57544c26
parentad842bc850b498b7498faf4ce354e63627bc8c3d (diff)
VC2008 compile fix (no whatsnew).
-rw-r--r--src/mame/drivers/slapshot.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/slapshot.c b/src/mame/drivers/slapshot.c
index d348435bee0..39f6d4c3f2d 100644
--- a/src/mame/drivers/slapshot.c
+++ b/src/mame/drivers/slapshot.c
@@ -222,12 +222,12 @@ static WRITE16_HANDLER( opwolf3_adc_req_w )
/* p2 gun recoil seems ever so slighty slower than p1 */
/* also you get a false fire every once in a while on the p1 gun */
- if (((data & 0x100) == 0x100) and ((data & 0x400)==0))
+ if (((data & 0x100) == 0x100) && ((data & 0x400)==0))
output_set_value("Player1_Gun_Recoil",1);
else
output_set_value("Player1_Gun_Recoil",0);
- if (((data & 0x100) == 0x100) and ((data & 0x400)==0x400))
+ if (((data & 0x100) == 0x100) && ((data & 0x400)==0x400))
output_set_value("Player2_Gun_Recoil",1);
else
output_set_value("Player2_Gun_Recoil",0);