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author | 2015-02-01 15:30:01 +0100 | |
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committer | 2015-02-01 15:30:01 +0100 | |
commit | 041eaa68746ba67ee2603353147fba96a13a87d5 (patch) | |
tree | 3b66d33a0a6bb4beda6fa7e86f38896e6e04d119 /3rdparty/dxsdk/Include/XInput.h | |
parent | da27a8aa0d28323bf337cc5157971de5d81d0450 (diff) | |
parent | 6cb68032195a9cb17260bd556188c6c087099b33 (diff) |
Merge branch 'master' of https://github.com/mamedev/mame.git
Diffstat (limited to '3rdparty/dxsdk/Include/XInput.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/XInput.h | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/3rdparty/dxsdk/Include/XInput.h b/3rdparty/dxsdk/Include/XInput.h new file mode 100644 index 00000000000..c50a5cb321b --- /dev/null +++ b/3rdparty/dxsdk/Include/XInput.h @@ -0,0 +1,283 @@ +/*************************************************************************** +* * +* XInput.h -- This module defines XBOX controller APIs * +* and constansts for the Windows platform. * +* * +* Copyright (c) Microsoft Corp. All rights reserved. * +* * +***************************************************************************/ +#ifndef _XINPUT_H_ +#define _XINPUT_H_ + +#include <windef.h> + +// Current name of the DLL shipped in the same SDK as this header. +// The name reflects the current version +#ifndef XINPUT_USE_9_1_0 +#define XINPUT_DLL_A "xinput1_3.dll" +#define XINPUT_DLL_W L"xinput1_3.dll" +#else +#define XINPUT_DLL_A "xinput9_1_0.dll" +#define XINPUT_DLL_W L"xinput9_1_0.dll" +#endif +#ifdef UNICODE + #define XINPUT_DLL XINPUT_DLL_W +#else + #define XINPUT_DLL XINPUT_DLL_A +#endif + +// +// Device types available in XINPUT_CAPABILITIES +// +#define XINPUT_DEVTYPE_GAMEPAD 0x01 + +// +// Device subtypes available in XINPUT_CAPABILITIES +// +#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 + +#ifndef XINPUT_USE_9_1_0 + +#define XINPUT_DEVSUBTYPE_WHEEL 0x02 +#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 +#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 +#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 +#define XINPUT_DEVSUBTYPE_GUITAR 0x06 +#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 + +#endif // !XINPUT_USE_9_1_0 + + + +// +// Flags for XINPUT_CAPABILITIES +// +#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 + +// +// Constants for gamepad buttons +// +#define XINPUT_GAMEPAD_DPAD_UP 0x0001 +#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 +#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 +#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 +#define XINPUT_GAMEPAD_START 0x0010 +#define XINPUT_GAMEPAD_BACK 0x0020 +#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 +#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 +#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 +#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 +#define XINPUT_GAMEPAD_A 0x1000 +#define XINPUT_GAMEPAD_B 0x2000 +#define XINPUT_GAMEPAD_X 0x4000 +#define XINPUT_GAMEPAD_Y 0x8000 + + +// +// Gamepad thresholds +// +#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 +#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 +#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 + +// +// Flags to pass to XInputGetCapabilities +// +#define XINPUT_FLAG_GAMEPAD 0x00000001 + + +#ifndef XINPUT_USE_9_1_0 + +// +// Devices that support batteries +// +#define BATTERY_DEVTYPE_GAMEPAD 0x00 +#define BATTERY_DEVTYPE_HEADSET 0x01 + +// +// Flags for battery status level +// +#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected +#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery +#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source +#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source +#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type + +// These are only valid for wireless, connected devices, with known battery types +// The amount of use time remaining depends on the type of device. +#define BATTERY_LEVEL_EMPTY 0x00 +#define BATTERY_LEVEL_LOW 0x01 +#define BATTERY_LEVEL_MEDIUM 0x02 +#define BATTERY_LEVEL_FULL 0x03 + +// User index definitions +#define XUSER_MAX_COUNT 4 + +#define XUSER_INDEX_ANY 0x000000FF + + +// +// Codes returned for the gamepad keystroke +// + +#define VK_PAD_A 0x5800 +#define VK_PAD_B 0x5801 +#define VK_PAD_X 0x5802 +#define VK_PAD_Y 0x5803 +#define VK_PAD_RSHOULDER 0x5804 +#define VK_PAD_LSHOULDER 0x5805 +#define VK_PAD_LTRIGGER 0x5806 +#define VK_PAD_RTRIGGER 0x5807 + +#define VK_PAD_DPAD_UP 0x5810 +#define VK_PAD_DPAD_DOWN 0x5811 +#define VK_PAD_DPAD_LEFT 0x5812 +#define VK_PAD_DPAD_RIGHT 0x5813 +#define VK_PAD_START 0x5814 +#define VK_PAD_BACK 0x5815 +#define VK_PAD_LTHUMB_PRESS 0x5816 +#define VK_PAD_RTHUMB_PRESS 0x5817 + +#define VK_PAD_LTHUMB_UP 0x5820 +#define VK_PAD_LTHUMB_DOWN 0x5821 +#define VK_PAD_LTHUMB_RIGHT 0x5822 +#define VK_PAD_LTHUMB_LEFT 0x5823 +#define VK_PAD_LTHUMB_UPLEFT 0x5824 +#define VK_PAD_LTHUMB_UPRIGHT 0x5825 +#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 +#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 + +#define VK_PAD_RTHUMB_UP 0x5830 +#define VK_PAD_RTHUMB_DOWN 0x5831 +#define VK_PAD_RTHUMB_RIGHT 0x5832 +#define VK_PAD_RTHUMB_LEFT 0x5833 +#define VK_PAD_RTHUMB_UPLEFT 0x5834 +#define VK_PAD_RTHUMB_UPRIGHT 0x5835 +#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 +#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 + +// +// Flags used in XINPUT_KEYSTROKE +// +#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 +#define XINPUT_KEYSTROKE_KEYUP 0x0002 +#define XINPUT_KEYSTROKE_REPEAT 0x0004 + +#endif //!XINPUT_USE_9_1_0 + +// +// Structures used by XInput APIs +// +typedef struct _XINPUT_GAMEPAD +{ + WORD wButtons; + BYTE bLeftTrigger; + BYTE bRightTrigger; + SHORT sThumbLX; + SHORT sThumbLY; + SHORT sThumbRX; + SHORT sThumbRY; +} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; + +typedef struct _XINPUT_STATE +{ + DWORD dwPacketNumber; + XINPUT_GAMEPAD Gamepad; +} XINPUT_STATE, *PXINPUT_STATE; + +typedef struct _XINPUT_VIBRATION +{ + WORD wLeftMotorSpeed; + WORD wRightMotorSpeed; +} XINPUT_VIBRATION, *PXINPUT_VIBRATION; + +typedef struct _XINPUT_CAPABILITIES +{ + BYTE Type; + BYTE SubType; + WORD Flags; + XINPUT_GAMEPAD Gamepad; + XINPUT_VIBRATION Vibration; +} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; + +#ifndef XINPUT_USE_9_1_0 + +typedef struct _XINPUT_BATTERY_INFORMATION +{ + BYTE BatteryType; + BYTE BatteryLevel; +} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; + +typedef struct _XINPUT_KEYSTROKE +{ + WORD VirtualKey; + WCHAR Unicode; + WORD Flags; + BYTE UserIndex; + BYTE HidCode; +} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; + +#endif // !XINPUT_USE_9_1_0 + +// +// XInput APIs +// +#ifdef __cplusplus +extern "C" { +#endif + +DWORD WINAPI XInputGetState +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __out XINPUT_STATE* pState // Receives the current state +); + +DWORD WINAPI XInputSetState +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller +); + +DWORD WINAPI XInputGetCapabilities +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __in DWORD dwFlags, // Input flags that identify the device type + __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities +); + +void WINAPI XInputEnable +( + __in BOOL enable // [in] Indicates whether xinput is enabled or disabled. +); + +DWORD WINAPI XInputGetDSoundAudioDeviceGuids +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __out GUID* pDSoundRenderGuid, // DSound device ID for render + __out GUID* pDSoundCaptureGuid // DSound device ID for capture +); + +#ifndef XINPUT_USE_9_1_0 + +DWORD WINAPI XInputGetBatteryInformation +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __in BYTE devType, // Which device on this user index + __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries +); + +DWORD WINAPI XInputGetKeystroke +( + __in DWORD dwUserIndex, // Index of the gamer associated with the device + __reserved DWORD dwReserved, // Reserved for future use + __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event. +); + +#endif //!XINPUT_USE_9_1_0 + +#ifdef __cplusplus +} +#endif + +#endif //_XINPUT_H_ + |