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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag41
1 files changed, 41 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag
new file mode 100644
index 00000000000..63c8ab57a53
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/frag/image-extract-reuse.asm.frag
@@ -0,0 +1,41 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 6
+; Bound: 19
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %Size
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %Size "Size"
+ OpName %uTexture "uTexture"
+ OpDecorate %Size Location 0
+ OpDecorate %uTexture DescriptorSet 0
+ OpDecorate %uTexture Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %int = OpTypeInt 32 1
+ %v2int = OpTypeVector %int 2
+%_ptr_Output_v2int = OpTypePointer Output %v2int
+ %Size = OpVariable %_ptr_Output_v2int Output
+ %float = OpTypeFloat 32
+ %11 = OpTypeImage %float 2D 0 0 0 1 Unknown
+ %12 = OpTypeSampledImage %11
+%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
+ %uTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant
+ %int_0 = OpConstant %int 0
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %15 = OpLoad %12 %uTexture
+ %17 = OpImage %11 %15
+ %18 = OpImageQuerySizeLod %v2int %17 %int_0
+ %19 = OpImageQuerySizeLod %v2int %17 %int_1
+ %20 = OpIAdd %v2int %18 %19
+ OpStore %Size %20
+ OpReturn
+ OpFunctionEnd