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author | 2016-02-27 16:28:05 +0100 | |
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committer | 2016-02-27 16:53:49 +0100 | |
commit | cf6dc7d370407914020f3e623719f09c8668c692 (patch) | |
tree | 46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/src/dynapi/SDL_dynapi.h | |
parent | 64135e73f973d9b95beb0c60b65feb34fbfec64a (diff) |
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/src/dynapi/SDL_dynapi.h')
-rw-r--r-- | 3rdparty/SDL2/src/dynapi/SDL_dynapi.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/dynapi/SDL_dynapi.h b/3rdparty/SDL2/src/dynapi/SDL_dynapi.h new file mode 100644 index 00000000000..5faac2194e7 --- /dev/null +++ b/3rdparty/SDL2/src/dynapi/SDL_dynapi.h @@ -0,0 +1,61 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_dynapi_h +#define _SDL_dynapi_h + +/* IMPORTANT: + This is the master switch to disabling the dynamic API. We made it so you + have to hand-edit an internal source file in SDL to turn it off; you + can do it if you want it badly enough, but hopefully you won't want to. + You should understand the ramifications of turning this off: it makes it + hard to update your SDL in the field, and impossible if you've statically + linked SDL into your app. Understand that platforms change, and if we can't + drop in an updated SDL, your application can definitely break some time + in the future, even if it's fine today. + To be sure, as new system-level video and audio APIs are introduced, an + updated SDL can transparently take advantage of them, but your program will + not without this feature. Think hard before turning it off. +*/ +#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */ +#error Nope, you have to edit this file to force this off. +#endif + +#ifdef __APPLE__ +#include "TargetConditionals.h" +#endif + +#if TARGET_OS_IPHONE || __native_client__ || __EMSCRIPTEN__ /* probably not useful on iOS, NACL or Emscripten. */ +#define SDL_DYNAMIC_API 0 +#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */ +#define SDL_DYNAMIC_API 0 +#elif defined(__clang_analyzer__) +#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ +#endif + +/* everyone else. This is where we turn on the API if nothing forced it off. */ +#ifndef SDL_DYNAMIC_API +#define SDL_DYNAMIC_API 1 +#endif + +#endif + +/* vi: set ts=4 sw=4 expandtab: */ |