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author Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:28:05 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:53:49 +0100
commitcf6dc7d370407914020f3e623719f09c8668c692 (patch)
tree46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/sdl2/include/SDL2/SDL_main.h
parent64135e73f973d9b95beb0c60b65feb34fbfec64a (diff)
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/sdl2/include/SDL2/SDL_main.h')
-rw-r--r--3rdparty/sdl2/include/SDL2/SDL_main.h161
1 files changed, 0 insertions, 161 deletions
diff --git a/3rdparty/sdl2/include/SDL2/SDL_main.h b/3rdparty/sdl2/include/SDL2/SDL_main.h
deleted file mode 100644
index 9ce3754e93c..00000000000
--- a/3rdparty/sdl2/include/SDL2/SDL_main.h
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_main_h
-#define _SDL_main_h
-
-#include "SDL_stdinc.h"
-
-/**
- * \file SDL_main.h
- *
- * Redefine main() on some platforms so that it is called by SDL.
- */
-
-#ifndef SDL_MAIN_HANDLED
-#if defined(__WIN32__)
-/* On Windows SDL provides WinMain(), which parses the command line and passes
- the arguments to your main function.
-
- If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
- */
-#define SDL_MAIN_AVAILABLE
-
-#elif defined(__WINRT__)
-/* On WinRT, SDL provides a main function that initializes CoreApplication,
- creating an instance of IFrameworkView in the process.
-
- Please note that #include'ing SDL_main.h is not enough to get a main()
- function working. In non-XAML apps, the file,
- src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
- into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
- called, with a pointer to the Direct3D-hosted XAML control passed in.
-*/
-#define SDL_MAIN_NEEDED
-
-#elif defined(__IPHONEOS__)
-/* On iOS SDL provides a main function that creates an application delegate
- and starts the iOS application run loop.
-
- See src/video/uikit/SDL_uikitappdelegate.m for more details.
- */
-#define SDL_MAIN_NEEDED
-
-#elif defined(__ANDROID__)
-/* On Android SDL provides a Java class in SDLActivity.java that is the
- main activity entry point.
-
- See README-android.txt for more details on extending that class.
- */
-#define SDL_MAIN_NEEDED
-
-#elif defined(__NACL__)
-/* On NACL we use ppapi_simple to set up the application helper code,
- then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
- starting the user main function.
- All user code is run in a separate thread by ppapi_simple, thus
- allowing for blocking io to take place via nacl_io
-*/
-#define SDL_MAIN_NEEDED
-
-#endif
-#endif /* SDL_MAIN_HANDLED */
-
-#ifdef __cplusplus
-#define C_LINKAGE "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
-/**
- * \file SDL_main.h
- *
- * The application's main() function must be called with C linkage,
- * and should be declared like this:
- * \code
- * #ifdef __cplusplus
- * extern "C"
- * #endif
- * int main(int argc, char *argv[])
- * {
- * }
- * \endcode
- */
-
-#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
-#define main SDL_main
-#endif
-
-/**
- * The prototype for the application's main() function
- */
-extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * This is called by the real SDL main function to let the rest of the
- * library know that initialization was done properly.
- *
- * Calling this yourself without knowing what you're doing can cause
- * crashes and hard to diagnose problems with your application.
- */
-extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
-
-#ifdef __WIN32__
-
-/**
- * This can be called to set the application class at startup
- */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
- void *hInst);
-extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-
-#endif /* __WIN32__ */
-
-
-#ifdef __WINRT__
-
-/**
- * \brief Initializes and launches an SDL/WinRT application.
- *
- * \param mainFunction The SDL app's C-style main().
- * \param reserved Reserved for future use; should be NULL
- * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
- * information on the failure.
- */
-extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
-
-#endif /* __WINRT__ */
-
-
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_main_h */
-
-/* vi: set ts=4 sw=4 expandtab: */