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author | 2016-02-21 11:48:45 +0100 | |
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committer | 2016-02-21 11:48:45 +0100 | |
commit | cc24a339d8c0517259084b5c178d784626ba965c (patch) | |
tree | 9868e9687b5802ae0a3733712a3bbeb3bc75c953 /3rdparty/libuv/src/win/core.c | |
parent | b5daabda5495dea5c50e17961ecfed2ea8619d76 (diff) |
Merge remote-tracking branch 'refs/remotes/mamedev/master'
Second attempt
Diffstat (limited to '3rdparty/libuv/src/win/core.c')
-rw-r--r-- | 3rdparty/libuv/src/win/core.c | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/3rdparty/libuv/src/win/core.c b/3rdparty/libuv/src/win/core.c new file mode 100644 index 00000000000..de0483e1023 --- /dev/null +++ b/3rdparty/libuv/src/win/core.c @@ -0,0 +1,457 @@ +/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <errno.h> +#include <limits.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#if defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR) +#include <crtdbg.h> +#endif + +#include "uv.h" +#include "internal.h" +#include "handle-inl.h" +#include "req-inl.h" + + +static uv_loop_t default_loop_struct; +static uv_loop_t* default_loop_ptr; + +/* uv_once initialization guards */ +static uv_once_t uv_init_guard_ = UV_ONCE_INIT; + + +#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR)) +/* Our crt debug report handler allows us to temporarily disable asserts + * just for the current thread. + */ + +UV_THREAD_LOCAL int uv__crt_assert_enabled = TRUE; + +static int uv__crt_dbg_report_handler(int report_type, char *message, int *ret_val) { + if (uv__crt_assert_enabled || report_type != _CRT_ASSERT) + return FALSE; + + if (ret_val) { + /* Set ret_val to 0 to continue with normal execution. + * Set ret_val to 1 to trigger a breakpoint. + */ + + if(IsDebuggerPresent()) + *ret_val = 1; + else + *ret_val = 0; + } + + /* Don't call _CrtDbgReport. */ + return TRUE; +} +#else +UV_THREAD_LOCAL int uv__crt_assert_enabled = FALSE; +#endif + + +#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800 +static void uv__crt_invalid_parameter_handler(const wchar_t* expression, + const wchar_t* function, const wchar_t * file, unsigned int line, + uintptr_t reserved) { + /* No-op. */ +} +#endif + + +static void uv_init(void) { + /* Tell Windows that we will handle critical errors. */ + SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | + SEM_NOOPENFILEERRORBOX); + + /* Tell the CRT to not exit the application when an invalid parameter is + * passed. The main issue is that invalid FDs will trigger this behavior. + */ +#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800 + _set_invalid_parameter_handler(uv__crt_invalid_parameter_handler); +#endif + + /* We also need to setup our debug report handler because some CRT + * functions (eg _get_osfhandle) raise an assert when called with invalid + * FDs even though they return the proper error code in the release build. + */ +#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR)) + _CrtSetReportHook(uv__crt_dbg_report_handler); +#endif + + /* Fetch winapi function pointers. This must be done first because other + * initialization code might need these function pointers to be loaded. + */ + uv_winapi_init(); + + /* Initialize winsock */ + uv_winsock_init(); + + /* Initialize FS */ + uv_fs_init(); + + /* Initialize signal stuff */ + uv_signals_init(); + + /* Initialize console */ + uv_console_init(); + + /* Initialize utilities */ + uv__util_init(); +} + + +int uv_loop_init(uv_loop_t* loop) { + int err; + + /* Initialize libuv itself first */ + uv__once_init(); + + /* Create an I/O completion port */ + loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1); + if (loop->iocp == NULL) + return uv_translate_sys_error(GetLastError()); + + /* To prevent uninitialized memory access, loop->time must be initialized + * to zero before calling uv_update_time for the first time. + */ + loop->time = 0; + uv_update_time(loop); + + QUEUE_INIT(&loop->wq); + QUEUE_INIT(&loop->handle_queue); + QUEUE_INIT(&loop->active_reqs); + loop->active_handles = 0; + + loop->pending_reqs_tail = NULL; + + loop->endgame_handles = NULL; + + RB_INIT(&loop->timers); + + loop->check_handles = NULL; + loop->prepare_handles = NULL; + loop->idle_handles = NULL; + + loop->next_prepare_handle = NULL; + loop->next_check_handle = NULL; + loop->next_idle_handle = NULL; + + memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets); + + loop->active_tcp_streams = 0; + loop->active_udp_streams = 0; + + loop->timer_counter = 0; + loop->stop_flag = 0; + + err = uv_mutex_init(&loop->wq_mutex); + if (err) + goto fail_mutex_init; + + err = uv_async_init(loop, &loop->wq_async, uv__work_done); + if (err) + goto fail_async_init; + + uv__handle_unref(&loop->wq_async); + loop->wq_async.flags |= UV__HANDLE_INTERNAL; + + return 0; + +fail_async_init: + uv_mutex_destroy(&loop->wq_mutex); + +fail_mutex_init: + CloseHandle(loop->iocp); + loop->iocp = INVALID_HANDLE_VALUE; + + return err; +} + + +void uv__once_init(void) { + uv_once(&uv_init_guard_, uv_init); +} + + +void uv__loop_close(uv_loop_t* loop) { + size_t i; + + /* close the async handle without needing an extra loop iteration */ + assert(!loop->wq_async.async_sent); + loop->wq_async.close_cb = NULL; + uv__handle_closing(&loop->wq_async); + uv__handle_close(&loop->wq_async); + + for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) { + SOCKET sock = loop->poll_peer_sockets[i]; + if (sock != 0 && sock != INVALID_SOCKET) + closesocket(sock); + } + + uv_mutex_lock(&loop->wq_mutex); + assert(QUEUE_EMPTY(&loop->wq) && "thread pool work queue not empty!"); + assert(!uv__has_active_reqs(loop)); + uv_mutex_unlock(&loop->wq_mutex); + uv_mutex_destroy(&loop->wq_mutex); + + CloseHandle(loop->iocp); +} + + +int uv__loop_configure(uv_loop_t* loop, uv_loop_option option, va_list ap) { + return UV_ENOSYS; +} + + +int uv_backend_fd(const uv_loop_t* loop) { + return -1; +} + + +int uv_backend_timeout(const uv_loop_t* loop) { + if (loop->stop_flag != 0) + return 0; + + if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop)) + return 0; + + if (loop->pending_reqs_tail) + return 0; + + if (loop->endgame_handles) + return 0; + + if (loop->idle_handles) + return 0; + + return uv__next_timeout(loop); +} + + +static void uv_poll(uv_loop_t* loop, DWORD timeout) { + DWORD bytes; + ULONG_PTR key; + OVERLAPPED* overlapped; + uv_req_t* req; + + GetQueuedCompletionStatus(loop->iocp, + &bytes, + &key, + &overlapped, + timeout); + + if (overlapped) { + /* Package was dequeued */ + req = uv_overlapped_to_req(overlapped); + uv_insert_pending_req(loop, req); + + /* Some time might have passed waiting for I/O, + * so update the loop time here. + */ + uv_update_time(loop); + } else if (GetLastError() != WAIT_TIMEOUT) { + /* Serious error */ + uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus"); + } else if (timeout > 0) { + /* GetQueuedCompletionStatus can occasionally return a little early. + * Make sure that the desired timeout is reflected in the loop time. + */ + uv__time_forward(loop, timeout); + } +} + + +static void uv_poll_ex(uv_loop_t* loop, DWORD timeout) { + BOOL success; + uv_req_t* req; + OVERLAPPED_ENTRY overlappeds[128]; + ULONG count; + ULONG i; + + success = pGetQueuedCompletionStatusEx(loop->iocp, + overlappeds, + ARRAY_SIZE(overlappeds), + &count, + timeout, + FALSE); + + if (success) { + for (i = 0; i < count; i++) { + /* Package was dequeued */ + req = uv_overlapped_to_req(overlappeds[i].lpOverlapped); + uv_insert_pending_req(loop, req); + } + + /* Some time might have passed waiting for I/O, + * so update the loop time here. + */ + uv_update_time(loop); + } else if (GetLastError() != WAIT_TIMEOUT) { + /* Serious error */ + uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx"); + } else if (timeout > 0) { + /* GetQueuedCompletionStatus can occasionally return a little early. + * Make sure that the desired timeout is reflected in the loop time. + */ + uv__time_forward(loop, timeout); + } +} + + +static int uv__loop_alive(const uv_loop_t* loop) { + return loop->active_handles > 0 || + !QUEUE_EMPTY(&loop->active_reqs) || + loop->endgame_handles != NULL; +} + + +int uv_loop_alive(const uv_loop_t* loop) { + return uv__loop_alive(loop); +} + + +int uv_run(uv_loop_t *loop, uv_run_mode mode) { + DWORD timeout; + int r; + int ran_pending; + void (*poll)(uv_loop_t* loop, DWORD timeout); + + if (pGetQueuedCompletionStatusEx) + poll = &uv_poll_ex; + else + poll = &uv_poll; + + r = uv__loop_alive(loop); + if (!r) + uv_update_time(loop); + + while (r != 0 && loop->stop_flag == 0) { + uv_update_time(loop); + uv_process_timers(loop); + + ran_pending = uv_process_reqs(loop); + uv_idle_invoke(loop); + uv_prepare_invoke(loop); + + timeout = 0; + if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT) + timeout = uv_backend_timeout(loop); + + (*poll)(loop, timeout); + + uv_check_invoke(loop); + uv_process_endgames(loop); + + if (mode == UV_RUN_ONCE) { + /* UV_RUN_ONCE implies forward progress: at least one callback must have + * been invoked when it returns. uv__io_poll() can return without doing + * I/O (meaning: no callbacks) when its timeout expires - which means we + * have pending timers that satisfy the forward progress constraint. + * + * UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from + * the check. + */ + uv_process_timers(loop); + } + + r = uv__loop_alive(loop); + if (mode == UV_RUN_ONCE || mode == UV_RUN_NOWAIT) + break; + } + + /* The if statement lets the compiler compile it to a conditional store. + * Avoids dirtying a cache line. + */ + if (loop->stop_flag != 0) + loop->stop_flag = 0; + + return r; +} + + +int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd) { + uv_os_fd_t fd_out; + + switch (handle->type) { + case UV_TCP: + fd_out = (uv_os_fd_t)((uv_tcp_t*) handle)->socket; + break; + + case UV_NAMED_PIPE: + fd_out = ((uv_pipe_t*) handle)->handle; + break; + + case UV_TTY: + fd_out = ((uv_tty_t*) handle)->handle; + break; + + case UV_UDP: + fd_out = (uv_os_fd_t)((uv_udp_t*) handle)->socket; + break; + + case UV_POLL: + fd_out = (uv_os_fd_t)((uv_poll_t*) handle)->socket; + break; + + default: + return UV_EINVAL; + } + + if (uv_is_closing(handle) || fd_out == INVALID_HANDLE_VALUE) + return UV_EBADF; + + *fd = fd_out; + return 0; +} + + +int uv__socket_sockopt(uv_handle_t* handle, int optname, int* value) { + int r; + int len; + SOCKET socket; + + if (handle == NULL || value == NULL) + return UV_EINVAL; + + if (handle->type == UV_TCP) + socket = ((uv_tcp_t*) handle)->socket; + else if (handle->type == UV_UDP) + socket = ((uv_udp_t*) handle)->socket; + else + return UV_ENOTSUP; + + len = sizeof(*value); + + if (*value == 0) + r = getsockopt(socket, SOL_SOCKET, optname, (char*) value, &len); + else + r = setsockopt(socket, SOL_SOCKET, optname, (const char*) value, len); + + if (r == SOCKET_ERROR) + return uv_translate_sys_error(WSAGetLastError()); + + return 0; +} |