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author Branimir Karadžić <branimirkaradzic@gmail.com>2016-04-04 13:52:25 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-04-04 13:52:25 +0200
commite63f379a0ef420cf720b7655ea63e19330954eb8 (patch)
tree1c51de36d7fbd9f5218b165b71f3ec9aa1bcfe36 /3rdparty/bgfx/examples/09-hdr/hdr.cpp
parent9496a5b24d7fb14dcb38bd16ec8ca528ebdfee1b (diff)
Update BGFX to latest (nw)
Diffstat (limited to '3rdparty/bgfx/examples/09-hdr/hdr.cpp')
-rw-r--r--3rdparty/bgfx/examples/09-hdr/hdr.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
index bee42aed2bf..dfe6f7dd390 100644
--- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp
+++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
@@ -8,7 +8,6 @@
#include "imgui/imgui.h"
static float s_texelHalf = 0.0f;
-static bool s_originBottomLeft = false;
struct PosColorTexCoord0Vertex
{
@@ -230,9 +229,8 @@ class ExampleHDR : public entry::AppI
// Imgui.
imguiCreate();
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
- s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
+ m_caps = bgfx::getCaps();
+ s_texelHalf = bgfx::RendererType::Direct3D9 == m_caps->rendererType ? 0.5f : 0.0f;
m_oldWidth = 0;
m_oldHeight = 0;
@@ -441,35 +439,35 @@ class ExampleHDR : public entry::AppI
setOffsets2x2Lum(u_offset, 128, 128);
bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(128.0f, 128.0f, s_originBottomLeft);
+ screenSpaceQuad(128.0f, 128.0f, m_caps->originBottomLeft);
bgfx::submit(2, m_lumProgram);
// Downscale luminance 0.
setOffsets4x4Lum(u_offset, 128, 128);
bgfx::setTexture(0, s_texColor, m_lum[0]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(64.0f, 64.0f, s_originBottomLeft);
+ screenSpaceQuad(64.0f, 64.0f, m_caps->originBottomLeft);
bgfx::submit(3, m_lumAvgProgram);
// Downscale luminance 1.
setOffsets4x4Lum(u_offset, 64, 64);
bgfx::setTexture(0, s_texColor, m_lum[1]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(16.0f, 16.0f, s_originBottomLeft);
+ screenSpaceQuad(16.0f, 16.0f, m_caps->originBottomLeft);
bgfx::submit(4, m_lumAvgProgram);
// Downscale luminance 2.
setOffsets4x4Lum(u_offset, 16, 16);
bgfx::setTexture(0, s_texColor, m_lum[2]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(4.0f, 4.0f, s_originBottomLeft);
+ screenSpaceQuad(4.0f, 4.0f, m_caps->originBottomLeft);
bgfx::submit(5, m_lumAvgProgram);
// Downscale luminance 3.
setOffsets4x4Lum(u_offset, 4, 4);
bgfx::setTexture(0, s_texColor, m_lum[3]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(1.0f, 1.0f, s_originBottomLeft);
+ screenSpaceQuad(1.0f, 1.0f, m_caps->originBottomLeft);
bgfx::submit(6, m_lumAvgProgram);
float tonemap[4] = { m_middleGray, square(m_white), m_threshold, m_time };
@@ -480,13 +478,13 @@ class ExampleHDR : public entry::AppI
bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
bgfx::setTexture(1, s_texLum, m_lum[4]);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)m_width/2.0f, (float)m_height/2.0f, s_originBottomLeft);
+ screenSpaceQuad( (float)m_width/2.0f, (float)m_height/2.0f, m_caps->originBottomLeft);
bgfx::submit(7, m_brightProgram);
// m_blur m_bright pass vertically.
bgfx::setTexture(0, s_texColor, m_bright);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)m_width/8.0f, (float)m_height/8.0f, s_originBottomLeft);
+ screenSpaceQuad( (float)m_width/8.0f, (float)m_height/8.0f, m_caps->originBottomLeft);
bgfx::submit(8, m_blurProgram);
// m_blur m_bright pass horizontally, do tonemaping and combine.
@@ -494,7 +492,7 @@ class ExampleHDR : public entry::AppI
bgfx::setTexture(1, s_texLum, m_lum[4]);
bgfx::setTexture(2, s_texBlur, m_blur);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)m_width, (float)m_height, s_originBottomLeft);
+ screenSpaceQuad( (float)m_width, (float)m_height, m_caps->originBottomLeft);
bgfx::submit(9, m_tonemapProgram);
if (bgfx::isValid(m_rb) )
@@ -558,6 +556,7 @@ class ExampleHDR : public entry::AppI
int32_t m_scrollArea;
+ const bgfx::Caps* m_caps;
float m_time;
};