diff options
author | 2016-02-21 11:35:58 +0100 | |
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committer | 2016-02-21 11:35:58 +0100 | |
commit | b5daabda5495dea5c50e17961ecfed2ea8619d76 (patch) | |
tree | f192bedcd7939c68d40a75a1901239be7f52de07 /3rdparty/bgfx/examples/09-hdr/hdr.cpp | |
parent | e57c90084c5d1dd9f6cdb0bbbf8782dc4f369cda (diff) | |
parent | c24b31a077c2103b27e4df67d3be825c0c7d379d (diff) |
Merge remote-tracking branch 'refs/remotes/mamedev/master'
Resolved Conflicts:
- src/osd/modules/render/d3d/d3dhlsl.cpp
Diffstat (limited to '3rdparty/bgfx/examples/09-hdr/hdr.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/09-hdr/hdr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp index 14f6edca81b..047fb0aa565 100644 --- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp +++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp @@ -205,7 +205,7 @@ class HDR : public entry::AppI m_mesh = meshLoad("meshes/bunny.bin"); m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); - m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY); + m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY); m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); m_lum[0] = bgfx::createFrameBuffer(128, 128, bgfx::TextureFormat::BGRA8); @@ -308,7 +308,7 @@ class HDR : public entry::AppI bgfx::destroyFrameBuffer(m_fbh); m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, ( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT)|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); - m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) ); + m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) ); m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true); } |