summaryrefslogtreecommitdiffstatshomepage
path: root/.gitattributes
diff options
context:
space:
mode:
author Andrew Gardner <andrew-gardner@users.noreply.github.com>2008-02-05 06:12:47 +0000
committer Andrew Gardner <andrew-gardner@users.noreply.github.com>2008-02-05 06:12:47 +0000
commit7765adf61bd1394148f45d2ceaf018cc4595e7f1 (patch)
treeb428861ddd8026df98a66afa7993df8e47e5b610 /.gitattributes
parent662f44ede3dd5d401e644d9db15de7dbe5bb55fd (diff)
Added skeleton driver for two Kyle Hodgetts games, Virtual Combat and Shadow Fighters. Each running on the same hardware.
Each game has 2 68000's, and one unemulated Intel i860XR CPU. I couldn't find docs for the i860 anywhere! Virtual Combat is a stereoscopic game using an additional i860 to drive the second eye. The ROMs all seem to check out as valid, with human-readable strings throughout. The sound program is extremely simple for each, and the sound data ROMs are simply Creative Labs VOC files concatenated to eachother. A MC6845P lives by the edge connector. Additional notes in the driver. Roms uploaded to /roms/current/v & /roms/current/s. Wiki updated with skeleton driver status.
Diffstat (limited to '.gitattributes')
-rw-r--r--.gitattributes1
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
index 10454f17e67..92c06cf51b8 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -2032,6 +2032,7 @@ src/mame/drivers/vamphalf.c svneol=native#text/plain
src/mame/drivers/vaportra.c svneol=native#text/plain
src/mame/drivers/vastar.c svneol=native#text/plain
src/mame/drivers/vball.c svneol=native#text/plain
+src/mame/drivers/vcombat.c svneol=native#text/plain
src/mame/drivers/vegaeo.c svneol=native#text/plain
src/mame/drivers/vegas.c svneol=native#text/plain
src/mame/drivers/vendetta.c svneol=native#text/plain