diff options
author | Angelo Salese <angelosa@users.noreply.github.com> | 2009-05-10 20:48:21 +0000 |
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committer | Angelo Salese <angelosa@users.noreply.github.com> | 2009-05-10 20:48:21 +0000 |
commit | b95de6056cacbdf84d39b665578b00e9fd380c92 (patch) | |
tree | 6eff72f24035c886378d1d07f373cde7ec24b86f | |
parent | bbf0b5cd1d9fa6aec81f2f8b9514ed69ffd4e410 (diff) |
Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper
-rw-r--r-- | src/mame/machine/dc.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mame/machine/dc.c b/src/mame/machine/dc.c index 8dc954201f5..da46e7fd52f 100644 --- a/src/mame/machine/dc.c +++ b/src/mame/machine/dc.c @@ -1050,8 +1050,9 @@ WRITE64_HANDLER( dc_g2_ctrl_w ) wave_dma.size = g2bus_regs[SB_ADLEN] = 0; wave_dma.flag = (wave_dma.indirect & 1) ? 1 : 0; wave_dma.start = g2bus_regs[SB_ADST] = 0; - dc_sysctrl_regs[SB_ISTNRM] |= IST_DMA_AICA; - dc_update_interrupt_status(space->machine); + /*TODO: this makes the sfz3upper to not play any bgm, understand why. */ + //dc_sysctrl_regs[SB_ISTNRM] |= IST_DMA_AICA; + //dc_update_interrupt_status(space->machine); } break; } |