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author Roberto Fresca <robertof@mamedev.org>2008-04-29 01:47:05 +0000
committer Roberto Fresca <robertof@mamedev.org>2008-04-29 01:47:05 +0000
commit9d4f1bb7d0832bbeaa8005996211b0ca25968a47 (patch)
treef06c1322d75b28ea81536bdcadeb87c2698f7672
parent22fe89186a2016656941429e91522e41598f7537 (diff)
All CMC italian games:
- Added TICKET and HOPPER buttons to allow payout through the SUPER GAME. - Documented the featured SUPER GAME with complete instructions. - Improved DIP switches to properly set the payout system. With these fixes, the payout system through SUPER GAME is now working properly.
-rw-r--r--src/mame/drivers/funworld.c181
1 files changed, 128 insertions, 53 deletions
diff --git a/src/mame/drivers/funworld.c b/src/mame/drivers/funworld.c
index 33f56bf7301..0d39aabc0fc 100644
--- a/src/mame/drivers/funworld.c
+++ b/src/mame/drivers/funworld.c
@@ -173,6 +173,24 @@
the supported set is the program rom that is double sized, having identical halves.
+ --- Super Game ---
+
+ If you have some points accumulated and need to grab the tokens/tickets, you must to play
+ a bonus game called SUPER GAME to get the points out. To enter the bonus game, you must
+ press STOP5 in the attract mode. The payout system is through this game.
+
+ 5 themed items will be shown (cuores, balls, elephants, etc... depending of the game).
+ The joker will start to move from item to item quickly, but decreasing the speed gradually.
+ To beat the game, you need to push the start button in the exact moment when the joker is
+ located exactly in the center of the screen (item 3).
+
+ Depending of the DIP switches settings, you can grab the prize manually pressing the SCARICA
+ (payout) button, and then TICKET or HOPPER buttons. Press TICKET button to print a 100 points
+ ticket. Press HOPPER button to get tokens x10 points.
+
+ You have 1 attempt for each 100 earned points. If you lose the game, you lose the points.
+
+
* Jolly Card (austrian, Funworld, bootleg)
This one seems to have normal RAM instead of NVRAM.
@@ -272,7 +290,7 @@
$0800 - $0803 PIA1 // Input Ports 0 & 1.
$0A00 - $0A03 PIA2 // Input Ports 2 & 3.
$0C00 - $0C00 AY-8910 (R/C) // Read/Control.
- $0C01 - $0C01 AY-8910 (W) // Write.
+ $0C01 - $0C01 AY-8910 (W) // Write. Lamps through output ports.
$0E00 - $0E00 CRTC6845 (A) // MC6845 adressing.
$0E01 - $0E01 CRTC6845 (R/W) // MC6845 Read/Write.
@@ -282,8 +300,8 @@
$4000 - $4FFF VideoRAM (magiccrd/royalcrd)
$5000 - $5FFF ColorRAM (magiccrd/royalcrd)
- $6000 - $6FFF VideoRAM (cuoreuno/elephfam)
- $7000 - $7FFF ColorRAM (cuoreuno/elephfam)
+ $6000 - $6FFF VideoRAM (CMC italian games)
+ $7000 - $7FFF ColorRAM (CMC italian games)
$8000 - $FFFF ROM (almost all games)
@@ -677,39 +695,39 @@
***********************************************************************************
- *** Driver updates by Roberto Fresca ***
+ *** Driver Updates by Roberto Fresca ***
- 2005/09/08
+ [2005/09/08]
- Added Cuore Uno, Elephant Family and Royal Card.
- 2005/09/19
+ [2005/09/19]
- Added some clones.
- Cleaned up and renamed all sets. Made parent-clone relationship.
- 2005/12/15
+ [2005/12/15]
- Corrected CPU freq (2 MHz) in cuoreuno and elephfam (both have R65c02P2).
(I suspect more games must have their CPU running at 2 MHz).
- - Corrected videoram and colorram offset in cuoreuno and elephfam.
+ - Corrected videoram and colorram offsets in cuoreuno and elephfam.
- To initialize the NVRAM in cuoreuno and elephfam:
Start game, press and hold Service1 & Service2, press reset (F3),
release Service1 & Service2 and press reset (F3) again.
- 2006/10/18
+ [2006/10/18]
- Corrected the screen size and visible area to cuoreuno and elephfam based on mc6845 registers.
- Added all inputs to cuoreuno and elephfam.
- Added test mode DIP switch to cuoreuno and elephfam.
- Managed cuoreuno and elephfam inputs to pass the initial checks. Now both games are playable.
- Changed the cuoreuno full name to "Cuore 1" (as shown in the attract).
- 2006/10/22-28
+ [2006/10/22-28]
- Corrected cuoreuno and elephfam graphics to 4bpp.
- Fixed elephfam gfx planes.
- Simulated cuoreuno palette based on screenshots.
- Simulated elephfam palette based on screenshots.
- 2006/11/01 to 2006/12/04
+ [2006/11/01 to 2006/12/04]
******** REWRITE ********
@@ -753,7 +771,7 @@
- Decrypted jolycdae and managed the planes to show correct colors. The set is working properly.
- 2006/12/24
+ [2006/12/24]
- Fixed some incomplete inputs.
- Added new working game: Pool 10.
- Added new working game: Tortuga Family.
@@ -761,7 +779,7 @@
- Added new game: Soccer New. Not working due to the lack of MCU emulation.
- Updated technical notes.
- 2007/02/01
+ [2007/02/01]
- All crystals documented via #defines.
- All CPU and sound clocks derived from #defined crystal values.
- Added DIPLOCATIONS to all games.
@@ -770,17 +788,17 @@
- Modified the refresh rate to 60 fps according to some video evidences.
- Updated technical notes.
- 2007/02/25
+ [2007/02/25]
- Added new game: Snooker 10 (Ver 1.11). Preliminary.
Properly decoded GFX
Proper colors decoded.
- Updated technical notes.
- 2007/09/21
+ [2007/09/21]
- Added new game: Saloon (France, encrypted). Preliminary.
- Updated technical notes.
- 2008/02/10
+ [2008/02/10]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
@@ -799,11 +817,11 @@
- Updated technical notes.
- Cleaned up the driver.
- 2008/02/22
+ [2008/02/22]
- Switched the color decoding routines to use resnet code.
- Added complete color connections to/from 74ls373 to the source.
- 2008/02/25
+ [2008/02/25]
- Added new game: Royal Vegas Joker Card (fast deal, english gfx).
- Added new game: Jolly Joker.
- Added new game: Jolly Joker (50bet).
@@ -815,26 +833,32 @@
- Added minor corrections.
- Updated technical notes.
- 2008/03/14
+ [2008/03/14]
- Added proper inputs to jolyc980.
- Added temporary patch to allow bypass the "code" screen in jolyc980.
- Updated technical notes.
- 2008/03/18
+ [2008/03/18]
- Added new game: Pot Game (italian).
- Updated technical notes.
- 2008/04/18
+ [2008/04/18]
- Removed the temporary hack to jolyc980.
- Updated technical notes regarding Magic Card II & Jolly Card Professional 2.0.
- Moved snookr10 to its own driver.
- Minor clean-up.
- 2008/04/27
+ [2008/04/27]
- Fixed AY8910 volume to all games to avoid clips.
- Merge bigdeal and funworld machine drivers thanks to the AY8910 rewrite.
- Removed old unaccurate commentary about magiccrd tiles.
+ [2008/04/29]
+ All CMC italian games:
+ - Added TICKET and HOPPER buttons to allow payout through the SUPER GAME.
+ - Documented the featured SUPER GAME with complete instructions.
+ - Improved DIP switches to properly set the payout system.
+
*** TO DO ***
@@ -1017,7 +1041,6 @@ static INPUT_PORTS_START( funworld )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1079,7 +1102,6 @@ static INPUT_PORTS_START( jolycdcr )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1140,7 +1162,6 @@ static INPUT_PORTS_START( jolycdit )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1261,7 +1282,6 @@ static INPUT_PORTS_START( bigdeal )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1323,7 +1343,6 @@ static INPUT_PORTS_START( magiccrd )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1385,7 +1404,6 @@ static INPUT_PORTS_START( royalcrd )
/* after nvram init, set the following one to 'manual'
to allow the remote credits mode to work */
-
PORT_DIPNAME( 0x80, 0x00, "Payout" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "Hopper" )
PORT_DIPSETTING( 0x80, "Manual Payout SW" )
@@ -1393,24 +1411,24 @@ INPUT_PORTS_END
static INPUT_PORTS_START( cuoreuno )
PORT_START_TAG("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V)
PORT_START_TAG("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_T)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M)
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
@@ -1423,32 +1441,89 @@ static INPUT_PORTS_START( cuoreuno )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("DSW")
- PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2")
+ PORT_DIPSETTING( 0x00, "Manual - User Choice 1" )
+ PORT_DIPSETTING( 0x20, "Manual - Coins" )
+ PORT_DIPSETTING( 0x40, "Manual - Tickets" )
+ PORT_DIPSETTING( 0x60, "Manual - User Choice 2" )
/* the following one (1st DSW) seems to be disconnected
- to avoid the use of remote credits / manual payout */
+ to avoid the use of remote credits or direct payout */
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( pool10 )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* no remote credits */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Stop 1 / Switch Bet (1-Max)") PORT_CODE(KEYCODE_Z)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Clear / Bet / Prendi (Take)") PORT_CODE(KEYCODE_N)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Gioca (Play)")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Stop 5 / Half Gamble / Super Game") PORT_CODE(KEYCODE_B)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stop 4 / Alta (High)") PORT_CODE(KEYCODE_V)
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop 2 / Bassa (Low)") PORT_CODE(KEYCODE_X)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Stop 3") PORT_CODE(KEYCODE_C)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Ticket") PORT_CODE(KEYCODE_T)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_M)
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSW")
+ PORT_DIPNAME( 0x01, 0x01, "Test Mode" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x60, "Super Game Payment Type" ) PORT_DIPLOCATION("SW1:3,2")
+ PORT_DIPSETTING( 0x00, "Manual - User Choice 1" )
+ PORT_DIPSETTING( 0x20, "Manual - Coins" )
+ PORT_DIPSETTING( 0x40, "Manual - Tickets" )
+ PORT_DIPSETTING( 0x60, "Manual - User Choice 2" )
+
+ /* direct payout without play Super Game */
+ PORT_DIPNAME( 0x80, 0x80, "Direct Payout (tickets)" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@@ -2481,7 +2556,7 @@ GAME( 1986, jolycdat, bigdeal, funworld, bigdeal, funworld, ROT0, "Funworld",
GAME( 1996, cuoreuno, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Cuore 1 (italian)", 0 )
GAME( 1997, elephfam, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Elephant Family (italian, new)", 0 )
GAME( 1996, elephfmb, elephfam, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Elephant Family (italian, old)", 0 )
-GAME( 1996, pool10, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 1)", 0 )
+GAME( 1996, pool10, 0, cuoreuno, pool10, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 1)", 0 )
GAME( 1996, pool10b, pool10, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pool 10 (italian, set 2)", 0 )
GAME( 1997, tortufam, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Tortuga Family (italian)", 0 )
GAME( 1996, potgame, 0, cuoreuno, cuoreuno, funworld, ROT0, "C.M.C.", "Pot Game (italian)", 0 )