diff options
author | Angelo Salese <angelosa@users.noreply.github.com> | 2009-11-24 15:28:16 +0000 |
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committer | Angelo Salese <angelosa@users.noreply.github.com> | 2009-11-24 15:28:16 +0000 |
commit | a7a09f29d59f85ce1a958e49bb5ea884ee412453 (patch) | |
tree | 8b1f9aafa67d9e3c095ae9bfd3a2c67c63aac4ec /.gitattributes | |
parent | 2877513af14a8b453e1b44fd1d289554421362ee (diff) |
hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood]
hng64: Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 24 novembre 2009 16.04
A: Angelo Salese
Oggetto: Hyper 64 alt layout
here..
apply over previous
alt layout for the roz.
From David Haywood (thru IM channels):
...and added 8x8 and 16x16 tilemaps for each mode.
corrects one scene in Xrally intro, and also transition layer in fatfurwa (see squares when you press start on title screen)
(doesn't fix road edge alt tilemap mode yet)
note: includes/hng64.h added, 3d disabled in driving games.
Diffstat (limited to '.gitattributes')
-rw-r--r-- | .gitattributes | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes index 572d2327b69..1643edb16cb 100644 --- a/.gitattributes +++ b/.gitattributes @@ -2453,6 +2453,7 @@ src/mame/includes/gstriker.h svneol=native#text/plain src/mame/includes/harddriv.h svneol=native#text/plain src/mame/includes/hexa.h svneol=native#text/plain src/mame/includes/hitme.h svneol=native#text/plain +src/mame/includes/hng64.h svneol=native#text/plain src/mame/includes/homedata.h svneol=native#text/plain src/mame/includes/hyprduel.h svneol=native#text/plain src/mame/includes/inufuku.h svneol=native#text/plain |