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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/examples/common/entry/dialog.h
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/examples/common/entry/dialog.h')
-rw-r--r--3rdparty/bgfx/examples/common/entry/dialog.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/3rdparty/bgfx/examples/common/entry/dialog.h b/3rdparty/bgfx/examples/common/entry/dialog.h
new file mode 100644
index 00000000000..4a75951ac45
--- /dev/null
+++ b/3rdparty/bgfx/examples/common/entry/dialog.h
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2010-2019 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#ifndef DIALOG_H_HEADER_GUARD
+#define DIALOG_H_HEADER_GUARD
+
+namespace bx { class FilePath; class StringView; }
+
+struct FileSelectionDialogType
+{
+ enum Enum
+ {
+ Open,
+ Save,
+
+ Count
+ };
+};
+
+///
+bool openFileSelectionDialog(
+ bx::FilePath& _inOutFilePath
+ , FileSelectionDialogType::Enum _type
+ , const bx::StringView& _title
+ , const bx::StringView& _filter = "All Files | *"
+ );
+
+///
+void openUrl(const bx::StringView& _url);
+
+#endif // DIALOG_H_HEADER_GUARD