diff options
author | Roberto Fresca <robertof@mamedev.org> | 2008-04-29 01:47:05 +0000 |
---|---|---|
committer | Roberto Fresca <robertof@mamedev.org> | 2008-04-29 01:47:05 +0000 |
commit | 9d4f1bb7d0832bbeaa8005996211b0ca25968a47 (patch) | |
tree | f06c1322d75b28ea81536bdcadeb87c2698f7672 | |
parent | 22fe89186a2016656941429e91522e41598f7537 (diff) |
All CMC italian games:
- Added TICKET and HOPPER buttons to allow payout through the SUPER GAME.
- Documented the featured SUPER GAME with complete instructions.
- Improved DIP switches to properly set the payout system.
With these fixes, the payout system through SUPER GAME is now working properly.
-rw-r--r-- | src/mame/drivers/funworld.c | 181 |
1 files changed, 128 insertions, 53 deletions
diff --git a/src/mame/drivers/funworld.c b/src/mame/drivers/funworld.c index 33f56bf7301..0d39aabc0fc 100644 --- a/src/mame/drivers/funworld.c +++ b/src/mame/drivers/funworld.c @@ -173,6 +173,24 @@ the supported set is the program rom that is double sized, having identical halves. + --- Super Game --- + + If you have some points accumulated and need to grab the tokens/tickets, you must to play + a bonus game called SUPER GAME to get the points out. To enter the bonus game, you must + press STOP5 in the attract mode. The payout system is through this game. + + 5 themed items will be shown (cuores, balls, elephants, etc... depending of the game). + The joker will start to move from item to item quickly, but decreasing the speed gradually. + To beat the game, you need to push the start button in the exact moment when the joker is + located exactly in the center of the screen (item 3). + + Depending of the DIP switches settings, you can grab the prize manually pressing the SCARICA + (payout) button, and then TICKET or HOPPER buttons. Press TICKET button to print a 100 points + ticket. Press HOPPER button to get tokens x10 points. + + You have 1 attempt for each 100 earned points. If you lose the game, you lose the points. + + * Jolly Card (austrian, Funworld, bootleg) This one seems to have normal RAM instead of NVRAM. @@ -272,7 +290,7 @@ $0800 - $0803 PIA1 // Input Ports 0 & 1. $0A00 - $0A03 PIA2 // Input Ports 2 & 3. $0C00 - $0C00 AY-8910 (R/C) // Read/Control. - $0C01 - $0C01 AY-8910 (W) // Write. + $0C01 - $0C01 AY-8910 (W) // Write. Lamps through output ports. $0E00 - $0E00 CRTC6845 (A) // MC6845 adressing. $0E01 - $0E01 CRTC6845 (R/W) // MC6845 Read/Write. @@ -282,8 +300,8 @@ $4000 - $4FFF VideoRAM (magiccrd/royalcrd) $5000 - $5FFF ColorRAM (magiccrd/royalcrd) - $6000 - $6FFF VideoRAM (cuoreuno/elephfam) - $7000 - $7FFF ColorRAM (cuoreuno/elephfam) + $6000 - $6FFF VideoRAM (CMC italian games) + $7000 - $7FFF ColorRAM (CMC italian games) $8000 - $FFFF ROM (almost all games) @@ -677,39 +695,39 @@ *********************************************************************************** - *** Driver updates by Roberto Fresca *** + *** Driver Updates by Roberto Fresca *** - 2005/09/08 + [2005/09/08] - Added Cuore Uno, Elephant Family and Royal Card. - 2005/09/19 + [2005/09/19] - Added some clones. - Cleaned up and renamed all sets. Made parent-clone relationship. - 2005/12/15 + [2005/12/15] - Corrected CPU freq (2 MHz) in cuoreuno and elephfam (both have R65c02P2). (I suspect more games must have their CPU running at 2 MHz). - - Corrected videoram and colorram offset in cuoreuno and elephfam. + - Corrected videoram and colorram offsets in cuoreuno and elephfam. - To initialize the NVRAM in cuoreuno and elephfam: Start game, press and hold Service1 & Service2, press reset (F3), release Service1 & Service2 and press reset (F3) again. - 2006/10/18 + [2006/10/18] - Corrected the screen size and visible area to cuoreuno and elephfam based on mc6845 registers. - Added all inputs to cuoreuno and elephfam. - Added test mode DIP switch to cuoreuno and elephfam. - Managed cuoreuno and elephfam inputs to pass the initial checks. Now both games are playable. - Changed the cuoreuno full name to "Cuore 1" (as shown in the attract). - 2006/10/22-28 + [2006/10/22-28] - Corrected cuoreuno and elephfam graphics to 4bpp. - Fixed elephfam gfx planes. - Simulated cuoreuno palette based on screenshots. - Simulated elephfam palette based on screenshots. - 2006/11/01 to 2006/12/04 + [2006/11/01 to 2006/12/04] ******** REWRITE ******** @@ -753,7 +771,7 @@ - Decrypted jolycdae and managed the planes to show correct colors. The set is working properly. - 2006/12/24 + [2006/12/24] - Fixed some incomplete inputs. - Added new working game: Pool 10. - Added new working game: Tortuga Family. @@ -761,7 +779,7 @@ - Added new game: Soccer New. Not working due to the lack of MCU emulation. - Updated technical notes. - 2007/02/01 + [2007/02/01] - All crystals documented via #defines. - All CPU and sound clocks derived from #defined crystal values. - Added DIPLOCATIONS to all games. @@ -770,17 +788,17 @@ - Modified the refresh rate to 60 fps according to some video evidences. - Updated technical notes. - 2007/02/25 + [2007/02/25] - Added new game: Snooker 10 (Ver 1.11). Preliminary. Properly decoded GFX Proper colors decoded. - Updated technical notes. - 2007/09/21 + [2007/09/21] - Added new game: Saloon (France, encrypted). Preliminary. - Updated technical notes. - 2008/02/10 + [2008/02/10] - Switched to XTAL def. - Fixed Magic Card II graphics issues. - Fixed Magic Card II inputs. @@ -799,11 +817,11 @@ - Updated technical notes. - Cleaned up the driver. - 2008/02/22 + [2008/02/22] - Switched the color decoding routines to use resnet code. - Added complete color connections to/from 74ls373 to the source. - 2008/02/25 + [2008/02/25] - Added new game: Royal Vegas Joker Card (fast deal, english gfx). - Added new game: Jolly Joker. - Added new game: Jolly Joker (50bet). @@ -815,26 +833,32 @@ - Added minor corrections. - Updated technical notes. - 2008/03/14 + [2008/03/14] - Added proper inputs to jolyc980. - Added temporary patch to allow bypass the "code" screen in jolyc980. - Updated technical notes. - 2008/03/18 + [2008/03/18] - Added new game: Pot Game (italian). - Updated technical notes. - 2008/04/18 + [2008/04/18] - Removed the temporary hack to jolyc980. - Updated technical notes regarding Magic Card II & Jolly Card Professional 2.0. - Moved snookr10 to its own driver. - Minor clean-up. - 2008/04/27 + [2008/04/27] - Fixed AY8910 volume to all games to avoid clips. - Merge bigdeal and funworld machine drivers thanks to the AY8910 rewrite. - Removed old unaccurate commentary about magiccrd tiles. + [2008/04/29] + All CMC italian games: + - Added TICKET and HOPPER buttons to allow payout through the SUPER GAME. + - Documented the featured SUPER GAME with complete instructions. + - Improved DIP switches to properly set the payout system. + *** TO DO *** @@ -1017,7 +1041,6 @@ static INPUT_PORTS_START( funworld ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1079,7 +1102,6 @@ static INPUT_PORTS_START( jolycdcr ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1140,7 +1162,6 @@ static INPUT_PORTS_START( jolycdit ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1261,7 +1282,6 @@ static INPUT_PORTS_START( bigdeal ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1323,7 +1343,6 @@ static INPUT_PORTS_START( magiccrd ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1385,7 +1404,6 @@ static INPUT_PORTS_START( royalcrd ) /* after nvram init, set the following one to 'manual' to allow the remote credits mode to work */ - PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, "Hopper" ) PORT_DIPSETTING( 0x80, "Manual Payout SW" ) @@ -1393,24 +1411,24 @@ INPUT_PORTS_END static INPUT_PORTS_START( cuoreuno ) PORT_START_TAG("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V) PORT_START_TAG("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_T) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M) PORT_START_TAG("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) @@ -1423,32 +1441,89 @@ static INPUT_PORTS_START( cuoreuno ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START_TAG("DSW") - PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2") + PORT_DIPSETTING( 0x00, "Manual - User Choice 1" ) + PORT_DIPSETTING( 0x20, "Manual - Coins" ) + PORT_DIPSETTING( 0x40, "Manual - Tickets" ) + PORT_DIPSETTING( 0x60, "Manual - User Choice 2" ) /* the following one (1st DSW) seems to be disconnected - to avoid the use of remote credits / manual payout */ + to avoid the use of remote credits or direct payout */ + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( pool10 ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V) + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_T) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1") + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START_TAG("DSW") + PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2") + PORT_DIPSETTING( 0x00, "Manual - User Choice 1" ) + PORT_DIPSETTING( 0x20, "Manual - Coins" ) + PORT_DIPSETTING( 0x40, "Manual - Tickets" ) + PORT_DIPSETTING( 0x60, "Manual - User Choice 2" ) + + /* direct payout without play Super Game */ + PORT_DIPNAME( 0x80, 0x80, "Direct Payout (tickets)" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END @@ -2481,7 +2556,7 @@ GAME( 1986, jolycdat, bigdeal, funworld, bigdeal, funworld, ROT0, "Funworld", GAME( 1996, cuoreuno, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Cuore 1 (italian)", 0 ) GAME( 1997, elephfam, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Elephant Family (italian, new)", 0 ) GAME( 1996, elephfmb, elephfam, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Elephant Family (italian, old)", 0 ) -GAME( 1996, pool10, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 1)", 0 ) +GAME( 1996, pool10, 0, cuoreuno, pool10, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 1)", 0 ) GAME( 1996, pool10b, pool10, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 2)", 0 ) GAME( 1997, tortufam, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Tortuga Family (italian)", 0 ) GAME( 1996, potgame, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pot Game (italian)", 0 ) |