diff options
author | 2019-10-13 13:50:38 +0200 | |
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committer | 2019-10-13 07:50:38 -0400 | |
commit | 0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch) | |
tree | 626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/examples/25-c99/helloworld.c | |
parent | c913ccb59d713ce0b91135520719ac5385e54358 (diff) |
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/examples/25-c99/helloworld.c')
-rw-r--r-- | 3rdparty/bgfx/examples/25-c99/helloworld.c | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/3rdparty/bgfx/examples/25-c99/helloworld.c b/3rdparty/bgfx/examples/25-c99/helloworld.c index 5175730059d..1e3e79c9942 100644 --- a/3rdparty/bgfx/examples/25-c99/helloworld.c +++ b/3rdparty/bgfx/examples/25-c99/helloworld.c @@ -45,7 +45,9 @@ int32_t _main_(int32_t _argc, char** _argv) // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. - bgfx_touch(0); + bgfx_encoder_t* encoder = bgfx_encoder_begin(true); + bgfx_encoder_touch(encoder, 0); + bgfx_encoder_end(encoder); // Use debug font to print information about this example. bgfx_dbg_text_clear(0, false); @@ -57,8 +59,14 @@ int32_t _main_(int32_t _argc, char** _argv) , s_logo , 160 ); - bgfx_dbg_text_printf(0, 1, 0x4f, "bgfx/examples/25-c99"); - bgfx_dbg_text_printf(0, 2, 0x6f, "Description: Initialization and debug text with C99 API."); + + bgfx_dbg_text_printf(0, 1, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too."); + + bgfx_dbg_text_printf(80, 1, 0x0f, "\x1b[;0m \x1b[;1m \x1b[; 2m \x1b[; 3m \x1b[; 4m \x1b[; 5m \x1b[; 6m \x1b[; 7m \x1b[0m"); + bgfx_dbg_text_printf(80, 2, 0x0f, "\x1b[;8m \x1b[;9m \x1b[;10m \x1b[;11m \x1b[;12m \x1b[;13m \x1b[;14m \x1b[;15m \x1b[0m"); + + bgfx_dbg_text_printf(0, 3, 0x1f, "bgfx/examples/25-c99"); + bgfx_dbg_text_printf(0, 4, 0x3f, "Description: Initialization and debug text with C99 API."); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. |