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author couriersud <couriersud@arcor.de>2015-02-01 15:30:01 +0100
committer couriersud <couriersud@arcor.de>2015-02-01 15:30:01 +0100
commit041eaa68746ba67ee2603353147fba96a13a87d5 (patch)
tree3b66d33a0a6bb4beda6fa7e86f38896e6e04d119 /3rdparty/dxsdk/Include/XInput.h
parentda27a8aa0d28323bf337cc5157971de5d81d0450 (diff)
parent6cb68032195a9cb17260bd556188c6c087099b33 (diff)
Merge branch 'master' of https://github.com/mamedev/mame.git
Diffstat (limited to '3rdparty/dxsdk/Include/XInput.h')
-rw-r--r--3rdparty/dxsdk/Include/XInput.h283
1 files changed, 283 insertions, 0 deletions
diff --git a/3rdparty/dxsdk/Include/XInput.h b/3rdparty/dxsdk/Include/XInput.h
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+/***************************************************************************
+* *
+* XInput.h -- This module defines XBOX controller APIs *
+* and constansts for the Windows platform. *
+* *
+* Copyright (c) Microsoft Corp. All rights reserved. *
+* *
+***************************************************************************/
+#ifndef _XINPUT_H_
+#define _XINPUT_H_
+
+#include <windef.h>
+
+// Current name of the DLL shipped in the same SDK as this header.
+// The name reflects the current version
+#ifndef XINPUT_USE_9_1_0
+#define XINPUT_DLL_A "xinput1_3.dll"
+#define XINPUT_DLL_W L"xinput1_3.dll"
+#else
+#define XINPUT_DLL_A "xinput9_1_0.dll"
+#define XINPUT_DLL_W L"xinput9_1_0.dll"
+#endif
+#ifdef UNICODE
+ #define XINPUT_DLL XINPUT_DLL_W
+#else
+ #define XINPUT_DLL XINPUT_DLL_A
+#endif
+
+//
+// Device types available in XINPUT_CAPABILITIES
+//
+#define XINPUT_DEVTYPE_GAMEPAD 0x01
+
+//
+// Device subtypes available in XINPUT_CAPABILITIES
+//
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+
+#ifndef XINPUT_USE_9_1_0
+
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+
+#endif // !XINPUT_USE_9_1_0
+
+
+
+//
+// Flags for XINPUT_CAPABILITIES
+//
+#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
+
+//
+// Constants for gamepad buttons
+//
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
+
+
+//
+// Gamepad thresholds
+//
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
+
+//
+// Flags to pass to XInputGetCapabilities
+//
+#define XINPUT_FLAG_GAMEPAD 0x00000001
+
+
+#ifndef XINPUT_USE_9_1_0
+
+//
+// Devices that support batteries
+//
+#define BATTERY_DEVTYPE_GAMEPAD 0x00
+#define BATTERY_DEVTYPE_HEADSET 0x01
+
+//
+// Flags for battery status level
+//
+#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected
+#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery
+#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source
+#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source
+#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type
+
+// These are only valid for wireless, connected devices, with known battery types
+// The amount of use time remaining depends on the type of device.
+#define BATTERY_LEVEL_EMPTY 0x00
+#define BATTERY_LEVEL_LOW 0x01
+#define BATTERY_LEVEL_MEDIUM 0x02
+#define BATTERY_LEVEL_FULL 0x03
+
+// User index definitions
+#define XUSER_MAX_COUNT 4
+
+#define XUSER_INDEX_ANY 0x000000FF
+
+
+//
+// Codes returned for the gamepad keystroke
+//
+
+#define VK_PAD_A 0x5800
+#define VK_PAD_B 0x5801
+#define VK_PAD_X 0x5802
+#define VK_PAD_Y 0x5803
+#define VK_PAD_RSHOULDER 0x5804
+#define VK_PAD_LSHOULDER 0x5805
+#define VK_PAD_LTRIGGER 0x5806
+#define VK_PAD_RTRIGGER 0x5807
+
+#define VK_PAD_DPAD_UP 0x5810
+#define VK_PAD_DPAD_DOWN 0x5811
+#define VK_PAD_DPAD_LEFT 0x5812
+#define VK_PAD_DPAD_RIGHT 0x5813
+#define VK_PAD_START 0x5814
+#define VK_PAD_BACK 0x5815
+#define VK_PAD_LTHUMB_PRESS 0x5816
+#define VK_PAD_RTHUMB_PRESS 0x5817
+
+#define VK_PAD_LTHUMB_UP 0x5820
+#define VK_PAD_LTHUMB_DOWN 0x5821
+#define VK_PAD_LTHUMB_RIGHT 0x5822
+#define VK_PAD_LTHUMB_LEFT 0x5823
+#define VK_PAD_LTHUMB_UPLEFT 0x5824
+#define VK_PAD_LTHUMB_UPRIGHT 0x5825
+#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
+#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
+
+#define VK_PAD_RTHUMB_UP 0x5830
+#define VK_PAD_RTHUMB_DOWN 0x5831
+#define VK_PAD_RTHUMB_RIGHT 0x5832
+#define VK_PAD_RTHUMB_LEFT 0x5833
+#define VK_PAD_RTHUMB_UPLEFT 0x5834
+#define VK_PAD_RTHUMB_UPRIGHT 0x5835
+#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
+#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
+
+//
+// Flags used in XINPUT_KEYSTROKE
+//
+#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
+#define XINPUT_KEYSTROKE_KEYUP 0x0002
+#define XINPUT_KEYSTROKE_REPEAT 0x0004
+
+#endif //!XINPUT_USE_9_1_0
+
+//
+// Structures used by XInput APIs
+//
+typedef struct _XINPUT_GAMEPAD
+{
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
+
+typedef struct _XINPUT_STATE
+{
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE, *PXINPUT_STATE;
+
+typedef struct _XINPUT_VIBRATION
+{
+ WORD wLeftMotorSpeed;
+ WORD wRightMotorSpeed;
+} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
+
+typedef struct _XINPUT_CAPABILITIES
+{
+ BYTE Type;
+ BYTE SubType;
+ WORD Flags;
+ XINPUT_GAMEPAD Gamepad;
+ XINPUT_VIBRATION Vibration;
+} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
+
+#ifndef XINPUT_USE_9_1_0
+
+typedef struct _XINPUT_BATTERY_INFORMATION
+{
+ BYTE BatteryType;
+ BYTE BatteryLevel;
+} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
+
+typedef struct _XINPUT_KEYSTROKE
+{
+ WORD VirtualKey;
+ WCHAR Unicode;
+ WORD Flags;
+ BYTE UserIndex;
+ BYTE HidCode;
+} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
+
+#endif // !XINPUT_USE_9_1_0
+
+//
+// XInput APIs
+//
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+DWORD WINAPI XInputGetState
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __out XINPUT_STATE* pState // Receives the current state
+);
+
+DWORD WINAPI XInputSetState
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
+);
+
+DWORD WINAPI XInputGetCapabilities
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __in DWORD dwFlags, // Input flags that identify the device type
+ __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
+);
+
+void WINAPI XInputEnable
+(
+ __in BOOL enable // [in] Indicates whether xinput is enabled or disabled.
+);
+
+DWORD WINAPI XInputGetDSoundAudioDeviceGuids
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __out GUID* pDSoundRenderGuid, // DSound device ID for render
+ __out GUID* pDSoundCaptureGuid // DSound device ID for capture
+);
+
+#ifndef XINPUT_USE_9_1_0
+
+DWORD WINAPI XInputGetBatteryInformation
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __in BYTE devType, // Which device on this user index
+ __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
+);
+
+DWORD WINAPI XInputGetKeystroke
+(
+ __in DWORD dwUserIndex, // Index of the gamer associated with the device
+ __reserved DWORD dwReserved, // Reserved for future use
+ __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
+);
+
+#endif //!XINPUT_USE_9_1_0
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif //_XINPUT_H_
+