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author Brian Troha <briantro@users.noreply.github.com>2009-08-02 17:23:47 +0000
committer Brian Troha <briantro@users.noreply.github.com>2009-08-02 17:23:47 +0000
commit407d84ec148e9b8def67b0e6e1e80340121d5c17 (patch)
tree19412c78686fc7f41d2fe1a24a1dbd78afd1d32f
parentcd8369e0eece2304a3fcb56be4e550deb6a2f658 (diff)
Documents what the "language" dipswitch actually does for Rapid Hero. When set to "Japanese", the main characters text "talk" on the Stage Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished).
-rw-r--r--src/mame/drivers/nmk16.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/nmk16.c b/src/mame/drivers/nmk16.c
index 1f07cbbfd44..fbb7fa1fd83 100644
--- a/src/mame/drivers/nmk16.c
+++ b/src/mame/drivers/nmk16.c
@@ -2542,7 +2542,7 @@ static INPUT_PORTS_START( raphero )
PORT_START("DSW1")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:7") /* Doesn't seem to have any effect */
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:7") /* Main characters text "talk" at Stage Clear screen, but only when set to Japanese */
PORT_DIPSETTING( 0x02, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:6") /* The manual states this dip is "Unused" */
@@ -7116,7 +7116,7 @@ GAME( 1993, tdragon2, 0, tdragon2, tdragon2, 0, ROT270, "NMK",
GAME( 1993, tdragon2a,tdragon2, tdragon2, tdragon2, 0, ROT270, "NMK", "Thunder Dragon 2 (1st Oct. 1993)", GAME_NO_COCKTAIL )
GAME( 1993, bigbang, tdragon2, tdragon2, tdragon2, 0, ROT270, "NMK", "Big Bang (9th Nov. 1993)", GAME_NO_COCKTAIL )
-GAME( 1994, raphero, 0, raphero, raphero, 0, ROT270, "Media Trading Corp", "Rapid Hero (Japan?)", GAME_IMPERFECT_SOUND ) // 23rd July 1993 in test mode, (c)1994 on title screen
+GAME( 1994, raphero, 0, raphero, raphero, 0, ROT270, "Media Trading Corp", "Rapid Hero", GAME_IMPERFECT_SOUND ) // 23rd July 1993 in test mode, (c)1994 on title screen
/* both sets of both these games show a date of 9th Mar 1992 in the test mode, they look like different revisions so I doubt this is accurate */
GAME( 1992, sabotenb, 0, bjtwin, sabotenb, nmk, ROT0, "NMK / Tecmo", "Saboten Bombers (set 1)", GAME_NO_COCKTAIL )