diff options
author | 2016-02-27 16:28:05 +0100 | |
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committer | 2016-02-27 16:53:49 +0100 | |
commit | cf6dc7d370407914020f3e623719f09c8668c692 (patch) | |
tree | 46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp | |
parent | 64135e73f973d9b95beb0c60b65feb34fbfec64a (diff) |
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp')
-rw-r--r-- | 3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp b/3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp new file mode 100644 index 00000000000..b4caf903770 --- /dev/null +++ b/3rdparty/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp @@ -0,0 +1,221 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all +*/ + +#ifdef __WINRT__ + +extern "C" { +#include "SDL_filesystem.h" +#include "SDL_error.h" +#include "SDL_hints.h" +#include "SDL_stdinc.h" +#include "SDL_system.h" +#include "../../core/windows/SDL_windows.h" +} + +#include <string> +#include <unordered_map> + +using namespace std; +using namespace Windows::Storage; + +extern "C" const wchar_t * +SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) +{ + switch (pathType) { + case SDL_WINRT_PATH_INSTALLED_LOCATION: + { + static wstring path; + if (path.empty()) { + path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); + } + return path.c_str(); + } + + case SDL_WINRT_PATH_LOCAL_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->LocalFolder->Path->Data(); + } + return path.c_str(); + } + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) + case SDL_WINRT_PATH_ROAMING_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->RoamingFolder->Path->Data(); + } + return path.c_str(); + } + + case SDL_WINRT_PATH_TEMP_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->TemporaryFolder->Path->Data(); + } + return path.c_str(); + } +#endif + + default: + break; + } + + SDL_Unsupported(); + return NULL; +} + +extern "C" const char * +SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) +{ + typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; + static UTF8PathMap utf8Paths; + + UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); + if (searchResult != utf8Paths.end()) { + return searchResult->second.c_str(); + } + + const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); + if (!ucs2Path) { + return NULL; + } + + char * utf8Path = WIN_StringToUTF8(ucs2Path); + utf8Paths[pathType] = utf8Path; + SDL_free(utf8Path); + return utf8Paths[pathType].c_str(); +} + +extern "C" char * +SDL_GetBasePath(void) +{ + const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); + size_t destPathLen; + char * destPath = NULL; + + if (!srcPath) { + SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); + return NULL; + } + + destPathLen = SDL_strlen(srcPath) + 2; + destPath = (char *) SDL_malloc(destPathLen); + if (!destPath) { + SDL_OutOfMemory(); + return NULL; + } + + SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); + return destPath; +} + +extern "C" char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and + * earlier is not available on WinRT or Windows Phone. WinRT provides + * a similar API, but SHGetFolderPath can't be called, at least not + * without violating Microsoft's app-store requirements. + */ + + const WCHAR * srcPath = NULL; + WCHAR path[MAX_PATH]; + char *retval = NULL; + WCHAR* worg = NULL; + WCHAR* wapp = NULL; + size_t new_wpath_len = 0; + BOOL api_result = FALSE; + + srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); + if ( ! srcPath) { + SDL_SetError("Unable to find a source path"); + return NULL; + } + + if (SDL_wcslen(srcPath) >= MAX_PATH) { + SDL_SetError("Path too long."); + return NULL; + } + SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); + + worg = WIN_UTF8ToString(org); + if (worg == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + wapp = WIN_UTF8ToString(app); + if (wapp == NULL) { + SDL_free(worg); + SDL_OutOfMemory(); + return NULL; + } + + new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; + + if ((new_wpath_len + 1) > MAX_PATH) { + SDL_free(worg); + SDL_free(wapp); + SDL_SetError("Path too long."); + return NULL; + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + SDL_wcslcat(path, worg, new_wpath_len + 1); + SDL_free(worg); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + SDL_free(wapp); + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + SDL_wcslcat(path, wapp, new_wpath_len + 1); + SDL_free(wapp); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + + retval = WIN_StringToUTF8(path); + + return retval; +} + +#endif /* __WINRT__ */ |