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author Windy Fairy <39211915+windyfairy@users.noreply.github.com>2019-05-16 09:17:00 +0900
committer R. Belmont <rb6502@users.noreply.github.com>2019-05-15 20:17:00 -0400
commitab8dbd3db0f69c61140c6c5d61080dcbab268138 (patch)
tree2116c14b7f5b0aab09eb3493b32da4dfd213544c /3rdparty/lua-zlib
parent17ff4768526cf5ba9d0c97d0a048afaf05dbc0b5 (diff)
Partial support for encrypted audio in k573dio (Konami System 573 Digital I/O) (#5055)
* Add support for pcnfrk2m - Percussion Freaks 2nd Mix (GE912 VER. KAA) * WIP audio for k573dio * WIP * Move 3rd party library to 3rdparty folder * Use MAME's BIT and bitswap * Fix regression which caused songs to stutter/lag when they should have been read completely in one shot * Replace gain_to_db switch with equivalent math
Diffstat (limited to '3rdparty/lua-zlib')
0 files changed, 0 insertions, 0 deletions
/* Comment.Preproc */ .highlight .cpf { color: #888 } /* Comment.PreprocFile */ .highlight .c1 { color: #888 } /* Comment.Single */ .highlight .cs { color: #C00; font-weight: bold; background-color: #FFF0F0 } /* Comment.Special */ .highlight .gd { color: #000; background-color: #FDD } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ .highlight .gr { color: #A00 } /* Generic.Error */ .highlight .gh { color: #333 } /* Generic.Heading */ .highlight .gi { color: #000; background-color: #DFD } /* Generic.Inserted */ .highlight .go { color: #888 } /* Generic.Output */ .highlight .gp { color: #555 } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666 } /* Generic.Subheading */ .highlight .gt { color: #A00 } /* Generic.Traceback */ .highlight .kc { color: #080; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #080; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #080; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #080 } /* Keyword.Pseudo */ .highlight .kr { color: #080; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #00D; font-weight: bold } /* Literal.Number */ .highlight .s { color: #D20; background-color: #FFF0F0 } /* Literal.String */ .highlight .na { color: #369 } /* Name.Attribute */ .highlight .nb { color: #038 } /* Name.Builtin */ .highlight .nc { color: #B06; font-weight: bold } /* Name.Class */ .highlight .no { color: #036; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555 } /* Name.Decorator */ .highlight .ne { color: #B06; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #06B; font-weight: bold } /* Name.Function */ .highlight .nl { color: #369; font-style: italic } /* Name.Label */ .highlight .nn { color: #B06; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #369; font-weight: bold } /* Name.Property */ .highlight .nt { color: #B06; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #369 } /* Name.Variable */ .highlight .ow { color: #080 } /* Operator.Word */ .highlight .w { color: #BBB } /* Text.Whitespace */ .highlight .mb { color: #00D; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #00D; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #00D; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #00D; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #00D; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #D20; background-color: #FFF0F0 } /* Literal.String.Affix */ .highlight .sb { color: #D20; background-color: #FFF0F0 } /* Literal.String.Backtick */ .highlight .sc { color: #D20; background-color: #FFF0F0 } /* Literal.String.Char */ .highlight .dl { color: #D20; background-color: #FFF0F0 } /* Literal.String.Delimiter */ .highlight .sd { color: #D20; background-color: #FFF0F0 } /* Literal.String.Doc */ .highlight .s2 { color: #D20; background-color: #FFF0F0 } /* Literal.String.Double */ .highlight .se { color: #04D; background-color: #FFF0F0 } /* Literal.String.Escape */ .highlight .sh { color: #D20; background-color: #FFF0F0 } /* Literal.String.Heredoc */ .highlight .si { color: #33B; background-color: #FFF0F0 } /* Literal.String.Interpol */ .highlight .sx { color: #2B2; background-color: #F0FFF0 } /* Literal.String.Other */ .highlight .sr { color: #080; background-color: #FFF0FF } /* Literal.String.Regex */ .highlight .s1 { color: #D20; background-color: #FFF0F0 } /* Literal.String.Single */ .highlight .ss { color: #A60; background-color: #FFF0F0 } /* Literal.String.Symbol */ .highlight .bp { color: #038 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #06B; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #369 } /* Name.Variable.Class */ .highlight .vg { color: #D70 } /* Name.Variable.Global */ .highlight .vi { color: #33B } /* Name.Variable.Instance */ .highlight .vm { color: #369 } /* Name.Variable.Magic */ .highlight .il { color: #00D; font-weight: bold } /* Literal.Number.Integer.Long */
/*
 * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
 */

#ifndef NANOVG_BGFX_H_HEADER_GUARD
#define NANOVG_BGFX_H_HEADER_GUARD

#include <bgfx/bgfx.h>

namespace bx { struct AllocatorI; }

struct NVGcontext;

struct NVGLUframebuffer
{
  NVGcontext* ctx;
  bgfx::FrameBufferHandle handle;
  int image;
  bgfx::ViewId viewId;
};

///
NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator);

///
NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId);

///
void nvgDelete(NVGcontext* _ctx);

///
void nvgSetViewId(NVGcontext* _ctx, bgfx::ViewId _viewId);

///
uint16_t nvgGetViewId(struct NVGcontext* _ctx);

// Helper functions to create bgfx framebuffer to render to.
// Example:
//		float scale = 2;
//		NVGLUframebuffer* fb = nvgluCreateFramebuffer(ctx, 100 * scale, 100 * scale, 0);
//		nvgluSetViewFramebuffer(VIEW_ID, fb);
//		nvgluBindFramebuffer(fb);
//		nvgBeginFrame(ctx, 100, 100, scale);
//		// renders anything offscreen
//		nvgEndFrame(ctx);
//		nvgluBindFramebuffer(NULL);
//
//		// Pastes the framebuffer rendering.
//		nvgBeginFrame(ctx, 1024, 768, scale);
//		NVGpaint paint = nvgImagePattern(ctx, 0, 0, 100, 100, 0, fb->image, 1);
//		nvgBeginPath(ctx);
//		nvgRect(ctx, 0, 0, 100, 100);
//		nvgFillPaint(ctx, paint);
//		nvgFill(ctx);
//		nvgEndFrame(ctx);

///
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags, bgfx::ViewId _viewId);

///
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags);

///
void nvgluBindFramebuffer(NVGLUframebuffer* _framebuffer);

///
void nvgluDeleteFramebuffer(NVGLUframebuffer* _framebuffer);

///
void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer);

#endif // NANOVG_BGFX_H_HEADER_GUARD