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author Angelo Salese <angelosa@users.noreply.github.com>2009-11-24 15:28:16 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2009-11-24 15:28:16 +0000
commita7a09f29d59f85ce1a958e49bb5ea884ee412453 (patch)
tree8b1f9aafa67d9e3c095ae9bfd3a2c67c63aac4ec /.gitattributes
parent2877513af14a8b453e1b44fd1d289554421362ee (diff)
hng64: added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood]
hng64: Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood] -----Messaggio originale----- Da: David Haywood [mailto:neohaze@nildram.co.uk] Inviato: martedì 24 novembre 2009 16.04 A: Angelo Salese Oggetto: Hyper 64 alt layout here.. apply over previous alt layout for the roz. From David Haywood (thru IM channels): ...and added 8x8 and 16x16 tilemaps for each mode. corrects one scene in Xrally intro, and also transition layer in fatfurwa (see squares when you press start on title screen) (doesn't fix road edge alt tilemap mode yet) note: includes/hng64.h added, 3d disabled in driving games.
Diffstat (limited to '.gitattributes')
-rw-r--r--.gitattributes1
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
index 572d2327b69..1643edb16cb 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -2453,6 +2453,7 @@ src/mame/includes/gstriker.h svneol=native#text/plain
src/mame/includes/harddriv.h svneol=native#text/plain
src/mame/includes/hexa.h svneol=native#text/plain
src/mame/includes/hitme.h svneol=native#text/plain
+src/mame/includes/hng64.h svneol=native#text/plain
src/mame/includes/homedata.h svneol=native#text/plain
src/mame/includes/hyprduel.h svneol=native#text/plain
src/mame/includes/inufuku.h svneol=native#text/plain