diff options
author | Roberto Fresca <robertof@mamedev.org> | 2009-08-29 22:42:31 +0000 |
---|---|---|
committer | Roberto Fresca <robertof@mamedev.org> | 2009-08-29 22:42:31 +0000 |
commit | 4d657d4bdeb6b66870ea667ea3686eebd10daff9 (patch) | |
tree | 1b38eb819690bea3d8340fdf38210fb1995f1422 | |
parent | 304cd5852801e73eb3458fa3e9a359d2efa1739a (diff) |
More improvements to Noraut Poker systems [Roberto Fresca]
* Fixed the coin counters.
* Documented all the output ports.
* Added a scheme with descriptions for every existent port.
* Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.
* Created lamps layouts for 11 and 12-lamps scheme.
* Rerouted some inputs to mantain the inputs layout.
* Renamed some inputs to match the text with the real cab buttons.
* Removed the imperfect colors flag from the existent sets.
* Added 2 different control panel layouts to the source.
* Updated technical notes.
-rw-r--r-- | .gitattributes | 2 | ||||
-rw-r--r-- | src/mame/drivers/norautp.c | 883 | ||||
-rw-r--r-- | src/mame/layout/noraut11.lay | 229 | ||||
-rw-r--r-- | src/mame/layout/noraut12.lay | 207 | ||||
-rw-r--r-- | src/mame/mame.mak | 3 |
5 files changed, 977 insertions, 347 deletions
diff --git a/.gitattributes b/.gitattributes index 077945ff3a8..c0adbbda389 100644 --- a/.gitattributes +++ b/.gitattributes @@ -2653,6 +2653,8 @@ src/mame/layout/mpoker.lay svneol=native#text/plain src/mame/layout/mpu4.lay svneol=native#text/plain src/mame/layout/nbmj8688.lay svneol=native#text/plain src/mame/layout/neogeo.lay svneol=native#text/plain +src/mame/layout/noraut11.lay svneol=native#text/plain +src/mame/layout/noraut12.lay svneol=native#text/plain src/mame/layout/outrun.lay svneol=native#text/plain src/mame/layout/overdriv.lay svneol=native#text/plain src/mame/layout/paradice.lay svneol=native#text/plain diff --git a/src/mame/drivers/norautp.c b/src/mame/drivers/norautp.c index cdb7fb4ac3b..173f2879c9d 100644 --- a/src/mame/drivers/norautp.c +++ b/src/mame/drivers/norautp.c @@ -1,165 +1,210 @@ /****************************************************************************** - - NORAUT POKER - - ------------------ + - NORAUT POKER - + ------------------ - Driver by Roberto Fresca & Angelo Salese. + Driver by Roberto Fresca & Angelo Salese. - Games running on this hardware: + Games running on this hardware: - * Noraut Poker, 1988, Noraut Ltd. - * Noraut Joker Poker, 1988, Noraut Ltd. - * Noraut Red Hot Joker Poker, 1988, Noraut Ltd. - * Noraut Poker (NTX10A), 1988, Noraut Ltd. - * Noraut Joker Poker (V3.010a), 1988, Noraut Ltd. - * GTI Poker, 1983, GTI Inc. - * Noraut Poker (bootleg), 198?, Unknown. + * Noraut Poker, 1988, Noraut Ltd. + * Noraut Joker Poker, 1988, Noraut Ltd. + * Noraut Red Hot Joker Poker, 1988, Noraut Ltd. + * Noraut Poker (NTX10A), 1988, Noraut Ltd. + * Noraut Joker Poker (V3.010a), 1988, Noraut Ltd. + * GTI Poker, 1983, GTI Inc. + * Noraut Poker (bootleg), 198?, Unknown. ******************************************************************************* - HARDWARE NOTES: - --------------- - - - Hardware Layout (norautp): - - 1x Z80 - 3x PPI 8255 - 2x 6116 SRAM - 1x 3.6 Vcc Battery. - 1x 18.432 MHz. Xtal. - - 1x 555 + unknown yellow resonator, near the edge connector. - 1x 555 + resnet, near the battery. - - 1x 10 DIP switches bank. - 2x 3pins jumpers (between the Z80 and ROM) - - JP1 (ABC); JP2 (DEF) - - PCB silksceened: AB+DE=512 BC+DE=256 - (CUT BC) EF=64/128 - - PCB silksceened: SMART-BOARD 131191 ISS.E (Made in USA) - - ------------------------------------------------------------- - - - Hardware Layout (norautjp): - - - CPU: 1x TMPZ84C00AP-8 - - RAM: 2x HM6116LP-4 CMOS Static Ram - - I/O: 3x D8255AC-2 Peripeheral Interface Adapter - - Prg ROMs: 1x 2764 Eprom - - Gfx ROMs: 1x 2732 Eprom - - Sound: Discrete - - Battery: 1x 3.6v Ni-cd 65Mah - - Crystal: 1x 18.432Mhz - - Resistor Array: 4x 9 Pin SIP 472G - - - PCB Layout (norautjp): Edge Connector 36x2 - ______________________________________________________________________________________________ - | _____ _________ _________ _____ ......... _________ | - | |D5555| |74LS174N | |74LS153N | |D5555| ......... |ULN2003A | | - | |_____| |_________| |_________| |_____| Resistor Array |_________| | - | ___ | - | |VR1| | - | DIP SW x4 |___| | - | ________ _______ | - | |Battery | |1|2|3|4| _________ _________ _________ _________ _________ | - | | 3.6v | |_|_|_|_| |74LS157N | |74LS153N | |74LS161AP| |74LS86AN | |ULN2003A | | - | |________| |_________| |_________| |_________| |_________| |_________| | - | | - | | - | | 36 - | _________ _________ _________ _________ _________ |___ - | |HD74LS04P| |74LS166AP| |74LS161AN| |74LS153N | |ULN2003A | ___| - | |_________| |_________| |_________| |_________| |_________| ___| - | ___| - | DIP SW x 8 ________________ ___| - | _____________ _______________ _________ _________ | | ___| - | | | |1|2|3|4|5|6|7|8| |74LS161AN| |74LS157N | | D8255AC-2 | ___| - | | 2732 | |_|_|_|_|_|_|_|_| |_________| |_________| |________________| ___| - | |_____________| ___| - | ___| - | ________________ ___| - | | | ___| - | _____________ _____________ | D8255AC-2 | ___| - | | | | | |________________| ___| - | | 6116 | | 6116 | ___| - | |_____________| |_____________| _________ _________ ___| - | |74LS161AN| |74LS157N | ___| - | |_________| |_________| ___| - | ___| - | ______________ ________________ ___| - | | | | | _________ _________ ___| - | | 2764 | | D8255AC-2 | |74LS161AN| |74LS157N | ......... ___| - | |______________| |________________| |_________| |_________| ......... ___| - | Resistor Array ___| - | | - | | 1 - | _________ _________ _________ _________ | - | | 74LS32N | |74LS161AN| | 74LS86P | | 74LS04N | | - | |_________| |_________| |_________| |_________| | - | | - | XTAL | - | .----. | - | ____________________ __________ _________ _________ _________ _________ | - | | | |PALce16v8H| | 74LS04N | |74LS157N | | 74LS11N | |74LS74AN | | - | | TMPZ84C00AP-8 | |__________| |_________| |_________| |_________| |_________| | - | |____________________| | - | | - |_______________________________________________________________________________________________| + HARDWARE NOTES: + --------------- + + Hardware Layout (norautp): + + 1x Z80 + 3x PPI 8255 + 2x 6116 SRAM + 1x 3.6 Vcc Battery. + 1x 18.432 MHz. Xtal. + + 1x 555 + unknown yellow resonator, near the edge connector. + 1x 555 + resnet, near the battery. + + 1x 10 DIP switches bank. + 2x 3pins jumpers (between the Z80 and ROM) + + JP1 (ABC); JP2 (DEF) + + PCB silksceened: AB+DE=512 BC+DE=256 + (CUT BC) EF=64/128 + + PCB silksceened: SMART-BOARD 131191 ISS.E (Made in USA) + + ------------------------------------------------------------- + + + Hardware Layout (norautjp): + + - CPU: 1x TMPZ84C00AP-8 + - RAM: 2x HM6116LP-4 CMOS Static Ram + - I/O: 3x D8255AC-2 Peripeheral Interface Adapter + - Prg ROMs: 1x 2764 Eprom + - Gfx ROMs: 1x 2732 Eprom + - Sound: Discrete + - Battery: 1x 3.6v Ni-cd 65Mah + - Crystal: 1x 18.432Mhz + - Resistor Array: 4x 9 Pin SIP 472G + + + PCB Layout (norautjp): Edge Connector 36x2 + ______________________________________________________________________________________________ + | _____ _________ _________ _____ ......... _________ | + | |D5555| |74LS174N | |74LS153N | |D5555| ......... |ULN2003A | | + | |_____| |_________| |_________| |_____| Resistor Array |_________| | + | ___ | + | |VR1| | + | DIP SW x4 |___| | + | ________ _______ | + | |Battery | |1|2|3|4| _________ _________ _________ _________ _________ | + | | 3.6v | |_|_|_|_| |74LS157N | |74LS153N | |74LS161AP| |74LS86AN | |ULN2003A | | + | |________| |_________| |_________| |_________| |_________| |_________| | + | | + | | + | | 36 + | _________ _________ _________ _________ _________ |___ + | |HD74LS04P| |74LS166AP| |74LS161AN| |74LS153N | |ULN2003A | ___| + | |_________| |_________| |_________| |_________| |_________| ___| + | ___| + | DIP SW x 8 ________________ ___| + | _____________ _______________ _________ _________ | | ___| + | | | |1|2|3|4|5|6|7|8| |74LS161AN| |74LS157N | | D8255AC-2 | ___| + | | 2732 | |_|_|_|_|_|_|_|_| |_________| |_________| |________________| ___| + | |_____________| ___| + | ___| + | ________________ ___| + | | | ___| + | _____________ _____________ | D8255AC-2 | ___| + | | | | | |________________| ___| + | | 6116 | | 6116 | ___| + | |_____________| |_____________| _________ _________ ___| + | |74LS161AN| |74LS157N | ___| + | |_________| |_________| ___| + | ___| + | ______________ ________________ ___| + | | | | | _________ _________ ___| + | | 2764 | | D8255AC-2 | |74LS161AN| |74LS157N | ......... ___| + | |______________| |________________| |_________| |_________| ......... ___| + | Resistor Array ___| + | | + | | 1 + | _________ _________ _________ _________ | + | | 74LS32N | |74LS161AN| | 74LS86P | | 74LS04N | | + | |_________| |_________| |_________| |_________| | + | | + | XTAL | + | .----. | + | ____________________ __________ _________ _________ _________ _________ | + | | | |PALce16v8H| | 74LS04N | |74LS157N | | 74LS11N | |74LS74AN | | + | | TMPZ84C00AP-8 | |__________| |_________| |_________| |_________| |_________| | + | |____________________| | + | | + |_______________________________________________________________________________________________| ******************************************************************************* - Noraut Edge Connector (pinouts) - -------------------------------- - Component PN Solder Side - -------------------------------- - GND 01 GND - 5v DC 02 5v DC - 03 - 12v DC 04 12v DC - 05 - 06 - 07 - 0v 08 Readout Switch - 0v 09 Low level hopper - 0v 10 50p in - 0v 11 pound in - 0v 12 Bet switch - 0v 13 Deal switch - 0v 14 Hold 1 switch - 0v 15 Half Gamble switch - 0v 16 Change Card switch - Refil 17 Coin count/sense from hopper - Low Switch 18 High swicth - Hold 3 Switch 19 Hold 2 switch - Hold 5 Switch 20 Hold 4 switch - 10p coin 21 Deflect - 22 50p in meter - 23 Hopper Motor Drive (low volt switch line NOT 24v) - 24 - 25 spk+ - 26 Panel lamps clock - Monitor sync 27 Hold 1 lamp - Bet lamp 28 Deal lamp - Change lamp 29 Hold 4 lamp - Hold 5 lamp 30 Panel lights reset - High lamp 31 Half Gamble lamp - Hold 2 lamp 32 Low lamp - 10p Meter out 33 Meter refil - Video Green 34 Hold 3 lamp - Video Blue 35 10p in Meter - Video Red 36 Spark Detect (Not on all boards) + Noraut Edge Connector (pinouts) + -------------------------------- + Component PN Solder Side + -------------------------------- + GND 01 GND + 5v DC 02 5v DC + 03 + 12v DC 04 12v DC + 05 + 06 + 07 + 0v 08 Readout Switch + 0v 09 Low level hopper + 0v 10 50p in + 0v 11 pound in + 0v 12 Bet switch + 0v 13 Deal switch + 0v 14 Hold 1 switch + 0v 15 Half Gamble switch + 0v 16 Change Card switch + Refil 17 Coin count/sense from hopper + Low Switch 18 High swicth + Hold 3 Switch 19 Hold 2 switch + Hold 5 Switch 20 Hold 4 switch + 10p coin 21 Deflect + 22 50p in meter + 23 Hopper Motor Drive (low volt switch line NOT 24v) + 24 + 25 spk+ + 26 Panel lamps clock + Monitor sync 27 Hold 1 lamp + Bet lamp 28 Deal lamp + Change lamp 29 Hold 4 lamp + Hold 5 lamp 30 Panel lights reset + High lamp 31 Half Gamble lamp + Hold 2 lamp 32 Low lamp + 10p Meter out 33 Meter refil + Video Green 34 Hold 3 lamp + Video Blue 35 10p in Meter + Video Red 36 Spark Detect (Not on all boards) + +******************************************************************************* + + Control Panel + ------------- + + There are 2 control panel schemes: + + * The default one (11 button-lamps) for systems without CANCEL button. + + .--------------------------------------------------------------------------. + | .-------. .------. .------. | + | .------. .------. .------. .------. .------. | BET | | HALF | | HI | | + | | | | | | | | | | | |COLLECT| |GAMBLE| | | | + | | HOLD | | HOLD | | HOLD | | HOLD | | HOLD | '-------' '------' '------' | + | |CANCEL| |CANCEL| |CANCEL| |CANCEL| |CANCEL| .-------. .------. .------. | + | | | | | | | | | | | | DEAL | |CHANGE| | LO | | + | '------' '------' '------' '------' '------' | DRAW | | CARD | | | | + | '-------' '------' '------' | + '--------------------------------------------------------------------------' + + HOLD buttons = red. + BET, DEAL, HI & LO = yellow. + HALF GAMBLE & CHANGE CARD = orange. + + + * The alternate one (12 button-lamps) for systems with CANCEL button. + + .-------------------------------------------------------------. + | .------. .------. .------. .------. .------. .----------. | + | | HOLD | | HOLD | | HOLD | | HOLD | | HOLD | | HIGH | | + | '------' '------' '------' '------' '------' '----------' | + | .------. .------. .------. .------. .------. .----------. | + | |CANCEL| |STAND | | SAVE | | DEAL | | BET | | LOW | | + | '------' '------' '------' '------' '------' '----------' | + '-------------------------------------------------------------' + + HOLD & CANCEL buttons = yellow (1). + STAND & DEAL buttons = orange (1). + SAVE (HALF GAMBLE) button = blued-green (1). + BET button = red (1). + HIGH & LOW buttons = yellow. + + (1) Circular-shaped buttons. + + Some lamps are wired in different way in this scheme. ******************************************************************************* @@ -177,7 +222,7 @@ | | | D5555C | |KN2222A| | | 4| |3 R3 | | --> | PC7|------------------------------|RST OUT|-----ZZZZ------|B E|>----ZZZZZ-----> Audio Out. - | PC6|---------. 6| |8 | C | VR1 + | PC6|----------. 6| |8 | C | VR1 | PC5|-----. |2-in .-----|THR VCC|-----------. '---+---' .----> Audio Out. | PC4|--. | .-+------. | 5| |7 | | | | | | | |ULN2003A| | .--|CVOLT DISC|--. | | | @@ -212,108 +257,241 @@ C5 = 103 = 10000 pF = 10 nF = 0.01 uF C6 = 104 = 100000 pF = 100 nF = 0.1 uF - C1, C2, C3 & C4 are polyester film / mylar capacitors. - C5 & C6 are ceramic capacitors. - All Capacitors are non-polarised. + - C1, C2, C3 & C4 are polyester film / mylar capacitors. + - C5 & C6 are ceramic capacitors. + - All Capacitors are non-polarised. ******************************************************************************* - *** Game Notes *** + Narout System Ports Map + ----------------------- + + (*) Confirmed lines. + + + PPI-0 (60h-63h); PortA IN. + DIP Switches bank: + + 7654 3210 + ---- ---x * DIP switch 8 + ---- --x- * DIP switch 7 + ---- -x-- * DIP switch 6 + ---- x--- * DIP switch 5 + ---x ---- * DIP switch 4 + --x- ---- * DIP switch 3 + -x-- ---- * DIP switch 2 + x--- ---- * DIP switch 1 + + + PPI-0 (60h-63h); PortB OUT. + Lamps: + + 7654 3210 + ---- ---x * CHANGE CARD lamp. + ---- --x- * SAVE / HALF GAMBLE lamp. + ---- -x-- * HOLD 1 lamp. + ---- x--- * HOLD 2 lamp. + ---x ---- * HOLD 3 lamp. + --x- ---- * HOLD 4 lamp. + -x-- ---- * HOLD 5 lamp. + x--- ---- * CANCEL lamp. + + + PPI-0 (60h-63h); PortC OUT. + Lamps & Coin Counters: + + 7654 3210 + ---- ---x * HI lamp. + ---- --x- * LO lamp. + ---- -x-- unknown. + ---- x--- * Payout pulse. + ---x ---- * Coin 2 counter. + --x- ---- * Coin 1 counter. + -x-- ---- unknown. + x--- ---- unknown (always activated). + + +----------------------------------------------------------- + + PPI-1 (a0h-a3h); PortA IN. + Regular Inputs: + + 7654 3210 + ---- ---x * DEAL / DRAW button. + ---- --x- * BET / CHANGE CARD button. + ---- -x-- * COIN 1 mech. + ---- x--- * COIN 2 mech. + ---x ---- * READOUT button. + --x- ---- * HI button. + -x-- ---- * LO button. + x--- ---- * PAYOUT button. + + + PPI-1 (a0h-a3h); PortB IN. + Regular Inputs: + + 7654 3210 + ---- ---x * STAND / TAKE button. + ---- --x- * SAVE / HALF GAMBLE button. + ---- -x-- * HOLD 1 button. + ---- x--- * HOLD 2 button. + ---x ---- * HOLD 3 button. + --x- ---- * HOLD 4 button. + -x-- ---- * HOLD 5 button. + x--- ---- * CANCEL button. + + + PPI-1 (a0h-a3h); PortC OUT. + Sound & Lamps: + + 7654 3210 + ---- ---x * DEAL / DRAW Lamp. + ---- --x- * BET / COLLECT Lamp. + ---- -x-- unknown (always activated after initalize). + ---- x--- unknown. + xxxx ---- * Discrete Sound Lines. + + +----------------------------------------------------------- + + PPI-2 (a0h-a3h); PortA IN/OUT + VRAM Handlers: + + 7654 3210 + xxxx xxxx VRAM DATA. + + + PPI-2 (a0h-a3h); PortB IN? (should be OUT) + VRAM Handlers: + + 7654 3210 + xxxx xxxx VRAM ADDRESSING. - Nothing, yet... + + PPI-2 (a0h-a3h); PortC (PortA handshake lines) + VRAM Handlers: + + 7654 3210 + xxxx xxxx HANDSHAKE LINES. + + +******************************************************************************* + + + *** Game Notes *** + + + - norautjp: + + At the first start-up, the game will give you a very clever + "FU" screen. Press the following buttons *together* on different times + to get rid of it (and actually initialize the machine): + + * start + bet buttons (1+2); + * Hold 3 + Hold 2 + Save (Half Gamble) + Change Card (C+X+F+D) + + Also notice that you actually need to map the last four buttons on the + same button / on a joypad since MAME's steady key doesn't seem to work on + my end... ******************************************************************************* - -------------------- - *** Memory Map *** - -------------------- + -------------------- + *** Memory Map *** + -------------------- - 0x0000 - 0x1FFF ; ROM space. - 0x6000 - 0x63FF ; NVRAM. + 0x0000 - 0x1FFF ; ROM space. + 0x6000 - 0x63FF ; NVRAM. - 0x60 - 0x63 ; PPI 8255 0 - DIP Switches, lamps & counters. - 0xA0 - 0xA3 ; PPI 8255 1 - Regular Inputs, sound lines & remaining lamps. - 0xC0 - 0xC3 ; PPI 8255 2 - Video RAM access. + 0x60 - 0x63 ; PPI 8255 0 - DIP Switches, lamps & counters. + 0xA0 - 0xA3 ; PPI 8255 1 - Regular Inputs, sound lines & remaining lamps. + 0xC0 - 0xC3 ; PPI 8255 2 - Video RAM access. ******************************************************************************* - DRIVER UPDATES: - - - [2009-01-27] - - - Initial release. - - Defined ROM, RAM. - - Added 2x PPI 8255 for regular I/O. - - Added complete inputs and hooked DIP switches. - - Added video RAM support. - - Added NVRAM. - - Added lamps support. - - Added coin counters. - - Identified the sound writes. - - Added hardware description. - - Added pinout scheme. - - Added technical notes. - - [2009-01-28] - - - Merged GTI Poker (gtipoker.c) with this driver. - - Added new memory map and machine driver for gtipoker. - - Hooked 2x PPI 8255 to gtipoker. - - Hooked the video RAM access ports to gtipoker. - - Changed norautpn description from Noraut Poker (No Payout), - to Noraut Poker (bootleg), since the game has payout system. - - Some clean-ups. - - [2009-08-21] - - - Switched to pre-defined Xtal clock. - - Changed the way how graphics are banked/accessed. - - Fixed the graphics offset and number of tiles per bank. - - Added new set: Noraut Red Hot Joker Poker. - - Added new set: Noraut Poker (NTX10A). - - Added new set: Noraut Joker Poker (V3.010a). - - Fixed the tile size/decode for the first GFX bank. - - Added proper norautrh inputs, including the readout button. - - Added partial DIP switches to norautrh. - - Added more technical notes. - - [2009-08-23/26] - - - Added a default NVRAM to Noraut Joker Poker to bypass the 'F U' screen. - This is due to the phisical keyboard limitation when needs to enter - 4 simultaneous inputs. - - Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded. - - Fixed the x-offset for 32x32 tiles lines. - - Fixed the screen aspect and visible area. - - Confirmed correct colors. No bipolar PROM involved. - - Added Noraut Joker Poker hardware and PCB layouts. - - Documented the discrete audio circuitery. Added a full diagram. - - - Notes: - - norautjp: at the first start-up, the game will give you a very clever - "FU" screen. Press the following buttons *together* on different times - to get rid of it (and actually initialize the machine): - * start + bet buttons (1+2); - * Hold 3 + Hold 2 + Save (Half Gamble) + Change Card (C+X+F+D) - Also notice that you actually need to map the last four buttons on the - same button / on a joypad since MAME's steady key doesn't seem to work on - my end... - - - TODO: - - - Analize the extra 8255 at 0xc0-0xc3 (full bidirectional port w/hshk lines) - - Video RAM (through 3rd PPI?). - - Find if wide chars are hardcoded or tied to a bit. - - Lamps layout. - - Discrete sound. + DRIVER UPDATES: + + + [2009-01-27] + + - Initial release. + - Defined ROM, RAM. + - Added 2x PPI 8255 for regular I/O. + - Added complete inputs and hooked DIP switches. + - Added video RAM support. + - Added NVRAM. + - Added lamps support. + - Added coin counters. + - Identified the sound writes. + - Added hardware description. + - Added pinout scheme. + - Added technical notes. + + + [2009-01-28] + + - Merged GTI Poker (gtipoker.c) with this driver. + - Added new memory map and machine driver for gtipoker. + - Hooked 2x PPI 8255 to gtipoker. + - Hooked the video RAM access ports to gtipoker. + - Changed norautpn description from Noraut Poker (No Payout), + to Noraut Poker (bootleg), since the game has payout system. + - Some clean-ups. + + + [2009-08-21] + + - Switched to pre-defined Xtal clock. + - Changed the way how graphics are banked/accessed. + - Fixed the graphics offset and number of tiles per bank. + - Added new set: Noraut Red Hot Joker Poker. + - Added new set: Noraut Poker (NTX10A). + - Added new set: Noraut Joker Poker (V3.010a). + - Fixed the tile size/decode for the first GFX bank. + - Added proper norautrh inputs, including the readout button. + - Added partial DIP switches to norautrh. + - Added more technical notes. + + + [2009-08-23/26] + + - Added a default NVRAM to Noraut Joker Poker to bypass the 'F U' screen. + This is due to the phisical keyboard limitation when needs to enter + 4 simultaneous inputs. + - Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded. + - Fixed the x-offset for 32x32 tiles lines. + - Fixed the screen aspect and visible area. + - Confirmed correct colors. No bipolar PROM involved. + - Added Noraut Joker Poker hardware and PCB layouts. + - Documented the discrete audio circuitery. Added a full diagram. + + + [2009-08-29] + + - Fixed the coin counters. + - Documented all the output ports. + - Added a scheme with descriptions for every existent port. + - Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn. + - Created lamps layouts for 11 and 12-lamps scheme. + - Rerouted some inputs to mantain the inputs layout. + - Renamed some inputs to match the text with the real cab buttons. + - Removed the imperfect colors flag from the existent sets. + - Added 2 different control panel layouts to the source. + - Updated technical notes. + + + TODO: + + - Analize the third 8255 at 0xc0-0xc3 (full bidirectional port w/hshk lines) + - Video RAM (through 3rd PPI?). + - Find if wide chars are hardcoded or tied to a bit. + - Discrete sound. + - Save support. *******************************************************************************/ @@ -326,6 +504,9 @@ #include "machine/8255ppi.h" #include "sound/dac.h" +#include "noraut11.lh" +#include "noraut12.lh" + static UINT16 *np_vram; static UINT16 np_addr; @@ -399,73 +580,81 @@ static PALETTE_INIT( norautp ) * R/W Handlers * *************************/ -static WRITE8_DEVICE_HANDLER( lamps_w ) +static WRITE8_DEVICE_HANDLER( mainlamps_w ) { -/* PPI0 (60h-63h); PortB out +/* PPI-0 (60h-63h); PortB OUT. Lamps: 7654 3210 - ---- ---x Change Card / (Save?) - ---- --x- Hi/Lo - ---- -x-- Hold 1 - ---- x--- Hold 2 - ---x ---- Hold 3 - --x- ---- Hold 4 - -x-- ---- Hold 5 - x--- ---- Start (poker) + ---- ---x * CHANGE CARD lamp. + ---- --x- * SAVE / HALF GAMBLE lamp. + ---- -x-- * HOLD 1 lamp. + ---- x--- * HOLD 2 lamp. + ---x ---- * HOLD 3 lamp. + --x- ---- * HOLD 4 lamp. + -x-- ---- * HOLD 5 lamp. + x--- ---- * CANCEL lamp. */ - output_set_lamp_value(0, (data >> 0) & 1); /* Change */ - output_set_lamp_value(1, (data >> 1) & 1); /* Hi/Lo */ - output_set_lamp_value(2, (data >> 2) & 1); /* Hold 1 */ - output_set_lamp_value(3, (data >> 3) & 1); /* Hold 2 */ - output_set_lamp_value(4, (data >> 4) & 1); /* Hold 3 */ - output_set_lamp_value(5, (data >> 5) & 1); /* Hold 4 */ - output_set_lamp_value(6, (data >> 6) & 1); /* Hold 5 */ - output_set_lamp_value(7, (data >> 7) & 1); /* Start */ + output_set_lamp_value(0, (data >> 0) & 1); /* CHANGE CARD lamp */ + output_set_lamp_value(1, (data >> 1) & 1); /* SAVE / HALF GAMBLE lamp */ + output_set_lamp_value(2, (data >> 2) & 1); /* HOLD 1 lamp */ + output_set_lamp_value(3, (data >> 3) & 1); /* HOLD 2 lamp */ + output_set_lamp_value(4, (data >> 4) & 1); /* HOLD 3 lamp */ + output_set_lamp_value(5, (data >> 5) & 1); /* HOLD 4 lamp */ + output_set_lamp_value(6, (data >> 6) & 1); /* HOLD 5 lamp */ + output_set_lamp_value(7, (data >> 7) & 1); /* CANCEL lamp */ } -static WRITE8_DEVICE_HANDLER( ccounter_w ) +static WRITE8_DEVICE_HANDLER( soundlamps_w ) { -/* PPI0 (60h-63h); PortC out - Coin Counters: +/* PPI-1 (a0h-a3h); PortC OUT. + Sound & Lamps: 7654 3210 - ---- -xxx unknown - ---- x--- Payout - ---x ---- Coin 2 - --x- ---- Coin 3 - xx-- ---- unknown + ---- ---x * DEAL / DRAW Lamp. + ---- --x- * BET / COLLECT Lamp. + ---- -x-- unknown (always activated after initalize). + ---- x--- unknown. + xxxx ---- * Discrete Sound Lines. */ - coin_counter_w(0, data & 0x20); /* Coin1 */ - coin_counter_w(1, data & 0x10); /* Coin2 */ - coin_counter_w(2, data & 0x08); /* Payout */ + output_set_lamp_value(8, (data >> 0) & 1); /* DEAL / DRAW lamp */ + output_set_lamp_value(9, (data >> 1) & 1); /* BET / COLLECT lamp */ + + /* the 4 MSB are for discrete sound */ + dac_data_w(devtag_get_device(device->machine, "dac"), (data & 0xf0)); /* Discrete Sound */ } -static WRITE8_DEVICE_HANDLER( sndlamp_w ) +static WRITE8_DEVICE_HANDLER( counterlamps_w ) { -/* PPI1 (a0h-a3h); PortC out - Sound & Lamps: +/* PPI-0 (60h-63h); PortC OUT. + Lamps & Coin Counters: 7654 3210 - ---- ---x Start Lamp? - ---- --x- Bet Lamp - ---- xx-- unknown - xxxx ---- Discrete Sound Lines + ---- ---x * HI lamp. + ---- --x- * LO lamp. + ---- -x-- unknown. + ---- x--- * Payout pulse. + ---x ---- * Coin 2 counter. + --x- ---- * Coin 1 counter. + -x-- ---- unknown. + x--- ---- unknown (always activated). */ - output_set_lamp_value(8, (data >> 0) & 1); /* Start? */ - output_set_lamp_value(9, (data >> 1) & 1); /* Bet */ + output_set_lamp_value(10, (data >> 0) & 1); /* HI lamp */ + output_set_lamp_value(11, (data >> 1) & 1); /* LO lamp */ - /* the 4 MSB are for discrete sound */ - dac_data_w(devtag_get_device(device->machine, "dac"), (data & 0xf0)); /* Discrete Sound */ + coin_counter_w(0, data & 0x10); /* Coin1/3 counter */ + coin_counter_w(1, data & 0x20); /* Coin2 counter */ + coin_counter_w(2, data & 0x08); /* Payout pulse */ } -/*game waits for bit 7 (0x80) to be set.*/ + +/* game waits for bit 7 (0x80) to be set.*/ static READ8_HANDLER( test_r ) { return 0xff; } -/*game waits for bit 4 (0x10) to be reset.*/ +/* game waits for bit 4 (0x10) to be reset.*/ static READ8_HANDLER( test2_r ) { return 0x00; @@ -537,8 +726,8 @@ ADDRESS_MAP_END static INPUT_PORTS_START( norautp ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Start") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Take") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Collect") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin B */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Readout") PORT_CODE(KEYCODE_9) @@ -548,7 +737,7 @@ static INPUT_PORTS_START( norautp ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_F) PORT_NAME("Change Card") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Save (Half Gamble)") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Half Gamble / Save") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) @@ -583,9 +772,9 @@ static INPUT_PORTS_START( norautp ) PORT_DIPSETTING( 0x00, "10 Pence" ) INPUT_PORTS_END -static INPUT_PORTS_START( poker ) +static INPUT_PORTS_START( norautrh ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Start") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Change Card") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin B */ @@ -595,46 +784,45 @@ static INPUT_PORTS_START( poker ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Stand (Take)") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Save (Half Gamble)") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Stand / Take") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Save / Half Gamble") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) /* Coin C for other games */ PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Bet Max" ) - PORT_DIPSETTING( 0x04, "1" ) - PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) - PORT_DIPSETTING( 0x08, "A=1; B=5" ) - PORT_DIPSETTING( 0x00, "A=50; B=5" ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x04, 0x04, "Bet Max" ) PORT_DIPLOCATION("DSW1:6") + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x00, "25" ) + PORT_DIPNAME( 0x08, 0x08, "Raise Ante" ) PORT_DIPLOCATION("DSW1:5") + PORT_DIPSETTING( 0x08, "Random" ) + PORT_DIPSETTING( 0x00, "Always" ) + PORT_DIPNAME( 0x10, 0x10, "Type of Game" ) PORT_DIPLOCATION("DSW1:4") + PORT_DIPSETTING( 0x10, "Jacks Plus" ) + PORT_DIPSETTING( 0x00, "Joker Poker" ) + PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:3,1") + PORT_DIPSETTING( 0x00, "A=1; B=5" ) + PORT_DIPSETTING( 0xa0, "A=5; B=25" ) + PORT_DIPSETTING( 0x20, "A=10; B=5" ) + PORT_DIPSETTING( 0x80, "A=50; B=25" ) + PORT_DIPNAME( 0x40, 0x00, "Show Bet") PORT_DIPLOCATION("DSW1:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END -static INPUT_PORTS_START( norautrh ) +static INPUT_PORTS_START( naroutpn ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Start") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Change Card") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin B */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Readout") PORT_CODE(KEYCODE_9) @@ -643,39 +831,40 @@ static INPUT_PORTS_START( norautrh ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_F) PORT_NAME("Change Card") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Save (Half Gamble)") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Stand / Take") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("Save / Half Gamble") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) /* Coin C for other games */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:7") + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Bet Max" ) PORT_DIPLOCATION("DSW1:6") - PORT_DIPSETTING( 0x04, "5" ) - PORT_DIPSETTING( 0x00, "25" ) - PORT_DIPNAME( 0x08, 0x08, "Raise Ante" ) PORT_DIPLOCATION("DSW1:5") - PORT_DIPSETTING( 0x08, "Random" ) - PORT_DIPSETTING( 0x00, "Always" ) - PORT_DIPNAME( 0x10, 0x10, "Type of Game" ) PORT_DIPLOCATION("DSW1:4") - PORT_DIPSETTING( 0x10, "Jacks Plus" ) - PORT_DIPSETTING( 0x00, "Joker Poker" ) - PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:3,1") - PORT_DIPSETTING( 0x00, "A=1; B=5" ) - PORT_DIPSETTING( 0xa0, "A=5; B=25" ) - PORT_DIPSETTING( 0x20, "A=10; B=5" ) - PORT_DIPSETTING( 0x80, "A=50; B=25" ) - PORT_DIPNAME( 0x40, 0x00, "Show Bet") PORT_DIPLOCATION("DSW1:2") + PORT_DIPNAME( 0x04, 0x04, "Bet Max" ) + PORT_DIPSETTING( 0x04, "1" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x08, "A=1; B=5" ) + PORT_DIPSETTING( 0x00, "A=50; B=5" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END @@ -730,28 +919,28 @@ GFXDECODE_END static const ppi8255_interface ppi8255_intf[3] = { { /* (60-63) Mode 0 - Port A set as input */ - DEVCB_INPUT_PORT("DSW1"), /* Port A read */ - DEVCB_NULL, /* Port B read */ - DEVCB_NULL, /* Port C read */ - DEVCB_NULL, /* Port A write */ - DEVCB_HANDLER(lamps_w), /* Port B write */ - DEVCB_HANDLER(ccounter_w) /* Port C write */ + DEVCB_INPUT_PORT("DSW1"), /* Port A read */ + DEVCB_NULL, /* Port B read */ + DEVCB_NULL, /* Port C read */ + DEVCB_NULL, /* Port A write */ + DEVCB_HANDLER(mainlamps_w), /* Port B write */ + DEVCB_HANDLER(counterlamps_w) /* Port C write */ }, { /* (a0-a3) Mode 0 - Ports A & B set as input */ - DEVCB_INPUT_PORT("IN0"), /* Port A read */ - DEVCB_INPUT_PORT("IN1"), /* Port B read */ - DEVCB_NULL, /* Port C read */ - DEVCB_NULL, /* Port A write */ - DEVCB_NULL, /* Port B write */ - DEVCB_HANDLER(sndlamp_w) /* Port C write */ + DEVCB_INPUT_PORT("IN0"), /* Port A read */ + DEVCB_INPUT_PORT("IN1"), /* Port B read */ + DEVCB_NULL, /* Port C read */ + DEVCB_NULL, /* Port A write */ + DEVCB_NULL, /* Port B write */ + DEVCB_HANDLER(soundlamps_w) /* Port C write */ }, { /* (c0-c3) Group A Mode 2 (5-handshacked bidirectional port) */ - DEVCB_NULL, /* Port A read */ - DEVCB_NULL, /* Port B read */ - DEVCB_NULL, /* Port C read (should has test_r tied) */ - DEVCB_NULL, /* Port A write (should has vram_data_w tied) */ - DEVCB_NULL, /* Port B write (should has vram_addr_w tied) */ - DEVCB_NULL /* Port C write */ + DEVCB_NULL, /* Port A read */ + DEVCB_NULL, /* Port B read */ + DEVCB_NULL, /* Port C read (should has test_r tied) */ + DEVCB_NULL, /* Port A write (should has vram_data_w tied) */ + DEVCB_NULL, /* Port B write (should has vram_addr_w tied) */ + DEVCB_NULL /* Port C write */ } }; @@ -1004,13 +1193,13 @@ ROM_END * Game Drivers * *************************/ -/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */ -GAME( 1988, norautp, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker", GAME_NO_SOUND | GAME_IMPERFECT_COLORS ) -GAME( 1988, norautjp, norautp, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker", GAME_NO_SOUND | GAME_IMPERFECT_COLORS ) -GAME( 1988, norautrh, 0, norautp, norautrh, 0, ROT0, "Noraut Ltd.", "Noraut Red Hot Joker Poker", GAME_NO_SOUND | GAME_IMPERFECT_COLORS ) -GAME( 1988, norautu, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker (NTX10A)", GAME_NO_SOUND | GAME_IMPERFECT_COLORS | GAME_NOT_WORKING ) -GAME( 1988, norautv3, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker (V3.010a)", GAME_NO_SOUND | GAME_IMPERFECT_COLORS | GAME_NOT_WORKING ) -GAME( 1983, gtipoker, 0, gtipoker, norautp, 0, ROT0, "GTI Inc", "GTI Poker", GAME_NO_SOUND | GAME_IMPERFECT_COLORS | GAME_NOT_WORKING ) +/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ +GAMEL( 1988, norautp, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker", GAME_NO_SOUND, layout_noraut11 ) +GAMEL( 1988, norautjp, norautp, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker", GAME_NO_SOUND, layout_noraut11 ) +GAMEL( 1988, norautrh, 0, norautp, norautrh, 0, ROT0, "Noraut Ltd.", "Noraut Red Hot Joker Poker", GAME_NO_SOUND, layout_noraut12 ) +GAME( 1988, norautu, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker (NTX10A)", GAME_NO_SOUND | GAME_NOT_WORKING ) +GAME( 1988, norautv3, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker (V3.010a)", GAME_NO_SOUND | GAME_NOT_WORKING ) +GAME( 1983, gtipoker, 0, gtipoker, norautp, 0, ROT0, "GTI Inc", "GTI Poker", GAME_NO_SOUND | GAME_NOT_WORKING ) /*The following has everything uncertain, seems a bootleg/hack and doesn't have any identification strings in program rom. */ -GAME( 198?, norautpn, norautp, norautp, poker, 0, ROT0, "bootleg?", "Noraut Poker (bootleg)", GAME_NO_SOUND | GAME_IMPERFECT_COLORS ) +GAMEL( 198?, norautpn, norautp, norautp, naroutpn, 0, ROT0, "bootleg?", "Noraut Poker (bootleg)", GAME_NO_SOUND, layout_noraut12 ) diff --git a/src/mame/layout/noraut11.lay b/src/mame/layout/noraut11.lay new file mode 100644 index 00000000000..707d59e0bc7 --- /dev/null +++ b/src/mame/layout/noraut11.lay @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + <element name="L0" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.5" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.35" green="0.2" blue="0.0" /> + </rect> + <text string="CHANGE"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.1" width="1" height="0.4" /> + </text> + <text string="CARD"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.4" /> + </text> + </element> + + <element name="L1" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.5" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.35" green="0.2" blue="0.0" /> + </rect> + <text string="HALF"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.1" width="1" height="0.4" /> + </text> + <text string="GAMBLE"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.4" /> + </text> + </element> + + <element name="L2" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.4" green="0.0" blue="0.0" /> + </rect> + <text string="HOLD 1"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.2" /> + </text> + <text string="CANCEL"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.2" /> + </text> + </element> + + <element name="L3" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.4" green="0.0" blue="0.0" /> + </rect> + <text string="HOLD 2"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.2" /> + </text> + <text string="CANCEL"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.2" /> + </text> + </element> + + <element name="L4" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.4" green="0.0" blue="0.0" /> + </rect> + <text string="HOLD 3"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.2" /> + </text> + <text string="CANCEL"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.2" /> + </text> + </element> + + <element name="L5" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.4" green="0.0" blue="0.0" /> + </rect> + <text string="HOLD 4"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.2" /> + </text> + <text string="CANCEL"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.2" /> + </text> + </element> + + <element name="L6" defstate="1"> + <rect state="1"> + <color red="1.0" green="0.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.4" green="0.0" blue="0.0" /> + </rect> + <text string="HOLD 5"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.2" /> + </text> + <text string="CANCEL"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.5" width="1" height="0.2" /> + </text> + </element> + + + <element name="L8" defstate="1"> + <rect state="1"> + <color red="1.0" green="1.0" blue="0.0" /> + </rect> + <rect state="0"> + <color 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green="0.0" blue="0.0" /> + <bounds x="0" y="0.25" width="1" height="0.5" /> + </text> + </element> + + <element name="L11" defstate="1"> + <rect state="1"> + <color red="1.0" green="1.0" blue="0.0" /> + </rect> + <rect state="0"> + <color red="0.3" green="0.3" blue="0.0" /> + </rect> + <text string="LO"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.25" width="1" height="0.5" /> + </text> + </element> + + + + <view name="Button Lamps"> + <screen index="0"> + <bounds left="0" top="0" right="4" bottom="3" /> + </screen> + + <bezel name="lamp0" element="L0"> + <bounds x="3.05" y="3.28" width="0.40" height="0.20" /> + </bezel> + <bezel name="lamp1" element="L1"> + <bounds x="3.05" y="3.03" width="0.40" height="0.20" /> + </bezel> + + <bezel name="lamp2" element="L2"> + <bounds x="0.05" y="3.05" width="0.40" height="0.40" /> + </bezel> + <bezel name="lamp3" element="L3"> + <bounds x="0.55" y="3.05" width="0.40" height="0.40" /> + </bezel> + <bezel name="lamp4" element="L4"> + <bounds x="1.05" y="3.05" width="0.40" height="0.40" /> + </bezel> + <bezel name="lamp5" element="L5"> + <bounds x="1.55" y="3.05" width="0.40" height="0.40" /> + </bezel> + <bezel name="lamp6" element="L6"> + <bounds x="2.05" y="3.05" width="0.40" height="0.40" /> + </bezel> + + + <bezel name="lamp8" element="L8"> + <bounds x="2.55" y="3.28" width="0.40" height="0.20" /> + </bezel> + <bezel name="lamp9" element="L9"> + <bounds x="2.55" y="3.03" width="0.40" height="0.20" /> + </bezel> + + <bezel name="lamp10" element="L10"> + <bounds x="3.55" y="3.03" width="0.40" height="0.20" /> + </bezel> + <bezel name="lamp11" element="L11"> + <bounds x="3.55" y="3.28" width="0.40" height="0.20" /> + </bezel> + + </view> +</mamelayout> diff --git a/src/mame/layout/noraut12.lay b/src/mame/layout/noraut12.lay new file mode 100644 index 00000000000..b2f4a8f852b --- /dev/null +++ b/src/mame/layout/noraut12.lay @@ -0,0 +1,207 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + <element name="L0" defstate="1"> + <disk state="1"> + <color red="1.0" green="0.5" blue="0.0" /> + </disk> + <disk state="0"> + <color red="0.35" green="0.2" blue="0.0" /> + </disk> + <text string="STAND"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L1" defstate="1"> + <disk state="1"> + <color red="0.0" green="1.0" blue="0.5" /> + </disk> + <disk state="0"> + <color red="0.0" green="0.3" blue="0.15" /> + </disk> + <text string="SAVE"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L2" defstate="1"> + <disk state = "1"> + <color red="1.0" green="1.0" blue="0.0" /> + </disk> + <disk state="0"> + <color red="0.3" green="0.3" blue="0.0" /> + </disk> + <text string="HOLD1"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L3" defstate="1"> + <disk state = "1"> + <color red="1.0" green="1.0" blue="0.0" /> + </disk> + <disk state="0"> + <color red="0.3" green="0.3" blue="0.0" /> + </disk> + <text string="HOLD2"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L4" defstate="1"> + <disk state = "1"> + <color red="1.0" green="1.0" blue="0.0" /> + </disk> + <disk state="0"> + <color red="0.3" green="0.3" blue="0.0" /> + </disk> + <text string="HOLD3"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L5" defstate="1"> + <disk state = "1"> + <color red="1.0" green="1.0" blue="0.0" /> + </disk> + <disk state="0"> + <color red="0.3" green="0.3" blue="0.0" /> + </disk> + <text string="HOLD4"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0" y="0.3" width="1" height="0.4" /> + </text> + </element> + + <element name="L6" 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<bounds left="0" top="0" right="4" bottom="3" /> + </screen> + + <bezel name="lamp2" element="L2"> + <bounds x="0.55" y="3.03" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp3" element="L3"> + <bounds x="1.05" y="3.03" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp4" element="L4"> + <bounds x="1.55" y="3.03" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp5" element="L5"> + <bounds x="2.05" y="3.03" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp6" element="L6"> + <bounds x="2.55" y="3.03" width="0.20" height="0.20" /> + </bezel> + + <bezel name="lamp7" element="L7"> + <bounds x="0.55" y="3.28" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp0" element="L0"> + <bounds x="1.05" y="3.28" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp1" element="L1"> + <bounds x="1.55" y="3.28" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp8" element="L8"> + <bounds x="2.05" y="3.28" width="0.20" height="0.20" /> + </bezel> + <bezel name="lamp9" element="L9"> + <bounds x="2.55" y="3.28" width="0.20" height="0.20" /> + </bezel> + + <bezel name="lamp10" element="L10"> + <bounds x="3.05" y="3.03" width="0.40" height="0.20" /> + </bezel> + <bezel name="lamp11" element="L11"> + <bounds x="3.05" y="3.28" width="0.40" height="0.20" /> + </bezel> + + </view> +</mamelayout> diff --git a/src/mame/mame.mak b/src/mame/mame.mak index bbb9cd64fcc..87ed41e65c1 100644 --- a/src/mame/mame.mak +++ b/src/mame/mame.mak @@ -1750,6 +1750,9 @@ $(DRIVERS)/namcos2.o: $(LAYOUT)/finallap.lh $(DRIVERS)/neogeo.o: $(LAYOUT)/neogeo.lh +$(DRIVERS)/norautp.o: $(LAYOUT)/noraut11.lh \ + $(LAYOUT)/noraut12.lh + $(DRIVERS)/overdriv.o: $(LAYOUT)/overdriv.lh $(DRIVERS)/peplus.o: $(LAYOUT)/peplus.lh \ |