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author Angelo Salese <angelosa@users.noreply.github.com>2009-05-10 20:48:21 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2009-05-10 20:48:21 +0000
commitb95de6056cacbdf84d39b665578b00e9fd380c92 (patch)
tree6eff72f24035c886378d1d07f373cde7ec24b86f
parentbbf0b5cd1d9fa6aec81f2f8b9514ed69ffd4e410 (diff)
Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper
-rw-r--r--src/mame/machine/dc.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mame/machine/dc.c b/src/mame/machine/dc.c
index 8dc954201f5..da46e7fd52f 100644
--- a/src/mame/machine/dc.c
+++ b/src/mame/machine/dc.c
@@ -1050,8 +1050,9 @@ WRITE64_HANDLER( dc_g2_ctrl_w )
wave_dma.size = g2bus_regs[SB_ADLEN] = 0;
wave_dma.flag = (wave_dma.indirect & 1) ? 1 : 0;
wave_dma.start = g2bus_regs[SB_ADST] = 0;
- dc_sysctrl_regs[SB_ISTNRM] |= IST_DMA_AICA;
- dc_update_interrupt_status(space->machine);
+ /*TODO: this makes the sfz3upper to not play any bgm, understand why. */
+ //dc_sysctrl_regs[SB_ISTNRM] |= IST_DMA_AICA;
+ //dc_update_interrupt_status(space->machine);
}
break;
}