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author Miodrag Milanovic <mmicko@gmail.com>2016-10-07 14:14:08 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-10-07 14:14:08 +0200
commit85f4741fcf642f52ac4fa56f0aff1728727c901b (patch)
treeda8cca02913839152d2eb04c0e85a83018bcaed3 /3rdparty/libuv/src/win/handle-inl.h
parentff01b716711b97c2fcaa709ea97f7650f106aa10 (diff)
Remove libuv library (nw)
Diffstat (limited to '3rdparty/libuv/src/win/handle-inl.h')
-rw-r--r--3rdparty/libuv/src/win/handle-inl.h179
1 files changed, 0 insertions, 179 deletions
diff --git a/3rdparty/libuv/src/win/handle-inl.h b/3rdparty/libuv/src/win/handle-inl.h
deleted file mode 100644
index 8d0334cc52a..00000000000
--- a/3rdparty/libuv/src/win/handle-inl.h
+++ /dev/null
@@ -1,179 +0,0 @@
-/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef UV_WIN_HANDLE_INL_H_
-#define UV_WIN_HANDLE_INL_H_
-
-#include <assert.h>
-#include <io.h>
-
-#include "uv.h"
-#include "internal.h"
-
-
-#define DECREASE_ACTIVE_COUNT(loop, handle) \
- do { \
- if (--(handle)->activecnt == 0 && \
- !((handle)->flags & UV__HANDLE_CLOSING)) { \
- uv__handle_stop((handle)); \
- } \
- assert((handle)->activecnt >= 0); \
- } while (0)
-
-
-#define INCREASE_ACTIVE_COUNT(loop, handle) \
- do { \
- if ((handle)->activecnt++ == 0) { \
- uv__handle_start((handle)); \
- } \
- assert((handle)->activecnt > 0); \
- } while (0)
-
-
-#define DECREASE_PENDING_REQ_COUNT(handle) \
- do { \
- assert(handle->reqs_pending > 0); \
- handle->reqs_pending--; \
- \
- if (handle->flags & UV__HANDLE_CLOSING && \
- handle->reqs_pending == 0) { \
- uv_want_endgame(loop, (uv_handle_t*)handle); \
- } \
- } while (0)
-
-
-#define uv__handle_closing(handle) \
- do { \
- assert(!((handle)->flags & UV__HANDLE_CLOSING)); \
- \
- if (!(((handle)->flags & UV__HANDLE_ACTIVE) && \
- ((handle)->flags & UV__HANDLE_REF))) \
- uv__active_handle_add((uv_handle_t*) (handle)); \
- \
- (handle)->flags |= UV__HANDLE_CLOSING; \
- (handle)->flags &= ~UV__HANDLE_ACTIVE; \
- } while (0)
-
-
-#define uv__handle_close(handle) \
- do { \
- QUEUE_REMOVE(&(handle)->handle_queue); \
- uv__active_handle_rm((uv_handle_t*) (handle)); \
- \
- (handle)->flags |= UV_HANDLE_CLOSED; \
- \
- if ((handle)->close_cb) \
- (handle)->close_cb((uv_handle_t*) (handle)); \
- } while (0)
-
-
-INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
- if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
- handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
-
- handle->endgame_next = loop->endgame_handles;
- loop->endgame_handles = handle;
- }
-}
-
-
-INLINE static void uv_process_endgames(uv_loop_t* loop) {
- uv_handle_t* handle;
-
- while (loop->endgame_handles) {
- handle = loop->endgame_handles;
- loop->endgame_handles = handle->endgame_next;
-
- handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
-
- switch (handle->type) {
- case UV_TCP:
- uv_tcp_endgame(loop, (uv_tcp_t*) handle);
- break;
-
- case UV_NAMED_PIPE:
- uv_pipe_endgame(loop, (uv_pipe_t*) handle);
- break;
-
- case UV_TTY:
- uv_tty_endgame(loop, (uv_tty_t*) handle);
- break;
-
- case UV_UDP:
- uv_udp_endgame(loop, (uv_udp_t*) handle);
- break;
-
- case UV_POLL:
- uv_poll_endgame(loop, (uv_poll_t*) handle);
- break;
-
- case UV_TIMER:
- uv_timer_endgame(loop, (uv_timer_t*) handle);
- break;
-
- case UV_PREPARE:
- case UV_CHECK:
- case UV_IDLE:
- uv_loop_watcher_endgame(loop, handle);
- break;
-
- case UV_ASYNC:
- uv_async_endgame(loop, (uv_async_t*) handle);
- break;
-
- case UV_SIGNAL:
- uv_signal_endgame(loop, (uv_signal_t*) handle);
- break;
-
- case UV_PROCESS:
- uv_process_endgame(loop, (uv_process_t*) handle);
- break;
-
- case UV_FS_EVENT:
- uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
- break;
-
- case UV_FS_POLL:
- uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
- break;
-
- default:
- assert(0);
- break;
- }
- }
-}
-
-INLINE static HANDLE uv__get_osfhandle(int fd)
-{
- /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. */
- /* But it also correctly checks the FD and returns INVALID_HANDLE_VALUE */
- /* for invalid FDs in release builds (or if you let the assert continue). */
- /* So this wrapper function disables asserts when calling _get_osfhandle. */
-
- HANDLE handle;
- UV_BEGIN_DISABLE_CRT_ASSERT();
- handle = (HANDLE) _get_osfhandle(fd);
- UV_END_DISABLE_CRT_ASSERT();
- return handle;
-}
-
-#endif /* UV_WIN_HANDLE_INL_H_ */