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author Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:28:05 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2016-02-27 16:53:49 +0100
commitcf6dc7d370407914020f3e623719f09c8668c692 (patch)
tree46b3416d091b4c09b50fba7ffcbd310aed032cc8 /3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c
parent64135e73f973d9b95beb0c60b65feb34fbfec64a (diff)
Placed SDL2 source since we need it on some platforms (nw)
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c')
-rw-r--r--3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c81
1 files changed, 81 insertions, 0 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c b/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c
new file mode 100644
index 00000000000..86fce49fe68
--- /dev/null
+++ b/3rdparty/SDL2/Xcode-iOS/Demos/src/rectangles.c
@@ -0,0 +1,81 @@
+/*
+ * rectangles.c
+ * written by Holmes Futrell
+ * use however you want
+*/
+
+#include "SDL.h"
+#include <time.h>
+#include "common.h"
+
+void
+render(SDL_Renderer *renderer)
+{
+
+ Uint8 r, g, b;
+ /* Come up with a random rectangle */
+ SDL_Rect rect;
+ rect.w = randomInt(64, 128);
+ rect.h = randomInt(64, 128);
+ rect.x = randomInt(0, SCREEN_WIDTH);
+ rect.y = randomInt(0, SCREEN_HEIGHT);
+
+ /* Come up with a random color */
+ r = randomInt(50, 255);
+ g = randomInt(50, 255);
+ b = randomInt(50, 255);
+
+ /* Fill the rectangle in the color */
+ SDL_SetRenderDrawColor(renderer, r, g, b, 255);
+ SDL_RenderFillRect(renderer, &rect);
+
+ /* update screen */
+ SDL_RenderPresent(renderer);
+
+}
+
+int
+main(int argc, char *argv[])
+{
+ if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
+ {
+ printf("Unable to initialize SDL");
+ }
+
+ SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ int landscape = 1;
+ int modes = SDL_GetNumDisplayModes(0);
+ int sx = 0, sy = 0;
+ for (int i = 0; i < modes; i++)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetDisplayMode(0, i, &mode);
+ if (landscape ? mode.w > sx : mode.h > sy)
+ {
+ sx = mode.w;
+ sy = mode.h;
+ }
+ }
+
+ printf("picked: %d %d\n", sx, sy);
+
+ SDL_Window *_sdl_window = NULL;
+ SDL_GLContext _sdl_context = NULL;
+
+ _sdl_window = SDL_CreateWindow("fred",
+ 0, 0,
+ sx, sy,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
+
+ SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
+
+ int ax = 0, ay = 0;
+ SDL_GetWindowSize(_sdl_window, &ax, &ay);
+
+ printf("given: %d %d\n", ax, ay);
+
+ return 0;
+}