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author Fabio Priuli <etabeta78@users.noreply.github.com>2009-11-27 00:44:28 +0000
committer Fabio Priuli <etabeta78@users.noreply.github.com>2009-11-27 00:44:28 +0000
commit7e6ff401f5dff01eb9a5b1f1e78c96a2aa700ef8 (patch)
treeda5a291de6b23c6fa79410ebe2936d71f4f9af88 /.gitattributes
parent6379e9c903f6463057fc4c7f22a821f979ab9663 (diff)
Added driver data struct to dday.c
Unfortunately, if you load a save state too early the game starts with no sound. For the moment, no SUPPORT_SAVE flag, but the game goes in my list of drivers which needs a second look. Feel free to step up and fix saves, if you like
Diffstat (limited to '.gitattributes')
-rw-r--r--.gitattributes1
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
index f92d6bcf0f7..76d5618c9a5 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -2402,6 +2402,7 @@ src/mame/includes/cvs.h svneol=native#text/plain
src/mame/includes/cyberbal.h svneol=native#text/plain
src/mame/includes/dc.h svneol=native#text/plain
src/mame/includes/dcheese.h svneol=native#text/plain
+src/mame/includes/dday.h svneol=native#text/plain
src/mame/includes/ddragon.h svneol=native#text/plain
src/mame/includes/ddragon3.h svneol=native#text/plain
src/mame/includes/dec0.h svneol=native#text/plain