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author algestam <henrik@algestam.se>2019-09-08 20:58:03 +0200
committer hap <happppp@users.noreply.github.com>2019-09-08 20:58:03 +0200
commit0fa973879341af191f38b0bce11a7bc6a02e8f2f (patch)
treedb7cf1f6210a24f06caba3decc4d9285be1ed447
parentabb709b84ec99f5a41b13ac47e1c0fc59d49119a (diff)
* New working machine added (#5603)
* * New working machine added ---------- Game & Watch: Fire (silver) [algestam, Mr. Do, Sean Riddle] * hh_sm510: rename gnw_fires (nw)
-rw-r--r--src/mame/drivers/hh_sm510.cpp86
-rw-r--r--src/mame/mame.lst1
2 files changed, 86 insertions, 1 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 924e7764f55..0ad843c0bdf 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -46,7 +46,7 @@ Serial Series MCU Title
AC-01 s SM5A Ball (aka Toss-Up)
FL-02 s SM5A Flagman
MT-03 s SM5A Vermin (aka The Exterminator)
-RC-04* s SM5A? Fire (aka Fireman Fireman)
+RC-04 s SM5A Fire (aka Fireman Fireman)
IP-05* s SM5A? Judge
MN-06* g SM5A? Manhole
CN-07 g SM5A Helmet (aka Headache)
@@ -1460,6 +1460,89 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Fire (model RC-04)
+ * PCB label RC-04
+ * Sharp SM5A label RC-04 5103 (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+ This is the silver version, there's also a wide screen version.
+
+ In the USA, it was distributed as Fireman Fireman by Mego under their Time-Out series.
+
+***************************************************************************/
+
+class gnw_fires_state : public hh_sm510_state
+{
+public:
+ gnw_fires_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ {
+ inp_fixed_last();
+ }
+
+ void gnw_fires(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_fires )
+ PORT_START("IN.0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_CONFNAME( 0x08, 0x00, "Invincibility (Cheat)") // factory test, unpopulated on PCB -- disable after boot
+ PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x08, DEF_STR( On ) )
+
+ PORT_START("BA")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
+
+ PORT_START("B")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
+INPUT_PORTS_END
+
+void gnw_fires_state::gnw_fires(machine_config &config)
+{
+ /* basic machine hardware */
+ SM5A(config, m_maincpu);
+ m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+ m_maincpu->read_ba().set_ioport("BA");
+ m_maincpu->read_b().set_ioport("B");
+
+ /* video hardware */
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
+ screen.set_refresh_hz(60);
+ screen.set_size(1646, 1080);
+ screen.set_visarea_full();
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+// roms
+
+ROM_START( gnw_fires )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "rc-04", 0x0000, 0x0740, CRC(154ef27d) SHA1(fb65826dfd405ad05fe0f5f947c213214bbd61c0) )
+
+ ROM_REGION( 102509, "screen", 0)
+ ROM_LOAD( "gnw_fires.svg", 0, 102509, CRC(6052df76) SHA1(15bd9694f6a23d4b399b9d3ab3d2d46f0e30d5dd) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Helmet (model CN-07)
* PCB label CN-07
* Sharp SM5A label CN-17 21ZA (no decap)
@@ -9999,6 +10082,7 @@ CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state,
CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_flagman, 0, 0, gnw_flagman, gnw_flagman, gnw_flagman_state, empty_init, "Nintendo", "Game & Watch: Flagman", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
+CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (silver)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: wide screen
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 1eafe40a89a..abd4c2bfebb 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -15322,6 +15322,7 @@ gnw_dkong2 // Nintendo
gnw_egg // Nintendo
gnw_fire // Nintendo
gnw_fireatk // Nintendo
+gnw_fires // Nintendo
gnw_flagman // Nintendo
gnw_gcliff // Nintendo
gnw_ghouse // Nintendo