diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/examples/32-particles/particles.cpp | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/examples/32-particles/particles.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/32-particles/particles.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/3rdparty/bgfx/examples/32-particles/particles.cpp b/3rdparty/bgfx/examples/32-particles/particles.cpp index 4736a5da095..e7ee31fd20a 100644 --- a/3rdparty/bgfx/examples/32-particles/particles.cpp +++ b/3rdparty/bgfx/examples/32-particles/particles.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ @@ -229,8 +229,8 @@ struct Emitter class ExampleParticles : public entry::AppI { public: - ExampleParticles(const char* _name, const char* _description) - : entry::AppI(_name, _description) + ExampleParticles(const char* _name, const char* _description, const char* _url) + : entry::AppI(_name, _description, _url) { } @@ -290,8 +290,7 @@ public: cameraCreate(); - const float initialPos[3] = { 0.0f, 2.0f, -12.0f }; - cameraSetPosition(initialPos); + cameraSetPosition({ 0.0f, 2.0f, -12.0f }); cameraSetVerticalAngle(0.0f); m_timeOffset = bx::getHPCounter(); @@ -407,16 +406,14 @@ public: DebugDrawEncoder dde; dde.begin(0); - float center[3] = { 0.0f, 0.0f, 0.0f }; - dde.drawGrid(Axis::Y, center); + dde.drawGrid(Axis::Y, { 0.0f, 0.0f, 0.0f }); - float eye[3]; - cameraGetPosition(eye); + const bx::Vec3 eye = cameraGetPosition(); m_emitter[currentEmitter].update(); psUpdate(deltaTime * timeScale); - psRender(0, view, bx::load(eye) ); + psRender(0, view, eye); if (showBounds) { @@ -455,4 +452,9 @@ public: } // namespace -ENTRY_IMPLEMENT_MAIN(ExampleParticles, "32-particles", "Particles."); +ENTRY_IMPLEMENT_MAIN( + ExampleParticles + , "32-particles" + , "Particles." + , "https://bkaradzic.github.io/bgfx/examples.html#particles" + ); |